DreamWeaver

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  1. TP Foe works fine - can pick up any minion and 90% of Lieutenants with 1 or 2 Acc slots.

    Bosses are immune, but they're much more vulnerable with minions stripped away.

    Oh, did I mention you don't have to be in line of sight when you TP a foe?
  2. Just my two inf, but I think both of you are missing a trick here: Teleport Foe.

    "Telemining" your opponents onto a big pile of bangy goodness turns your Trip Mines from a "passive" attack - where you have to coax enemies on to your mines - to an active one, where you can safely dispose of Malta Sappers, Voids and other nastiness easily.

    With four mines and a successful hit roll, you can also safely dispose of most player villains except Energy Stalkers. Even most Brutes will succumb with six or seven. Telemining's a different kind of villain hunting - rather than chasing them into their territory, find a popular battle spot and wait for them to come to you.

    - Take TP Foe at either 26 or 30 (giving you access to it in Siren's.)

    - Drop Time Bomb and shift Rain Of Fire to 35 (Time Bomb may have superior damage but is trickier to use, especially in teams. Two Trip Mines will give better damage).

    - Attack sequence:
    Trip Mine
    Caltrops (stops them running straight off)
    TP Foe
    Fire Blast (finish them!)
  3. That's what I thought. Had been thinking of respeccing Ranger Emily from Munitions Mastery to Elec Mastery, but would probably be better off staying as a pure minion shredder.
  4. DreamWeaver

    Rad / Rad build

    [ QUOTE ]
    Fallout and Atomic Blast? You are teh crazy!

    [/ QUOTE ]

    ...he don't know me vewwy well, do he?

    Dreamer SMASH!
  5. How effective is EM Pulse at stopping AV Regen? Worth taking or is it not effective for long enough to make a difference - bearing in mind that it's a Nuke of sorts with full END drain?
  6. DreamWeaver

    Rad / Rad build

    Thanks for the advice all.

    I'm going to make an Offenderish build (with LR at 12) up until 20, then Freespec into...

    01 Neutrino Bolt
    01 Radiant Aura
    02 Accelerate Metabolism
    04 Radiation Infection
    06 Irradiate
    08 Hurdle
    10 Hasten
    12 Lingering Radiation
    14 Super Speed
    16 Proton Volley (sorry, I've wanted this ever since I first heard its sound fx...TORPEDOES AWAY!)
    18 Health
    20 Stamina
    22 Mutation
    24 Enervating Field
    26 Aim
    28 Cosmic Burst
    30 Choking Cloud
    32 EM Pulse
    35 Fallout
    38 Atomic Blast
    41 Power Build Up
    44 Temp Invulnerability
    47 Total Focus
    49 Conserve Power

    ...thoughts please?
  7. Decided to roll a Rad/Rad t'other night at about 1am, and found 5 other new Rad/Rads running around Galaxy...
  8. DreamWeaver

    Rad / Rad build

    Not such a complete build, but what say you to...

    01 Neutrino Bolt,
    01 Radiant Aura,
    02 Accelerate Metabolism,
    04 X-Ray Beam,
    06 Hasten,
    08 Enervating Field,
    10 Mutation,
    12 Radiation Infection,
    14 Super Speed,
    16 Hurdle,
    18 Health,
    20 Stamina,
    22 Lingering Radiation,
    24 Proton Volley,
    26 Combat Jumping,
    28 Aim,
    30 Choking Cloud,
    32 EM Pulse,
    35 Cosmic Burst,
    38 Atomic Blast,
    41 Power Build Up,
    44 Temp Invulnerability,
    47 Conserve Power,
    49 Total Focus

    ...?
  9. 1. Carry Break Frees at all times if possible.
    2. Stand in the middle of caltrops - may not stop the alpha attack but will give you enough time to turn to face them.
    3. If your tactics are telemining, work out how much ground your caltrops cover and put your mines in a ring around yourself. It may not save you, but if you snuff it, they'll go off - ensuring any victory for the stalker is a Pyrrhic one at best.
  10. Just got my LRM, and all I can say is...

    /em muhahahahaha

    It rocks - can't wait to get it slotted. Hell of a recharge time though.
  11. There are triple ones, but they're all for the "minor" enhance classes.

    I believe double HammiOs boost the two aspects by 50%, while triples boost each aspect by 30%.

    Here's a list of the gummy jelly goodness on offer, just by beating the biggest AV in the game...

    Nucleolus - Damage + Accuracy

    Centriole - Damage + Range

    Peroxisome - Damage + 'Mez' Effect

    Endoplasm - Accuracy + 'Mez' Effect

    Golgi - Healing Rate + Endurace Cost Reduction

    Ribosome - Resistance + Endurace Cost Reduction

    Microfilament - Travel Speed + Endurace Cost Reduction

    Lysosome - To Hit Buff + Defense DeBuff + Accuracy

    Enzyme - To Hit DeBuff + Defense DeBuff + Endurace Cost Reduction

    Membrane - To Hit Buff + Defense Buff + Recharge Time Reduction

    Cytoskeleton - To Hit Buff + Defense Buff + Endurace Cost Reduction

    Note that Hammi-Os will not add an additional effect to a power.

    EG: if an attack power accepts accuracy and damage enhances but not range or mez, you should use a Nucleolus but not Centrioles or Peroxisomes. I'm not sure whether you can still slot those two...
  12. [ QUOTE ]

    And yes, fully agreeing with Dreamweaver, LRM is blooming great, especially once slotted with 3 Damage SO's.


    [/ QUOTE ]

    *proud* I is no longer teh n00bzor.

    ...and I have a Dam/Range Hammy0 waiting for my LRM
  13. Since you have AR already, it's seriously worth taking Munitions. There'll be no switch time for using the gun (you'd have to keep drawing it if you use other powers) and you get a great hold (Cryo), an average sleep (Grenade), and a HUGE WONDERFUL snipe (LRM).

    Body Armour's a relatively weak resist, but isn't switched off by mezzes and burns no END.

    I would personally take:
    41 Cryo
    44 Body Armour
    47 LRM
    49 Sleep Grenade

    If you really want another set, consider Force Mastery for Force Of Nature, Repulsion and PFF.
  14. [ QUOTE ]

    Munitions actually does even moreso with the sleep grenade, but the clear downsides of Munitions are that if you're going for shields, the one provided by the set is actually the worst.


    [/ QUOTE ]

    My 2 inf on Munitions:
    - Yes, you get the AR animation draw time, but you also get the AR Acc bonus.

    - Body Armour is still worth taking - if only because it can't be detoggled (what good is a better shield if you're stunned?), drains no END, and still slices a significant chunk off your damage.

    - Sleep Grenade... is a bit meh, especially if you're playing in PvE a lot.

    - Cryo Freeze is one of this set's two real gems - a fast, very accurate single target hold that'll freeze minions and LTs in a single hit and even make you tasty Arch-Villain popsicles with repeated hits. Serving suggestion: 2 Acc, 2 ReChg, 2 HoldDur. (If you have Targeting Drone, go for 1 Acc, 2 Hold & 3 Rechg.)

    -LRM Rocket. Sniper range, Superior damage in an AoE. Joy


    [ QUOTE ]

    Also in PvP none of players aren't robots as far as the system is concerned, so EMP does no damage (it rocks more in a fight against freakshow or nemesis waffles.)

    [/ QUOTE ]

    Nemesis waffles? Sound tasty. Do they come with maple syrup?

    Damn, I hate diets.
  15. DreamWeaver

    Dear lord, no.

    Scurvy dogs be darned, yaaarrr.
  16. New theme song for my Robot/Traps Villainess, Agent Flux:
    Blue Man Group feat. Gavin Rossdale: The Current

    ...they may look weird, but this lot ROCK. Also check out their superb disco/thrashcore/drainpipe take on I Feel Love with Annette Strean.
  17. My suggestion:
    Add 15 second Debt Protection to all player attacks.

    That way, if someone gets killed by PvE mobs, fair enough, there is debt.

    If someone gets killed by PvE mobs during a PvP fight, there is not.

    I feel this move would remove one of the root causes of the argument. Sure, it's messing with the Risk V Reward principle and it could conceivably be abused. But:

    (a) it would actually encourage more use of the PvP zones
    (b) it would eliminate much of the blame culture - no harm, no foul.
    (c) IT'S A GAME. A game is fun. Dealing with "Sorry mate I didn't see you were fighting" tells from apologetic villains (!) and such is not fun, and neither is clearing debt. If something is not fun, people don't do it and don't pay £9 a month for it, particularly if they haven't been with the game long enough to develop loyalty.

    Herewith ends my caffeine-induced-mini-rant.
  18. DreamWeaver

    AR/Dev/Epic...?

    Me again.

    With the Freespec approaching, I'm deciding on what to 'spec in and out.

    Current build and ideas...
    Web Grenade
    Burst
    Slug
    Buckshot
    Caltrops
    Hurdle - Swapping for Swift
    Targeting Drone
    Sniper Rifle
    Jump Kick - swapping for Air Superiority
    Super Jump - swapping for Fly
    Health
    Stamina
    Cloaking Device
    Flamethrower
    Ignite - Swapping for Beanbag
    Trip Mine
    Teleport Foe
    Full Auto
    Hasten
    Auto Turret
    Body Armor

    Swapping SJ for Fly: yes, it's slow and chews up 3 slots for speed, but I've been slapped down one too many times by placing a jump JUST into Nemesis range.

    Really Ignite is the only power I'm unhappy with. I'd very much like to sneak Taser in there too for the Boss Mezz Combo. Caltrops are essential for Telemining so victim can't escape, so it's down to...

    - Burst: nice for DEF debuff and "out of END" moments.
    - Buckshot: handy knockback for those "Argh get away" moments.

    Would appreciate your thoughts.
  19. Hap-py Birth-day Mr. Pres-i-dent...
  20. DreamWeaver

    AR/Dev/Epic...?

    [ QUOTE ]
    Body armour a low res to smash and lethal passive just 8%base but whilst your being hit by all the other damagetypes its a wasted power choice, good though that its a passive.


    [/ QUOTE ]

    Just realised why Body Armour is a GREAT power choice - as it's a passive, it can't be detoggled by Nemis, Malties, or Stalkers A toggle power might have better resistance but doesn't do you any good when Stunned or Held, which is a routine part of your average blaster's life.
  21. DreamWeaver

    Epics

    /agree with the hubby

    Munitions has some fantastic toys and gives you the BFG to play with, but also has the draw time issue. Body Armour also has weaker DamRes than others - but it's a passive, no-END power, so if you have an END-hog attack chain it's worth considering. The other great thing is it's a resistance that can't be detoggled in PVP or by high-level enemies like Maltesers.
  22. You never know.

    I wonder if status effects (armor etc) carry on while pumpkinned - flaming, glowing pumpkins might also be a bit of a giveaway...
  23. As a special request for Dead_Calm...

    Check out this emote guide with all the new emotes...

    ...especially this one. (clicky)

    I therefore reserve the right to liquidate any stalkers using this emote to hide, before pouring them into a pie case with muscovado sugar and light cream and baking for half an hour at gas mark 4.

    To give this thread some actual point...

    What's the oddest tactic you've yet seen used in PvP?
    (and did it work?)