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Posts
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Hey folks, I'm not so much of an active poster on the forums here but I do a good deal of perusing through the threads and such. I was hoping to get some critiques on a possible build for my Fire/Shield brute that I am currently leveling. I like to have a build planned out before I reach 50 so I know what direction to take.
A few things to note: I realize that Fire/Shield is not quite as popular as SS/Shield for brutes, but I've played with SS enough and I'm a little bored of it. Not to mention I really dislike the Rage crash. Money is not a real issue, but I won't go so far as to buy purple sets or PvP IOs. I did my best to reach the soft caps except I fell a little short on AoE, but only by .3% so I'm not sure if that matters. Anyways, here's my build. Any suggestions for improvement are most certainly appreciated:
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Advent Sky: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Scorch- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Damage/Endurance/Recharge
- (7) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Recharge Speed
- (9) Steadfast Protection - Resistance/+Def 3%
- (50) Kismet - Accuracy +6%
- (A) Mako's Bite - Accuracy/Damage
- (11) Mako's Bite - Damage/Endurance
- (11) Mako's Bite - Damage/Recharge
- (13) Mako's Bite - Accuracy/Endurance/Recharge
- (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (15) Mako's Bite - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Defense/Endurance
- (15) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance/Recharge
- (17) Luck of the Gambler - Recharge Speed
- (A) Numina's Convalescence - Heal/Endurance
- (19) Numina's Convalescence - Endurance/Recharge
- (19) Numina's Convalescence - Heal/Recharge
- (21) Numina's Convalescence - Heal/Endurance/Recharge
- (21) Numina's Convalescence - Heal
- (23) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Miracle - +Recovery
- (25) Miracle - Heal
- (27) Regenerative Tissue - +Regeneration
- (A) Endurance Reduction IO
- (A) Performance Shifter - EndMod
- (27) Performance Shifter - EndMod/Recharge
- (29) Performance Shifter - EndMod/Accuracy/Recharge
- (29) Performance Shifter - Accuracy/Recharge
- (31) Performance Shifter - EndMod/Accuracy
- (31) Performance Shifter - Chance for +End
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Damage/Endurance
- (33) Scirocco's Dervish - Damage/Recharge
- (33) Scirocco's Dervish - Accuracy/Recharge
- (34) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Mako's Bite - Accuracy/Damage
- (34) Mako's Bite - Damage/Endurance
- (34) Mako's Bite - Damage/Recharge
- (36) Mako's Bite - Accuracy/Endurance/Recharge
- (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (50) Mako's Bite - Chance of Damage(Lethal)
- (A) Accuracy IO
- (A) Aegis - Resistance/Endurance
- (36) Aegis - Endurance/Recharge
- (37) Aegis - Resistance/Endurance/Recharge
- (A) Obliteration - Damage
- (37) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Chance for Smashing Damage
- (A) Gift of the Ancients - Defense/Endurance
- (40) Gift of the Ancients - Defense/Endurance/Recharge
- (40) Gift of the Ancients - Defense
- (40) Gift of the Ancients - Run Speed +7.5%
- (A) Enfeebled Operation - Accuracy/Recharge
- (43) Enfeebled Operation - Endurance/Immobilize
- (45) Enfeebled Operation - Accuracy/Endurance
- (45) Enfeebled Operation - Immobilize/Range
- (45) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (46) Enfeebled Operation - Accuracy/Immobilize
- (A) Detonation - Accuracy/Damage
- (46) Detonation - Damage/Endurance
- (46) Detonation - Damage/Recharge
- (48) Detonation - Accuracy/Damage/Endurance
- (48) Detonation - Damage/Endurance/Range
- (A) Mocking Beratement - Taunt/Recharge
- (48) Mocking Beratement - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
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Set Bonus Totals:- 16.5% DamageBuff(Smashing)
- 16.5% DamageBuff(Lethal)
- 16.5% DamageBuff(Fire)
- 16.5% DamageBuff(Cold)
- 16.5% DamageBuff(Energy)
- 16.5% DamageBuff(Negative)
- 16.5% DamageBuff(Toxic)
- 16.5% DamageBuff(Psionic)
- 12.1% Defense(Smashing)
- 12.1% Defense(Lethal)
- 11.4% Defense(Fire)
- 11.4% Defense(Cold)
- 10.5% Defense(Energy)
- 10.5% Defense(Negative)
- 3% Defense(Psionic)
- 17.4% Defense(Melee)
- 18% Defense(Ranged)
- 15.2% Defense(AoE)
- 3.6% Max End
- 6% Enhancement(Heal)
- 38.8% Enhancement(RechargeTime)
- 3% Enhancement(Immobilize)
- 27% Enhancement(Accuracy)
- 10% FlySpeed
- 185.5 HP (12.4%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 12.7%
- MezResist(Immobilize) 9.35%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 2.2%
- 9.5% (0.16 End/sec) Recovery
- 42% (2.63 HP/sec) Regeneration
- 2.5% Resistance(Fire)
- 1.88% Resistance(Energy)
- 5% Resistance(Negative)
- 22.5% RunSpeed
- 1% XPDebtProtection
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While I feel that it is arguable whether or not an increase in the cap is necessary, I think most people would agree that doing so would have many negative outcomes. I can see how a player could accumulate more than 2 billion at some point. The most I've ever held at one time was around 1.5 billion. Let's face it though, only the most hardcore of players will ever hold that much money, and I got really lucky to get that much (6 purples in a day...what a good day that was lol).
I have to agree with the points people have made concerning the PVP IOs. They are already ridiculously priced at 2 billion for some of them because 1) they are far too rare and need a higher drop rate, and 2) that's the most people are able to sell them for on the market. Increase the influence/infamy cap, and those hard to get IOs are just going to skyrocket to even higher prices. If you're so rich that you don't know what to do with your excess billions then just place an arbitrary bid on one of those lvl 53 IOs since you'll never get the sale anyways. -
I'm glad everyone seems to like this idea. I knew I wasn't the only one having trouble getting these after they had been missed. I think the reason they are so hard to get is that many lowbies who are not familiar with accolades don't see why they should invite a lvl 50 when there are other lowbies that need to level. This kind of logic I can understand, yet it leaves higher level toons in a difficult position for getting the badges.
Merit rewards I'm really not so sure about. Especially if the flashback allows you to skip right to the bank like some have suggested. But we already know that they wouldn't set it up like that anyways, since it would be too easy and too fast for getting merits. That's why I'm suggesting the system the way I would have imagined them making it lol. -
I know that people have suggested changes to the flashback system before, but I couldn't find any mention of this. I think it would be nice to be able to repeat safeguard/mayhem missions via the Ouroboros zone because sometimes (even more so on villains) it can be rather tough to get them once they have been missed. I stood in Port Oakes on several occasions this weekend for extended periods of time looking for people who would take my level 50 on these runs so that I could get the badges. While looking for the Kings Row bank run, I saw three teams go in without even paying attention to my messages. Why people have such a problem helping higher level toons get these badges is beyond me, but it certainly is a problem that exists (I wasn't the only one in the zone trying to do this).
I'm not saying that you should automatically get the bank missions from Ouroboros. That would be far too easy. It could work quite similar to how it does in the zones. Here's what I'm suggesting:
-Radios/Newspapers appear in the appropriate level ranges in the mission list.
-A player will still be required to complete the necessary number of missions before being able to run a safeguard/mayhem.
-Any temporary powers gained are still subject to the same restrictions as other powers gained through flashback missions (ie: shortened durations).
I feel that this would be a very fair system and can see this feature being utilized by many high level characters. This would prove extremely useful for villains who are seeking the Invader accolade and are having a hard time finding people to help them with it. I play on Freedom server and still have trouble finding people who are willing to help, despite my monetary offerings.