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Originally Posted by Draeth Darkstar
I meant exactly what I said. Empathy, Pain Domination, Poison, and Sonic Resonance are weak sets. There is no mechanical justification to choosing any of them, because each of them is eclipsed in the role that it tries to fill by at least one other support set.
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By that logic there is no justification to choosing any blast set other than fire. Or any brute secondary other than fire. Or any scrapper secondary other than shield. Or any Dom primary other than Mind of Fire or secondary other than Fire. Etc. Ironically this is logic I go by, I only play powersets that are the absolute best possible choice. However this is not a playstyle I reccomend or spout to the general coh population (cause they get mad at me when I do).
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Poison is a joke compared to Cold, Dark, Radiation, Storm, Thermal, Time, Traps, and even Trick Arrow. It has mediocre debuffs with poor ranges and uptimes, a terrible heal, weak CC, and a mediocre rez power, all packaged with horrible recharges and high endurance costs.
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Poison does need fixing. However all of it's debuffs are perma and have good range (if you mean radius, that's different). Non damaging holds aren't valuable, Petrifying gaze and to a lesser extent Time Stop aren't very good either. The only reason Time Stop is somewhat good is it can be upgraded to a mag 4 hold and has a bit of -healing and even then it's use is pretty low. I'm not sure what makes Poison's rez worse than other rezzes (other than howling twilight), the point is to rez the target, and it does that just fine.
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Empathy and Pain are two sides of the same coin. Both provide a lot of what a team doesn't need (raw healing), alongside buffs that are either low-uptime or affect a limited number of targets without any substantial upshot. Kinetics, Radiation, and Time, are better choices all around, and Dark and Cold will both provide more overall team survivability when utilizing both buffs and debuffs.
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You do realize Empathy and Pain Domination are buff sets right not just raw healing? If the only thing a pain or emp is doing is healing they are doing it wrong.
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Sonic Resonance, finally, is just indefensible. It is a terrible, terrible set. You pointed out yourself that Thermal in every possible way is a parallel but superior set, and the only thing it does remotely well (-resistance), Traps, Dark, Storm, and Cold can all do better.
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Sonic Resonance may be strictly worse than thermal, but that doesn't mean it's a bad set. Being only 1 of 2 sets that offers +resist shields puts it in a valuable spot. Offensively Sonic can pull ahead of Thermal offering much stronger debuffs in Sonic Siphon, Sonic Disruption, and Liquefy provided the team has some -regen already. Once you have a certain amount of -regen you don't need more of it and -res debuffs are quite valuable. TBH of the 4 sets you originally called out (Emp, Pain, Poison, and Sonic) Sonic is actually in a very good position.
The thing about support sets is that they're all very useful. Each has their own strengths and weaknesses, but overall if they're played well all of them can be huge assets to teams. The one exception you could make is poison, as it really needs alot of work, but poison is still going to be able to hold it's own in terms of usefulness on a team because it's a support set. Many blast sets, melee sets, armors, and control sets can be deficiently worse than other sets in the same category, but support sets honestly don't share that issue because of how ridiculously good support is in this game. When comparing support set to support set some will obviously rank higher or lower than others, but when you compare support sets to the entirety of the game, there is no issue.
Cold and Kinetics are by far the strongest sets in the game and even with that said I'd probably take a Fire/Poison corr over a AR/Cold corr, Poison is significantly worse than cold but Fire is significantly better than AR. Poison can still support it's team with potent debuffs but AR would not only be struggling but outright failing to keep up to the dps fire can bring and I would definitely take the poison corr over a a dps without buffs/debuffs. The gaps in effectiveness of support sets are much smaller than that of other categories of sets.
Please don't get me wrong though, I think Sonic, TA, Traps, and Poison could all go for a round of buffing to bring them up to the levels of Dark, Rad, Storm, Time, and Thermal. Emp and Pain are odd cases in that they don't offer alot in the way of offense, which this game thrives on, the biggest issue with Emp and Pain is the current metagame of coh, not issues with the sets themselves.
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Edit: P.S. Skipping Incinerate on a Fire Dominator is in no way a bad idea. It has only marginally better DPA than Fire Blast and worse than Blaze, and is the only melee range power in the set. Even Combustion can be used from outside melee range if taken, but due to /Fire's somewhat unique position as an almost-entirely ranged Dominator secondary it's a common pick to drop as well to play with a primary that has no business being up close at all, like Earth.
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Being worse than blaze is irrelevant because you would need both in your attack chain and being only marginally better than fire blast is only relevant if you're using a mezzing attack chain. Your attack chain for a fire dom (using mind control as a model) would be Blaze>Incin>FB or Confuse>Blaze>Incin or Dominate>Blaze>Incin, depending on the situation. Fire Blast can be used instead of Incinerate in the mezzing attack chains however it's still less dps and you're missing out on an extra purple proc and you need incinerate for the nonmezzing attack chain. Range only fire doms can work, but they're not better than fire doms that include their melee attack. Getting into melee on a dom is extremely safe due to all the mezzing, there is little reason to say doms have no business being in melee.