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Comparing the Kinetic Repel (which is actually Kncokback not Repel ) and Hurricane your going to come out on the loosing end. Hurricane is so much better it's not even funny. It's still one of the best Toggle powers in the game. It's just not Godly in power but Uber instead.
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Why are you comparing Kinetic's Repel to Storm's Hurricane? That's like comparing Kinetic's Fulcrum Shift to Storm's Freezing Rain. They both increase damage right?
I'm sorry, but Kinetics is a completely different powerset with a completely different playstyle, and trying to compare the individual powers is meaningless. The whole sets need to be compared. As far as I know, Repel is skipped by a lot of Kinetics, is taken for 'fun' by many others, and only a relatively few actually use it as a serious power. Hurricane on the other hand is one of the signature powers of Storm which almost every Storm Defender will take and adapt their playstyle to use. To illustrate my point, imagine the two sets with the powers removed. Would Kinetics be just as effective as today? Yes. Would Storm? Hell no.
Since the patch notes ONLY mention PvP, they are misleading. The Devs have said they would not change PvE due solely to PvP issues, yet this seems to be exactly what they did with Hurricane. If there is a PvE issue with the pre-patch Hurricane, then please _Castle_, Statesman, Positron, someone post what that issue is. If in fact there is no issue with Hurricane and PvE, then the current design should be considered a bug IMO.
I'm reserving judgement on the change until I get a chance to test it with my 50 Storm/Elec. Will I be as effective as before? Possibly. Will I have to change the playstyle I've developed over a year of play and 50 levels? Yes. Will I like it as much as before? I'll have to wait and see but I didn't get to 50 with Storm for the hell of it, I really liked it as it was...