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Posts
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Not sure if it's WAI exactly, but... how come a Holoprojector or Spirit Advisor costs 97,000 and needs 7 bits of refined salvage - yet generates just 25 Control, when you can buy a Database or Bookshelf for just 8,000 more with no salvage faffing and gain 100 control?
Don't even get me started on Mega Monitors... what other things aren't worth the bother? -
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I played an empath for 50 levels, that was enough nursing a team for me
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I hear ya. Pets have better AI than fire tanks... -
Thanks to Coin & Loki's salvage, we now have Hazard Zone teleporters. I'm not sure why we can only get Hazard Zone beacons, but I'm guessing heroes are supposed to be braver an' all that malarkey.
They currently land you:
- HOLLOWS (far side of Grendel's Gulch - v. convenient for Frosty & Atta)
- PEREZ (near lakeside theatre)
- DARK ASTORIA (near centre of map...in mid-air!)
- CREY'S FOLLY
If anyone would prefer other zones (we currently have beacons for Faultline and Boomtown as well, though not yet Eden) then anyone with base edit rights can swap these over. -
Amen to that, brother Calm.
They may take our buffs, but they'll never take our FREEEEDDOOOOOOOOMMMM... -
Dream, Dreamer or DW is fine
Total Cat (send tells to @Dreamweaver) is probably best. -
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EDit: hmm ok ,you were talking about some other badge..
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Eyup. Once you get the insp dispenser unlocked, a second SG healing bar opens up for the RoboSurgeon/Spirit Signal. Loooong time. -
Quick plea: anybody got any salvage they want shot of on the Hero side?
PM me in game (either @Dreamweaver on Total Cat or as Ranger Emily)... -
Big Gratz buggy buddy...
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somebody posted a handy Salvage Refining website a while back with all the different salvage combos and craftable items- anyone got the URL?
Cheers
DW -
Mega Monitors: Look pretty and generate extra Control while being incredibly expensive.
They don't work with the regular Computer, so you need the big mamma-jamma expensive one. Which needs a big room to fit it in.
You also need the highest level Workbench to build it as well as lots of rare and strange Salvage...
NINJA EDIT: One last word on Robo Surgeon/Spirit Signal: these require 7 Material and 2 Power(Foci) to create. -
Current list of SuperGroup badges by lovely if dangerously obsessive types @ VidiotMaps
RoboSurgeon/Spirit Signal, just to clarify, are Aux items that attach to your Basic Reclamator and Resurrection Circle respectively. They're unlocked by the 2nd SG healing badge (not sure how much it needs, but it's probably a lot.)
Given that the Robo Doc and Tree Of Wonders (insp dispensers!) have to be built with salvage once the plans are unlocked, I'd say the same is probably true about the robosurgeon/spirit signal. -
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Don't think you get any new features available just with a bigger room.
Think your SG needs to keep healing to unlock Spirit Signal/AutoSurgeon upgrader thingy for the Resurrector/Reclamators.
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I take it the AutoSurgeon improves your health/end when revived? What about the Spirit Signal?
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Spirit Signal is the Arcane version for use with Rez Circles, AutoSurgeon is Tech. Same thing, different looks and probably different bits of salvage. -
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"Oh fine. I'll start my own base. With Blackjack and hookers. In fact, forget the blackjack and the base".
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5 stars for that!
But back to 'hos', what can the larger hospital do that the smaller one can't? We've got a small one, with the reviver jobbie, plus an AutoDoc. Will paying 5.25k (I think) give us much improvement?
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Don't think you get any new features available just with a bigger room.
Think your SG needs to keep healing to unlock Spirit Signal/AutoSurgeon upgrader thingy for the Resurrector/Reclamators. -
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Generally what they used to do was run through the entire mission and spawn all the mobs while the people are still in the team.
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Yup. Standard Dreckage tactic. I've been invited to a team on a normal mission, then it suddenly changes to Dreck and I get kicked before I reach PI.
I know there are other Dreckable missions, but turning that one timer is the first step to nailing the powerlevellers... -
Odd Q related to this thread...
All our base has Arcane kit apart from the telepads, which are Tech. I read a while back that Arcane zone telepads were bugged... is this still true? -
I'm guessing an AR/Energy build - focusing more on the punching side but with long range options - would be a strange beast indeed?
Want to do one for a particular "bounty hunter" concept...
Power Thrust,
Burst,
Energy Punch,
Build Up,
Air Superiority,
Beanbag,
Bone Smasher,
Sniper Rifle,
Fly,
Conserve Power,
Flamethrower,
Stun,
Grant Invisibility,
Invisibility,
Ignite,
Power Boost,
M30 Grenade,
Full Auto,
Boost Range,
Total Focus,
Body Armor,
Cryo Freeze Ray,
LRM Rocket,
Sleep Grenade -
While we're on the subject...
Has anyone seen the legendary Atomic Radish lately?
Once I'd got it through my head that him and Amazing Potato weren't Colin and Justin from Channel 5 in disguise, he turned out to be one of the funniest people I've met on here and a good buddy. Miss him quite a lot... -
heheheh... haven't seen the Capn in a while...
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*blush*
...well, nobody's minded it so far and we do get quite a bit of praise from people who drop by.
If you want to drop by, send a /tell to me @Dreamweaver and that'll get through, or add Agent Flux as a Friend.
BTW, we're running down our Inf supply (and I haven't built anything since well before Christmas, so it's rent).
PLEASE keep your 'toons in SG mode up to 25 all the time and also post-35 (you'll have enough enhances to sell to keep your toon well up to the mark).
Waiting eagerly for first crack at the IOP Trial... but does anyone want to try the Silver Mantis SF? -
Also come back to my AR/Dev, which a freespec helped me de-gimp a bit.
Build so far...
01: Slug
01: Web Grenade
02: Buckshot
04: Caltrops
06: Jump Kick
08: Swift
10: Targeting Drone
12: Sniper Rifle
14: Super Jump
...suggested continuation...
16: Burst
18: Health
20: Stamina
22: Cloaking Device
24: Flamethrower
26: Taser
28: Trip Mine
30: TP Foe
32: Full Auto
...ideas? -
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Hoping someone can help out stoopid old me; Im attempting to get two telepads into a 2x2 chamber and cant bloody do it anyone got any tips? It seems that once you put the beacons on the first the second cant be placed. Ive tried with both the tech and arcane pads and its driving me round the bend!
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Tip: beacons don't have to be attached directly to the TP pad, just in the same room. They'll sort themselves out, so it doesn't matter where you put them - opposite wall, up on the ceiling, etc etc...
Also helps if you are against an end wall or on a corner - you can fit two Tech TP pads and two entrances in along with all the gubbins. -
Build so far:
01 - Zombie Horde
01 - Twilight Grasp
02 - Gloom
04 - Dark Blast
06 - Enchant
08 - Life Drain
10 - Howling Twilight (frequently also used to stun)
12 - Grave Knight
14 - Recall Friend
16 - Teleport
18 - Soul Extraction
...and from here on in...
20 - Fearsome Stare
22 - Shadow Fall
24 - Tar Patch
26 - Lich
28 - Petrifying Gaze
30 - Darkest Night
32 - Empower
35 - Assault
38 - Dark Servant
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Ditto on Seeker Drones. Normal pets do tend to wander off and aggro things by accident. Drones are EXPRESSLY DESIGNED to do this, so it's not a bright idea.
Of more surprise to me is the Fitness set - MMs are one of the few classes that don't need it, providing you put EndReds in any constant drain powers like Leadership. So that's three other powers you could be picking...
Really surprised that you hate Acid Mortar as well - with SOs it's a significant help to your pets, and also tends to be a valuable aggro magnet to keep nasties off you... -
cya bugs *hug*
don't stay away too long ok? -
Respecced out Triage Beacon (rubbish), didn't take Caltrops.
Liking:
- FF Generator with 3x Def buff SOs
- Acid Mortar with 3x SO Def debuffs (superb for taking down AVs/Heroes)
- Poison Trap: 2x Hold, 2x Slow - with AoE enabled bots I can shred held mobs easily
- Trip Mine: needs slotting but happy with it. Don't need TP foe, just any kind of handy doorway or choke point
Had been wondering about Detonator: if you say it's no good, then fine, but had been thinking that it's more satisfying to blow up a dying drone than let it be defeated.