Dromio

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  1. Quote:
    Originally Posted by Smersh View Post
    Seems foolish to try and build positional defense on top of a typed defense set.

    Focus on Hoarfrost or +HP, and hit psi users as your first target, and you should be fine. The knockdown in Axe should be decent mitigation for non-AV encounters.
    I disagree, I think it's a good idea. My Ice/Axe is capped on S/L and E/NE and still sits at 35+% ranged DEF because it applies to so many things that I'm not capped on. Things like Fire, Cold (though of course my Cold resist is capped), and Psi. Heck, I'd love to get that Ranged number up!

    Positional and typed defenses used to be either/or, but they aren't anymore. All the IO bonuses contain both.

    I agree totally about prioritizing the mobs that will be the biggest problem and about the knockback/down of Axe also coming into play. The former is a common sense approach that I think many players miss in their "get em Ray" gameplay and the latter is a feature of the axe set that I think is underappreciated.
  2. Quote:
    Originally Posted by Felderburg View Post
    Well, Ninja Run and level 6 travel powers are only for vets or people who buy extra stuff, which means you have to pay for early level travel either way.
    You can get the flight pack at level 5 and the jump pack at level 10 just for doing bank missions. No need to pay for early travel powers.
  3. Quote:
    Originally Posted by Dromio View Post
    I'm not totally sure I follow, but my Arsonist is always named the same thing. So if I want to target him I can make a macro with his name on it or target his name in the pet box. In other words I can always identify my arsonist in the pet control box because he always has the same name, the name I gave him.

    Is yours not working that way or have I misunderstood?
    I take it all back. I've been playing my MM this morning and sure enough my Arsonist just got renamed. Throws my whole macro scheme off! I'm sure this has been happening all the time and I just never noticed it.

    That really kind of sucks.
  4. I'd like to see more "low or no effect" power options. Ice Armor specifically in my mind, but I think low or no should be an option for almost everything.
  5. Quote:
    Originally Posted by Berzerker_NA View Post
    She starts throwing the axe back and forth between her hands, which looks kind of silly. In retrospect, it's not that bad. It just makes the axe seem like a little toy instead of a deadly instrument of destruction.


    I'm starting to detect a consensus on Icicles, though. I have to admit that having only 2 axe attacks (and Sands of Mu) does get kind of tiring.
    Ah, gotcha. That never bothered me I guess. Usually I don't give that animation much time to play, I've got something queued up and ready to go as soon as possible after taunt.

    I think I wound up with an odd build in that I have five of the axe attacks. I didn't even have room to take the starting power in an epic pool. My recharge just isn't high enough or my attack chain isn't good enough to survive on fewer attacks. I'm thinking about slotting Icicles for procs now though, and I've added some other recharge, so who knows, maybe I'll wind up being able to drop an attack.
  6. Quote:
    Originally Posted by Dr_Brainbottle View Post
    I've noticed something rather annoying with my thug mastermind. I have given customized names to my three thugs, one of which is the arsonist. When I'm summoning all three from scratch, the third name goes to the arsonist, which is the way I wanted it. But when I need to re-summon a few dead thugs in the middle of a battle (and you can pretty much rely on the arsonist being the first to die) the names get all mixed up and I have no way of reliably identifying which of my three thugs is an arsonist by looking at my minion control box.

    This isn't an issue with my robot mastermind, because the three battle drones are so indistinguishable it doesn't matter which is which. But as anyone knows who's played a thug mastermind, it's vitally important to be able to be absolutely sure at any given time which minion is your arsonist.

    Anyone else notice this? Is there a work-around? At this point I'd even un-name my thugs if it could restore my ability to quickly identify my arsonist in the minion control box, but there is no obvious way to un-name them.
    I'm not totally sure I follow, but my Arsonist is always named the same thing. So if I want to target him I can make a macro with his name on it or target his name in the pet box. In other words I can always identify my arsonist in the pet control box because he always has the same name, the name I gave him.

    Is yours not working that way or have I misunderstood?
  7. Quote:
    Originally Posted by Berzerker_NA View Post
    I'm trying to decide if I will need more than just Chilling Embrace for aggro. I just did a Sister Psyche TF with just that and it seemed fine, but I'm debating adding something else like Icicles, or the Axe taunt.

    I wouldn't add either if I don't need it to hold aggro. The Axe Taunt for female toons is just aesthetically attrocious. Icicles also kind of messes up my aesthetic, but not nearly as badly. I'm not sure if I'll have enough end to keep it running very often anyway, though, even with Stamina, and the damage type is lethal, which doesn't add a lot to my axe attacks.

    I just don't want to let my teammates down when I get on teams, mostly. I also like herding, so I'm curious if taunt would add to my ability to do that very much. Chilling Embrace is just great, because for some reason it makes all the mobs just want to gather around. I might bring myself to endure the silly looking axe taunt, if it will get me that.

    Any advice on this matter would be greatly appreciated. I have to choose my level 22 power next time I log on.

    I've got everything on my Ice/Axe. Chilling Embrace, Taunt, and Icicles. For the most part when you get higher you won't have massive END issues so you can do that. For right now though it's probably better to be conservative with the toggles. That's what late level respecs are for!

    Chilling Embrace is really good for holding aggro but it won't stand up by itself in some situations. Brutes that hand out good damage and have a taunt aura can get aggro for example. But probably at this point in your development you could skip taunt for a while. I think it's something you should ultimately have, but right now it may not be too big a deal.

    What don't you like about the taunt? My tanker is female and I don't remember the taunt being weird, but I don't really remember the taunt at all.

    When I started my tanker I didn't plan on taking Icicles, but I like it a lot now. There's a sort of inevitability to it, like no matter what happens if you drag the battle out long enough you're going to win (in most cases). Plus it's more taunt, and that's always welcome.

    For you I'd be tempted to add icicles before taunt. Then you'd have two auras doing the taunting without having to target or execute a power. Chilling is probably adequate for 75% of your grouping, adding Icicles would raise that percentage to well into the upper nineties.
  8. Excellent! This is all reinforcing the way that I was feeling.
  9. Quote:
    Originally Posted by Dot_Communist View Post
    Solo? Small teams? Full teams? R U h34lz0r? What do you want to be effective at? From my experience in beta with a /Cold, Freezing Rain is a huge help with DP's somewhat anemic damage and Steamy Mist helps you line up Piercing Shot as your opener. The extra AoE in Tornado/Lightning Storm should help up your AoE damage output later on.
    Probably mostly solo, but with SG teaming in there as well. Figure 80% solo.

    Sounds like I have two votes for Storm so far. I admit I was leaning that way.

    Thanks for the feedback so far!
  10. Hello!

    The Title says it all! I'm going to start a DP Corruptor and I've narrowed my secondary choices down to Pain or Storm. I haven't played either secondary (which makes them both tempting) but I'm a lot more familiar with the powers in Storm.

    Any thoughts from more experienced Corruptors on which of those two might be more effective?

    Thanks!
  11. Dromio

    hero of canada??

    Our SG has a SH/SS tanker named Bouclier Canadien. I think he would count right?

  12. I was running 54 boss farms last night on my Ice/Axe and not having any trouble at all. Only used Hibernate once the whole night. I used one small green INSP. I have IO's, but no purples.

    As mentioned earlier, saying that Ice has no resist is simply just not true. Or perhaps it's better stated that Ice has little resist, but good damage mitigation against anyone within melee range. What else would you count a damage debuff as other than damage mitigation? How about a recharge debuff? How about if you're draining everything around you to a third of it's END right when the fight starts? Those are all effective methods of damage mitigation.

    Defense can be a little unpredictable. A little. But Ice has Hoarfrost and Hibernate to handle those moments.

    Our SG has a billion influence Inv/SS tanker, and he can do things that I can't do. But I can do things he can't as well. In terms of tanking we're very very close.
  13. [ QUOTE ]
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    I asked directly about public comments with our ratings, and told:

    "There are no public comments available. It has been considered but will not be in for release."



    Bummer.

    Well, it's pretty obvious that this is a highly desired feature, so we can only hope they will implement it later.

    [/ QUOTE ]

    I don't desire it. I think comments should only be seen by the mission author. When you go to write a comment, who is the target audience? The author, or other players? I'd much rather see people giving feedback to the author than to the rest of the audience.

    [/ QUOTE ]Nor did I intend to imply that it was a unanimous desire. But if you've waded through this thing, you know it's something several posters have expressed a desire for.

    We will be able to send comments to the authors. That has been confirmed. But being able to leave a short comment along with our ratings would make them MUCH more useful.

    [/ QUOTE ]

    I'm only really concerned with comments to the author. I must have missed where that was confirmed, I'm really glad it's in. I wonder how those things are sent...

    I'm much less worried about public comments. In that case I'd be more tempted to have them open up a Player Content section of the boards and have feedback postable there.
  14. [ QUOTE ]
    Why are you so dead set against the idea that someone who does complete the arc may have a better understanding of the arc as a whole, and therefore deserves to have his rating weighted more highly? Is it purely a sense of entitlement? Or do you honestly think that your opinion is as valid as that other person's because the mission creator didn't hold you to the end?

    [/ QUOTE ]

    I'm not against it at all. Remember I'm the one that said I was fine with that as long as it didn't take time away from other more (subjectively) important things. And you agreed.



    [ QUOTE ]
    I'm going to write way more than 3 arcs. I know this to be true. And sometimes I'd like to make one a sequel of another, and build off of them, and do all the rest.

    [/ QUOTE ]

    I'm not sure I'll make 3 arcs, I'm not very confident in my creativity, but even I think that seems like a low number. Maybe it'll change.

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    The only way the system will have credibility is if you make the rater 'pay to play'.

    [/ QUOTE ]

    I think you do 'pay to play'. You pay in Time. If I'm online for an hour and I spend five minutes finding out an arc is horrible, that's time not well spent. That said, I think for the most part I agree with what you're saying, see next...

    [ QUOTE ]
    I understand the idea that some will be so bad it will be obvious from the very beginning, but it's not like one of those is going to sneak into the hall of fame. Those arcs will just sit there with one or two reviews and thousands of non-reviews, which would probably tell you all you needed to know. But on the other hand, as it stands now, you could have a quality arc that just misses it's deserved hall of fame induction because of random and unwarranted 1star reviews that bring its star rating to just below the necessary level.


    [/ QUOTE ]

    I don't have any trouble with having a "dropped out" counter on an arc. I also don't have any trouble with the numbers on that counter not counting toward overall star rating. In fact I think that might be the best solution, but I confess I'm not a deep thinker.

  15. [ QUOTE ]
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    I see no reason to have to finish an arc or a mission to review it. I don't disagree with possible weight given to reviewers that do so, but I'd much rather see other things worked on than adding that.

    [/ QUOTE ]

    Generally, so would I. I'm not obsessed with this. Among other things, I'm proceeding from the assumption that no one will be amused by my arcs but me, and if I ever manage a Hall of Fame it will be a happy day, not an expected one. (I'm not even going to hope that much for Dev's Choice.)

    However, part of the issue here is this has an impact on gameplay and experience. If you play through my full arc, I get X number of tickets for it. If you don't, I don't, and I get a poor review to boot. If you 1-star me without playing my arc, then the next person who comes along won't be as inclined to give it a chance, costing me more tickets down the line. Further, if a pile of folks 1-star my arc without playing it, it puts it out of contention for the Hall of Fame, which carries with it my mission slot opening without taking my mission down and almost certainly a badge that can be applied to every character on my account. These things have gameplay and quality of life implications beyond simply my ego.

    And so I think it's important they be resolved before the issue comes out of beta.

    [/ QUOTE ]

    I don't think it's that big a deal at all. If you get a bunch of one stars, take down the arc, edit it, and repost it, perhaps under another title. Perhaps indicate its version, or revised status.

    I think the important thing is that there be an option for adding comments to ratings. If you get a bunch of one star ratings, but the reviewers take the time to write "wall of text" or "grammar police" in the comments then you have somewhere to start. Just like books, movies, and movie reviews, there's almost always editing that needs to be done. Rarely will great communication spring fully formed from its creator's forehead.

    I should be adding smileys into these posts, as I fear I'm coming across as being much more serious about this debate than I actually am.

  16. [ QUOTE ]
    Here's another test case.

    Someone writes a five issue arc. He puts a ton of content into it, and builds everything extremely well. His biggest failing is he writes too much -- his mission acceptance text is three screens, his clues are all huge, but for the person who actually reads it, it turns out to be beautiful and poignant.

    Let's say in this hypothetical that he does this so well that essentially every person who completes the fifth mission finds himself in tears, and every last one of them five-stars the arc. It is, in the end, a triumph.

    But 200 people who launch into the arc see a big block of text to start with, snort, think "oh, no way," and drop the arc, one-starring it with the attitude of 'tl;dr.'

    Should those 200 people, who didn't even try to make it through the opening text -- who didn't even read it -- get the same weight in their reviews to the 200 people who went through the whole arc and breathlessly 5-star it? Does it really deserve an aggregate 3 stars when half the people didn't spend more than three seconds on the opening screen?

    If we assume this arc was 5 missions long, and assume a weighted vote based upon number of missions started, that would mean the 1-star votes by the people who never went through the front door would be worth 20% of a full vote, whereas the 5-star folks would be worth the full vote each. So, at 400 people rating the arc, with 200 not having done anything in the missions and ranking it the worst ad 200 having done all 5 missions and ranking it the best, the average rank at the end is 4.3 stars. Assuming this rounds down for being below 4.5 (not a safe assumption -- we don't know how they're going to round these things), that would have the arc rated 4 stars at the 400 player mark. A player looking for a good arc would see that and think it might be worth a chance, whereas the 3 the arc would get before would make it hopelessly average.

    At the same time, if these trends continued to 1000 players, then there would still be enough nay votes to keep it out of the Hall of Fame -- which means that the half who refused to play it at all would have their opinions registered and noted, rather than disenfranchising them.

    It's a pretty simplistic example, but hopefully an illustrative one.

    [/ QUOTE ]

    This is not a test case. I don't think you can make something up and call it a test case. You could easily change this entire post to illustrate why it's fine to rate arcs without completing them.

    Even taking it seriously I'm not totally sure this is a worthwhile argument. The Academy may try to tell people that Chariots of Fire is a great movie, but Star Wars is still going to be what people want. A lot more people read Stephen King for fun than read the Odyssey. And there's nothing wrong with that.

    A good mission, or a great mission, like a good/great movie or book, should be well rounded enough to at the very least not turn people off so much in its opening acts that people put it down or leave. The mission you describe above doesn't deserve to be in the Hall of Fame anyway.
  17. [ QUOTE ]
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    If an MA story starts out crap, and there's nothing to indicate it's anything else, I should not have to suffer through the whole thing to call it out.

    [/ QUOTE ]

    I agree.

    However, if you drop midway through the first mission of a four mission arc, rendering your judgment based on that first mission... that doesn't change the fact that you haven't seen any of missions 2, 3 and 4.

    I'm more than happy to give you a chance to register your vote on mission 1. But if someone else actually goes through the 4 missions and discovers that as lackluster as the design was and as crappy as the writing was... you know, that custom enemy group he had in the fourth mission was actually kinda cool and fighting them didn't entirely suck, then I'm going to think his opinion and rating are better informed than yours on the content of the mission arc. And so I think his opinion should be weighted more than yours.

    Now, if a first mission is as terrible as we're postulating? I think most people will drop the arc right then and there. So if we give one 'vote' per mission started (not completed) and 800 people drop it in the first mission and 1-star it and 1 guy 3 stars it after the fourth mission and final, that's still going to be the weighted equivalent of 200 1-star votes to 1 3-star vote. It's not like this will open the floodgates to crap.

    There's an interesting parallel between this and a recent incident involving Roger Ebert, the current dean of American film criticism. Ebert, for the first time in a very storied career, walked out of a movie after 8 minutes and proceeded to review it. He copped to this fact in the review in question.

    The response was astronomical, and the following day Ebert posted a retraction and an apology, then proceeded to watch the entire film through and essentially rereview it. Roger Ebert -- a man synonymous with film criticism, champion of independent film and lecturer (in happier days) on the making of great and bad cinema had trusted his instincts in what would be a stinker, and the result was a loss of credibility and a lot of angry people.

    http://blogs.suntimes.com/ebert/2008...me_second.html is the story, if you're curious.

    You're many things. Clearly you're bright and well versed. But you're not the Roger Ebert of mission criticism (and neither am I), and if even he can't get away with a snap judgment, then neither can you.

    The system should take into account how much of an arc you've seen when you rate it, because in the end you're rating it for my benefit as a player, and I deserve the most complete review possible. If you're lost immediately, c'est ca -- that should count for something. But if I slog my way through five bad missions, my 1-star should count for more.

    [/ QUOTE ]

    To be fair though, commenters are split on whether or not he really needed to go back and watch the full movie to do his review. Personally, I think all he really needed to do the first time around was to not review the movie, but simply state "I turned it off after eight minutes". A simple, unarguable statement of fact (not a review), where the reader can feel free to draw what conclusions he/she likes.

    I see no reason to have to finish an arc or a mission to review it. I don't disagree with possible weight given to reviewers that do so, but I'd much rather see other things worked on than adding that.
  18. [ QUOTE ]
    Hey folks,

    Just reading up on the Issue 14 update just released, I saw this rather bold statement up top:

    "The First MMORPG to Offer User Created Content!"

    Well, I don't know about NCSoft's knowledge of the MMORPG market but I beg to differ: there are, and have been, MMORPGs with large followings of players with user-created content. From my own experience: Try, for example, Neverwinter Nights! Full editor, full freedom even down to the system scripting, and a large community of people with custom modules, custom content, custom characters and custom game play (and all officially supported by the game developers as a feature, not as a hack or patch -- it was intended to be used that way_. And that game has been around for how long now?

    CoX is definitely not the first, and I think it's rather bad to beat yourself on the chest stating something that is obviously not true. Please don't try to hype it more than it is, folks.

    Lup.

    [/ QUOTE ]

    NWN is not an MMOG at all. I'm not even sure what would make you think it is. There are large numbers of people that play it (like say, Morrowind), you can certainly play it online (like for example Diablo), but I wouldn't even begin to consider it an MMOG. It's a single or multiplayer game (it can be an MOG I guess).

    I'm not saying that there might not be another MMOG that's done this. I am saying that NWN is not (IMO) an example of same.
  19. Hello!

    I'll take a shot. I lurk these forums all the time but rarely post because I can't draw at all. I don't have any screenshots of my character, but I can give you the name and story.

    I have a group of characters that I call collectively "The Amazons at Troy". The character I would choose to have drawn would be their leader: Penthesilea (Arch/Energy).

    Penthesilea is the daughter of Ares and Otrera, queen of the Amazons. After accidentally killing her sister Hippolyta with a spear while hunting deer, Penthesilea set off for Troy. Filled with self-loathing she was searching for an honorable death.

    With her came twelve other Amazons, including three that I have created as heroes (Deimacheia (Arch/Ice), Antandre (Arch/MM), and Polemusa (BS/Shield).

    At Troy Penthesilea and the Amazons were a force to be reckoned with. It is said that Penthesilea slew Hector, son of Apollo. She also bested Machaon, son of Asclepius, and Podarces, brother of Protesilaus.

    From the Aeneid:

    [ QUOTE ]
    Furious Penthesilea leads a battleline of Amazons with crescent shields, and she glows in the middle of thousands fastening golden belts around the exposed breast, female warrior, and the maiden dares to run with men.

    [/ QUOTE ]

    Achilles, warrior supreme, took note of her prowess in battle and began fighting his way toward her, even killing one of his own men in his eagerness. After a legendary battle Penthesilea fell. But Achilles, upon removing the helmet of the Amazon beheld her beauty and was moved.

    From the Elegies of Propertius:

    [ QUOTE ]
    Penthesilea, a fierce Scythian, once dared to attack by horse the Greek ships with arrows; After the gilded metal helmet [was removed and] her forehead exposed, her brilliant form conquered the man (Achilles), the victor.

    [/ QUOTE ]

    Legend says that Penthesilea was slain that day. But we now know that an Achilles' prayer to the god Ares was answered, and Penthesilea was removed from that battlefield, along with her twelve Amazons. The Amazons at Troy faded from memory.

    Then, when the Rikti attacked, there was cause for celebration as some of the most skilled fighters in all of history returned to help the heroes of Paragon city. So far four of the Amazons have reunited; they search for their sisters while displaying the ferocity in battle that made them legendary.

    Penthesilea is about 5'10'' with long red hair, usually worn pulled back. She has a toga costume, and a roman costume. I'll try and add some screenshots.

    I'm sorry that's so long. That's literally the first time I've typed up what's been in my imagination. I'm copy-pasting now...



    EDIT: Even if the long description disqualifies me, that was TOTALLY worth it. Wow.
  20. I read this forum all the time, but never have posted. I'm really jealous of the things people on this forum can create. This is a great example.
  21. [ QUOTE ]
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    Youtube has better ones.
    Hero

    [/ QUOTE ]

    That video kicked botox.

    [/ QUOTE ]

    You couldn't use it as a commercial, but damn that gave me chills at spots. Very well done!
  22. [ QUOTE ]
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    Unfortunately, the boots were enormous and didn't look right on her at all (and Valerie is an Amazonian-type warrior, too). I don't know if they had the men's boots accidently for the female builds or what, but they just didn't look right at all.

    [/ QUOTE ]

    You can choose a different kind of boots, like stilettos, then choose the Valkyrie skin and then the Valkyrie pattern (if that makes sense). Essentially under boots you would see Stiletto - Valkyrie - Valkyrie. This will give you some boots that match the rest of the outfit, but without being so oddly bulky. I think the gloves might work the same way.

    [/ QUOTE ]

    Like this.

    [/ QUOTE ]

    Perfect! Thanks for the example!
  23. [ QUOTE ]
    Unfortunately, the boots were enormous and didn't look right on her at all (and Valerie is an Amazonian-type warrior, too). I don't know if they had the men's boots accidently for the female builds or what, but they just didn't look right at all.

    [/ QUOTE ]

    You can choose a different kind of boots, like stilettos, then choose the Valkyrie skin and then the Valkyrie pattern (if that makes sense). Essentially under boots you would see Stiletto - Valkyrie - Valkyrie. This will give you some boots that match the rest of the outfit, but without being so oddly bulky. I think the gloves might work the same way.
  24. [ QUOTE ]
    So, are there any other invites going out? Or is the Mac closed beta pretty much full?

    [/ QUOTE ]

    Hopefully there's more, I'm ready to do some good testing!
  25. [ QUOTE ]
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    In the full thread, I only see one build posted, so I thought I'd offer my current build for review.

    [/ QUOTE ]

    Thank you. I'd like to see more players posting builds, a lot of good ideas and discussion can spring forth. I'll put up my current and planned Archery/Energy and Archery/Devices builds, and my current TA/A when I get some time.

    [/ QUOTE ]

    Here's my Archery/Energy build. I'm not a power gamer, as evidenced by the absence of Hasten, but this has worked very well for me. The cost of the IO sets was actually comparitively low, especially if the Positron's set is taken out of the picture.

    For Bosses I have Power Boosted Total Focus for a one shot stun. For good measure I usually do Stun after TF, and then follow it with Stunning Shot, so that I'm taking full advantage of Power Boost. I don't run perma-range, I just add range when I need it.

    I'm not sure if Leadership is normal for blasters, for this hero it's a character/RP kind of thing. I sure notice when Assault isn't running though. I love the Chance for Hold in Snap Shot, especially since I can use it (and have that chance) even when I'm held!

    Any comments or questions are welcome.

    Hero Plan by Mids' Hero Designer 1.30
    http://www.honourableunited.org.uk/mhd.php

    Panthesilea: Level 50 Technology Blaster
    Primary Power Set: Archery
    Secondary Power Set: Energy Manipulation
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Electric Mastery

    Hero Profile:
    Level 1: Snap Shot -- Thundr-Acc/Dmg:47(A), Thundr-Acc/Dmg/Rchg:47(5), Thundr-Acc/Dmg/EndRdx:47(5), Thundr-Dmg/EndRdx:48(25), Dev'n-Hold%:41(25)
    Level 1: Power Thrust -- Acc-I:45(A)
    Level 2: Aimed Shot -- Thundr-Acc/Dmg:47(A), Thundr-Dmg/EndRdx:48(3), Thundr-Dmg/Rchg:49(3), Thundr-Acc/Dmg/Rchg:50(19), Thundr-Acc/Dmg/EndRdx:48(19), Thundr-Dmg/EndRdx/Rchg:50(48)
    Level 4: Build Up -- AdjTgt-ToHit/Rchg:22(A), AdjTgt-ToHit/EndRdx/Rchg:49(23), AdjTgt-EndRdx/Rchg:50(23), AdjTgt-ToHit/EndRdx:47(31), AdjTgt-Rchg:50(31)
    Level 6: Blazing Arrow -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(15), Thundr-Acc/Dmg/EndRdx:50(15), Thundr-Dmg/EndRdx/Rchg:50(46)
    Level 8: Fistful of Arrows -- AirB'st-Dmg/Rng:50(A), Det'tn-Dmg/EndRdx/Rng:50(9), Det'tn-Dmg/Rng:50(9), Posi-Dmg/Rng:50(29), Ragnrk-Knock%:50(29)
    Level 10: Aim -- AdjTgt-ToHit/Rchg:22(A), AdjTgt-ToHit/EndRdx/Rchg:40(11), AdjTgt-EndRdx/Rchg:50(11), AdjTgt-ToHit/EndRdx:41(31), AdjTgt-Rchg:50(34)
    Level 12: Explosive Arrow -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/Rng:50(13), Posi-Dmg/Rchg:50(13), Posi-Acc/Dmg:50(17), Posi-Dmg/EndRdx:49(17)
    Level 14: Swift -- Flight-I:45(A)
    Level 16: Hover -- Empty(A)
    Level 18: Health -- Heal-I:45(A), Heal-I:45(36), Heal-I:45(36)
    Level 20: Stamina -- EndMod-I:45(A), EndMod-I:45(21), EndMod-I:45(21)
    Level 22: Stun -- Stpfy-EndRdx/Stun:45(A), Stpfy-Acc/EndRdx:48(36), Stpfy-Acc/Rchg:47(37), Stpfy-Stun/Rng:46(37), Stpfy-Acc/Stun/Rchg:40(37), Stpfy-KB%:41(50)
    Level 24: Fly -- Frbd-EndRdx:15(A), Frbd-Fly:38(48)
    Level 26: Stunning Shot -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(27), Stpfy-Acc/EndRdx:50(27), Stpfy-Stun/Rng:50(46), Stpfy-Acc/Stun/Rchg:50(46), Stpfy-KB%:34(50)
    Level 28: Assault -- EndRdx-I:45(A)
    Level 30: Tactics -- AdjTgt-ToHit/Rchg:22(A), AdjTgt-ToHit/EndRdx/Rchg:40(39), AdjTgt-EndRdx/Rchg:50(39), AdjTgt-ToHit/EndRdx:50(39), AdjTgt-Rchg:50(40)
    Level 32: Rain of Arrows -- RechRdx-I:45(A), RechRdx-I:45(33), RechRdx-I:45(33), Dmg-I:45(33), Dmg-I:45(34), Dmg-I:45(34)
    Level 35: Power Boost -- RechRdx-I:45(A)
    Level 38: Total Focus -- Stpfy-KB%:50(A), Stpfy-Acc/Stun/Rchg:50(40), Stpfy-Acc/EndRdx:50(40), Stpfy-EndRdx/Stun:50(42), Stpfy-Acc/Rchg:50(42), Stpfy-Stun/Rng:48(48)
    Level 41: Shocking Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx/Rchg:50(42), Thundr-Acc/Dmg/EndRdx:47(43), Thundr-Acc/Dmg/Rchg:49(43), Hold-I:45(43)
    Level 44: Charged Armor -- EndRdx-I:45(A), S'fstPrt-ResDam/Def+:12(45), S'fstPrt-ResKB:23(45), ResDam-I:50(45), ResDam-I:50(50)
    Level 47: Stealth -- Ksmt-ToHit+:11(A)
    Level 49: Boost Range -- RechRdx-I:45(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth:49(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance



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