Durakken

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  1. the best thing you could ever do as an artist is sign up for or find some place that has live models that you can draw from... among the things that I took from the college I went to for animation are...

    Draw from live models...
    Try different techniques and impose different rules on yourself... for example:
    Get a model to pose for you and then draw them without looking at the paper.
    Impose time limits, A "decent" animator can get a full figure without detail within a minute (I can do 30 seconds ^.^)
    Go to some place where people are and as they go by draw them.
    You can also do things like think up an emotion or concept and draw it in silhouette form.

    Don't get hung up on a style but rather get it ACCURATE, then you can flow to any other style like anime or western or any other style...

    Practice hands. According to my professors... most professional artists consider if you can draw hands you can draw anything because they are hard to do.

    as far as my advice...
    Try doing crazy things like find a few lines somehow that are random and create an image from it.

    LEARN everything you can about what you are drawing. This mainly my thing which i don't hear others saying but in my opinion, just like in writing, you should learn about what you are drawing because it allows you to be the most creative and allows your drawings to be more easily relateable and immersive.




    as far as straight lines... I'm a little OCD about that, or at least I used to be... someone in elementary class asked if a line was straight and i had her redrawing the line for like an hour ^.^ There is a secret though... For clean, straight lines... plan ahead where you plan on beginning and stopping that line and then do it as fast as you can. The faster you draw a line the straighter it is.



    As far as shadows and perspective... Almost noone uses 100% true 3D perspective because to do it is tedious. It's useful to know, but it really just comes down to knowing how x and boxes work. And shadows... that's a matter of skill and understanding unless you're doing things perfectly and then it's mathematical and fairly easy to do...


    And last but not least... remember... Perfection has already been accomplished in almost all the arts. It is not perfection that makes things beautiful or skillful but rather the personal touches that some might consider flaws.


    PS. nude models are traumatizing... prepare to see human flesh that should not be seen if you go to a nude model class... Advice I'd like to give my younger self that I can not.
  2. Quote:
    Originally Posted by PowerStream View Post
    I think the new page 1 gives me a better feeling of a stand off at the O.K. Corral (above the city) than the original. So I give the latest a big thumbs up! So would your page 2 be just the big punch? I'm good with that.
    All but the last panel is a waste of time in my opinion... for after the first page.

    2 guys are rushing at each other...
    1 guy is flying victorious with the other limp in his hand or the city...
    What happened between these two panels?

    Was it a long time? no
    Was there an extended brawl? no
    Was it a singular attack of devastation? probably
    What attack? Who cares? Let the reader decide or wonder.

    This would be a build up thing that happens as if its the climax it needs to be way longer and can't be so easy so it's a cliff hanger or build up...If you going for this big clactic battle then it needs to be several pages, but your looking to make it decisive and in that case you just need to know the Components, attitude, and results and leave the read questioning how did that happen or constructing it in their mind if they already know the character or even better yet if they think the winning character is a disadvantage because then that makes the next fight that much better.

    So in every instance where you would use this short of a battle you'd want to show leave out the actual fighting.

    You could also use a really cool panel layout where the first and 3rd panel create triangle of the 2nd...

    The first is what you have, second is perhaps a close up of Sentinel, is it?, then in the 3rd you have Ironman charging at him while sentinel remains where he is... and then 2nd page is the last panel, but scaled down to fit on the page and have him over the city.
  3. QoL change... better mods that aren't biased and a return to sensible rules
  4. How to tell if someone's a d-bag...

    Do something really stupid...

    Nice people general forgive and forget long before you apologize.
    D-bags hold a grudge long after you've legitimately apologized.
  5. more stories to take part in that i don't have to wade through 5+ levels of radio missions to get to? Going through Praetorian start up or switching to villain the only way im doing that because first 20 levels of villain side i have tried to get through and can't
  6. Well it's not like it'd be the first attempt... Smallville already has it's own set of series'

    Smallville Season 1 = year -9
    Smallville Season 10 = year 0
    Birds of Prey Season 1 = year 9ish
  7. Quote:
    Originally Posted by The Lone Hero View Post
    I tend to always take things seriously. :/
    Then I'm Batman and I'm serious.
  8. Quote:
    Originally Posted by nobodythere View Post
    Going on about how I charge to much for what I do for ten posts was not. None of the those involved are interested in hiring me, even if the price was negotiable.
    This is what we call "discussion." And this discussion, most of it, is valid criticism from the point of view that you're trying to sell your work. Noone is going to buy your work, no matter how great or not it is, if it is out of their budget or they just don't like the style of it.

    And as I pointed out, your shooting yourself in the foot in several ways and whether or not I personally have any interest in buying your services has no bearing on what I think of your pricing. In fact, some might say that those who don't have interesting in buying your stuff are probably more likely to be telling the truth and give better advice.
  9. Since when is trying to help you a flame?

    This is precisely why I stopped going to art forums too many people want to praised and not enough people actually want help and to become better.

    And lastly, if you went to school for this, I'd ask what school? and if you realize that many art schools aren't about training artists so much as getting paid and care nothing for the artists' prosperity. Seriously there are quite a few schools that if you present a degree from them you get laughed at and sent to another college for retrain and if they are placed by the college they are often dropped within a given time period.
  10. All your adding of panels makes it worse.

    You don't need to explicitly draw every single action. You need to tell the story and let the reader/viewer build the rest in their mind. That's half the art of sequential art.

    All you've done is cluttered things up, told the same story, and it's no more fetching than before. And that is largely due to what's there and not what isn't. Also none of the panels are very dynamic. One of the panels give scope but that one is very boring.
  11. Quote:
    Originally Posted by beyeajus View Post
    >.> I'm a Durakken fan. The ones like him are the ones that keep things interesting.
    Better be careful where you say that... the trolls might come from under your bridge and steal your moneys.
  12. Capt America Filming locations revieled

    so close to

    Capt America Filming locations reviled

    and that would be hilarious!
  13. Everyone hates me. Don't see me leaving...

    Also... CHEESEBURGERS!!!
  14. Another thing to consider...

    Someone like me can lay down a sketch in maybe 2 mins, and if I was a good inker I'd say it'd take no more than 10-20 mins to get to pro-quality-esque.

    If I charge a flat rate...

    Colors take me something like an 1-2 hours to do and some people take upwards of 40ish hours. So if you are only charging small amount for colors you are making a huge lose on time and it only gets worse with backgrounds that take forever if it's high detail...

    Characters are easier to add and don't really take much more time and all you're doing is giving a bulk rate.

    So if you charge what looks like a low amount you are getting tons more money for less work and more people, because of lower cost will go for it, that means you are getting more for less and getting more work at higher cost.

    Think about it ^.^
  15. Quote:
    Originally Posted by nobodythere View Post
    Hadn't thought of it that way, RedFire. I am not willing to do the work I do for free without cause.

    Curiously, Durakken, and Caemgen, are any of your interested in purchasing a commission from me?

    Warmest wishes;

    Nobodythere
    Unfortunately not for 2 reasons...
    #1. The place where I get my money is mad at me at the moment ^.^
    and
    #2. When I go out looking for artists for something its not just about getting the art done. To me, every character and story has a certain style of appearance and media so I always try to aim for that when ever I go out looking for artists and your style doesn't fit anything currently.

    But it's mainly #1 :P

    As far as the other thing... Most that work on the scale I mentioned work on a gradient that caps at around 200-250 with all the bells and whistles...which is full colored group shot with a high detailed background. Most of the images in this thread if I remember correctly, it's been a while since I looked at these type things, would be around 100-150 in most scaling price models.
  16. Quote:
    Originally Posted by Shadowrush View Post
    In Kaneohe, Hawaii, an attempted robbery happened last week in a gaming place called PC Gamerz. Two masked men entered and tried to take everyone's money. But when one of them attempted to take a Nintendo DS... the gamers fought back.

    Here's the link, including a video report with footage of the incident.

    Nerdrage can sometimes be a tool for crime-fighting. O_O
    Will criminals never learn? Nerds are just waiting to be heroes...
  17. Awesome Let's trade one piece of crap for another!
  18. Quote:
    Originally Posted by nobodythere View Post
    My prices always get surprise. People online feel they are too high. Family, friends and real life clients always feel I sell myself short. I have been asked on many occasions why I don't charge less/ more. I stick to my price cos its low enough for some online people and high enough for some real life people.

    Warmest wishes;

    Nobodythere
    Don't take me wrong, but I would say that you probably charge a a little bit too much from what it says on your deviantart page, not extremely so, and let's be honest, if someone is willing to pay it then great, but comparing level of skill and pricing it's a wee bit higher than it should be and it doesn't help that you go by hour.

    If your mood shift and your lazyish about a piece it can take longer than something your excited to do so the higher price gets the worse quality almost always with an hourly rate for art.

    Another thing to consider is name recognition. I knew someone that wanted to charge $300 per comic page and I know for a fact that NO professional, even the top dogs, in the industry make that. Depending on skill and name recognition that is acceptable, but if your newbie out of college you're never going to make it.

    That being said, I think it's unfortunate, but newbie artists in comics make about minimum wage, if not less. Which in my opinion is alright considering that the goal of a newbie in the field is to get their name out there on as many projects as possible so you actually want to charge less and do more. How do I know this? Maths! I know what I can do and any artist better than me should be able to produce faster that me. This allows me to project pay/page and compare it over time and let me tell you, unless you get someone that's rolling in money it's kinda crap deal and as such you shouldn't do less you love to do it as it's not going to get you ahead.

    Also I know of quite a number of artists that do commission work on the side and funny enough it's probably easier work for waaaay better pay if you have a steady stream of customers.


    Anyways, even though your not asking for suggestions, I'd suggest setting a flat rate that charges different rates for lines, colors, differing number of characters, and backgrounds. This is good for 2 reasons... It avoids the problem I mentioned and it's a great tool of marketing to put 3 options instead of 2 even if that 3rd option is somewhat dumb because people who see prices like 80, 90, 100 will see 100 and think high class so they get it to be special, or they get 80 because it's "affordable". It's an abuse of human psychology, but works ^.^


    oh... And don't listen to your friends and family about how skilled you are. Everyone's mom thinks that their child is the greatest...except for deranged moms.
  19. The coming storm is a massive cross over event with DC, Marvel, and Image :P
  20. Copyright law is sticky...

    My character, Cerberus Rawr, looks nothing like Wolverine, but you can see the resemblence in the concepts and such. It is clearly an "inspired by" character.

    My character, Supreme-Man, looks nearly identical to Superman, but that can be seen as a parody and thus not a violation.

    My character, Megaman-Z, is clearly a violation where Supreme-Man isn't mainly because of complete package which has the name, the look, and cannot be seen as a parody character.

    None of these three characters were ever reported, probably cuz i don't play them any more, but if i went long enough 2 of the 3 are likely to be, but only one is an actual violation.

    Depending on how close or far away from the legality of it is pretty much how much I would get annoyed with it if someone reported it. Cerberus I would fight that all the way and be mad, Supreme I'd try to argue for parody but understand the ruling, while Megaman I'm surprised he lasted as a long as he has even when I was actively playing him and I'd laugh that it took that long more than anything.
  21. Yay, a ****** bag stole art from an artist at comicon, a place that a lot of artists and industry people go to share their work and such for the fans... what a great way to repay them!
  22. You've probably already seen most of the costume pieces and just don't realize it >.>

    by the way, I believe most if not all the costumes have been shown publicly in the comicon thingy...
  23. The hard truth is that practice is how you get better. Mainly because the best way to learn is to draw from real life models, drawing what you see, and after you do it enough it get you doing things innately from an accurate source rather than using other references...

    That way when you decide to draw something that isn't all together realistic you'll have the measurements ingrained in your head without having to fight with it.

    Once you are at that point then you just move to basic shapes and learning how shadows and perspective actually works so you can accurately do them...


    Depending on what path you go... some people have natural talent and can do what looks to be master pieces fairly rapidly, but they are only skin deep and anyone with a discerning eye can tell they aren't really all that good. Other people takes longer due to getting hung up on this issue or that issue that is caused by them trying the previous method and then having it stick, so instead of knowing what the problem is and fixing it, they continue with it and call it style but eventually they realize that because they don't know what their problem is exactly they don't know how to fix it and they hit a plateau.

    It you go the method i said... it probably takes around 2-3 years to get to a good point.

    Basically 1-5 years is the standard if your serious at getting excellent at art. If your not, can take a lot longer.
  24. LJ the pod was never seen taxi-ing people you are either remembering a helicopter going up to the ship OR the shuttle dropping and it was clearly stated as dropping and being lost.

    Considering that it has nav computers and is needed to get the rest of the ship working it probably is some kind of mini-bridge that they used for emergencies.

    It was done during the exodus from the ship when Chris saw how the Prawns were being treated. He wouldn't do it before because no need. He wouldn't do it after because too late.

    The "fuel" if i remember right was either never called fuel and was given that name by the audience or was referred to that was by MNU, not the Prawns. Either way, just because it is needed to make the shuttle/ship go does not mean that it is fuel. It may be any number of types of things.
  25. my opinion...

    1st page
    I'd make the first panel larger.
    2nd/3rd be an eye shot of both, shrinking it.
    4th panel should have trailing perspective behind one of the heroes and add screams/roars from either.

    2nd page remove the BOOM, shrink the image with the chars higher on the page and fit fully on the page, and add a caption.