Durakken

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  1. Quote:
    Originally Posted by FlashToo View Post
    I am reminded of this comic.
    Just to point out... physically women prefer a less diverse look in men however are also less attracted physically to men in general so the argument is scientifically inaccurate. The muscle bound guy is an objectification of men. It's just that you think you can argue that since you don't judge primarily on looks it's not objectification.

    You could make quite the argument that it's only objectification physically, but we could probably look at all the characters mentally and i'm willing to bet that more male characters fit the stereotypical male that fit all the wants of women while most of the women in comics don't... but I haven't gone and done the research so i don't know 100%


    As far as it's male fantasy... actually that's not true. Everyone wishes they'd look awesome, but in general men don't care about other male physical appearance because women don't look at physical as the primary and so there isn't this over whelming drive to be the best physically... so it's a non-starter from the aspect that people are taking it from, however... if we're talking other factors... Bruce Wayne is a power fantasy from top to bottom and is totally objectified. Most of the heroes that come to mind outsides of Batman are not the same type, but are power fantasies. One could argue that the "rich" is the quality that is being fantasized with Bruce, but it's not... it's the successful part which can be seen across most hero characters and inversed in most villains... ie Reed Richards is successful while Dr. Doom is not (even though he has conquered the world one could make the argument that was unsuccessful too ^.^)

    On the other hand because the more "attractive" to fit this ideal of media and breeding instinct is there women who read comics might be having a power fantasy because they are looking at characters that look like they'd want to look in the best condition...not just to attract men but to piss off other women.

    So one might say the whole objectification and power fantasy that women accuse comics of being for men is a projection of what they are reading when they female characters >.>
  2. Quote:
    Originally Posted by Blood Red Arachnid View Post
    Interesting movie, but a lot of the context says the movie is politically loaded, so instead of enjoying the fantasy of shooting annoying people I'll just be angered because half the people they shoot are crude straw-mans that people call me, and would rather take a bullet to the head than admit they are wrong. It gets pretty annoying when every single hit movie and TV show is, yet again, a dig against the religious or the conservative.
    ...

    I really don't need to say how much I want to tear apart what you just said there do I?
  3. Durakken

    Chronicle

    Quote:
    Originally Posted by Hyperstrike View Post
    Honestly. The kid has been picked on and beaten down for a good portion of his life.

    He's essentially been shown and acclimated to "might makes right". And, now that he's in a position to be a bigger, badder bully, he doesn't have the self-restraint due to all the suppressed anger and hostility he's been keeping bottled up.

    His attempt to define himself as a new species and an apex predator is simply his way of dehumanizing others so he doesn't have to deal with the moral, ethical and emotional consequences of killing "people".

    Note how broken up he was when his friend died, and how he just bottled it up when confronted in a hostile manner by his cousin.

    You may think having the "picked on kid" go berserk is cliche, but it's honestly the most realistic of the three.

    Look at how each viewed their abilities.

    Steve viewed it as a trick. An, admittedly, cool ability that he was basically using it as a...romantic aid and not a lot more. The best comic book analogy to him would probably be Booster Gold.

    Matt looked at it as an ability with great potential (both good and bad). He simply hadn't taken the morality of it much beyond the morality of the moment though. "Jeeze, we hurt someone, we shouldn't do that". It was a dirty little secret to him. The best comic book analogy to him would be a young Clark Kent when his powers first manifested.

    For Andrew, on the other hand, it was transformative. He finally was given the ability to fight back, as he saw it. But for people who've been beaten and downtrodden like that, the idea of "proportionate retribution" just doesn't enter the picture. And because of his upbringing (or lack of), there were no more than rudimentary moral compunctions in place to stop him from letting his id run wild. He's unhappy and repentant because any sort of "acting out" was usually a prelude to a beating. But, because he's so caught up in his own misery, and because his punishments have been so inappropriately common, he has no real moral framework. Just a flimsy simulacrum that keeps him from being beaten constantly.

    When it finally, completely, clicks that NOBODY can do that to him anymore if he doesn't want it to happen, and that he has formidible "weapons" in place to enforce his will, he goes on a power trip.


    As I said, you may not LIKE the characterization, but IMNSHO, it's dead on and the most realistic of the three.
    It's realistic that he would snap, but it's not realistic in that his life being that way is unrealistic because no one would be like that. We have natural defense mechanism to protect ourselves from such extreme situations. We call it escape. The kid would have picked up reading books, art, school work, etc... even split personalities. People don't just sit in their room and stair at the ceiling and even if they do they escape into their own mind and are hyper creative and/or into deep thinking which Andrew isn't in any way from what we see.
  4. Durakken

    Grapple Swing

    Quote:
    Originally Posted by Arcanaville View Post
    The game engine was written with a higher emphasis on efficiency than being a textbook example of structured code.

    One of the most pernicious class of bugs that this game engine has had over the years are bugs where players zone into the wrong instance. Over the years some of those bugs have been extremely odd: sometimes only affecting certain kinds of characters, or only affecting characters doing certain things. Historically, these bugs have been extremely difficult to find and fix.

    Imagine how its possible for that bug to even exist. And now imagine its possible for player activity *within* an instance to affect how they zone into *another* instance. And now imagine a way for this bug to exist that wouldn't be blatantly obvious.

    When you do, you'll have a better idea of the state of the game code.
    You aren't giving an example and I'm fairly awesome at figuring out where bugs are even if they don't make much sense for most that they're there so there is no way for me to accurately measure what you call obvious to what i call obvious.

    Also that is one of the skills good testers have... guessing where a bug might be based on what they are experiencing in game.
  5. Durakken

    Chronicle

    Quote:
    Originally Posted by Combat View Post
    I don't know, I thought that the popular kid was portrayed as less stereotypical than most of his kind, as he seems to be a genuinely good person that simply didn't understand a different life, rather than being an arrogant *****. He was popular because he was nice and sociable (remember him leaving the party and being nice to Andrew?), so it makes sense that he would act like he did. Him being a villain would seem more stereotypical to me, as outcasts vs popular kids is a little overdone in my opinion.
    That's semi true, but it comes off as a sorta as he becomes evil because everyone is mean to him. As if it is saying "yeah it's ok to be a jerk just because others are mean to you" it also seems to send the message of "you shouldn't bully people because one day they may be stronger than you" instead of a good message like "Hey you should be nice regardless of how the world treats you"

    Conversely though if they had Matt or Steve become all villainy they'd send an equally bad message of "They're only nice to him and good is because they are so popular and have a good life" or "Just be glad they can't do worse because those popular people are psychos"

    Overall I think it was just a little too forced with Andrew. Not that it's not realistic, but because the more they pile up on this one character the more they become unrelateable both in and out of the story.

    Andrew is a loser who gets picked on in school, abused by his out of work father, while is mother is dying of sickness, who's only friends are the two most popular people in the school which came about by happen stance and he films everything for no reason who is also a virgin who not only has no skills but also recognizes he has no skills nor is he that intelligent and he doesn't seem have games or access to the net (or much) and he doesn't do drugs or play sports or read or do art or have any hobby defined.

    From what we are told of this character we can only construct that his days are pretty much get bullied all day and sit in his room staring at the ceiling without thinking. You don't get the impression that he's smart or talented or doing well in school or anything that could give him that reality... all you get is him being screwed with and him looking at the ceiling doing nothing else more or less and everything we see other than that is a product of things that happens after the start of the movie.

    He's a poorly developed character and doesn't work...

    On the other hand Steve and Matt are far more developed and not just "well everything good happens to them" which is really kinda crappy because Steve is only really in there as a warning sign, which isn't utilized well at all either.

    Matt, on the other hand, has a lot of deeper character. He's popular, he's nice, but he's not just popular and nice. He's also probably the smartest of the 3. He reads philosophy, has a girlfriend, has other friends, he's adventurous, and is thinking about the consequences of the actions that these powers might allow them to do.

    now if you would have had Matt or Steve go evil and have Andrew as a tertiary background character you could have told better and more cerebral story imo. You see yourself in Matt or Steve because they are relatable and charismatic, plus they are completely different in their philosophies and I could see where they'd do this or that for their reasons. They would act like a hero or villain because there is so much you could do with the whole "fun loving politician" vs "Philosopher but slacker" positions no matter which way you go.

    Andrew when you really look at him falls flat as a main character and noone can really relate to him because he acts like a child in his reaction and in his life in terms of throwing a fit and all like that, but he's not innocent in any way and as such his character is static and there is no arc there.
  6. Durakken

    Chronicle

    just watched it. I'd have preferred if the out comes of the characters arcs would have been reversed... as it is a little less cliche. I don't know if it was trying to give or trying to avoid messages, but the set up of the film seems that regardless of how it turned out would have given a message of some sort... i think the best possible route would have been if Steve or Matt would ave become the villain as you could avoid the whole Popular = good message, but whatever.

    I hope there is a sequel where 3 come back ^.^
  7. >.>

    What are the requirements for getting a Super Hero License, or whatever it is called, and, even though it is a game mechanic, how do heroes in lore gain security level? Is there are team of people who are constantly recording and writing reports of hero activity whenever a villain gets sent to prison or killed?

    Anyone got any theories?
  8. Durakken

    Grapple Swing

    ... Since I'm going to say something on the whole idiot thing i'll say please end that whole line of discussion with your next posts so this isn't derailed...

    Ignorant doesn't mean you are an idiot. It may be that you are an idiot for being ignorant of topic, but it doesn't mean necessarily that you are such if you don't know about a topic, especially a topic that is more obscure or specialized since everyone is ignorant of something. It's true that most people are not programmers or game designers or artists and they have no idea what they are talking about, thus making them ignorant of the subject.

    What you are saying is that if someone doesn't know something, no matter how obscure something is it makes them an idiot and that is ridiculous. Being an idiot on the other hand is a matter of your actions and thoughts... one might even argue that thinking that being ignorant of something makes you an idiot makes you an idiot or is idiotic... side note: idiotic doesn't mean that you are an idiot either... it's of the nature of being an idiot... most things are idiotic and only after repeated idiotic actions and thoughts does it make you an idiot.




    As far as the statement of not looking at the code and assessing it... That's actually a standard thing for programmers. Professional programmers as their normal business have to estimate how long something will take to do and whether they can do it without ever looking at the code or without the code existing to begin with. So on that level a programmer saying that it's not hard or wouldn't take that long is a normal and skill based thing...

    Also programmers are regularly asked to implement something in a code without them knowing or understanding most of it... in fact that's the whole idea behind game programmers to begin with... All the work is separated and you're programming sections of code that has to interact with other sections that you have no idea what are in those other sections and have to work with an engine that is more or less a black box to you.
  9. Durakken

    Grapple Swing

    Quote:
    Originally Posted by Forbin_Project View Post
    Ah yes the old KittyKrusader justification. "I'm a programmer that wrote code for some other game so blah blah blah is possible". Posts like this are why the SCR was created.

    I can't help feel that there should be a if diamond at the end asking "Are you Durakken" and if yes should point to <stop>
  10. Durakken

    Grapple Swing

    Quote:
    Originally Posted by Forbin_Project View Post

    btw... just because it is needed


    "In Soviet Russia, Shark jump show!"
  11. Quote:
    Originally Posted by Innovator View Post
    What do art teachers know? All the art teachers I had were always against using modern tech. I recall, arguing with one of my teachers way back who was trying to talk me into hiring a model for a day for an dynamic pose assignment. The model charged too much an hour for my pocketbook at the time to hire for the day. I told her can't I just hire the model for an hour, and take pictures of her with my digital camera and work from the pictures? She looked at me like I was crazy, and commented how I was always trying to save money with my new fangled ideas for doing the work like doing it with Photoshop, a Wacom tablet, and an offset printer instead of paint, brush, and canvas...it was talking to someone in the middle ages...lol!

    Modern artists use every reference techniques we can get a hold of to get the job done, whether it be a model posing a few minutes for some pictures to reference from, or doing searches on the internet, and even using 3D model programs like Poser or Daz 3D to get what we need in order to get the job done. As a great professor I had once told me, our first priority as artists is to solve problems.
    While i agree that you should use use new stuff for medium and taking the strain off the model. I don't see how any of that goes against why you should use models that are not all that pretty... in fact it somewhat goes to show why you should use live models that aren't "good looking" because you can't be certain that what you see in the picture is what you would see and also sense of space and such might be altered by using other references... ie tech can help with quick references, but for learning I think it is best to go with the classic approach.

    That spacial thing is kinda important as it translates to figuring out how bodies interact with things around it as well as helping to make things look 3dimensional rather than a flat image.


    Also I'd have told your professor that not only is it cheaper, provides a decent result, but it also allows you to work on another artistic talent that most artists lacks I find... Framing, composition, and focus that is taught heavily in photography.
  12. whatever is done has to use the current wire frames...

    What I'd like to see is travel power costume pack where instead of coming up with all new travel power that need to be slightly balanced against this or that they'd be changeable visually

    I'd like to see a big cat travel power as well as a house cat travel power
    I'd like to see different kinds of rocket boards, replacing the board with swords, dif color boards, broom sticks, or things like that...
    I'd like to see vehicles... like since there is a sci-fi pack that rocket pack needs to be functional ^.^
    I'd love to see a hang glider type power

    yup plenty of stuff i'd like to see ^.^
  13. Durakken

    Grapple Swing

    Quote:
    Originally Posted by Border_line View Post
    Er, no. Fish "jump" out of water by building inertia and combining it with buoyancy.That isn't the same as human legs pushing down into it. Water just doesn't work that way. Skipping a stone is also using inertia and the resistance of a flat plane of water to skip across it, not push down into it like jumping into it is.

    Super jump looks really dumb with regards to water, which seems to be the argument against grapple swinging. I don't care one way or another, I'm just pointing at that if your argument against it is that it looks stupid, well so does SJ in water.
    Actually skipping a stone works via surface tension. The spin of the stone + the velocity of it combine with surface tension so that when a stone drops into the water never submerges, but when it snaps back it launches the stone upwards combining that with spin and velocity keeps it going forward, repeating the process till there isn't enough energy in the stone.

    Fish work like you say...


    Super jump in theory works more like a rocket where whatever force your powers are generating thrusts downward... so really super jump would work like that...
  14. Quote:
    Originally Posted by Leo_G View Post
    I think he's working with the Firehose principal. The energy would be greatly dispersed *around* the shield, creating a flow that would repel more of the energy away.

    But since the energy isn't like a liquid but maybe acts more like a plasma, the shield may just alter much of the energy as to create a safezone behind the shield far wider than the shield itself.
    The shield absorbs energy if i remember right.
  15. Durakken

    Grapple Swing

    Quote:
    Originally Posted by Techbot Alpha View Post
    I was going off what I remembered from Dev comments, which I believed was to do with mechanics. It seems I was wrong, and that's fine.

    Don't get me wrong, if they CAN add it to the game, and if it looks half decent? Great; it'll make some players happy, and that's good. If being the operative word, was my point.
    You are probably right. I just think that regardless of whether it is true that they said it or not it is easily shown to be not true that is impossible or it is able to be over come.

    They probably sad it just to shut people up about it or something.
  16. Quote:
    Originally Posted by BrandX View Post
    The shield never seemed that big, to cover his whole body unless he was doing some serious crouching.
    The shield is like 2.5-3.5' in diameter... He can probably protect most of his body pretty easy... the maximum amount unprotected body Cap would have is like 4-6" if crouched as best he could.
  17. Quote:
    Originally Posted by Agonus View Post
    Because North American comic book art is so realistic, right? Perennial cover artists like, say, Adam Hughes, Ed Benes, Paul Renaud and J Scott Campbell must be so popular because of all the ugly/old/overweight female characters they always draw.
    It's not about what you draw. It's about learning how skin folds and flaps stretches and wrinkles. It allows you to see more detail and thus when you draw all those young curvaceous and muscle bound bodies they much better drawn. I despise most comic book art and westerners who draw manga/anime style because most of them don't have a clue how to draw properly. They are what i call surface artists, who make it look pretty on the surface, but if you give them something even a little outside what they are used to they fall apart.

    Contrarily, most manga artists are generally really good artists who have a style. Which what a lot of people argue about the surface artists that I'm talking about. Those surface artists may have a "style" but they can't seem to draw slighting, proportions, or any number of other things right and any real artists knows that you first learn to draw the basic then you can pick up a style...
  18. Durakken

    Grapple Swing

    Quote:
    Originally Posted by Techbot Alpha View Post
    Oh look, the bloody-stupid 'Forum Cartel' straw man again! Not seen that in a while!

    Eh, fine by me. I do love the hypocrisy when it comes to ideas, though. i.e. if people don't instantly agree they are clearly some evil, nay-saying forum cartel and not, y'know, going off what they remember from actual Dev comments...
    I'd like to point out that I don't like what he tried to do there either.

    And that I just think that what you are saying is no exactly right with what is the true situation which is more along what was recently said and I pointed out that it's not to do with that is "impossible" but the devs don't like the way it'd look, which has been a constant argument from them with certain things, even though its the way it'd look is exactly how the comics shows it always in the first place.
  19. Quote:
    Originally Posted by Agonus View Post
    Dunno who's joking and who isn't, but I've read interviews from various artists where they've mentioned going to strip clubs for "research."
    Research that is horrible for learning art. Life art teachers will tell you that you should use ugly/old/overweight models because more lines and creases and such are better to learn from.
  20. Quote:
    Originally Posted by Lulipop View Post
    The scene where Angeline Jolie was showering had a lot to do with fanfare but wasn't exactly non-story related. She was dirty, it showed how hygienic her character is while pleasing both female and male viewers.

    As for batworman and flamebird, well, same applies to not really being pornographic but rather a fun way to show how even during their halt of crime they find time to do something they enjoy. It's sexy, provocative, and does please a number of fans. However, it also shows that they don't have to take everything serious all the time, girls indeed do have more fun, and shows a side of their characters that set them apart form the normal humdrum of constant vigilance. Even good girls need to have a bad streak, or a fun night where they do what they want. With the public eye not on them maybe they're not the '' goody goody'' types many have come to believe they were.
    And I'm the ridiculous one...
  21. Durakken

    Grapple Swing

    Quote:
    Originally Posted by terrible_deli View Post
    Yeah. That's not the case.

    In fact, it was brought up again during this week's Freedom Fridays.

    Here's the response

    "Sorry, there are no plans for a grappling hook travel power. While it has been widely requested, there's no good way to make it work animation-wise; the player would either be grappling onto nothing in mid-air, or would be swinging from a floating device of some kind."
    So he didn't say anything about this bull about the engine not being capable.

    I don't even see how it's possible to believe that they couldn't make a power that made it so the animation is a character moved. That's kinda a silly notion. It's also silly to believe that there is no mapped walls because all the buildings are not just squares. The have parts you can jump onto which means that the rest has to be mapped as well... Not to mention the teleport targeting system flips horizontal and vertical so it must be looking at something.

    What they said is "We don't want to do it because it wouldn't look right to us" and that's the same thing they've said about a lot of stuff that they have now put in the game and loosened their restrictions on. I admire the whole notion of don't do something if you can't do it "perfect" but at the same time there should be a little give in there...especially with this when the whole "the line goes nowhere" is well known thing for it

    Now it seems that the restrictions are that the game can't move you (for some reason) and it can't be a swing animation... You know there is an easy solution to this...

    Target with the teleport mechanic.
    Line shoots out and attaches to a building or what not
    Players has to press and hold forward to move at great speeds
    If the player stops pressing forward at any point they start to fall like they were super speeding along and then the bottom dropped out but you can continue pressing forward and it will make you travel in a straight line to the "anchor point"

    That alone would make a ton of people happy and would add any new mechanics to the game. Now if we wanted to actually add in the swing part which if the devs go that far they'd want to. That's just using a physics calculation because everything is already figured out at that point and it is no different than making a character drop vertically.

    The problem then would be "but how would you get to a place where there is nothing to grab onto or over large water areas" you don't. You swim or walk. Or use another form of transportation like the people who want this would want to do anyways.
  22. Durakken

    Grapple Swing

    Quote:
    Originally Posted by Techbot Alpha View Post
    You don't have to buy it. That doesn't make it any less true, not when the Devs themselves have come out and explicitly said that it's not possible with this creaky ancient game engine.

    It's not 'just moving through 3D space', not if you want an actual swinging/grapple power rather than what amounts to a glorified super jump. You need to have an anchor point to swing the character from, and that needs to be coded and implemented. Then you need the physics of the actual swing, and the three character models would all need new animations. Not to mention that, yes actually, it DOES look bloody stupid when you are swinging off nothing. Sky hooks, maybe?
    Patches and updates. That's what they're for. It's not a ton more work.
    The other game uses an upgraded version of CoH's engine
    And part of the benefit of going Freemium is so that all these things that they couldn't do because they couldn't justify it are now possible because they can justify it under the new model.
  23. Durakken

    Grapple Swing

    Quote:
    Originally Posted by Techbot Alpha View Post
    No, just amused that people still think this is ever going to happen.

    The words 'mechanical impossibility' must be feeling lonely at the back of an unread dictionary right about now.
    I don't buy that for a second.

    All it is is movement through 3D space while doing an animation.
    With an item in the character's hand
    With a line coming from that

    That last part would be the only conceivable problem with implementing and that's only because the code doesn't exists as far as i know to do something like that quite completely, but I would argue that that could easily be changed.

    I think it's more along the lines of the "we don't want to make the line shoot off into nothing" which I think is a cop out personally, but whatever.
  24. Random idea, but still i think it would be cool...

    What if once you hit 50 and start going through the Incarnate stuff you are given the option to "kill" (delete) your character, but in doing so you open up a special slot in your character list that allows you to remake your character with all the benefits that you gained at level 50. Like your extra costume pieces, badges, costumes slots, etc, but you're back to lvl 1

    The benefit would be to allow people to recreate their character with different powers, but also would allow them to reserve their name and Super group stuff... You could also throw in another story explaining you are already an incarnate or whatnot at some level and have a cool story there that would let you lvl incarnate stuff early, but only if you were reincarnated...
  25. >.>

    What are the requirements for getting a Super Hero License, or whatever it is called, and, even though it is a game mechanic, how do heroes in lore gain security level? Is there are team of people who are constantly recording and writing reports of hero activity whenever a villain gets sent to prison or killed?