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Posts
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Joined
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you can already farm threads by the repeatable mission in DA, that's 10 threads first mission. Make it around the same o rslower pace in AE or add a cap and it will work.
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pretty sure the only reason Trolls are p2p is because of the illusion set. I don't see the Devs ever giving it to another AT.
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Fire/fire/fire is good. One of the few builds I would take spring attack on
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Quote:Darkest night have like a -22% damage debuff on it. They won't get one shotted even by GMs with that and the 2 pet procs (on my thugs that is). Pylons can one shot the minions before darkest night, but not after'LOL THIS THREAD AGAIN'
The best power in DM is obviously Fearsome stare, closely followed by Darkest Night and indeed the AoE heal.
Without the former two i assure you your pets would die even before the animation of your heal would finish(i verified that on my Ninja/Dark btw). Besides heals are overrated, atleast on squishy pets that are ... what -4 to -6 levels to stuff and have a grand total of like 600 hp? Half the EB and AVs in the game hit so hard your probably trying to heal a crater in the ground. -
No CO's super jump doesn't cause any damage if toggle is on when you land. If you turn the toggle off mid air you will eat concrete however. In any case I'm mainly talking about the look of the jump, not how it functions.
It has a fast start time, which makes sense because of the burst of energy of when you jump, then normal fall time. -
I think removing melee attacks don't stop them from running into melee at all, they just run there and sit while their ranged attacks are on CD. That's part of the problems the devs had when they "tried" to fix this issue.
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I like how a bunch of thugs have assault, tactics and maneuvers while actual soldiers of none of it. herp
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I've soloed GMs on the thugs/dark up to deathsurge/scrapyard. I couldn't find any more so I stopped, I'm sure it can solo pretty much ever GM in the game if I tried. I can say that /dark is a gm soloing monster, and with darkness night and twilight grasp, pretty much 100% easy safe since you basically don't have to resummon at all. The only thing you need to do is take taunt, since the GM runs like crazy when your anchor debuff is on it.
Not to mention once when you take it into 54x8 content it's 2x the mob melter bots/traps can ever hope to be.
edit: soloing with no lore or temps of course -
Enjoy your multi AV door ambushes, kill all city maps and find the 9350395 glowies. There's a reason the arcs are one star
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Is it really that big of a different between green/blue mobs and grey? I don't see what's there to exploit
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5 crushing impact for recharge maybe
or 4 kinetic for +def
or just dmg IOs to save slots -
she's sleeping with your best friend
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You forgot to mention Paragon's sell to EA and insps will now cost 25c per use
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I'd also take flares over fireblast. IIRC it's better dpa
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most of those like melee problems are engine limitations or we're led to believe. I don't really buy there's nothing they can do, even I could think of work arounds of the melee range issue. Bot traps have even more problems like the shield generator laggin behind as well.
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Quote:Well he's asking what goes well with thermal. So concept really isn't in play here. Its going to be up to the better set.Ignore this advice. No offense, Dz. But each of the MM primaries gets the job done. Some of them just get it done easier then others. Its kind of like comparing a 20lb hammer to an 18lb. 20lb will make the job easier, but the 18lb will still get it done. My Merc finishes whatever my bots/thugs/demons do, it just takes a bit longer is all.
That being said, depends on your style. Keep in mind that Beastmaster lacks ranged attacks on anything short of the boss minion, and the beastmaster minions will use their buffs just whenever they are up. Inconvenient, but not world ending. Necro minions tend to require a bit less baby-sitting once they get their second buff, and the Lich is decent at CC. -
I always though Lady Gray was the mastermind. With that Darren Wade scene at the end and what not