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It's not a matter of the incarnate slotting cooldown time itself, it's more about having a reason to do more incarnate content on any given toon. More to do = more time played = being subbed longer = more money for devs. Right now I have no reason to play because all of my toons are fully maxed out and I have no interest in making new toons, this would give me something to do on my characters while I wait for them to release the next tiers of the incarnate system. It's not super huge and amazing, but it's something. *shrug*
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Is it weird for me to think it's impressive/shocking that this poll hit nearly 2000 votes? >_>
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Quote:MoM's system of rezzing isn't broken. If you're using an awaken at the wrong time, that's your own fault. There are plenty of opportunities to use a rez and live. There are other people that can rez you, or heal you after you rez. You can pop a break free and some greens after rezzing as well. If you're dieing in the penelope stage you /should/ be dieing next to penelope (everyone should be grouped up in melee with her), which means there will be a bubble there or one that will get there soon, or you can have someone teleport you into the group. If you've tried and can't use an awaken, just take the Desdemona rez, it's usually not a big issue unless there's a ton of people doing it. And if a ton of people are dieing you're probably looking at a fail anyways whether your timer is being reduced by rezzes or not.Bull.
Specific example: Being penalized for use of the trial's rez while making the available inspirations (awakens) useless is broken. Simply put, using an awaken during the Penelope phase of MoM is a complete waste of time, yet that is the only rez inspiration available in the trial.
It's part of the challenge, it's not "broken" just because you don't like it.
As I said in my post above yours, UGT's warwalker mechanics do need to have much better visual queues, so I agree with you on that. -
Hmmmm. This thread crosses dangerous ground. I really like what you're saying, being able to switch between any incarnate powers you have in the tier and using a shared cooldown.
It rewards people that get multiple powers for each slot, and makes the system alot more bulky. Hell if this went through it would probably get me to resub since it would give me something to do on my toons. Since all 9 of my toons are fully T4'd there isn't really anything they can do to progress themselves. And of course when it means possible resubs, then it's actually a suggestion the devs might consider because it means more money for them.
However the suggestion is also potentially a bit unbalanced. Being able to quickly switch between any incarnate power depending on the situation could easily be OP, especially for the Destiny slot (which is the big one that this would affect). Being able to choose which judgment power you use or which lore pet you summon wouldn't really be overpowered or anything, it just gives you more options. I'm not sure how it would work with Interface and Alpha since they are autopowers, it would be tricky in that regard. In terms of balance though being able to use any of the Destiny Powers on demand would be a massive boon to any toon that had multiple destinies.
Also have to consider what the next 5 slots will bring us. They're in the works and they may or may not work with such a suggestion, and there is no way for us to tell at this point until the devs release more info on them. -
Quote:Doesn't change the fact that it is optional.And the Incarnate System is supposed to be a selling point to being a VIP.
Quote:And that is about as useful of a suggestion as a server merge.
Quote:No they don't. This evening I and 15 other people spent 36 minutes fighting through the TPN without any problem only to be all DCd at the final TP to Maelstrom fight.
I couldn't log back in on the toon in question at all. I'm waiting for Support to sort it out.
I don't call that working fine.
Eco -
The shift click bind isn't going to make it faster, it might make it easier to use (especially if you're a clicker), but it's not going to get rid of teleport's issues. It's still only marginally faster than setting your pets to follow and maneuvering yourself with combat jumping or whatever.
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I've got a fire/time corr too (though I went dark mastery). 45% defense to M/R/A and a pbaoe debuff that can herd and cushion defense debuffs with optional mez protection via clarion on top of fire corr damage is dead sexy.
Sadly though it's damage still can't compare to that of a fire/cold or fire/kin corr which is always a letdown to me when I play mine because my fire/cold and kin just crap all over my time's damage output. Not to say it's bad though, being practically untouchable while still being on a high damage corr with good buffs is a very nice spot to be in.
If anything I'd like to see /Time be able to put out a bit more -regen, but tbh that might even be asking too much because of what a defensive juggernaut the set can be.
When it comes to the term of tankmage, fire corrs are some of the best. -
There are only 2 outcomes if the game registers you as "not contributing enough or afk" which is on any TF being rewarded 10 threads at the end of the trial or on UGT not getting the guaranteed rare/very rare. None of which would be affected by your AT or powerset choice.
Keyes and (I think) TPN have an increased chance for Rare/Very Rare drops and as mentioned UGT has a guaranteed rare/very rare provided you weren't afk or away from the rest of the group for an extended period of time.
For everything else it's just RNG. -
Quote:I'm not very tech savvy like many other posters are, but I'm pretty sure there are quite a few issues in the way of it, such as projectile speed, root time, melee vs ranged, taking a dump over concept/theme/sense (which the devs tend to care about most of the time), and just in general probably being a coding nightmare.Actually, one way I wish customizable animations worked would be that all animations with the appropriate time-length be listed as possibilities for a power, ie, if you have a power with a 1.2 second animation time, then you're able to chose from every 1.2 second animation that exists....but I know that's asking WAY too much
That's not to say it wouldn't be fun to play around with though. -
Team Teleport is very slow compared to super speed, as well as having to use a 2 second activation where you otherwise would not have to (ie you can't attack while activating it, you can attack while moving with SS or SJ or Fly). You're "mobile", but in comparison to super speed and combat jumping, he could definitely say there is a lack of it. Many traps powers have to be used on the ground or while stationary, all of TA can be cast while jumping or in the air.
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I think shards and threads should be merged, since the shards is indeed a pretty outdated and redundant currency.
I also think there should be an additional WST that is one of the itrials (lam, baf, keyes, ug, mom, tpn, dd) like has been often suggested on these forums.
Other than that I think the WST is fine. -
Quote:Nope I haven't even run trials since, uhhh, december(?), and even if I was running trials I'm not sure I would keep track, because, A) I don't have any issues with trials or my success rate with them and B) I just don't care enough to put in months of record keeping to prove one point on the internets. If I had done so from the get-go it would be different, and I would be glad to share my findings, but I didn't do that. I'm sure there are plenty of people out there that already do keep records as you do, you would just need to find them. You could also try running trials on other servers yourself so you don't have such a narrow minded view of them, but that's really up to you. I just don't care enough.And as I've told you before... The only group that HAS that data aren't willing to share it. You want a large sample, get the red names to cough it up. Until such a time as they are willing to share that data, all any player has to go by is keeping an accurate tally of their trials.
I've done so, have you? -
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Quote:It is too small to be weighted with any significance. I've said this before to you, to make your findings have any weight you need to get those results from all servers from multiple people and compile them. Otherwise the only thing your data says is that Triumph is a terrible place to run trials on (no offense to Triumph).Sample size is dependent on trial availability. So the sample size isn't too small... The amount of trails available to me is too small.
Quote:That and it's one server that does not itrial much...Triumph.
Quote:Most important thing an itrial pug needs is people willing to listen and follow instructions. -
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Quote:Th
Obviously the smaller servers are going to take longer to figure it out because the communities are less active and there aren't tons of people figuring things out and sharing what they've learned at a rapid rate. The solution to this is to either come to these forums (there's already tons of great info posted here on how to run this trial successfully) learn what you are doing and convey it to your server mates, or move to Freedom or another high population server.
Whoa. This is probably the most wrong statement in this entire thread.
Both small servers and large servers have their advantages and disadvantages but smaller servers aren't disadvantaged compared to larger servers when doing trials.
I play on Champion, which isn't super small, but it does have a lower population compared to Freedom and Virtue. We completed both TPN and MoM on the first day they were out with PuGs and we have a much higher trial success rate than what many people claim their success rate is on these forums. I'm not trying to say we're better or anything, what I am saying is that because we have a smaller trial community we have a much more tight nit group and doing things the right way becomes common practice very fast, typically we're ahead of the game. This is greatly in part due to most of our PuGs having many of the same players on them. On larger servers there are alot more people that will have to learn how to do a trial, how the mechanics work, how the leaders run it, etc. We figure out our own strategies, many of which is different from what other servers do). We also aren't in a "SLAMBAF" til you drop rut, we actually run the newer trials far more than lam and baf (I personally almost never run BAF anymore and only run Lambda when there aren't enough people to do trials that require more people.
If you want to be able to hop on a trial team practically 24/7 then sure, Freedom is a good choice. But never say that smaller servers are going to take longer to figure out how to run new trials, because it's just not true, the QUALITY of players is what affects this, not the quantity, and quite frankly more is not better. -
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Quote:Yeah, your points would definitely be the biggest hurdle to cross.Eventually, maybe, but there is a time limit. You will need the PA and the Decoys focused on Marauder, and that means clearing first to prevent distraction. That will burn up time even if you deploy the acids fast. And while Ill/Cold like most debuffing Illusion controllers is tough against one hard target, trying to solo clear the initial adds around Marauder is a different situation entirely. Sometimes five bosses can be more dangerous to Illusion than two Giant Monsters.
Then you have to wear down Marauder, while dealing with the fact that even though Phantasm is an all ranged critter he likes to commit suicide by rushing the target, Marauder has a PBAoE kill-all button, and likes to jump around forcing the fight to reset several times.
Even after all that, if there was no time limit I would not have any doubts an Illusion controller could ultimately be made that could do it, because it becomes a divide and conquer fight. But with a time limit, the tactical situation changes, and I'm less inclined to see how its likely a player could do it all in one go.
Looking back at when Kahlan and I were working on duoing the STF (his rad/sonic and my ill/storm, way before incarnates) the big issue we had was at 25% recluse uses his mass bane summon, which meant the PA and Phantasm couldn't focus fire recluse, which was the majority of our dps due to his resists. The fight is actually quite similar to that of marauder when you take his resists and pet summons into account. Of course later on with incarnates he was able to solo it with his Ill/Cold (which he leveled and IO'd specifically for the task) and I really wish he still played the game to comment on what it would take to do this as I don't think he ever said (or I can't remember) how we was ultimately able to get his pets to stay on recluse through the bane summon, or if it was because of lore pets which are commandable. Granted when he did this he explicitly mentioned the numerous times he died while fighting recluse, so a time limit on Marauder's fight is definitely a hurdle as well. This is one reason why I think an SS/Fire could be better, because it doesn't have the same risks as an ill/cold while transitioning phantom army aggro. -
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Quote:This isn't standard mission content. If you don't like it then don't do it.Except that it isn't. The standard paradigm of play in CoX is the standard mission content, and I don't know anyone who has been through ten levels of content, much less 50, who expects to likely fail every new mission the first time through. Even the classic TFs and trials (like the respec trials) are more like normal content than the iTrials in this regard.
The iTrials aren't challenging because they pose difficult problems for us to solve using the tools given to us through the experience of 50 levels of game content. They are challenging because they set failure as the default outcome and make you run the trial over and over, experimenting until you get it right. That's not CoX as I know it. That's the insidious "dungeon raid mentality" from all those other MMOs (which I've tried and hated) infecting CoX.
Quote:Yeah, that sounds about right. Around 1 in 20. That's my impression given what I hear day in and day out from people who talk about the iTrials, both on these forums and in game chat. -
Quote:Now I don't have first hand experience with Ill/Cold since I can't stand pets, but looking specifically at Ill/Cold, which can solo Recluse on the STF, I'd mostly compare this fight to that (and this was done before Interface, Destiny, and Lore) I definitely think an Ill/Cold could solo Marauder in Lambda. If the Ill/Cold had a single target chain with a single target epic blast (fire blast, power blast, etc) then I don't think the crates would be too bad since they automatically give a containment boost since they are auto-immobilized. Speaking of containment, this would be even easier when marauder is affected by containment damage.I've heard of people duoing Lambda, but the problem with attempting a single player multibox attempt is that you can only really control one character at a time. Two players controlling two characters tends to be far stronger than one player controlling two or even three characters. So my guess is that the final fight will likely require fillers that can speed up the fight with Marauder without needing much babysitting. I don't think one Ill/Cold will be enough, and I'm not convinced one Ill/Cold can take out the crates and vessels fast enough to interleave. I don't think the pets engage fast enough and I don't think you'd be fast enough on just your own attacks.
Perfectly willing to be proven wrong on that score, though.
I think an SS/Fire could do it too, however they'd probably need lucks even with 45% S/L defense for marauder which means less space for Red Insps and Ultimate Insps. -
Quote:You don't *have* to retoggle it.Quite true. I certainly wasn't complaining so much as simply trying to understand the phenomenon.
However, if you run the Keyes trial a lot, then you'll encounter that blue moon a lot (three times in relatively quick succession on every trial run). I don't think I've ever had the momentary loss of that toggle ruin my day or anything, but it is a little annoying to have to time its reactivation so as not to overlap with the next Obliteration Beam blast... -
Quote:Lambda has already been duo'd (by an SS/Fire brute an a Cold corr), and it is quite possible that it is soloable also by SS/Fire brutes. It's not that hard.I would love to see you try to solo an eight man Lambda. Feel free to fraps it, might need a RAM upgrade for that. Don't bother booking more than five minutes of space on youtube, though.
However they changed it to boot you out of the trial if there were less than X number of players on the map under the minimum(8) after Y duration. So you need fillers now and they have to be VIP fillers, which makes it difficult (I wouldn't ask people to fill then make them sit around for 30-60 mins while I solo'd or duo'd lambda)
I can log in 8 accounts on my computer but I don't have access to 8 VIP accounts nor are my own accounts VIP.
Basically if you were going to "solo an eight man Lambda" you could do it with 1-2 toons and all the extras would just sit there. -
Were you mass summoning lore pets with 2 clarions? Cause that's all the last fight really comes down to and I haven't seen it fail using that strategy. The only times I've seen it fail in the last fight was when there wasn't 2 clarions and the confusion halted dps.