DreadShinobi

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  1. DreadShinobi

    ATIOs up

    Since I can't seem to find this, what's the availability of the Catalysts to upgrade ATOs to superior outside of super packs?
  2. DreadShinobi

    ATIOs up

    Quote:
    Originally Posted by Dr_MechanoEU View Post
    There's a few in the market, looks like the asking price is roughly 100 million.
    I doubt it will stay at 100 mil for long. These will be in high demand.
  3. Quote:
    Originally Posted by PSLAnimal View Post
    All of it.
    You just need 12, as Celestial Lord already said.
  4. Quote:
    Originally Posted by Kirsten View Post
    this could be truly awesome! granted it would probably work better with crossbows...
    Although at this point if coh did it, it could be considered a rip off of Diablo 3.






    And I still want to dual wield titan weapons so I can make an Altina character. And no, dual blades won't suffice.
  5. Quote:
    Originally Posted by Neuronia View Post
    I'd love one of these; so many alts stuck in the high 20s to mid 30s with that long slog ahead of them...at the very least let us buy the Patrol XP booster power.
    Not the same, the only thing I like about double xp is double inf, and you can't get that from patrol xp or xp boosters.
  6. Quote:
    Originally Posted by Golden Girl View Post
    I think that there could be a new accolade for completing all the Praetorian Trials.
    Maybe when the last of them are released that would be cool. But not now.
  7. Quote:
    Originally Posted by Draeth Darkstar View Post
    I was going to go through this post and point out all the places where you either intentionally or accidentally misinterpreted and/or ignored points that I made until I read this.

    If you feel that Empathy/Pain are fine and Traps needs help, we are obviously not playing the same game, so, good day.
    Obviously you didn't bother to read the second part of that section either.

    Quote:
    Emp and Pain are odd cases in that they don't offer alot in the way of offense, which this game thrives on, the biggest issue with Emp and Pain is the current metagame of coh, not issues with the sets themselves.
    Empathy and Pain Domination aren't comparable to traps. They do completely different things.


    The biggest thing Traps has going for it is it's -1000% regeneration. Cold, Kinetics, Rad, Dark, Time, Storm, and Thermal are better than traps in varying degrees. I'm sorry if you disagree, and if you like the set that's cool, but I only take numbers into account.
  8. Quote:
    Originally Posted by Trilby View Post

    Why are you agaisnt the bringing back of the old AE badges for tickets? Or are you thinking of a better way of doing it?
    When the AE badges first came out and there was a ton of them with high requirements AE was clogged by farm missions for getting such badges.
  9. Quote:
    Originally Posted by Draeth Darkstar View Post
    I meant exactly what I said. Empathy, Pain Domination, Poison, and Sonic Resonance are weak sets. There is no mechanical justification to choosing any of them, because each of them is eclipsed in the role that it tries to fill by at least one other support set.
    By that logic there is no justification to choosing any blast set other than fire. Or any brute secondary other than fire. Or any scrapper secondary other than shield. Or any Dom primary other than Mind of Fire or secondary other than Fire. Etc. Ironically this is logic I go by, I only play powersets that are the absolute best possible choice. However this is not a playstyle I reccomend or spout to the general coh population (cause they get mad at me when I do).

    Quote:
    Poison is a joke compared to Cold, Dark, Radiation, Storm, Thermal, Time, Traps, and even Trick Arrow. It has mediocre debuffs with poor ranges and uptimes, a terrible heal, weak CC, and a mediocre rez power, all packaged with horrible recharges and high endurance costs.
    Poison does need fixing. However all of it's debuffs are perma and have good range (if you mean radius, that's different). Non damaging holds aren't valuable, Petrifying gaze and to a lesser extent Time Stop aren't very good either. The only reason Time Stop is somewhat good is it can be upgraded to a mag 4 hold and has a bit of -healing and even then it's use is pretty low. I'm not sure what makes Poison's rez worse than other rezzes (other than howling twilight), the point is to rez the target, and it does that just fine.

    Quote:
    Empathy and Pain are two sides of the same coin. Both provide a lot of what a team doesn't need (raw healing), alongside buffs that are either low-uptime or affect a limited number of targets without any substantial upshot. Kinetics, Radiation, and Time, are better choices all around, and Dark and Cold will both provide more overall team survivability when utilizing both buffs and debuffs.
    You do realize Empathy and Pain Domination are buff sets right not just raw healing? If the only thing a pain or emp is doing is healing they are doing it wrong.

    Quote:
    Sonic Resonance, finally, is just indefensible. It is a terrible, terrible set. You pointed out yourself that Thermal in every possible way is a parallel but superior set, and the only thing it does remotely well (-resistance), Traps, Dark, Storm, and Cold can all do better.
    Sonic Resonance may be strictly worse than thermal, but that doesn't mean it's a bad set. Being only 1 of 2 sets that offers +resist shields puts it in a valuable spot. Offensively Sonic can pull ahead of Thermal offering much stronger debuffs in Sonic Siphon, Sonic Disruption, and Liquefy provided the team has some -regen already. Once you have a certain amount of -regen you don't need more of it and -res debuffs are quite valuable. TBH of the 4 sets you originally called out (Emp, Pain, Poison, and Sonic) Sonic is actually in a very good position.

    The thing about support sets is that they're all very useful. Each has their own strengths and weaknesses, but overall if they're played well all of them can be huge assets to teams. The one exception you could make is poison, as it really needs alot of work, but poison is still going to be able to hold it's own in terms of usefulness on a team because it's a support set. Many blast sets, melee sets, armors, and control sets can be deficiently worse than other sets in the same category, but support sets honestly don't share that issue because of how ridiculously good support is in this game. When comparing support set to support set some will obviously rank higher or lower than others, but when you compare support sets to the entirety of the game, there is no issue.

    Cold and Kinetics are by far the strongest sets in the game and even with that said I'd probably take a Fire/Poison corr over a AR/Cold corr, Poison is significantly worse than cold but Fire is significantly better than AR. Poison can still support it's team with potent debuffs but AR would not only be struggling but outright failing to keep up to the dps fire can bring and I would definitely take the poison corr over a a dps without buffs/debuffs. The gaps in effectiveness of support sets are much smaller than that of other categories of sets.

    Please don't get me wrong though, I think Sonic, TA, Traps, and Poison could all go for a round of buffing to bring them up to the levels of Dark, Rad, Storm, Time, and Thermal. Emp and Pain are odd cases in that they don't offer alot in the way of offense, which this game thrives on, the biggest issue with Emp and Pain is the current metagame of coh, not issues with the sets themselves.


    Quote:
    Edit: P.S. Skipping Incinerate on a Fire Dominator is in no way a bad idea. It has only marginally better DPA than Fire Blast and worse than Blaze, and is the only melee range power in the set. Even Combustion can be used from outside melee range if taken, but due to /Fire's somewhat unique position as an almost-entirely ranged Dominator secondary it's a common pick to drop as well to play with a primary that has no business being up close at all, like Earth.
    Being worse than blaze is irrelevant because you would need both in your attack chain and being only marginally better than fire blast is only relevant if you're using a mezzing attack chain. Your attack chain for a fire dom (using mind control as a model) would be Blaze>Incin>FB or Confuse>Blaze>Incin or Dominate>Blaze>Incin, depending on the situation. Fire Blast can be used instead of Incinerate in the mezzing attack chains however it's still less dps and you're missing out on an extra purple proc and you need incinerate for the nonmezzing attack chain. Range only fire doms can work, but they're not better than fire doms that include their melee attack. Getting into melee on a dom is extremely safe due to all the mezzing, there is little reason to say doms have no business being in melee.
  10. Quote:
    Originally Posted by graystar_blaster View Post
    I agree with this but i thought he wanted DP/EM not DP/KIN.
    Already pointed out, but yeah, see first post.

    Quote:
    The scourge on TotalFocus is sickly fun though. But i agree just for team stuff the coor support sets are great. But for total fun i just dont like DP
    I'm sure the burst of scourge-TF is great, but it's still obnoxiously long. =/

    Quote:
    I wanted to like DP i love the animations etc.. I just think its weak. There is much better out there.
    Pretty much. Sonic, Rad, and Ice are all much better and Fire eats it for lunch.
  11. 1) No.
    2) No.
    3) No.
    4) as forbin said "what" either way, No. Wasted development time.
    5) Sure, as long as it isn't consuming of resources.
    6) No. and see Forbin's reply.
    7)There is a precedent for this. The trials grant uncommon salvage upon earning badges and rare salvage upon earning master badges. For master TFs getting double reward merits upon first time completion of the master badge for the character would sound fair to me.
  12. Quote:
    Originally Posted by Trilby View Post
    This idea wouldn't work, I think. As has been said, the powers are important, the levels are just for survivability. If you removed lore pets totally, I think BAF would turn into a PITA.
    BAF is completely doable without pets, the pets just mean I can sit my kin on a door with lore pets out and fulcrum shift on auto and check facebook and forums while my cimerorans 1 shot everything.
  13. Quote:
    Originally Posted by _Klaw_ View Post
    No not /stuck it's automatic. IIRC if you hold down W on a mob it will tp you to the other side of the mob. Either that or it's just for mm pets.
    I have a feeling it's just MM pets cause I've never run into what you're describing.
  14. Quote:
    Originally Posted by Draeth Darkstar View Post
    For completeness' sake, I would not recommend Empathy/Pain Domination, Poison, or Sonic Resonance. None of them are particularly good sets and all deliver their primary form of benefit by hanging out in melee with the rest of a team.
    lolwhat? Empathy, Pain Domination, Poison and Sonic Resonance aren't "particularily good sets"? I really hope you're not serious. Now if you meant Empathy and Pain Domination are low offense sets and Poison is low survivability and sonic is basically a worse thermal then yeah they're not particularily good, but you're ignoring their strengths. Also Empathy and Pain Domination work just fine at range. Now I wouldn't say they would be the best choice for the OP cause he stated he wants a high damage ranged character, but the sets themselves aren't that bad.

    Quote:
    Originally Posted by TRTerror View Post
    Pure damage: /fire dom
    Fire Doms like to be in melee for Incinerate.
  15. DreadShinobi

    Paying rent

    Quote:
    Originally Posted by Gaia View Post
    Only blueside - although they used to work in Mayhems
    When they still worked you could also access it through recluses victory if you were redside.
  16. Quote:
    Originally Posted by Intrinsic View Post
    1) Follow the tank.

    Quote:
    Originally Posted by VKhaun View Post
    Follow the group leader.
    Just echoing this. The tank is not necessarily the group leader. Infact more times than not, the leader is not the tank and being a tank doesn't make you a better leader.
  17. Quote:
    Originally Posted by gameboy1234 View Post
    Don't overlook controllers. Especially a Fire/Rad I understand is strong with several similar types of toons teamed up. A team of Fire/Rad will burn through anything in the game, and obviously combined with other debuffers and buffers is still very strong.
    Fire/Rad should be played in melee because of hot feet. The only time a fire/rad would be better at range is for AV soloing with a softcapped range def build. OP specifically wanted something that would be a top damage dealer at 60'+

    Quote:
    However my answer to just about any "best" question these days is Fortunata. I don't think the cones are 60+ ft. out of the box, but most of the other attacks are, and the few PBAoE.. well, you have plenty of Defense to use those with little fear.

    Not only do Fortunatas have decent ranged damage, they scrap about as well as Scrappers, control decently, and have excellent team buffs in Leadership and Mind Link. Oh, and they crit from Hide like stalkers.

    Seriously, they're too good to ignore. You really should level one up just to find out if you like them. If not... respec them as a Night Widow/scrapper or combo melee ranged build.
    Fortunatas are great for a pure ranged character. Psychic Scream is 60 ft and they can only crit with melee attacks, and furthermore their crits are only +50% damage, not double damage like stalkers. Even for nightwidows placate is actually a dps loss, the Crit is alright for the first hit, but after that the crits aren't worth it.

    It should also be noted that their damage mods aren't very high and they will typically have alot of damage buffs from their self (30% double assault, 0-30% from set bonuses, 0-90% from followup or Aim) which coupled with their low damage cap makes their high end cap out alot sooner than most other ATs. Whether you take that as a good thing or a bad thing mostly depends on the environment that you play in since they're very powerful unbuffed on their "low end"
  18. DreadShinobi

    Paid For Powers?

    Quote:
    Originally Posted by Kyriani View Post
    I'd love to see the fire blast snipe alternate animation lose the "i'm constipated and pushing really hard to get this thing out!" starting animation...
    At least you're not a stalker. Many AS animations use the constipated animation and AS is a core power unlike snipes which are skippable.
  19. For pure range I can never reccomend a blaster because they perform so much better when you incorporate the melee attacks. Without their melee attacks most blasters will be out dps'd by corrs.

    Corruptors (not /kinetics or /traps and not rad/) or fortunatas with gloom are very good options for pure ranged characters.


    Would mention Fire/Cold corrs. The only time you would need to melee is for heat loss and Sleet+Rain of Fire melts everything.
  20. Quote:
    Originally Posted by Mazey View Post
    Interesting. Anyone know when that happened?
    The 10:5 shard:thread doesn't cost anything because you're only getting half the value, the 10:10 costs 1mil and has a cooldown because you're getting more out of it.
  21. Without factoring in likes and dislikes, the dp/kin corruptor will outperform a dp/nrg blaster. The corruptor on it's own will do similar or better damage than the blaster after level 38 (fulcrum shift) as well as have better survivability (transfusion) and zero endurance issues (transference). Then when you factor in teaming, the usefulness of the kin will be miles away better than the blaster. However as mentioned, redraw will be a major setback for this combination, kinetics is a very active set and you will be redrawing your pistols very often, this issue will become bigger as you level up and start getting set bonuses. If you're not dead set on dual pistols and you want to play kinetics I'd strongly reccomend a nonweapon set.

    Now whether or not you actually end up liking the playstyle of a corr vs the playstyle of a blaster is totally up to you. They play out very differently.
  22. Quote:
    Originally Posted by _Klaw_ View Post
    There already is functionality in the game that instantly teleports a player to the other side of a mob if they are blocking a doorway so it shouldn't be too difficult for the devs to implement this as a st attack.
    With /stuck? I'm pretty sure those things are very different.
  23. Quote:
    Originally Posted by rsclark View Post
    So, the 1-3 people you can put those powers on say "yea", what do the other 3-6 people say?
    Fortitude can be kept on 5-6 people with a good +rchg build.
  24. DreadShinobi

    Paid For Powers?

    Quote:
    Originally Posted by RogerWilco View Post
    A lot of the powers have that I think. I know radiation and electricity blasts do.
    They did it for all the blast sets.