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My Tw/Elec (lvl 42 now) will have 45% S/L defense and perma energize.
Also I wouldn't really use Defensive Sweep, take Crushing Blow instead so you have another attack that you can slot Kinetic Combats in it. I couldn't find a way to get 45% S/L without having crushing blow for another KC set mule. -
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Superior Conditioning is an auto power and Conserve Power is a clicky (incl redraw) with ~50% uptime depending on how much recharge you have. In the case of /ea and /elec they already get their perma energize to lower their endcosts, conserve power on top of energize doesn't have as much of an impact as conserve power by itself.
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I chose Brute for TW mainly because the only scrapper secondary I can stand playing is /shield because everything else lacks a taunt aura or lacks offense... and of course TW like many other sets can't be paired with /shield (sigh). Brutes also have better resist cap (which does matter for me since I'm going /elec), higher HP (and with higher HP better HPS from Energize), damage auras that include taunt, and a better taunt compared to scrapper's confront. Brutes also have (in general) better patron options, gloom or superior conditioning are really nice which scrappers don't get access to. I do however hate how brutes are so much less responsive to damage buffs compared to scrappers, if Scrapper damage auras had a taunt aura I would have made a scrapper instead of a brute for this reason alone.
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It sucks cause now you basically need to be able to put out mag 10(?) mezzes to be able to do it, whereas before there wasnt such a limitation.
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Quote:My Fire/Cold/Dark Corr has 3 slotted ice/glacial shields with perma hasten, heat loss, benumb, and soul drain, as well as 37% M/R/A defense (on a cold I prefer MRA over SL defense, in practice it is very rare that I'm below softcap because of the abundance of defense buffs, especially maneuvers, the toon isn't built to solo, though it can quite well)With an IO build I have a hard time finding slots to put into the shields since I'm trying to chase perma hasten/HL and giving myself plenty of +def. On a SO build I do find I have slightly more freedom since I'm not chasing bonuses and give them an extra slot but never more than two.
Quote:Even with no slots and just a Lotg+ and nerve/agility, the shields(def values) give just over 20% +def. I'd have to say that's still a good chunk of +def.
Quote:While cold's shields gives decent +def, the awesomness of its debuffs and heat loss is what makes cold great IMO. -
The TTTT thread? xD
My Titan/Elec Brute will be rolled up as soon as servers go live. Already got all 96 IOs sitting in my base including purples and glad armor proc ready to slot in him in addition to about 300 astral merits to email to him in the form of threads to get him incarnated out. -
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Properly slotted ice shields should be giving 17%+ def (corr numbers, sorry I don't know defender numbers), which means a lotg+, lotg defense, and either agility alpha or a 3rd def/end lotg. There really isn't anything so demanding of slots that should be more important than having 2-3 slotted shields in your build, 2-3 slots is not alot when you're looking at what cold's shields provide to your group. Cold comes in 2 parts: buffs and debuffs, both are important and should be given the attention they deserve.
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I almost solo'd a MoLGTF on my 0 def fire/em blaster before they fixed the green mitos. Got up to honoree with no deaths, (killed hamidon and hro-dhotz with no deaths) but honoree outstalled my insps with his unstoppable. If I had interface/destiny/lore at that time I probably would have been able to finish.
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Not always and it depends on what TF and what you are using.
A mind dom soloing the LRSF will take a really long time because of the randomness of confusion in the last mission. An SS/Fire can run thru a solo ITF in about twice the time a normal team of 8 can do it, which is good considering its 1:8. Before incarnate trials came out I used to solo Silver Mantis SFs dailyt while logging in 5 accounts and collecting 210 merits at the end for 40 mins of work (and it takes about 35 for a normal speed run with 4 people to do it). -
When Tin Mage hit live originally you could use a troller or dom with a mass immob to immobilize the mine layers, made getting Midnight Dodger badge a joke.
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People use their third build slots? >_>
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Quote:For a ninja MM I wouldn't go with any destiny other than Barrier. Clarion really isnt going to do much for your pets, Barrier on the other hand works wonders for keeping your pets (and yourself) alive. When shooting for softcaps keep in mind that T4 Barrier is a perma 5% def and 10% resist buff. Also more defense = less chance of being mezzed, make sure you softcap ranged defense to stop the majority of mezzes. Bring a few breakfrees for the ones that get by.Destiny:
I think there's a really strong case for Clarion, but I think they all work really well with /time's toolkit. Go with whatever works for you here. Me? I HATE being mezzed. So I'm going for the Clarion Partial Core for perma status prot. I also have a T2/Radial Invocation for when I want to amuse myself by stacking it with Power Boost (and also because I was sloppy and made the wrong T2)
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lol@GM not being able to fix it. Just as an fyi Desdemona doesn't actually /need/ to get to the avatar room. Just keep the ambushes in mind if you choose to go on without her.
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As far as the lore pets go, range isn't necessarily an advantage, mostly because of fulcrum shift. Cimerorans run directly into melee fast enough to keep up with a fast fulcrum shifter, which makes them all the more deadly. Watching the Cim Boss push back for 2250 damage with their other attacks hitting in the 1500-1900 range isn't uncommon. That and with Lore Evasion giving them 50% aoe defense and 25% resistance to all, it is very rare that they actually die.
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In game do this:
powers > incarnate abilities > create > lore > right click on the t4 radial side of the tree icon > detailed info > click through their powers to find out what buffs each give.
In general most support pets will give 2 of the following -
aura heal
single heal
defense buff (5%, or 7.5% in the case of clockworks)
mez protection (usually included in the heal or def buff)
or some special buff
You should also keep the dps of the boss pet you get with it in mind, since thats a very large part of the power, ie I wouldn't make your decision on just the buffs, look at what the boss offers you as well.
Pick something that fills a hole in your toon's build. For example I picked up t4 warworks radial on my fire/cold since it gives me a def buff, mez protection, and a bit of healing when they are out (not to mention the boss pet is better than most other pets). Just keep in mind they are only out 50% of the time at best, so you can't really build your toon around them. The best buff pet is whatever fills the holes in your build the best, but not to a point where you would rely on it as well as the boss pet that comes along with the buff pet that does the most damage (which points to cimerorans' praefectus castorum and Warworks' Vicky)
I don't have an answer for your 1st question though because the only reason i even picked up the warworks radial side of the tree was if I ever felt I needed them to solo a tf or something, in a league setting the dps core side of the trees will be far more beneficial to the league to kill whatever AV you're fighting faster (especially in UGT, the faster that the AV's die in there the less chance you have at failing the trial). TBH if you're really looking into numbers I would pick up Cimerorans as an additional DPS pet option (so you can have your longbow when you want to have regen debuffs on hand, and cimerorans when you want pure deeps) -
Quote:Shouldn't really be using Shadow Punch in a top end chain and definitely not Shadow Maul. KM's attack chain is alot more complicated than DM's iirc, but I forget what it is off the top of my head. I mostly say what I say because the best rikti pylon times (i19) for DM/SD (fully saturated AAO and SD) were about 40 dps higher (which is alot) than the best times for KM/SD (again fully saturated AAO), again IIRC, I'm not gonna dig through that thread to find it, I haven't really kept up with the thread cause now everyone just posts meaningless times of how fast their lore pets can kill the pylon.Fire had best do more damage as that's its raison d'ĂȘtre. DM is debuffing the chances of its user taking damage and KM is debuffing the damage done to its user.
Checking out DPA in Mids, I can't say that I find DM to be all that different from KM. Shadow Punch and Quick Strike are identical. Smite is about 25% better than Body Blow. Shadow Maul is roughly 57% of Smashing Blow (but Shadow Maul is a cone, so when you hit 2 you've pulled slightly ahead and if you hit more than two all the better. Finally there is Midnight Grasp which a bit more than 16% up on Concentrated Strike (however Concentrated Strike both has a higher base accuracy and has a chance to reset Power Siphon).
I suspect Siphon Power comes into play more often for KM than Soul Drain does for DM.
KM's dmg debuff is better than DM's acc debuff though (because you should be softcapped already anyways), but DM has Siphon Life healing.
But yeah, they are pretty similar, DM just pulls ahead a bit in ST dmg and SL sexyness. -
Plant is just a really, really good control set (which means alot coming from me), mostly because of Seeds of Confusion and to a lesser extent Roots. If I ever make another Dom or Troller (rather likely considering my account will be going f2p soon so I won't have incarnate trials to fill my time) it would almost definitely be plant control.
I like plant control on doms more than trollers though, but with that said I like doms more than trollers in general (other than fire/kin)