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Quote:I'm pretty sure it takes just over 300 dps to take down a GM, I don't have exact numbers sorry, but 300 dps is absolutely a possibility for certain properly built builds.The DPS threshold is high enough that you can't reach it without lore pets, and I don't think lore pets last long enough to take down a GM on straight DPS. My fastest time for a Clockwork Paladin (the easiest GM) on my Bots/Traps was just under four minutes, and that's with Poison Trap to shut down regen.
And let's say you have exactly the same amount of dps as the regernation of the AV. You summon your lore pets to overcome that regeneration, and even if they run out, you can keep the GM's health the same while they recharge (though I wouldn't really consider that a good kill, it's still there) -
Quote:I always forget about this temp, and wish I remembered it existed more."This is a tough fight, it's worth using 30 seconds of Wedding Band for this."
45 minutes later: "Hey, why am I covered in blue flames? ...Aw, man..."
Yeah... Wedding Band could, in principle, last beyond my natural lifetime given how often I use it, but only if I ever remembered to turn it off when the fight was over. -
New options to spend incarnate powers are a good idea (and I like what you suggested as things to buy with them), and I'm pretty sure the devs did mention that they were going to be adding new stuff to buy with your emps and astrals already.
Just to add though, you can also get multiple powers for each tier if you are looking for something to spend your stuff on. Having multiple Destiny powers to switch between depending on what your group needs can be very handy to have. -
Quote:I never said tanks were required, I was simply using the TF and AT you mentioned as an example. Heck I avoid (though I don't deny them) having tanks, they're inefficient on TFs compared to brutes and scrappers.A tank is absolutely not needed for the STF; I do it quite regularly and swiftly with teams of supposed "squishies" The problem is you have leaders who REQUIRE +3 for certain trials when it is simply not needed - you yourself said
"There is no wiping repeatedly on bosses learning their mechanics, there is no learning how to work as a well oiled machine, effectively no progression, you go in with whatever you can pick up right then and there and you expect to finish it without a hitch, and if you don't throw a fit, as everyone has such a massive sense of entitlement. Sometimes you need to put a little effort into it, and the amount of effort needed for the trials is very minimal, moreso when you compare them to other games, it IS casual."
So which is it?? Level shifts are required? Or just a team that can work together is required?
And don't get me wrong... I like ITrialsI just am not a completely blinded person who can see the faults with them - of which there are many.
When I form trials I send tells to all my solo online friends and broadcast in global channels and broadcast. By doing this there is usually enough level shifts that nothing needs to be said. If there is an overall lack of level shifts I'll probably tell the league this and if they are willing to do lam, baf, or keyes instead of one of the higher trials, most everyone is usually ok with this, and I don't have to ask for people to switch or leave if they aren't level shifted to a certain degree. For TPN, MoM, and UGT I do require (as most of the other trial leaders on my server require as well) a +1 minimum, on my server that is the norm and it is rarely complained about. There was only one time that I required all +3s and that was on a master badge run of TPN in which I was trying to complete that same day before my account went f2p.
Level shifts are by no means required to complete these trials, but my goal as the person who is forming and leading it would be to make sure they go as smoothly and quickly as possible and complete them successfully. Smooth trials keep everyone happy about the trials and keep everyone willing to run the higher tier trials which offer better rewards. -
Quote:No but you may run a bunch of ITFs on your tank at lvl 35-49 before you run a STF, the ITFs help you reach a combat level that can tackle the STF. The trials are sorta the same thing, except without the hard lockouts, the newer ones are basically higher level tfs.The goal is the same, when stated in broad terms, yes. The overall effect is not - an STF might need more damage, more healing, more debuffs, more tanking, or whatever, depending on what they already have. When forming a UG, what you need depends very little on what you already have; preferably, you want 24 +3s; if you have enough level shifts and Clarions you might be willing to bring anybody at all for the remaining spots, but at no point do you say "we have enough level shifts, need more unshifted characters". Moreover, you don't run a bunch of ITFs first to turn your Corruptor into a Tanker so that you can tank an STF to make it go smoothly.
ITF:STF::BAF:TPN
Also not really related but in my experience 16 man UGTs are far superior to 24 man UGTs. >_> But you're right in that I'd want as many of those 16 to be +3 as possible, however if I noticed the league did have an inordinate amount of level shifts and I knew someone was wanting to bring a toon that needed shifts, I'd probably be very willing to allow them to switch. In the grand scheme of things, the ultimate goal is to get _everyone_ level shifted so that when new trials come out people will have their toons at +3 to run them smoothly. -
Signed for shoulder pets for male toons.
Someone mentioned a dragon shoulder thing too, which would be great also, even better if it was animated and breathed fire, but I may be getting in over my head asking for that 0.o -
Quote:Asking for level shifted toons on UGT: If you don't have enough level shifted toons you will be lacking dps, which means you will spend significantly more time fighting warwalkers and the avatar, the longer those fights go on the more time there is for someone to make a mistake (on warwalkers) and not move out resulting in a wipe and potentially a trial fail from running out of time, or on avatar you don't have enough dps and your clarions or other resources begin running out, the avatar's -res stacks up, people die and lose their buffs, the longer the fight goes on the higher the chance for fail increases.LOL No... it really isn't. Sometimes I think you simple disagree or say things so others will disagree with you just for fun. There is no LOGICAL comparison between asking for +3s for supposed level 50 content and asking for a tank on a STF.
Asking for a tank on STF: If you don't have a reasonable way to hold the attention of lord recluse you risk not being able to complete the TF, if he is not managed he will run through your team and rout the group, unless you have extraordinary dps and buffing. This may lead to the TF taking a significantly longer amount of time to complete or the group giving up and disbanding.
Whether you're asking for level shifts or a specific AT the goal is the same: Make the tf or trial go as smoothly as possible and minimize the chance for failure. -
Asking for level shifted toons is hardly something to call hardcore. The trials do have a very minor amount of progression in them, something that isn't necessarily a bad thing. This is endgame content, content that is supposed to be harder and get harder as we progress. lvl 56 AVs aren't meant to be killed by nonlevel shifted 50s. It's not hard to do some of the first TFs on your new toons a few times, and pick up a level shift before doing the higher tier trials. If the only trial forming is one of the higher tier trials, why can't you switch to a higher level shifted toon? I am sure there is something they can get out of it. You can also mail threads via ouro to new toons to get them lvl shifts before even setting foot in a trial. T3 alpha doesn't take many threads - convert a handful of astrals and mail them to your new toon, and maybe do the WST to get the notice for T3.
Just be glad the trials don't require real progression like other MMOs. Requiring you to always run with the same group. Requiring you to run the dungeon multiple times learning how to beat it before actually even completing it. Wiping multiple times learning each boss. A normal guild, with experienced players that work well together can spend a month working through endgame content before completing it the first time, and a while longer before they can get that content on farm. Here, you can pick up a whole league of random joes, without any guarantee of how good they are, and complete a trial the first time you run through it. There is no wiping repeatedly on bosses learning their mechanics, there is no learning how to work as a well oiled machine, effectively no progression, you go in with whatever you can pick up right then and there and you expect to finish it without a hitch, and if you don't throw a fit, as everyone has such a massive sense of entitlement. Sometimes you need to put a little effort into it, and the amount of effort needed for the trials is very minimal, moreso when you compare them to other games, it IS casual. -
Quote:*shakes head*Blame Lambda. This is the exact scenario that it needs to succeed.
During the sabotage phase, players are rewarded for taking out weapons crates and containment chambers as fast as possible while ignoring everything else. After 9 months, this is the result.
Yay?
Blame lambda?
People have been doing speed TFs LONG before lambda came out. -
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I can't say a whole lot about crabs, as I haven't played one since they were originally introduced.
But in general for GMs:
You need a certain threshold of dps, or a good source of -regen
Softcapped defense
Good regen or a heal
For a crab spider, I'd generally say you'd want all your pets+lore pets, slot your powers with achilles heel procs and keep the GM -res debuffed, and run TTAssault and Leadership assault, this way your pets are doing as much dmg as possible. Without the pets though Crab Spider st dps isnt so hot.
For soloing an ITF you're going to need a way to deal with cascading defense failure. This means using barrier, or potentially ageless. The healing nictus with romulus could potentially cause issues for you as it triggers a heal for every person within range of it, including your pets. As well as other than lore pets you can't command your pets to target a specific AV, meaning you can't focus fire against the AVs. Of course you could always cheat with teleport. I'm not saying it's impossible in any way, you'd just need to build accordingly. -
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It says alot more about how much you hate triumph than how supposedly bad the trials are.
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I'm sure we'll have a trial having to do with the well in some form or another by the time we reach the omega slot.... in a year or two.
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Just reduce the -end to -75% end instead of -100% and keep the recovery debuff. This way you still have to pop blues or use a recovery power to keep fighting, but you won't lose your toggles.
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God forbid people actually play with other people in a MMO.
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tl;dr, however I'll say that after all the grinding and annoyance of having to deal with the day job system on 2 toons. I really don't want anything more to come of it where I would feel compelled to have to deal with it on all my toons. I think day jobs were a bad idea in the beginning, and it's even worse that they keep adding more of them.
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I'd say we're CoH 3.15, assuming every issue is a 0.1 patch. 21.5 patches since release (1) is 3.15.
I would like to think a major update liike a "2.0" would be the reason our current issue releases take so long to come out, as resources would be devoted to releasing the big update, but I am not an optimistic person.