Dz131

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  1. /traps is overrated. You might get away with it in normal content but its not remotely safe in I content. Especially in the new nightward content where it's just heavy commando/troopers spamming swarm missiles. No heals means you die quick.
  2. Quote:
    10. Alice in Wonderland (2010)
    Really?
  3. Dz131

    Water Blast!

    are they going to disable the yellow color tint?
  4. Quote:
    Originally Posted by Hopeling View Post
    I think the solution should have been unlimited free ponies for everyone. However, the devs have a concept of what they want Hybrid to do, and that concept has no room for unlimited free ponies, so my opinion on the matter is rather irrelevant.
    Unfortunately, unlimited ponies is not within the scope of what they were trying to do. Which is a power that fills a hole in your build.
  5. Dz131

    Medicine pool

    Quote:
    Originally Posted by Madadh View Post
    I get what you are saying. It seems you don't. You want to be able to get Aid Self, without having to take Aid Other or Stimulant. You don't mind taking boxing, so it's no big deal to you, and as much as you champion 'choice' you don't mean choice in the broad sense, you mean in the very specific sense as it applies to you. If you wan the option, it should be available. The game should be changed (ie the Medicine pool) because of choice, but you don't care about the hover blaster's choice not to have a useless melee power.

    I'm starting to get a bit amazed that you really don't seem able to grasp that it's only about a preference. And only about yours. Well, you're entitled to have that preference. And to ask for the game to be changed to suit your preference. And people are equally entitled to disagree and ask that you not get your request.

    It's really that simple, and trying to dress it up any other way isn't going to work.

    You want the game to change just to suit you. I get that.
    I would rather the game stay as is, just to suit me, or to change to suit me better, but I'd settle with stay the same. (all of this just specifically regarding the medicine pool, I don't want the game as a whole to stay the same globally forever, that would be stagnation)

    There is nothing wrong with either of us wanting these things. But it's not about choice, and it's not about freedom. It's about personal preference. I think I can say it no clearer than that.
    No you see I'm for medicine be unlocked, I don't care either way about boxing, I'm going to take it most of the time either way to mule. If someone else want to champion that cause that's fine, it's not going to make a dif to me, so of course I rarely mention it.

    WHen it comes to preference , well alot of people prefer not having to go through one of the powers to get to aid self or tough as you mentioned, but they don't have the choice.
    If that's the game changing to me needs that fine, but even if it did change that way, the only thing you would have gotten is more choices for everyone, like choosing to take stim or aid other, not less choices.

    Regardless of what or where that change comes form from my wishes or your wishes or w/e, I think more choice is always better especially when there's little to no down side, but that's just imo.

    More build choice was just the happy result of what I was asking for so I'm going to mention it in my posts. But I'm not a champion of "more choices".
  6. Well I think the solution should have been to have core be the always on toggle and radial be the click power (as a example) of course the values would need to be twicked . I think some of the ones, especially support and maybe the control one is completely terrible unless it was an always on toggle.
    You're getting what? 8% def, dmg and hit from t4 on 2 min cd?? A t4 destiny already provides a full time 5% def and res to twice as many people as well as a huge frontload res and def buff.

    I really think they should have thought a bit more about hybrid before pushing it out the door.
  7. Quote:
    Originally Posted by Rebel_Scum View Post
    Allow me to point you to Phase Shift and Hibernate, which have worked exactly as Hybrid does since before incarnates were even mentioned. I know, it's a small point. But there IS precedent for this, is all I'm saying.
    good point

    Quote:
    Originally Posted by DarkGob View Post
    You understand that pretty much everything is subject to change before it leaves Beta, right? That's sort of the point.
    Well yeah it's pretty obvious it's changed. Changed to destiny 2.0
  8. Quote:
    Originally Posted by Dechs Kaison View Post
    Would you mind linking to the promise?
    I got the info from this thread:

    http://boards.cityofheroes.com/showthread.php?t=287451

    When it says a toggle it's kind of implied that it'll work like all other toggles in the game and not detoggle automatic after a period.

    edit: and I believe that's how they worked it beta but I can't say for certain because I wasnt here
  9. don't you need something like 40million exp from 1-50? So @ 500k/hour that would be like 80 hours. nty
  10. What was promised was a toggle that always buffed your character. What we got was destiny 2.0 with some different buffs and arguably a lot weaker (being single target). Anyone feel the sameway?
  11. demon time should be pretty good. Just don't count on farsight keeping your pets alive through everything. You will need to resummon, probably alot. You will need to run into melee to take advantage of your -dmg -hit debuff aura, and constantly spam your aoe slow to gimmick the AI to survive.
  12. So does Assault get passed onto MM pets?
  13. This trial is easy. but you NEED to follow instructions. Why too many trial have people just afking through mashing their 3-4 attack chain. I think this is a step in the right direction and not just a mash button, receive loot pinata.
  14. Dz131

    Medicine pool

    Quote:
    Originally Posted by Memphis_Bill View Post
    At the end of all this, I can't help but wonder how being able to help a teammate - even if just on occasion - is a bad thing to where someone would not want to do it, ever, and call a power that would let them do so, that doesn't need extra slotting (does need an Interrupt reduction, but you don't have to add slots, after all) "wasted." Heck, even for the mythical 100% diehard never-team-ever soloist, Aid Other would help in those rescue/hostage missions with NPCs that can be killed.
    if you open up healself as a first pick you can still take heal other and stim just like before if you wanted to. If you force stim and heal other on them and then say the players sux because don't help people when all they wanted and slotted was heal self, well I don't think that's right. I'll just leave it at that.
  15. Dz131

    Medicine pool

    Quote:
    Originally Posted by Madadh View Post
    You can choose for yourself. Skip Medicine, or take either prerequisite you prefer. You want more freedom to cherry pick powers. I think it's fine as is. The game as designed is the one limiting the freedom to totally pick and choose powers. Which is a good thing. It should limit choices somewhat, I feel. It shouldn't just be a giant list of potential powers with no ATs and no limitations and no prerequisites, and no power level limits. Maybe you think it should be that free form. If not you, I'm sure someone out there does. But, if you don't think it should be that open, then you also are 'telling people how to play,' too. At least to some degree. If so, then we just disagree on where the line should be drawn. Which isn't about anything as altruistic as championing freedom, it's a matter of personal preference. You'd prefer Aid Self with no prerequisite. As I said, I get that. I like it as is. Just a preference, though. You've got yours, and I, mine.
    No one said anything about any other powers except Medicine. I'm saying you shouldn't be forced to play a support role or a dps role if you don't want to, just like people play petless MMs. People should do what they want, if you don't like it just don't group with them.



    Quote:
    You might be right. But, as is, this is also 'forcing people to take a wasted power' and 'telling people how to play'. So should we let people take any of these without prerequisites and perhaps scale back the bonuses on Tough and Weave? Or make it so those powers can't slot IO Sets? It would make sense based on your arguments. I'd be against that, too. I think Fighting is more powerful that most of the Pools, but not enough such that it needs changing, in my opinion.
    No, boxing is never a wasted power. You can always use boxing and kick soloing or teaming to fill a chain or leveling or whatever, you can't always use stim and heal other if you solo if at all. In any case changing fighting would only affect very minor of people. Because even if you open up tough as a first pick, you still need another power to take weave, which most people will also take when they're commited to the fightan pool. I don't know where this "nerf fighting" came from, I'm pretty sure I never said anything about changing fighting.

    Quote:
    No, it's not hard to get that at all. I just disagree that everything that people might what should necessitate the game to be changed to allow. I think there are probably some Empathy players out there that might want to solo and which Heal Other was changed to Heal so they could self target. And self target Fort, and AB, and every other power in the set, too, for that matter. I just don't agree that that should happen, either.
    No the idea is to make heal self opened up from the get go. So you have 3 powers to choose from instead of 2, and choose what ever you want the best. What you're saying in your example is changing the entire mechanics of the game which is a complete different issue, you might as well have suggested letting there be friendly fire on AOEs.
  16. Dz131

    Medicine pool

    Quote:
    Originally Posted by Madadh View Post
    Well, I don't want cake for free, even though I'd not eat it, because someone ALWAYS pays for the cake, and if it's 'free' than that usually means, paid for via taxes.
    Well this is a game thank god that doesn't apply.


    Quote:
    And having some powers of one type hidden behind others of another is part of the structure of this game. I think it encourages, at least a little bit, builds that are more rounded.
    Not really. Soloers gain basically nothing from aid other or stim. It doesn't make it more rounded at all. Unless you mean more rounded as it gimp your build slightly so you're not so powerful.

    Quote:
    It's not like there is no precedence. I like the strategy of buffs/debuffs over pure DPS. That said, if I play a lot of the buff/debuff ATs I'm forced to pick powers that don't directly help me. It encourages me to build a build that can contribute in more ways than one in both solo and team play. I like that the game is structured this way. I'm not saying it's *better* this way. I'm not advocating for them to go further into making this more prevalent, but nor do I want it reduced. It's just my preference. Just as the OP has a different preference. Neither is better, or right, and neither is a 'bad idea'.
    Well when you chose a buff/debuff AT you sort knew what you would be in for, playing support. The point here is that aid other/stim forces people to get support skills even for non support ATs or people who dont want to play support.

    Quote:
    Now, if this game forced teaming so much that one couldn't solo at all effectively, then that would be a bad idea. But it doesn't. This game is VERY solo friendly. With the addition of the DA Incarnate stuff, it's even more friendly. And access to Aid Self without having the prerequisite isn't going to make or break a decent solo build. If it breaks a build, it's a bad build. Therefore, I don't see a compelling argument to take away from some of the games structure that encourages multifunctional designed builds and subtly encourages team play.
    Which makes less sense to lock it behind 2 bad borderline useless soloing skills. If this game was designed to be solo friendly. Which is why I brought up changing stim to a mez or whatever, so it won't be 99% useless soloing, merely 95%.
  17. Dz131

    Medicine pool

    Quote:
    Originally Posted by Memphis_Bill View Post
    You brought up post count, sparky.
    And I'm not your son.



    Quote:
    And yet they're there and available when they find, gee, I could speed this up by using Stimulant on that person.
    Stop telling people how to play. If they don't want to use it, I'm not going to force them.

    Quote:
    And I've shown you where it can be useful. Thus making it not wasted.
    ..except for soloers.

    Quote:
    Again, your comprehension needs work. Nice cutting out the VERY NEXT line, by the way. You know, the one where I say:
    Do you not understand what an "edge case" is? Do you understand it was said to counter your "Everyone wants to stay alive?"
    So you're nitpicking.

    Quote:
    Your inability to think beyond what boosts only your character directly saddens me, especially in relation to a game where you team with others.
    Quote:
    You have *zero* interest in aiding your teammates?
    Depending on what character I'm on. If I'm on a scrapper or stalker, not really. I'm contributing by ending the fight earlier.


    Quote:
    They have to HAVE a breakfree (or something to make it with) before they can rest. A stimulant can speed that instead of having them ask or just stagger around.
    Or ask for one. Or wait for a AT with actual support skills to heal/de mez them.

    Quote:
    There's a difference between "I have a heal/stim handy" and "playing support."
    You also need to do things you don't need to do while play your AT. Such as tracking buffs/debuffs on your teammates instead of tanking or beat stuff up. If the skills aren't on your bar or your bar's full you need to go look for it, and stim takes up 13 end unenchanced. There's lots of reasons what people don't want to use them.
  18. Dz131

    Medicine pool

    Quote:
    Originally Posted by Madadh View Post

    OK, you don't want a prerequisite. I can see why you'd want that. I'd like it to stay as it is. I kid of like the idea of making people at least somewhat more capable as a team player, even if only in a tiny way. I love the pleasant surprise of a scrapper or tank healing or un-mezzing me or another teammate. Yes, it might still happen if Aid Self was available immediately, but it bet it would happen less than it does now.
    In this case you're telling people how to play, instead of letting them choose themselves, in my opinion game,especially something like CoX shouldn't do something like that.


    Quote:
    If a pool needs real help, I'd say fix Presence first. That pool I'd prioritize WAY ahead of any other. If a pool that is at least somewhat popular needs a 'waste' power removed or changed, or a prerequisite on a t3 removed I'd say look at Fighting. Aftet that, maybe look at modifying Medicine, but I'd still prefer the prerequisitess stay in place, just maybe the interrupts get removed.
    I think fighting is border line overpowered. You're really getting tough, weave and +3def IO out of fighting, since tough is basically the only power +3 def can go into for a lot of ATs. Boxing/kick I think ACTUALLY balances the pool (but not really, because of how good the set bonuses are for them)

    Quote:
    And yes, if you find taking Aid Other of Stimulant that distasteful, just skip this pool. Your self healing needs can be fixed many other ways, as others have pointed out.
    Well yeah, thats what I'm trying to change. I want heal self, I just don't want aid other and stimulant. Is it that hard to imagine people want self-healing especially soloers, and not the other powers?

    Quote:
    If any power should be made skippable, I'd say I love to be able to skip a T1 in some secondaries. Gale on a /Storm troller comes to mind... But, should they change that so I can play a /Stormy without being forced to 'waste' a pick on Gale? Not really, but if they did for some reason, I'd be happy. Some people might not, though, and their preferences should hold just as much (as little??) weight as mine do.
    I'm for it. Infact I'm surprised this didn't get changed with the tank fiascos. In any case, a power made skippable doesn't have any effect on people who like them, they can still choose that power if they want
  19. Dz131

    Medicine pool

    Quote:
    Originally Posted by Star_Seven View Post

    I don't know what beta supposedly tested this out(no prereqs for Aid self) but I can not imagine it breaking any power set or making anything Overpowered. I mean what do you gain....You gain your 25th power choice....and 1 slot for that power? Min Maxing in most cases would avoid the use of Aid Self at almost all cost. Sure that power choice would probably allow for a better set mule at minimum, and hopefully a semi useful power...but no sorry...with all the powers flying around in this game, I don't see it breaking anything or even benefiting most build much.

    .
    I don't know either. 1 power pick means the difference between balanced and broken? Is Cox really such a balanced game like that?
  20. Dz131

    Medicine pool

    Quote:
    Originally Posted by Memphis_Bill View Post
    DZ:

    Tell ya what, let's tackle this a different way, since we don't agree on putting Aid Self as a first available pick and everything else is really a distraction.

    You mention scrappers repeatedly, so I'm making the assumption you're arguing from a mostly scrapper standpoint - that of one wanting a self heal. Unless I'm mistaken, there are only two Scrapper sets missing a self heal - Shield defense and Super Reflexes. (I *am* including click-based Max Health in there, as they do also replace HP.)

    Energy and Electric have theirs come late, at least on brutes. They're earlier on Scrappers. That, the devs can adjust - they've done so before.

    So, you're looking at two sets. So how about this:
    Instead of messing with a nice, generic medicine pool, on SR fold Quickness into (say) Dodge and add a self heal.
    For SD, do something like fold Phalanx fighting into Grant cover, move GC up and put in a self heal.

    The two scrapper sets missing a self heal then have one, and there's zero reason to mess with Medicine.
    Not really, I play all characters. Blasters are why worse off than scrappers in that front, Doms as well, since neither of them have defence skills.
  21. Dz131

    Medicine pool

    Quote:
    Originally Posted by Memphis_Bill View Post
    Your reading comprehension needs work, I'm afraid.

    Nice personal attacks. I love the one about post count. Tell ya what, before you post *anything* else, search on my name and "post count." Note how often I suggest having an option for having the post count *removed.*

    You can apologize at any time.

    Wow, Mr passive aggressive, you cry about people putting words in your mouth, while you put words in other people's mouths. You should work as a politician, son.


    Quote:
    And I find it amusing you're trying to twist your *own* arguments while calling me desperate to "win" a thread. Note, I'm not trying to "win" anything. I'm trying to get you to see that those powers are not "useless" or "Wasted" which is one of the primary arguments you're using as a basis for your request. As in your *very first* post:
    But they are useless and wasted, for people that ONLY want aid self.

    Quote:
    Emphasis mine.
    And your arguement is what? Some people find it useful therefore everyone finds it useful? You find it useful therefore I should find it useful? What are you saying here? It is a waste power in my opinion, just like in your opinion, it's not. I'm sure there people that agree on both sides.

    Quote:
    People try for debt badges. Can only get those by dying.
    People volunteer to be Fallout and Vengeance bait. Can only do so via dying.
    What's you're describing are incidents, and doesn't hold true at all the time. In any case dying in battle requires no special skills or powers, staying alive does.


    Quote:
    You're changing your own argument. The only thing I've said about changing Aid Self to an available pick is that I disagree. Again, the rest of the arguments have been over your perception of general uselessness to melee of the other powers.
    And I still think it's useless for scrappers. And you think it's useful. So I guess this is not going anywhere.

    Quote:
    Do you *never* team? Ever? You have NEVER had a situation where someone has used an awaken and staggered around, not being available for the next fight? Do you not think having Stimulant handy would help both the other person (getting them ready to go) and you (by either not depriving you of support/control/DPS or slowing down the team?)
    Not really. Because 1: Hard rez. 2: breakfree. 3. They wait till the fight's over to res and rest at the same time. I NEVER had to use stim on someone just after a insp rez, even when I had it on my old MM characters. Never.

    Quote:
    I'm not the one saying they're useless. I've posted my own uses, hypothetical uses *and* even places they'd be useful to you - I have NOT gone through and said "Most," "Many scrappers," etc. like you have. And I'm getting backed up on their usefulness by other posters. You're the one making assumptions about how others feel. And prioritizing your biases about one AT or playstyle over another - something the power pools are generally not designed around.

    No, you're say they should be useful for everyone. I find heal other and stim totally useless outside of a MM character and I can easily pull up screen shots in game where people agree. So what? Hell, color coding your insps and binding them to your mouse CAN be useful, doesn't mean people will do it. Alot of players want just heal self, and are forced to waste a power on heal other and stim that they want nothing to do with, because they don't like to play support.


    Quote:
    is *absolutely* not a reason to change a pool.
    I didn't even bring up min/maxing. I just added it to my list of reasons when someone else brought it up. In any case they changed the travel powers, even though technically, it didn't need to be changed either.
  22. Dz131

    Medicine pool

    Quote:
    Originally Posted by Agent White View Post
    Can't say it'd really be worth the time. Bill would still be on his case for no good reason.

    It's too late to 'tweak' the pool though, switching power orders is very rarely done for good reason. At this point they'd just add a 5th power of some kind.

    Which I don't see as a problem. As was pointed out, we have alternate methods of healing, so how 'broken' would it be at this point in the life of the game if people could choose a self heal without wasting a power pick?
    Well I don't think its right just to say since we have alternate methods of healing therefore we should leave it as it is, you can also argue that for travel powers and defence too. This would only showhorn people into cookie cutter builds with the same skills, such as using Rebirth or only choosing the defence pools + speed.

    Adding a 5th power would be cool too, but that seems to be more work than just opening Aidself as a first pick.
  23. Robotic Drones

    Lasers rool
  24. Dz131

    Medicine pool

    Quote:
    Originally Posted by Memphis_Bill View Post
    The arguments with us back and forth, if you'll re-read, are primarily (aside from the "remove stimulant" bit) over his perception that a scrapper (or other melee) has zero use for Aid Other or Stimulant.
    Uh no, I said they're useless to a lot of scrappers. Who's putting words in whose mouth? Now.