DreadedByMoon

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  1. DreadedByMoon

    Stone/Stone

    Fallen victim once again to altitis. Ended up with a stone/stone brute. But I'm looking at it. Looking at Granite Armor and am curious about just how it all works defenses wise. I know that if you run Granite armor you don't run any of the other ones. But what I really want to know is do I aim for Resists? Or do I aim for capping the defenses. Either way I'm going to be attempting to atleast break even on the recharge for it. Any help would be nice, thanks.
  2. Just curious to see how well this build would do, was set up for me by a friend for soloing AV's/GM's and in the future when it comes time to change em over to villain said the Hero's/GM's over yonder. Any comments would be greatly appreciated.


    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Matt the Hackzorz: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Cold Domination
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Spectral Wounds -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Dmg/EndRdx(5), Apoc-Dam%(5)
    Level 1: Infrigidate -- LdyGrey-DefDeb/EndRdx(A), LdyGrey-DefDeb/Rchg/EndRdx(7), LdyGrey-DefDeb/Rchg(7), LdyGrey-%Dam(9), ImpSwft-Dam%(9), Achilles-ResDeb%(11)
    Level 2: Blind -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(11), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(13), FtnHyp-Plct%(15)
    Level 4: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(15), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(17), CoPers-Conf%(19)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 8: Swift -- HO:Micro(A)
    Level 10: Flash -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(19), UbrkCons-Acc/Hold/Rchg(21), UbrkCons-Acc/Rchg(21), UbrkCons-EndRdx/Hold(23)
    Level 12: Group Invisibility -- LkGmblr-Def(A), LkGmblr-Def/Rchg(43), LkGmblr-Rchg+(43)
    Level 14: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(42), Mrcl-Rcvry+(42)
    Level 16: Hover -- Zephyr-Travel(A), LkGmblr-Rchg+(25), Zephyr-ResKB(25)
    Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(27), ExRmnt-Acc/Dmg/Rchg(27), ExRmnt-EndRdx/Dmg/Rchg(29), S'bndAl-Dmg/Rchg(29), S'bndAl-Build%(31)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(40), P'Shift-End%(42)
    Level 22: Arctic Fog -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(37), S'fstPrt-ResDam/Def+(37)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A)
    Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(31), Abys-Acc/EndRdx(31), Abys-Fear/Rng(33), Abys-Acc/Fear/Rchg(33)
    Level 28: Benumb -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(46)
    Level 30: Fly -- HO:Micro(A)
    Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(34), ExRmnt-Dmg/EndRdx(34), ExRmnt-Acc/Dmg/Rchg(34), S'bndAl-Dmg(36), S'bndAl-Acc/Rchg(36)
    Level 35: Sleet -- LdyGrey-DefDeb/Rchg(A), LdyGrey-DefDeb/Rchg/EndRdx(50)
    Level 38: Heat Loss -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
    Level 41: Indomitable Will -- LkGmblr-Def/Rchg(A), LkGmblr-EndRdx/Rchg(43), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(45)
    Level 44: Mind Over Body -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam/EndRdx/Rchg(46), ImpArm-ResDam/Rchg(46)
    Level 47: Psionic Tornado -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), FrcFbk-Rechg%(50)
    Level 49: Snow Storm -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 6: Ninja Run
  3. And now that I've sat here and stared at the build for the past hour sitting in mids I've realized something. For some reason I overcapped ranged and aoe by 5% thanks to me running the build without combat jumping actually activated. Ugh, back to drawing board.
  4. So, here it is. Never really put together a build before. A little curious as to how I did. Now, I'm nowhere near completing this. But this is the plan I have for him within the next couple of weeks.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Big Daddy Caine: Level 50 Natural Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Deflection
    • (A) Luck of the Gambler - Recharge Speed
    • (3) Luck of the Gambler - Defense
    • (3) Luck of the Gambler - Defense/Endurance
    • (5) Luck of the Gambler - Defense/Recharge
    Level 1: Scorch
    • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (40) Mako's Bite - Accuracy/Damage
    • (40) Mako's Bite - Chance of Damage(Lethal)
    • (40) Mako's Bite - Damage/Endurance
    • (43) Mako's Bite - Damage/Recharge
    • (43) Mako's Bite - Accuracy/Endurance/Recharge
    Level 2: Battle Agility
    • (A) Luck of the Gambler - Defense/Recharge
    • (5) Luck of the Gambler - Defense/Endurance
    • (7) Luck of the Gambler - Defense
    • (7) Luck of the Gambler - Recharge Speed
    Level 4: Combustion
    • (A) Scirocco's Dervish - Chance of Damage(Lethal)
    • (9) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (9) Scirocco's Dervish - Accuracy/Damage
    • (11) Scirocco's Dervish - Damage/Endurance
    • (11) Scirocco's Dervish - Damage/Recharge
    • (13) Scirocco's Dervish - Accuracy/Recharge
    Level 6: True Grit
    • (A) Miracle - +Recovery
    • (13) Miracle - Heal
    • (15) Miracle - Heal/Recharge
    • (17) Miracle - Heal/Endurance/Recharge
    • (17) Miracle - Heal/Endurance
    • (19) Regenerative Tissue - +Regeneration
    Level 8: Active Defense
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 10: Against All Odds
    • (A) Endurance Reduction IO
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Hurdle
    • (A) Jumping IO
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (21) Numina's Convalescence - Heal
    • (21) Harmonized Healing - Heal
    • (23) Harmonized Healing - Heal/Endurance
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (23) Performance Shifter - EndMod
    • (25) Performance Shifter - EndMod/Accuracy
    • (25) Performance Shifter - EndMod/Recharge
    Level 22: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 24: Boxing
    • (A) Empty
    Level 26: Shield Charge
    • (A) Obliteration - Damage
    • (31) Obliteration - Accuracy/Recharge
    • (31) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (33) Obliteration - Chance for Smashing Damage
    Level 28: Fire Sword Circle
    • (A) Armageddon - Chance for Fire Damage
    • (34) Armageddon - Damage
    • (34) Armageddon - Damage/Recharge
    • (34) Armageddon - Accuracy/Damage/Recharge
    • (36) Armageddon - Damage/Endurance
    • (36) Eradication - Chance for Energy Damage
    Level 30: Tough
    • (A) Aegis - Resistance/Recharge
    • (36) Aegis - Resistance/Endurance
    • (37) Aegis - Resistance
    • (39) Steadfast Protection - Resistance/+Def 3%
    Level 32: Weave
    • (A) Gift of the Ancients - Defense/Endurance/Recharge
    • (37) Gift of the Ancients - Defense/Endurance
    • (37) Gift of the Ancients - Defense/Recharge
    • (39) Gift of the Ancients - Defense
    Level 35: Incinerate
    • (A) Hecatomb - Damage
    • (43) Hecatomb - Damage/Recharge
    • (46) Hecatomb - Accuracy/Damage/Recharge
    • (46) Hecatomb - Damage/Endurance
    • (50) Hecatomb - Chance of Damage(Negative)
    Level 38: Hasten
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 41: Char
    • (A) Basilisk's Gaze - Recharge/Hold
    • (42) Basilisk's Gaze - Accuracy/Hold
    • (42) Basilisk's Gaze - Accuracy/Recharge
    • (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 44: Fire Blast
    • (A) Apocalypse - Damage
    • (45) Apocalypse - Damage/Recharge
    • (45) Apocalypse - Accuracy/Damage/Recharge
    • (45) Apocalypse - Accuracy/Recharge
    • (46) Apocalypse - Chance of Damage(Negative)
    Level 47: Fire Ball
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (48) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (50) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Endurance
    Level 49: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 6: Ninja Run
  5. Quote:
    Originally Posted by Katie V View Post
    Once you get three brutes on a team, they'll be fighting each other for Fury, while if you've got three scrappers, the only thing they'll be fighting for is to see which one gets to fire off their AoE in the middle of the next spawn.

    I'm normally teamed up with my Claws/SR scrapper with a SS/Shield Brute running around RWZ and all we do is just fight over who gets to pop their AOE first in the pack, kinda hilarious to know he's gonna set up a big shield charge and I shock wave them out of his range so he blows his cooldown on only a quarter of the mobs or so.
  6. Got this interesting concept putting around in my head. And it needs to finally get out and be put into form. So I'm trying to figure which would be able to mostly just level the quickest and smoothest, and also which would be more entertaining between Electric Melee/Dark Armor or Dark Melee/Electric Armor.
  7. Well, I went with Warmace, and so far it's pretty damn neat. Level 21 at the moment so one more level and it should have a really nice boost to both survivability, damage, and most importantly at the moment, some recharge. Wow, do those powers take a loooong time to recharge. On a side note, I'm trying to get on a dead sprint with leveling him so I can see just how awesome Crowd Control is. Sounds pretty epic with it being such a wide cone and being able to hit so many targets. About whirling mace though, is it really that underwhelming that I'd end up feeling like I don't want it? I do have a feeling that disorient/stun whatever the hell it is that's combined with it could get annoying with wandering mobs. But I would think that having a PBAoE would still be nice, despite that downfall.
  8. Sweet deal, I'll see what I end up with at later levels (late 30's to 40's) before I decide once and for all. But the help is greatly appreciated. And ya, as of right now each power has atleast 1 recharge redux in it. If not 2 for others. (Thinking of GD being one of those with 2) I'm just amazed and how rapid the animations are for the attacks, at the current moment I don't seem to do too much damage with each attack, but before I know it I've plowed through 2 lt's a few minions and a boss, wondering just what the hell happened.
  9. Now, thanks to me suddenly enjoying the thoughts of how joyous my Kat/WP scrapper is. I need something to counter act it red side. So, I'm currently trying to pick between Battle Axe, or War Mace, I know both have alot longer recharge on their powers but also hit damn hard as well. I'm just trying to figure out of the two of those which has the most power in them as I'm not familiar at all with either power set. The secondary will be Willpower as well as lately I've been lazy and don't really want to focus on paying attention to my secondary while I beat the hell out of something.

    Thanks ahead of time for any input you may provide.
  10. Alright, don't feel like making a new thread since I already have one in place about this character, so I'll just necro my old one for this question.

    Scrapper is now at level 27. Solo's extremely well in +0/x3 with bosses. Thinking of upgrading to +4 soon, but my question is about hasten. For a decent attack chain, (can't remember it off the top of my head but I'll give it a shot.) I think it was DA+GC+SG+GC+GD (please correct that if it seems a little goofy) for that attack chain would hasten need to be taken? Or can I actually do that pretty well without having to worry about it too much?

    Thanks again for your time.
  11. Well thanks to both of you for your reply. I think the only thing I would need to round out the trifecta of posters that I look to for answers would be Iggy posting here as well. On that note, I'm off to my Kat/WP scrapper, will have a build posted in a week or two for critiquing. Thank again for the help. I hate running into dilemmas like this one.
  12. I would totally rock that and name it "Night Light"
  13. Now at the moment I don't plan anything too crazy for this character as is usually seen on the Scrapper forums. However it is a possibility in the future of it. I am rather familiar with WP and how it's a fire and forget type of support. But at the moment, I'm willing to take a more hands on approach to my scrapper's survivability if it means it would end up more durable then using willpower. So I guess my question boils down to which would be able to survive better in say, for now a farming environment. But I would also like to know which would have the most potential for those crazy AV slaying and RWZ challenges I keep hearing about as well.

    Thanks ahead of time for any input that someone might be able to shed on the subject.
  14. Alright, so I've run into a little problem with one of the powers and was curious, is Shockwave important to running a claws/sr scrapper. The knockback is a serious annoyance. I do enjoy the knockdown, but having to chase my target down is seriously annoying.
  15. That's good to know. I was starting to get abit worried there. So used to how my tanker handled and with him with each level he got he became more and more of a beast. With this one it seemed to peak at a certain point, then start to drop back down abit. As for what I'm normally doing solo it's usually +0/2 with bosses included. But this is definitely something I plan on seeing through to the end no matter what. It's already nice to see myself putting out more damage then my tanker could.
  16. Well, Clawls/SR scrapper is now level 26 almost 27, and wow is it abit of a pain to stick with in these levels. Most of my leveling is done soloing so I'm still thinking that it might be awhile for me to hit 50 with this bugger.
  17. Sweet deal, thanks. That had always been something I had wondered about when it came to defense in this. Definitely a good thing to know.
  18. So 45% is what I would want to aim for. Cool. Would that work as a combination of say, fire def of 15% and your ranged def of 30% would that work out to a 45% or does it all need to be stacked into say all ranged and all melee defenses.
  19. So I've decided now that I've finished my WP/SS tanker do play something that can actually dish out some damage. After sitting here at my computer for atleast an hour debating with myself down to two choices, Claws/SR or Claws/WP I decided on the Super Reflexes, mostly because I have willpower already on a character, not sure if I would want to run another one with it. I hear alot about how powerful the Claws/SR combo can end up being with a ton of influence backing it but I was wondering just how well it does on just SO's while it waits for the influence to get built up for getting the IO's sorted out? Any help on this would be much appreciated.
  20. DreadedByMoon

    WP/SS Mah Tank.

    So I'm getting ever closer to that level 50 mark with my Willpower/SS tanker. It's been a blast thus far with me grabbing powers that seem entertaining and just going along with it. However once I hit that 50 mark I'd like my tanker get a helluva lot more serious about just what it is doing. I was hoping someone could throw a build out there for this particular powerset that is more suited to the solo farming and small team set up. Thanks in advance if anyone has anything that could help.
  21. With the tankers finally getting electric melee and me being able to see it in action this weekend thanks to the account being activated I'm curious as to how well this works out. I've been dying to have electric melee on a tanker just for entertainment purposes but when you get down to the numbers I'm just wondering how well it actually does. If anyone has any comments on it and how well it does when you are next to broke when it comes to influence. I'd really like to hear about it. This has kinda been the thing I wanted to bring me back into this game.