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It should also be noted that misses are far more noticeable than hits. If you're going hit>hit>hit>hit>hit you're not going to notice anything is wrong, but if you get just one miss, you're definitely going to notice, especially if you're playing a set like titan weapons. You still may only be missing 1 in 20 times, but it can feel like more than that because you don't notice all the hits, you just pay attention to the misses.
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Indeed. In addition, raising the level cap now would require much more effort than it did back then, because the game was much more simple without an established endgame. The invention system and incarnate system aren't really built in such a way that would accomodate an increased level cap, infact they do the exact opposite, and support expansion without needing to raise the level cap.
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Play with your sound off, problem fixed.
Kidding, of course, but that's what I do. -
Quote:I have.
So you haven't actually given a justifiable issue against this. :P
1) Badges: The main reason we got galaxy echo was because the badges would become unobtainable otherwise. The badges that were in the rikti crash site and old faultline appear in the new versions of those zones. It wasn't possible for that to be done with GC because there was no replacement to the zone other than the tutorial, but that wouldnt work as a place to hold those badges.
2) Date of the change: Faultline was revamped a really long time ago. Doing something about the old faultline *now* just wouldnt make sense. There would be no reason to goto the old faultine other than maybe once to see what it was like and then never going back to it again. The reason it worked for GC is because there are badges there that people need to have access to. If they /did/ bring back old faultline can you honestly say most people would goto that zone other than check it out once then never come back? It would just be another dead zone in coh.
edit: to clarify, my reasons against it are more that there is no justifiable reason to support bringing it back, not that I'm against it just to be against it, since there would be no purpose to the zone. -
Quote:And then watch as 20 completely unrelated bugs pop up cause NC doesn't test their code.
The most time consuming thing would be selecting what you'd want the beacon picture to be lol. It could be coded and added in like 10 minutes. Maybe less. -
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I'll assume it's too late to bring the old one back.
Also, one of the big reasons we got the GC echo was because they completely removed the zone, making the respective zone's badges unobtainable if they didn't add the echo. -
That doesn't really apply here. In other game's people/groups of people are defined by their guild tag. In this game people are defined by their global name (which can be changed). If you go around doing such things that would give you a negative reputation it's your global name that will be affected.
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I had a friend who got a few people to petition his SG's name for some pretty far fetched reason and got the GMs to generic it so that he could rename it. You could try that
Otherwise, yeah it would be a nice option to have. -
Increased level cap doesnt really work for this game.
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Powers > Combat Attributes > Base > Last Hit chance > Right Click > Monitor Last Hit Chance
You should be aiming to keep that at 95% (the cap). You're not level shifted, fighting +4s on BAF means you're not going to be doing alot of damage and you will be missing if you don't have alot of accuracy. It may also be helpful if you posted your build via mids to check how much accuracy you actually have. -
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Some rudimentary reading material if you're looking into pvp.
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Quote:The rule of 5 is determined by the name of the set bonus. Since the 10% rchg ATO bonus and the 10% rchg bonus from purples has the same name (Superior Recharge Bonus) you can only have 5 total of them (ie 5 purple sets with +rchg OR 4 purples with +rchg and 1 very rare ATO set with +rchg).Really Important Question Here: Scenerio. Build has 5 purple sets already slotted in it for the 10% recharge bonuses. If I upgrade an entire set of Dominion of Arachnos to all Superior, will I be able to get the 10% bonus recharge that the Dominion of Arachnos set will give or does the "Rule of 5" still apply and the set bonus from upgrading the entire set to Superior will be null and void and not count? I'm assuming that the annoying "Rule of 5" applies to the AT enhancements as well or am I wrong? Someone please clarify this.
If the set bonus has a different name then you can go beyond 5. A good example of this is the luck of the gambler +7.5% rchg. Since it has a specific name of it's own you can have 5 lotg +7.5% rchg, and an additional 5 7.5% rchg from other set bonuses. -
Quote:To be fair, the change to hamidon being able to kill PA was intentional to keep more builds viable for hami raids and strategies that don't hinge on specific builds/powers. Being able to be killed by drones is there to prevent griefing. And finally the fall damage in ouro doesn't impact normal play.There are a variety of ways to hurt/kill Decoys, and every one I find is annoying.
Things that can hurt/kill decoys (not complete):- Hamidon
- Police Drones.
- Arachnos Drones.
- Falling damage in the Ouroborus zone (yeah, they do take damage there).
- Incarnate Trial explosions (crates, containment chambers, demolition charges)
I'm not sure if the crates actually kill PA or not (instead of just damaging them), but as long as the crates aren't outright killing them, then I don't see it as a big issue, since nothing else can damage them to finish them off. If the crates are actually killing the PA then I'd say it's something worth fixing. -
If people stop buying super packs enough to warrant buying ATOs directly profitable, then they would do it. Otherwise they don't really have a whole lot of reason to. Cause I'm sure they're making a ton of money off super packs right now.
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Quote:You already emphasized the biggest issue I always bring up when people suggest weapon sets for Doms (which most people fail to realize when proposing weapon sets for doms). Since redraw on doms would easily be more debilitating than it is for any other AT, even extreme cases like Kin corrs, because you pretty much /need/ to intertwine your primary and secondary together to be most effective as a dom.Disclaimer:
Obviously, this would need a new weapon draw animation and we would like it to be LIGHTNING fast. Probably some kind of crossed arm weapon draw from the belt.
Basically if they did a weapon set for doms the redraw would have to be cut to an absolute minimum as you mentioned or be absolutely beastly to make up for it.
Pretty good write-up. -
Quote:Yeah I was just talking about the inf from drops. The market inflation is nice tooDouble? Are you crazy? With all those people in a mad rush to slot up their new level 50s, it's more like 10x Inf!
Oh, you were talking about drops? *Adjusts monocle, sips tea* Never mind then. Carry on.
edit: especially curious to see what effect it will have on ATO prices. Haha, oh man. -
All the freedom phalanx tf people are located right by the zone's trainers. Trials in croatoa and hollows have introductory contacts that direct you to the contact on completion of their arcs (i think)
Otherwise do you have vidiots map pack installed? Cause it adds all the TF contacts to your map. -
For me the difference between the paragon market and other f2p mmo markets is that I actually buy stuff from this market (whereas I don't spend any money on other f2p games). Why? I dunno. Probably because I'm more invested in this game than other f2p games.
But in general I avoid buying certain things that have been put up on the paragon market that are pretty outrageous (imo) rip offs.
Like vanity pets *shakes head* -
Quote:fixt.Brute = Higher HP, Resistance Caps, Aggro control
Scrapper = Higher damage modifiers
Scrapper and Brute damage is quite similar when the Brute has ~75% fury and the scrapper has minimal damage buffs or when both ATs are damage capped. On the low end Scrappers will benefit more from initial damage buffs, but will even out with brutes at damage cap.
Also brutes will work better with sets like /fa, /dark, and /elec while a scrapper will work better with sets like /sd and /ea. /wp and /invul work on both ATs, scrappers benefiting from a secondary that actually has a taunt aura and brute benefiting from higher base hp and hp caps.
The choice of scrapper or brute is more about the secondary pick than the primary pick, imo. So it would be helpful if OP mentioned which secondaries he was looking at to pair staff with. -
10 Mil was quite comfortably considered to be 'well off' before IOs. After IOs hit 100 mil was about what it took to get a good IO build on your hands (that's about how much my fire/fire brute cost, which was my first IO'd toon)
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Quote:Not quite. It's more like a damage proc (which is exactly what it is) it will trigger off anything that deals damage, even if it can't be slotted for damage.For interface : it's like a damage enhancement - it will (should anyway) work in the attacks of anything that accepts damage enhancements. Which is most pets (Fluffy, er, Dark Servant is the only normal pet I can think of right now that does not) for masterminds.
Dark Servant can proc Interface with Chill of the Night and Teneberous Tentacles.