DreadShinobi

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  1. Quote:
    Originally Posted by Techbot Alpha View Post
    Judgment Info
    It should also be noted that Judgment is affected by Musculature alpha increasing it's damage from 491 to 712 and is affected by resistance debuffs.
  2. Villain side is less populated on most servers.
  3. I've never actually heard of anyone that farms tips on a vig/rogue for the 50 reward merits. In the time it takes to do 10+1 tips you could get more reward merits doing tfs or have gotten an A-merit which is more valuable.
  4. Quote:
    Originally Posted by JuliusSeizure View Post
    Yeah, Electric Armor does OK for itself... around level 36. Where Electric Armor really starts to shine is Incarnate content, when energy typed damage is extremely prevalent.
    Energy Damage is common throughout the game, it's the 3rd most common damage type, right after smashing and lethal. But yeah, the fact that incarnate content is covered head to toe in it is quite nice also, pretty much the only thing that threatens my elec brute in incarnate trials is pulling all the IDF in TPN when not doing seers, but that's mostly because of the stacked debuffs.
  5. I highly doubt I would use my A-merits on ATOs. The only thing I use my A-merits on are glad armor procs. Nevertheless I still agree that you should be able to get ATOs with A-merits. More options is good.

    Also it's not really a bonus for rogues/vigilantes that you can't get them with A-merits. It's just a disadvantage for heroes/villains.
  6. Quote:
    Originally Posted by Kyriani View Post
    Buildup/Aim Ideas: Give them the Inner Light treatment that Peacebringers got
    Maybe. Aim and BU are already really strong already especially on a Blaster which has very high damage mods, it worked for pbs because they have low damage mods.

    Quote:
    OR for the 10 seconds they are active have Aim give a small unenhanceable defense buff and Buildup give a small unenhanceable resistance buff.
    No.

    Quote:
    Tier 9 Nukes: For blasters only, simply remove the crash from their Nukes
    I don't think the crash of nukes should be completely removed because that would upset the balance between nukes with crashes and nukes without crashes, but the crashes should definitely be reduced in some form or another.

    Quote:
    and increase the mag of any mez effect associated with them to mag 4. Let those nukes grant survival through mez that's guaranteed to affect most (not all! and not elite!) bosses.
    Blasters aren't Doms.

    Quote:
    Secondary Effects: Add more soft mez secondary effects to some blaster primary and/or secondary abilities. The Fire Blast set could get a stun added to Blaze (much like radiation's cosmic burst), Devices Taser could have its range significantly increased, Burn from Fire Manipulation could give more than immob protection but also stun and sleep protection as well... nothing says "wake the f--- up!" like standing in fire :P Little ideas like this which don't fundamentall change the basic functions of the powers but let blasters take a little bit from the survivability/mez plate since everyone else seems to be nipping cookies from the damage plate.
    Fire definitely doesnt need mez effects, it's already the strongest primary blasters have by a long shot, if fire got a stun in blaze the damage would be gutted. Taser is fine. Giving Burn stun and sleep protection would be overpowered.

    I'm a strong believe that blasters should still have low base survivability, the problem I see is that other ATs can do as much damage as blasters with significantly better base survivability. Basically Blasters trade their survivability for damage, but the damage they get in comparison to other ATs isn't where it should be. Giving them more mezzing capabilities won't fix blasters, they need more damage, if you want a high damage AT with good mezzing a dom is what you want.
  7. Quote:
    Originally Posted by Jibikao View Post
    I later unslot the proc and put it in an aoe. I think blaster proc works better in an aoe with 12s or longer recharge.
    Really? Most people say the ato dmg procs are awful in aoes. I've noticed the same with the ato dmg proc i put in my corruptor's fireball which seems to proc less than than the positrons blast dmg proc i had in it previously.
  8. Quote:
    Originally Posted by Jordanhead23 View Post
    Why soul over Mu mastery ?
    Because Gloom is required for the highest ST dps on an SS/Fire. If you're only using your ss/fire for farming then you can stay with mu mastery. But even for farming Dark Obliteration is just as good as Ball Lightning and the loss of Elec Fences isnt that big of a deal.
  9. It's been done before, but yeah, solo apex.

  10. Here's my build for comparison. It's not updated with ATOs but it will hopefully give you some good ideas. Also keep in mind it's built around Spritual Alpha for recharge and Ageless Destiny for Recovery. It can farm insanely fast on +4/x8 and does very well in all other content.

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    ------------
    Level 1: Punch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
    Level 1: Fire Shield RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(43)
    Level 2: Haymaker Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(9), Hectmb-Dmg/EndRdx(11), Hectmb-Dam%(34)
    Level 4: Healing Flames Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(21), Panac-Heal/Rchg(21), Panac-Heal/EndRedux/Rchg(23), Panac-Heal(29)
    Level 6: Blazing Aura Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(29), Oblit-%Dam(31), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg/Rchg(36)
    Level 8: Knockout Blow KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(17), KntkC'bat-Dmg/EndRdx(19)
    Level 10: Hasten RechRdx-I(A), RechRdx-I(11)
    Level 12: Combat Jumping LkGmblr-Rchg+(A)
    Level 14: Super Speed Zephyr-ResKB(A)
    Level 16: Plasma Shield HO:Ribo(A), HO:Ribo(17), S'fstPrt-ResDam/Def+(37)
    Level 18: Rage Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(19)
    Level 20: Consume Efficacy-EndMod/Rchg(A), Efficacy-EndMod(50)
    Level 22: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25)
    Level 24: Tough HO:Ribo(A), HO:Ribo(34)
    Level 26: Weave LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
    Level 28: Burn Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-%Dam(33)
    Level 30: Taunt Zinger-Acc/Rchg(A), Zinger-Taunt/Rchg/Rng(37), Zinger-Taunt/Rchg(40), Zinger-Taunt(40), Zinger-Taunt/Rng(42), Zinger-Dam%(42)
    Level 32: Foot Stomp Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(39), FrcFbk-Rechg%(40)
    Level 35: Fiery Embrace RechRdx-I(A), RechRdx-I(36)
    Level 38: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def(45)
    Level 41: Gloom Apoc-Dmg/Rchg(A), Apoc-Dam%(42), Apoc-Acc/Rchg(43), Apoc-Acc/Dmg/Rchg(48), Apoc-Dmg/EndRdx(50)
    Level 44: Dark Obliteration Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(46), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(48)
    Level 47: Tactics Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(50)
    Level 49: Temperature Protection GA-3defTpProc(A)
    Level 50: Spiritual Core Paragon
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------
    Level 1: Brawl KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
    Level 1: Fury
    Level 1: Sprint Clrty-Stlth(A)
    Level 2: Rest Empty(A)
    Level 4: Ninja Run
    Level 2: Swift Run-I(A)
    Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
    Level 2: Hurdle Jump-I(A)
    Level 2: Stamina P'Shift-EndMod(A), P'Shift-End%(5), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(15)
    ------------
    Set Bonus Totals:
    12.5% DamageBuff(Smashing)
    12.5% DamageBuff(Lethal)
    12.5% DamageBuff(Fire)
    12.5% DamageBuff(Cold)
    12.5% DamageBuff(Energy)
    12.5% DamageBuff(Negative)
    12.5% DamageBuff(Toxic)
    12.5% DamageBuff(Psionic)
    32.88% Defense(Smashing)
    32.88% Defense(Lethal)
    6% Defense(Fire)
    6% Defense(Cold)
    7.25% Defense(Energy)
    7.25% Defense(Negative)
    6% Defense(Psionic)
    25.06% Defense(Melee)
    6.63% Defense(Ranged)
    6% Defense(AoE)
    81.25% Enhancement(RechargeTime)
    57% Enhancement(Accuracy)
    5% FlySpeed
    236.1 HP (15.75%) HitPoints
    5% JumpHeight
    5% JumpSpeed
    Knockback (Mag -4)
    Knockup (Mag -4)
    MezResist(Immobilize) 12.1%
    MezResist(Stun) 4.4%
    MezResist(Terrorized) 2.75%
    20% Perception
    15.5% (0.26 End/sec) Recovery
    56% (3.5 HP/sec) Regeneration
    6.62% Resistance(Fire)
    6.62% Resistance(Cold)
    5% RunSpeed






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  11. Quote:
    Originally Posted by Roderick View Post
    Things where failing once means that you will never get that reward are not cool in my book. Yes, I'm talking about you, Efficiency Expert Pither. They annoy me so much that I've never even attempted Pither's badge, even though I've had several people tell me how easy it is, even though I'm fully IO'd out with T3/4 Incarnate abilites, even though my girlfriend got it by accident when she didn't even know the badge existed, just because I know that if I do try for it, there's a chance that I may have a hiccup in my Internet, or a power failure, or a lag spike, and fail a mission, losing the badge. In my mind, not having the badge, but having the chance to get it later is better than losing the one and only chance to get it ever.
    Duo it. That's how I originally got it when I was still newish to the game. I was pretty worried that I would either A) dc and run out of time or B) get stuck not being able to find a glowie. Asking a reliable friend to help out means you're not at risk of getting screwed over by either of those circumstances assuming it's not an overly long dc on the last mission of the arc or your friend also sucks at find glowies.
  12. The difference between 75% fury and 100% fury is a 50% dmg buff, which is nice, but you have to realize you're still working with off of the not so hot Brute damage modifiers. For comparison (albeit not a great one) t4 musculature core tends to be a 25-35% dmg buff in attacks with typical slotting. It's a pretty well known consensus that Musculature is never a good choice on a Brute, granted that is comparing the entire alpha slot to a single enhancement slot.

    What really makes the Brute ATO amazing is when you split it 3/3 you get 6% hp and 10% S/L defense for 6 slots. In comparison 3 sets of kinetic combats gives you 4.5% hp and 11.25% S/L defense, except that it takes 12 slots. Basically by switching out 3 sets of kinetic combats for 1 set of Brute ATOs you're saving SIX slots. Six slots is alot. Six slots can mean another purple set, and considering the Brute ATO only takes 2 powers instead of the 3 powers that kinetic combats takes to get similar bonuses you will probably have room for that set and still have 2 more extra slots to work with after that.
  13. Quote:
    Originally Posted by The_Masque View Post
    I guess I may be the only person who doesn't see an issue with selling/trading items for names.

    I really don't understand why this is such a big deal and is always responded to with such venom.

    We've all seen people offer 'services' for inf like base building, crafting, xp obtainment, builds and the like. I really don't see the difference between offering those things and offering a name.

    I know that people have stated that names shouldn't be 'sat' on ... or was is squatted... I forget... but is there any difference between keeping a name and not 'using' it as me keeping a IO in a bin.

    I imagine that people will say that it is the uniqueness of the name that is of issue here. That if the OP is squatting on these names then they aren't available to anyone else who would "actually" use them. If this is true, then isn't there a demand for these names? However, from most of the posts in this thread and others like it people mock the names for sale saying they are unoriginal and they wouldn't touch them with a ten foot pole. If so, than the names have no value and who cares if he is squatting on them.

    Can someone please explain to me why it is so offensive to offer to sell/trade a name?
    I don't have an issue with other people trading/selling names. However 300 mil (or whatever silly amount people ask for) is a bit on the greedy side (imo) and the names are typically not that great tbh (again, imo)
  14. Quote:
    Originally Posted by dugfromthearth View Post
    not be defeated, but actually fail missions. And not forced failures like no matter what you do Statesman is killed. But as in Lady Jane gets defeated or more than 30 fir bolgs escape.

    A lot of missions say there is time pressure but then there is none.

    Whereas in safeguard if you do not stop the bombs in the sewers they blow up and if you are inside you are defeated.

    Or you can just fail to stop the bank robbery.

    I like the idea of having some higher pressure missions - with a higher xp reward for mission success, maybe.

    I wonder if the repeatable missions in pvp zones, hollows, etc could be changed to a shorter time limit like 15 minutes. Make them rush missions. Of course that might just mean ninjaing missions
    Read all the harcore nerdrage about people failing trials and how much they hate them because they fail them a couple times.

    I can't possibly see putting more timers on normal missions throughout the game as going over well with the community.
  15. Don't skip Forge, Heat Ex, or Melt Armor. Seriously, they're core powers in thermal.
  16. My view on it:

    Scrappers should get Nin.

    Stalkers should get Shield.

    If Stalkers don't get Shield, Scrappers should still get Nin.

    If Scrappers don't get Nin, Stalkers should still get Shield.
  17. Quote:
    Originally Posted by Humility View Post
    So I've been kind of itching to play a spines character and was thinking about probably a scrapper with an armor set that has a damage aura just to double up and see how that goes. I have little experience with the resist sets however, and they just don't seem to offer the kind of survivability you would get with a defense set.

    I just wanted to see if they are viable on their own for mid level play at a reasonable solo pace. I guess I would consider that to be +0/x4 or greater. Will I have to start stacking IOs with defense bonuses to get any kind of reasonable play experience?
    Totally depends on your playstyle. At +0/x4 you won't need defense.
  18. I would drop placate for hasten, switch weapon mastery for blaze mastery, and potentially drop power surge for power sink for end management. I'm not sure what you're considering putting in AS, but I can almost guarantee a 6th slot in it would be beneficial.
  19. Quote:
    Originally Posted by Draeth Darkstar View Post
    Best use of splitting ATO sets I've seen so far is using the Brute/Scrapper catalyzed ones in two different powers, 3/6 each, to get a ridiculous 10% S/L + 5% melee defense out of 3 slotted sets.

    Suck it Kinetic Combat :P
    That's what I'm doing with my TW/Elec and SS/Fire Brutes as soon as I have enough catalysts do so.

    Essentially:
    3 sets of 4 kinetic combats gives you 4.5% hp and 11.25% S/L defense at the cost of 3 base slots and 9 placed slots (12 total)

    1 set of the Brute ATO split 3/3 gives you 6% hp and 10% S/L defense at the cost of 2 base slots and 4 placed slots (6 total)

    You're getting nearly the same bonus for half the investment. It's ridiculous.
  20. Update: Solo'd the ITF in 52 mins with this build, would have been master but I messed up on a nictus rez. I'll probably run it again to try n do better later, prefferably without dieing like a nub. For comparison, I believe the best solo ITF time was 40 mins by an ss/fire brute, so I'm pretty happy with the results.

    Edit: I reran it and finished in 44:26 without dieing or using temps, butttt i forgot to set master. So take it for what it's worth =/

  21. So with the addition of archetype origin enhancements (ATOs), ATs accross the board have been given options to reach new heights that they wouldn't have been able to reach previously.

    Fire/Cold Corr is probably my favorite build in the whole game. Previously my fire/cold ran on a 32.5% M/R/A defense build, hitting softcap with a single purple insp. In addition to solid defenses backed up by Dark Embrace for S/L/N resists, I had perma benumb, heat loss, hasten, and soul drain. And while the build was incredible it was also stretched quite thin in the inspiration department.

    Cold Domination has no self healing and no mez protection. To be completely self sufficient I would need around 8 greens and 4 break frees to cover those holes, leaving me 8 insp slots for purples to softcap when needed. Now keep in mind that this was built for team play (lvl 50 TFs and Trials only) and speed content. When the TFs/Trials only take 15-30 minutes to complete that insp tray will typically last you the entirety of the tf/trial, especially when I would be softcapped from other player's buffs/maneuvers much of the time.

    However with the addition of the corruptor ATO which grants 3.75% Ranged defense (non purple) I was finally able to get my defense up to 40% Melee and 39% Ranged, which is softcap with Barrier's 2 min buff (6% def all, 5% resist all) while still keeping my perma soul drain, heat loss, benumb, and almost hasten.

    It's probably the most obnoxiously stretched build I've ever made. So I felt like sharing.

    Anyways here's the build:

    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Level 50 Magic Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Cold Domination
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Dark Mastery

    Villain Profile:
    ------------
    Level 1: Fire Blast Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/Rchg(27)
    Level 1: Infrigidate Empty(A)
    Level 2: Fire Ball SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(7), SMotCorruptor-Acc/Dmg/Rchg(7), SMotCorruptor-Dmg/EndRdx/Rchg(9), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(9), SMotCorruptor-Rchg/Dmg%(29)
    Level 4: Ice Shield LkGmblr-Rchg+(A), LkGmblr-Def(11)
    Level 6: Rain of Fire Ragnrk-Dmg(A), Ragnrk-Dmg/EndRdx(15), Ragnrk-Dmg/Rchg(25), Ragnrk-Knock%(25), Ragnrk-Acc/Rchg(27)
    Level 8: Fire Breath Posi-Dam%(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(23)
    Level 10: Glacial Shield LkGmblr-Rchg+(A), LkGmblr-Def(15)
    Level 12: Aim GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Build%(13), GSFC-ToHit/Rchg(17), GSFC-ToHit(19), GSFC-ToHit/EndRdx(19)
    Level 14: Hasten RechRdx-I(A)
    Level 16: Super Speed Zephyr-ResKB(A)
    Level 18: Blaze Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(33), Apoc-Acc/Rchg(33), Apoc-Dmg/EndRdx(33), Apoc-Dam%(34)
    Level 20: Arctic Fog Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(31), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx(46), LkGmblr-Def(50)
    Level 22: Combat Jumping LkGmblr-Rchg+(A)
    Level 24: Boxing Amaze-Stun(A), Amaze-Acc/Rchg(29), Amaze-Acc/Stun/Rchg(34), Amaze-EndRdx/Stun(40), Amaze-Stun/Rchg(42)
    Level 26: Tough GA-3defTpProc(A)
    Level 28: Benumb Acc-I(A), RechRdx-I(34), RechRdx-I(45)
    Level 30: Weave LkGmblr-Rchg+(A), LkGmblr-Def(40)
    Level 32: Maneuvers RedFtn-Def(A), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(37), RedFtn-EndRdx(37), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(39)
    Level 35: Sleet Achilles-ResDeb%(A), LdyGrey-Rchg/EndRdx(36), UndDef-Rchg/EndRdx(36)
    Level 38: Heat Loss Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Rchg(43)
    Level 41: Dark Consumption Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(45)
    Level 44: Dark Embrace HO:Ribo(A), HO:Ribo(45), S'fstPrt-ResDam/Def+(46)
    Level 47: Soul Drain Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(50), Oblit-%Dam(50)
    Level 49: Soul Transfer RechRdx-I(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Agility Core Paragon
    ------------
    Level 1: Brawl T'Death-Acc/Dmg(A), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(46)
    Level 1: Scourge
    Level 1: Sprint HO:Micro(A)
    Level 2: Rest Empty(A)
    Level 4: Ninja Run
    Level 2: Swift Run-I(A)
    Level 2: Health Numna-Regen/Rcvry+(A)
    Level 2: Hurdle Jump-I(A)
    Level 2: Stamina EndMod-I(A)
    ------------
    Set Bonus Totals:
    21% DamageBuff(Smashing)
    21% DamageBuff(Lethal)
    21% DamageBuff(Fire)
    21% DamageBuff(Cold)
    21% DamageBuff(Energy)
    21% DamageBuff(Negative)
    21% DamageBuff(Toxic)
    21% DamageBuff(Psionic)
    12.88% Defense(Smashing)
    12.88% Defense(Lethal)
    10.38% Defense(Fire)
    10.38% Defense(Cold)
    14.75% Defense(Energy)
    14.75% Defense(Negative)
    6% Defense(Psionic)
    19.75% Defense(Melee)
    19.75% Defense(Ranged)
    10.06% Defense(AoE)
    64% Enhancement(Accuracy)
    98.75% Enhancement(RechargeTime)
    10% Enhancement(Range)
    9% FlySpeed
    124.5 HP (11.62%) HitPoints
    9% JumpHeight
    9% JumpSpeed
    Knockback (Mag -4)
    Knockup (Mag -4)
    MezResist(Held) 2.75%
    MezResist(Immobilize) 4.95%
    MezResist(Stun) 4.4%
    16.5% (0.28 End/sec) Recovery
    56% (2.5 HP/sec) Regeneration
    7.88% Resistance(Fire)
    7.88% Resistance(Cold)
    14% RunSpeed






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    |-------------------------------------------------------------------|

    Some notes:

    ----Because of how far I had to stretch this build to reach certain set bonus totals, this build desperately calls for enhancement boosters to get certain powers to be perma, additionally the original build was spiritual, whereas I had to switch to Agility to reach softcap, which was another 12% loss in recharge.
    Basically the IO's that I had to use enhancement boosters on were:
    Hasten: Rchg IO +5
    All 3 IOs in Benumb got +2
    All 3 IOs in Heat Loss got +5
    The Defense IOs in Ice Shield and Glacial Shield got +3
    The rchg/end IOs in Sleet got +2
    I put some enhancement boosters in some other powers, however they weren't necessary to make the build work.

    ----Heat Loss is perma and will keep you topped out with just a single target (the self buff+the target hit).

    ----You can switch between Clarion and Rebirth if your team needs those buffs more. Typically you will be way above softcap on teams anyways without needing Barrier. Use Barrier for soloing or small team content or on teams without any passive defense buffs to keep you softcapped. This build is incredibly survivable with Barrier's 2 min buff or Rebirth if you don't need barrier.

    ----Yes I did 6 slot brawl and 5 slot boxing. It was impossible to hit the numbers that I did without slotting them as such.
    ----The Glad Javelin set in Fireball is the Malice of the Corruptor set.

    Since mids hasn't updated with ATOs and enhancement boosters yet my ingame numbers are:
    1393.5 hp
    12.54 hp/sec
    3.23 end/sec recovery without heat loss
    1.87 end/sec Consumption
    20% +dmg without soul drain
    97.50% rchg without hasten
    31.34% s/l res
    31% f/c res
    23.12% nrg res
    17.1% neg res
    0% psy res
    17.1% Tox Res
    39.32% Ranged Def
    40.57% Melee Def
    30.88% AoE Def


    But yeah, basically I'm just sharing. If you have any comments, questions, or suggestions (always looking to improve it!), feel free to post

    Edit: Updated with ATOs
  22. Yes, scorpion shield is /that/ good. It's also for the most part the easiest option to reach softcap for most ranged ATs.

    However some ATs can get much more mileage out of resist shields if you can get softcap via IOs, however this is much more difficult. Basically you want softcap in some form or another, however if you can get softcap without scorp shield you can pick up a resist shield and you will be much more survivable. My Fire/Time for example has 45% def to M/R/A defense and uses a resist shield, my Fire/Cold has 45% to M/R defense and uses a resist shield, and my Nin/Dark MM has 45% defense to ranged with a resist shield, all 3 of those toons are much more survivable than any toon that just had a scorpion shield.
  23. I'm not sure if they can be slotted at -3 of your current level.