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Posts
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Joined
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Quote:This^^^ right here. If people looked at the "holy crap" prices as what people were willing to PAY (which is what they are) instead of how much everything actually cost (which is what they aren't), people would be a lot happier. Sell stuff above the last five, buy stuff below the last five.That only applies to someone that looks where to spend money before learning how to make money. They are destined to be poor with that outlook and deserve no sympathy. All a newblette has to do is discover the market value for arcane salvage and be reasonably well off for the rest of his or her existence.
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I'm confused, isn't there already a flat 10% tax on everything you sell?
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Hahaha, this amuses me. I'm good for some tickets.
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Correct, no counter for it. I scored it on my Defender (no PvP
) almost entirely in RV, but I'm afraid that was before the PvP changes. Good luck!
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Yeah, the grid pattern wraps around just about anything. I love using it in caves--has a very Tron/Matrix look to it.
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Pez was right. Darn.
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Yeah, 250 merits will get you a new mattress, but you don't have to pay till I24. Also, you won't be able to level at all because all the Trainers are off, too.
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I look forward to being able to exploit the difficulty settings to produce PPs so I can run content (Viridian) on my villain main. No one villain-side has ever managed to get Infiltrator, not even my badger. >_>
As for the blanket requirement changes, I've a mixed bag of feelings on that. Or a mixed feeling bag. Whatever. IE, and I recognize that Snow Globe just pointed out the impracticability of this option, just having TTs spawn regularly in missions and zones. Which they don't, at least, not like everything else. Four years of playing CoV and I've just managed to find 50 on my villain main, and I'm done. Finally get to run #204. -
Yeah, that power is awesome. And LOL at CoX being dead in 2.5 years. Har.
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Quote:Thanks for the info on hyperinflation, but I'm still not seeing it happening in-game. I see a decrease in salvage supply what with all the people PLing in the MA...but my inf. is still just as valuable as it used to be.In the game: A few months ago you could buy most uncommon salvage immediately for much less than 1000 inf. These days many of these go for 100,000. (Yeah, I know, only idiots pay that much for uncommon salvage.)
In the real world: In Weimar Germany hyperinflation made the German Mark totally worthless. People had to bring wheelbarrows of cash to buy a loaf of bread. The government issued two-trillion Mark bank notes and 50-billion Mark postage stamps. Check out Hyperinflation on Wikipedia for more simultaneously hilarious and depressing examples. -
Quote:Amen. Recently, I read how a lottery winner had blown something like 300 million by starting their own fish food franchise. "What can I say, I like to eat fish." I heard an interview the other day with a lottery hopeful. She said the first thing she would do if she won the lottery was...start a radio station that played "good music" and not that "crap that kids listen to these days."And, as is also true in real life, the poor are often poor simply because they don't know how to manage money. You could give a poor person a million dollars, and chances are, within a year or two they would be right back where they were before they got it.
Funny, first thing I'd do if I won a few million is hire a financial adviser, an accountant, and an estate attorney. Call me crazy. -
Late game is everything introduced with the raised level cap. I'm still excited by breaking past level 40 on a character.
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I'm interested in seeing some examples of hyperinflation at work. Very interested.
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Quote:Is it still May?
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And much improved, thank you.
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Quote:So it is! Thanks, MB!
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Nice find. So how would one manually navigate to it via the forums?