Durakken

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  1. Quote:
    Originally Posted by HYBRID_Z View Post
    I think Jason Todd is the only good thing about Red Hood and the Outlaws. If the comic had more Red Hood and no Outlaws I would keep up with this comic.

    Durakken - Are you a fan of the old Wildstorm WildC.A.T.s? I see that Grifter and Voodoo got decent ratings and wondered what your thoughts are on the characters transition into the DCnU? I haven't read their comics but have thought about checking them out.
    I don't have thoughts on that as I've never read WildC.A.T.s.
  2. So let's try some maths...

    Let's assume a base of $100 at the earliest thing stated.
    in march
    Marvel = $45
    DC = $31.5
    Other = $23.5

    After DCnU the base rose to $130
    DC = $66.26
    Marvel = $26.37
    Other = $37.37

    So Marvel lost $19 and Other gained $14. I don't think any or much of that new $30 went to Other so Marvel is just sucking and DC is just getting the benefit of the advertising it did. without attracting much of the older readers.
  3. Durakken

    Sodality

    So Sodality is an idea that I have... basically an ongoing AE story that centers around a team called Sodality. It's going to be using the JL as somewhat of a starting point as far as archtypes for characters (a common thing to do ^.^)

    The first three characters are...

    listed from left to right...
    Force a Kinetic/Kinetic melee fighter
    Legend a Super Strength/Invulnerable melee character
    Crypt a Broad Sword/Dark Armor melee fighter



    What do you think of these chars so far?
    Any idea for better names for Force? I like Legend and Crypt.

    Obviously Force is the Flash, Crypt is the Batman, Legend is the Superman.
    There will be 3 more with you as the 7th member.
    The other 3 will be an Aquaman, Wonder Woman, and Green Lantern style characters... any ideas for those or their names?

    Any input is appreciated.
  4. Quote:
    Originally Posted by Samuel_Tow View Post
    As per Matt Miller from a Ustream, SGs and bases are intended to be team content, thus they will make no changes to make solo use of bases easier and might - I infer - move to make it harder. With that in mind, I feel really any suggestion for a solo-capable SG base is wasted.

    That said, if I could have solo-capable bases, I'd like those to be per character, not per server. Few of my characters are "together" so to speak, and it wouldn't make sense for all of them, hero and villain, to share the same crib.

    I'd suggest more, but I doubt we'll ever get it.
    That to me sounds a bit dumb. Regardless of how it's intended to be used it is used by solo players and base designers and people it's an excellent money sink so it's a wasted opportunity to make a ton of money for them.
  5. Quote:
    Originally Posted by Rylas View Post
    This goes to show how little skill in creativity you must have. As an art director, you remind me of the clients that come through always saying "how easy" it is to do something, as if you know how being creative works.

    It's not as if there's a button that says "Create Aesthetically Appealing Texture" on their keyboard that they can press and it generates a skin they're happy with. And then, lets not forget, it has to be good enough to reduce the amount of "I don't like texture A as much as texture B" as much as possible. Because let's face it, no matter how much time you put into your art, someone's going to diss it. I doubt the artist really just wants to "slap something together" that he doesn't have to be proud of.

    So yeah, asking for 3000 textures and belittling someones job who has to do it? Dick move.
    I'm not saying that making creative and/or aesthetically appealing textures are easy but rather in relative terms it is easy and if they wanted to just put out as many as possible it's also easy. Making good looking textures takes a bit more work, but someone will always like each and every one of the other ones.
  6. Quote:
    Originally Posted by RemusShepherd View Post
    I really want someone to explain this one to me. This book was the worst thing ever in its first issue. Then Durakken rated issue 2 as a D, and now it's up to C. Can someone tell me how it's pulling away from the awfulness it started out being?
    I think you are reading that wrong...
    Redhood #1 = C
    Redhood #2 = D

    While Redhood #1 had something really stupid in it with Starfire it's no more stupid than a number of other things in the DCnU and it is more or less an average book if you get past the hate about Starfire, Roy, and Jason not acting like those characters. I consider Wonder Girl's change from being a regular kid that has to deal with being the daughter of a god to a thief who happened to steal artifacts that gave her powers as a more egregious change.

    Why is Issue 2 worse than issue 1? Consider that while #1 had some things wrong with it from a fan's point of view, it really wasn't bad from the point of view of not knowing anything about these characters... #2 has established characters and a story that we're supposed to be following from #1. And in that story there are ton of things that are badly done and unnecessary and likewise, Starfire, even though she acts better now acts completely out of character from what we saw before.
  7. Quote:
    Originally Posted by Baltar View Post
    Italian physicist and inventor Andrea Rossi’s Cold Fusion machine “E-Cat” passes test.

    http://www.msnbc.msn.com/id/45153076...ience-science/
    I chuckled at the University of Bologna...

    But woot possible breaking of laws of the universe! Arrest that man!

    Sucks that he can't patent the invention because the government is playing like they have the right to break the laws as far as patents go for these inventions.
  8. Quote:
    Originally Posted by Liquid View Post
    Hey! That's the statue from the Collector's Edition of the Distinguished Competition!

    BUSTED!
    And he is trying to hide it! He "fixed" my post ^.^
  9. I'd like to be able to change the player character to a different character in the AE so that if I have an origin story or a story that focuses around a certain character so I can make the player play through as a given character...
  10. So here's the updated ratings of all the DCnU comics from me ^.^
    So far the top two titles are Batman and Swamp Thing
    Week 3 is probably the best week for DCnU in my opinion

    Batgirl = F- > D
    Men of War = A+ > B > C
    Green Arrow = D > C > C
    Static Shock = B > C- > C+
    Batwing = D > C > C
    Animal Man = B > B > A-
    Swamp Thing = A+ > A+ > A+
    Stormwatch = F+ > D > F
    Justice League International = B > C+ > C+
    OMAC = C- > C > D
    Hawk and Dove = C > D > C-
    Action Comics = F > B+ > B
    Detective Comics = B+ > C > C

    Resurrection Man = A > B
    Demon Knights = C > C+
    Mister Terrific = F-- > F-
    Suicide Squad = C- > B
    Green Lantern = C > C
    Deathstroke = B > C-
    Red Lanterns = B > C+ > C
    Superboy = B- > C+
    Legion Lost = C- > B
    Grifter = B- >B
    Frakenstein, Agent of SHADE = C- > D
    Batwoman = B- > B

    Batman and Robin = D- > D
    Blue Beetle = B > C
    Wonder Woman = D > C-
    LoSH = F- > D-
    Supergirl = A+ > B+
    Captain Atom = C- > C-
    Green Lantern Corps = C > C
    DC Universe Presents = A+ > A
    Catwoman = C+ > C
    Red Hood and the Outlaws = C > D
    Nightwing = B > D-
    Birds of Prey = B- > C
    Batman = A+ > A+

    Aquaman = A > D
    The Flash = C+ > C-
    Voodoo = A+ > A+
    All-Star Western = B/A > A+
    I, Vampire = D- > D-
    The Savage Hawkman = C > F
    Superman = F----- > F
    Teen Titans = B+ > C
    Justice League Dark = D+ > D
    GL: New Guardians = C+ > B
    Firestorm = B+ > C+
    Blackhawks = B+ > A+
    BtDK = B- > C
  11. Quote:
    Originally Posted by Impish Kat View Post
    No.
    I already paid for the base feature when I purchased CoV.
    No you didn't you bought the SG base feature

    Quote:
    Again, I am not inclined to pay for a feature that is already a part of the game.
    It's not a feature in the game as pointed out

    Quote:
    So, what would happen here, is that a player would only be allowed to be a member of one supergroup at a time. That's not going to fly with people who like to create/join multiple groups with different themes, especially for RP purposes.
    No, SG bases are different. Also you could buy more than one Solo base. They would be attached to the account/server. Not the character or an SG.

    Quote:
    No, No, and OH HELL NO
    Do you know how many times items get "bought" and "sold" (placed/deleted) in the process of designing? Do you have any clue what a major clusterflux this would cause?
    You misunderstand what is being said. When you buy an item from the Market you would get to place it "free" once. However the item would be accessed the same way other items for bases would be. So that when you place it the first time no prestige would be used, however prestige after that point would work the same way.

    "Prestige" though would be bought though. This would only be for use with solo bases... So for example

    If you bought 5000 prestige and a sword case.
    The first time you placed the sword case you'd still have 5000 prestige.
    If you placed a sword case again it would spend whatever it's cost, let's just say 100 prestige.... So upon your second placement you'd then have 4900 prestige.
    When you pick up either of the sword cases you'd get that 100 prestige back, thus you'd then have 5000 prestige.
    If you picked up the other sword case you'd get nothing back and you just wouldn't get your free placement back.

    This could be modified though as if you have 0 sword cases out then you obviously hadn't placed anything so you could create a simple sub routine that is built in that says if you have <1 of a bought item it doesn't charge you... i just don't like it that way ^.^

    The bug I was referring to is that what could happen is...
    buy sword case and 0 prestige. place sword case down, pick it up you get 100 prestige. This would be really bad and could be extremely abused.

    Quote:
    Great mechanic to troll your "friends".
    No thanks.
    I actually like the idea that Heroes and villains actually fight. Villains would break into Heroes's bases and Heroes always raid Villain bases...There would have to be some sort of anti troll system in place as in equal levels or some sort of timer in between being raided.
  12. Quote:
    Originally Posted by Nericus View Post
    That's why I called it a quasi tractor beam. Or perhaps the term imitation or fake would be more apropos.
    I'd go with Tholian Web than Tractor beam... The whole concept is opposite, but whatever.
  13. It not tractor beam.

    It's a web of lazers that traps particles and moves them via moving the web cluster.
  14. Beastyle reads DC... I'm telling on you!


    I used to have a lot of the original transformers including a metal Optimus Prime...sadly they vanished a long time ago. I still have a bunch of the original TMNT toys and MMPR auto morph toys... And the Astro Megaship is around somewhere too... I want the Original Megazord... and was supposed to get it, but my grandparents were stupid at the time and didn't realize that was popular despite me telling them.
  15. Quote:
    Originally Posted by DarkGob View Post
    Suddenly, a hit is placed on Durakken by the game's texture artists.
    ^.^ It's the truth though. textures/skins whatever you want to call them aren't all that difficult to create at least for the things we're talking about which are pretty much just flat repeating things that to make different you can erase a line or add a line and you get completely different patterns.
  16. I'm almost to the good DC stuff... Reading all the DC titles every week is blagh
  17. Quote:
    Originally Posted by Twilightdusk View Post
    How about this, before a base can be registered for PVP, the guild using it must make a test-run where they have to destroy every destructible object and steal whatever's steal-able in the base. Thus ensuring that there's some way it can be done, or else the base wouldn't get registered. No need to make algorithms to check the paths or anything.

    *Idea inspired from Advance Wars DS, where you'd have to win a custom map before you could upload it for other players to play.
    Similar to what I was thinking. It's really an easy way to handle it. I don't see why the devs didn't do this instead of the whole pathing garbage.

    Quote:
    Originally Posted by MaestroMavius View Post
    I know someone that had never played this game before Freedom. Only intended to remain a F2P tier. Got so hooked his 1st week playing he spent $30 on tokens.

    2 weeks later, I notice he hasn't levelled at all...

    He's now ViP and has spent 99% of his time, nearly 14 hours a day, sitting in our little base getting it 'just right'.

    I must say, he's a natural at design and has really impressed me with his work so far, but since I've never messed with it myself, I am shocked just how expensive getting power and control is proving to be.

    I can attest to the fact that, if the Dev's add Base stuff to the market, there is a customer base. I'd also be interested in buying my own, premade ready to go, batcave!
    Yeah, Bases are the quickest easiest source of income, and yet are completely ignored at the moment. I mean, do you really think it's hard to add in 3000 textures and sell them off for like 40pts a pop?
  18. Firstly, reading through the article... the writer tried to do something a little dirty.
    He presents the UFO guy
    He the presents the "skeptics"
    And then he has something UFO guy says as if the skeptic said.
    I don't like that...

    Secondly, I'm in no way an expert but I have no idea what that was and I reject the standard skeptical responses of what it is. Why?

    #1. The "3 lights" move from back to front. Rods (as they are called) don't look anything like that and I don't think any insect we know of does.

    #2. While one can argue that it is an insect very close to the lens I can't agree. The idea is that it's close and the contrast messes up a bit so it displays the bug as if it is behind something else when it isn't... But in the video we see the object go behind a bright white structure and then a dark structure and it does it without any sort of composite looking after image type effect. While that happening with one structure would be ok in my book, having it happen behind two structures that are oppositely contrasted seems like it wouldn't happen to me, but i don't mess with cameras much so don't know.

    #3. My first reaction to this was that it's a meteorite. The reason I don't think it is a meteorite is because you can clearly see it change it's trajectory from 45 degree down toward the ground to nearly flat with the horizon...
  19. Quote:
    Originally Posted by Obsidius View Post
    Such a function would need to be restricted to VIP accounts. With the amount of instancing the devs are trying to reduce and eliminate for F2P and Premium accounts (a lot of players who will make something on the DB and never play again), I know Positron would probably not allow any sort of solo base option to anyone but VIPs.

    And even then, I'd be surprised if anything like this would happen. SG bases are, for the most part, shared by a group of players. Even if only VIPs were able to use such a feature, you'd basically have to plan on reserving enough DB space to store one base for every VIP account on every server. And that can get expensive, even if the data space per account is > 1MB.
    Every VIP player can already make an SG-base per character if they want. This would actually help stem that because a number of people would buy prefab bases rather than building their own and they'd likely make 1 or 2 per server for blue/red side... further more that "expense" would be paid for by the player. People who like designing bases would pay to build their bases and thus take care of any extra cost associated with it... while on the other hand those who don't like designing their bases would likely just buy prefab one which would take up less space.

    And I wouldn't connect the two databases together either. I'd make a different database where when you bought base the database creates a new record and assigns that new record as to that account/server, etc... if somehow this database got humongous they could simply stop selling them and then they could create a Base Trade market where players could trade their bases for whatever.

    As far as #4. as I recall the pathing issue was related to base owners could make it so it was literally impossible to get to items to win a raid. There are actually quite simple solutions to that in some ways, but if none were viable i'd rather get rid of the PvP/mission aspects than the idea all together.
  20. Quote:
    Originally Posted by jwbullfrog View Post
    hm, premade, predecorated bases that you can purchase.....

    seems like I've heard that somewhere before...


    Sorry, our current base system may be clunky and needing some love and care but I still prefer it to that idea.
    Continue reading... There is an AND in that sentence. I am suggesting prefrab bases for those that want those AND bases that work very much like regular bases.
  21. I would like to see a base buyable on the Paragon Market...
    Prefabricated ones for ultra cool designed ones that the devs could build AND ones that work (designing wise) like the regular bases work.

    But why do you need a solo base... can't you just have a regular SG base but do it yourself? The answer to that is that it is highly impractical to build an SG base of any substantive design solo and there are a lot of people that like to design bases which means they are out of luck.

    But, Durakken, bases are useless! Don't make the devs waste their time! Oh but dear sirs and madames that is where you are wrong for thiis where I break down how these bases would work...

    #1. a base purchased on the market would be a server wide base. Meaning any character on that account on that server would be able to access it (as well as you could build in an invite list that would allow others to come in other their own will)

    #2. Currency to build the stuff in the base would be bought on the market. (though it would work just like prestige where an item bought and then sold again would return the money to the account)

    #3. Special items, decorative or otherwise, for these bases would be sold on the market. These items would have a 1 time placement fee removed, but you could place them an infinite number of time after wards for a standard fee... For example if I bought say, a sword case, the first time i place it that would not spend the base currency, but if I wanted to place a second one it would. (bug in the system may pop up where when you remove that "first" purchase item you might be given currency for it...that is something to watch out for)

    #4. PvP and Missions. With solo bases you could set policeband/newspaper heist type system where players are sent into other players' bases to steal or retrieve something, or defeat someone... (Imagine how funny it would be to get a mission to go kill someone and then having to wait in their base for them to arrive... sure it would tick me off but it would be funny ^.^ You could set it up so that when your opponent enters their base you enter it to challenge them as though you had been scouting and looking for them.)


    This would give players something they've wanted and the devs would be extremely happy as they would make a lot of profit off this.
  22. Durakken

    Power Weapons...

    Quote:
    Originally Posted by ThePill View Post
    Y'know, thinking about this, I imagine the easiest possible option for this would be to add in weapon in hand animations on the blasting primary. So that you wave the different fire/ice swords when you shoot fire/ice balls. And maybe add some sort of mace/hammer/blunt weapon for the elec secondaries(as well as empty hands for the sake of fairness to the fire/ice secondaries), and add them accordingly to the primaries.
    What I would love for them to do is have it so all powers would have a choice in power customization where you can change the animation of all the powers to whatever you wanted... Though there are a ton of problems with animation and timing so I doubt that would happen...

    It would solve that whole problem of "We must come up with a special thing for each power...before you get them" I would love a to have street justice combos with say dual blades or pole arms or a dual blad combos with katana or mace, but meh.
  23. Durakken

    NaNoWriMo 2011

    Quote:
    Originally Posted by Starflier View Post
    Good call, taking yourself out of the competition before it even begins. But I guess you're busy writing the bible every other month so we'll forgive you for chickening out.
    If i wanted to write the next Bible I'd participate lol
  24. There was a 6 issue miniseries and then an ongoing series that ran just barely longer, cut short by Flashpoint. At some point in the future Batman Beyond is supposed to return.
  25. Durakken

    Geek jokes..

    Quote:
    Originally Posted by Coolio View Post
    Not so much jokes but...





    ... definitely geek humor.

    (Borrowed from teh interwebs...)
    i know.. i want less pointless talents dammit