DreadShinobi

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  1. Quote:
    Originally Posted by Angelxman81 View Post
    I think KM/EA works better for scrappers in general.
    And stalkers too for that matter.

    100% crit Burst and and 150% uptime on BU ftw.
  2. Quote:
    Originally Posted by OneFrigidWitch View Post
    If I am not mistaken, sleets knockdown, a very useful thing, gets overriden by darks living shadows kd/kb protect. You would be using it only for the -res at that point, instead of the useful -res/kd.
    You're implying the -res isn't useful. The -res is what makes it such an amazing power. Sleet's debuff numbers don't change between ATs, that -30% res is defender mod debuffage. With the achilles proc that can be bumped up to -50%. The knockdown is nice but it's not why you should be considering to take or not take the power.

    Quote:
    Originally Posted by Wyatt_Earp View Post
    Actually, I don't believe Living Shadows has -KB. Neither the wiki nor the in-game description claim it does. Though I haven't tested it...
    It does prevent Knockback. Copied right out of the game:

    3 Ticks of 4.14 negative energy damage over 5.20s on target after 1.00s delay
    -5.25% to hit for 8.00s on target
    3.00 magnitude immobilize for 17.04s on target unresistable
    50.00chance for 1.00 magnitude immobilize for 8.52s on target
    10000.00% resistance to knockback for 15.00s on target Ignores buffs and enhancements unresistable
    10000.00% resistance to knockup for 15.00s on target Ignores buffs and enhancements unresistable
    100.00 knockback protection for 15.00s on target unresistable
    100.00 knockup protection for 15.00s on target unresistable
    1.60 fly protection for 15.00s on target unresistable
  3. DreadShinobi

    Ha. What a joke.

    So funny I forgot to laugh?
  4. Quote:
    Originally Posted by magikwand View Post
    Call me crazy, but I wouldn't consider a build softcapped if it has to rely on barrier to get there. In my eyes, Barrier is more of an OH ***** button in case you are getting pelted and need some relief. In order to call oneself truly softcapped, I would think you need to be softcapped all the time; not just when Barrier is up. Speaking of that, is it even possible to have Barrier "perma"? I have a brute with barrier, but it is T3 and it doesn't seem like even getting to T4 is worth it or likely to bring it to a perma status.
    Barrier is a very acceptable way to softcap defenses. T4 barrier core lasts 2 minutes, which makes it perma. T4 Barrier Core gives 5% defense to all and 5% resistance to all for the full 2 minute duration. Alpha choice can affect those numbers, ie my fire/cold with agility alpha gets 6% defense from barrier instead of 5%.
  5. Quote:
    Originally Posted by GuyPerfect View Post
    False. False false false.

    The Performance Shifter proc will grant Endurance to the target of the power, but will only affect friendly targets. In Stamina, it gives it to you. In Transferrence, it gives it to your team. In Ball Lightning, it does squat.
    No where is this proc flagged to be friendly target only. The IO procs on the target of the power. If it is an enemy it doesn't just do squat it /will/ give endurance to that target.
    This behavior is WAI, and was confirmed by Castle.

    Thread Refrence, specifically, this post.
  6. I don't think unlevelshifted characters should be able to do trials like MoM or DD. No matter what you are, no matter how good you are, no matter how expensive your build is, a lvl 50 is not going to be able to do /anything/ to a +6 or +7 AV. No ifs, ands, or buts.

    I would support a dev action to hard lockout people from participating without sufficient level shifts for this reason. If a player isn't within 4-5 levels of the max level of the highest level shifted enemy on a trial, then there are plenty of other things they could be doing until they reach such a level.

    This would mean:
    +0 or +1 minimum for UG.
    +1 or +2 minimum for MoM/TPN.
    +2 or +3 minimum for DD.

    As for Lam/BAF/Keyes that the OP mentioned, these are lvl 54 trials. Players are fully capable of fighting +4 enemies. Yes, it's not going to be as much of a steamroll as having a full league of +3s, but those trials are so easy already that it really doesn't matter. It's just when enemy exceeds +4 to your current level that the purple patch takes a dump all over your ability to do anything significant to said enemy.

    If they continue increasing the enemy levels in future trials without hard locking out toons who don't have a level shift sufficient enough to be able to do anything to the enemies within the trial, then they should probably start looking into adjusting the purple patch so that the low-non level shifted characters can actually do something to the enemies in the trials that they are allowed to participate in.
  7. Quote:
    Originally Posted by DreadShinobi View Post
    So looking at it with numbers from my build:
    (using 399.6 damage on AS (enhanced with 3 dmg IOs, since I don't know exact numbers for unhidden AS crit and a 0.83 (it's animation is 0.67, so I'm using the 0.83 brawl for arcanatime) animation)

    AS(+80%)>CS(+80%)>BU>SB(+160%)>BB(+160%)= 1905.4 dmg over 7.958s or 239.432 dps

    Using your chain (and switching my hecatombs from CS to SB) of:

    AS(+80%)>CS(+80%)>SB(+80%)>BU>BB(+160%)>SB(+80%)= 2173 dmg over 9.41s or 230.925
    Quote:
    Originally Posted by Shred_Monkey View Post
    If you do get double build-up on a power.. i'd use build up just before the AS (which i believe should also critical)... not before SB.
    Ok, so fixing up the AS>CS>BU>SB>BB chain with more proper placement of BU:

    BU>AS(160%)>CS(160%)>SB(80%)>BB(80%) = 2057 dmg over 7.958s or 258.482 dps, which is a 19 dps increase.

    Things to note:
    -AS and CS will always benefit from double BU, even when/if AS is balanced with other AS to a 1s animation(1.188 arcana).
    -If BU's buff is being eaten by it's own animation it will be 0.108s off from double buffing CS in it's current state (before any AS animation changes), so unless it eats anything other than it's entire duration it will double buff CS. Again I would really appreciate anyone that could comment on whether this is true or not.
    -The damage AS is using (same with the other chains listed above) is just using the 152.9 base damage listed in mids, Crit AS in game will be doing more damage. If someone has the exact numbers that would also be appreciated.
  8. Quote:
    Originally Posted by Shred_Monkey View Post
    If you do get double build-up on a power.. i'd use build up just before the AS (which i believe should also critical)... not before SB.
    I was about to say that wouldn't work outside of an opening attack chain, but I see what you're saying. When I was thinking of the attack chain for some reason I thought I would be wanting to use BU immediately after CS, but I guess it doesn't matter as long as you're using BU before the next CS, and putting it before AS would grant an extra 80% on both AS and CS. Will have to work out how much extra dps that will give later though.
  9. Quote:
    Originally Posted by Everything_Xen View Post
    Not mentioned yet... but Patrol XP is not spent during 2xp weekend.

    Dont waste Experienced powers this weekend.
    Patrol XP will still cancel out any debt incurred.
  10. Quote:
    Originally Posted by Lycanus View Post
    repeat smashing the ground a la a hyper-footstomp
    DK? >_>
  11. Quote:
    Originally Posted by Zombie Man View Post
    MisterD and Bentmind,

    For your own sanity, you need to change your expectations else you will be forever angry. These things are never fixed in a manner of days, they are fixed in a manner of weeks and in some cases, months. It's the nature of an MMO. 'Fixing' things requires coding of software. That's not like gluing together a broken piece of wood. It's not 'easy'.

    With MMOs you get two of three things: Lots of content; cheap; bug-free. If you prioritize bug-free then you either pony up $60 a month to ensure that happens, or, you settle for just one Issue a year.

    If you want lots of cheap content, you settle for bugs. If they waited for all bugs to be fixed before releasing an issue, there would be only one issue a year.

    That will not change. Ever.
    This isn't true, all of the above is possible, since there is a massive precedent in a game that does all 3 that has been around for a while. It's a 4 letter MMO created by a 5 letter company, which puts out updates the size of coh issues near monthly (with world events in between updates), is a standard $15 a month, and any bugs that surface to live are squashed the very same day or within 2 days tops. What you say is impossible already exists.
  12. -The aoe on KM is tiny (8')
    -KM doesn't appeal to many because of the silly animations.
    -It's not SS and it's not TW.
    -Energy Aura doesn't have a damage aura, damage auras are king for brutes.
    -Energy Aura is a defense based set, Resist based sets are typically better for brutes.
  13. DreadShinobi

    Double iXP?

    Quote:
    Originally Posted by Clave_Dark_5 View Post
    Seriously though, what the heck is iXP? :P
    Incarnate eXPerience.
  14. Quote:
    Originally Posted by OneFrigidWitch View Post
    I can see doing it. Between man/perma-ml, you are providing 10% def to everyone around you. Toss in the occasional vengeance, you are up to 30% def to all to everyone around you. I can see that being worth it on a team oriented dom. Especially during itrials. Plus dark/dark is pretty solo happy. But I could really enjoy fireball...
    If you don't care about concept/looks or whatever, Ice or Fire mastery are both significantly better than psi mastery. Fire for huge aoe damage. Ice for effectively turning you into a fully competant debuffer, Sleet is one of the(if not /the/) best debuffs in the game, and aside from recharge (which is only slightly longer) it retains it's important values. Sleet is basically a 30-50% dmg multiplier for you and your entire team/league, as far as team support goes, sleet blows link minds out of the water.
  15. Quote:
    Originally Posted by OneFrigidWitch View Post
    Whoa. You have 120% global? I think I will be lucky if I break 100.
    Dominators stack recharge easier than pretty much any other AT mainly due to the mix of control and assault powersets allowing for such a wide variety of set bonuses as well as easily hitting 5x purple sets.

    My mind/fire has 131.5% rchg with S/L softcap and my plant/psi will have 128.8% rchg with softcap S/L/R. Neither counting Hasten, of course. One of my friend's elec/psi has ~138% rchg before hasten.

    And having that much recharge isn't just "stuffing as much recharge as possible into the build", it is a targetted amount that allows for permadom3, ie permadom without hasten, which is very nice for being able to go afk for however long and still have domination going. It is also nice because it gives you effective resistance to recharge debuffs with hasten going, meaning anything short of Positron's lingering radiation won't throw you out of domination mode.
  16. DreadShinobi

    Solo ITF

    Quote:
    Originally Posted by AIB View Post
    Oh, more importantly how did you keep your Lore Pets alive at the end? Because my time was slowed even more because my boss pet died a couple of times to Rommie's AOE. With those darn healing Nicti his regen feels comparable to a GM.
    I'm not sure if you want to do this or not, but if you teleport into romulus before the cutscene (which you can do since you're a WS having tp by default), you can "clone" romulus and pull him away from the nictus, you still have to kill him 4 times, but you won't have to deal with the nictus at all. Alot of people did this when the ITF was first released and still thought it was hard.

    Also, a more legit way of going about it is to kill the Nictus first, with a bit of maneuvering they can actually be quite easy to seperate, which is what I did on my fire/cold. It's hard to explain though other than on both my runs I targetted the nictus first and dragged them off to the side and romulus ran off somewhere, after killing the 3 nictus I had to go look for him running around in the hills. He has very weird AI.

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    I brought Barrier for the second to last but had to bring Clarion for the last one because of Rommy's rez mez.
    Rom's rez can very easily be LoS'd. Only the Nictus's rez mez is instant and can't be effectively LoS'd.
  17. Quote:
    Originally Posted by Mistress Rue View Post
    There's also the possibility in those instances of your friendly neighborhood crowd controllers just not *using* their holds at the proper time - the boss kill simply makes her *vulnerable* to holds after all...it doesn't actually hold
    Yeah.
  18. Quote:
    Originally Posted by Motley_Cruel View Post
    In fact, I just mathed it up:

    All attacks have ED capped damage, Smashing Blow has a hecatomb proc.

    AS-CS-BU-BB-SB: 181.98 DPS, 298% recharge needed
    AS-CS-SB-BU-BB-SB: 184.48 DPS, 209% recharge needed

    PLUS that ignores the higher chance for 3 stacks of Assassin's Focus
    Do those chains calculate that BU is still going to be lasting into the next chain?

    For the first chain (AS>CS>BU>SB>BB) BU will be always be affecting BB, AS, and CS. SB will always be benefitting from double BU (160%), and depending if BU eats up it's own duration (something I can't recall right now, would love if someone could comment on if it does or not) it will also be double buffing BB at 160%.

    So looking at it with numbers from my build:
    (using 399.6 damage on AS (enhanced with 3 dmg IOs, since I don't know exact numbers for unhidden AS crit and a 0.83 (it's animation is 0.67, so I'm using the 0.83 brawl for arcanatime) animation)

    AS(+80%)>CS(+80%)>BU>SB(+160%)>BB(+160%)= 1905.4 dmg over 7.958s or 239.432 dps

    Using your chain (and switching my hecatombs from CS to SB) of:

    AS(+80%)>CS(+80%)>SB(+80%)>BU>BB(+160%)>SB(+80%)= 2173 dmg over 9.41s or 230.925


    My chain stays on top because it gets double BU on SB and BB instead of just BB. If BU eats it's own duration on initial use then neither chain would get double BU on BB, but my chain would still get double BU on SB.
  19. The continuous and seemingly unending flow of vanity items is indeed getting pretty old.

    I've bought a few of the costume pieces. Some of them are quite nice, however at the same time prior to Freedom alot of it we would have gotten for free. I would still like to occasionally get a costume set added to the game that I don't have to drop money into, but I honestly don't see that really ever happening again outside of rare exceptions, which is disappointing. Getting a new costume set as part of a new issue for free would be cool, even if those parts were vip only.


    On the other hand all the "travel powers" are awful and the pets are stupid and useless, and the super packs are effectively a black hole for your income. I haven't bought any of these things and never will.
  20. Quote:
    Originally Posted by Crysys View Post
    Get Mace Mastery like everyone else. Great +DEF and none of that blockhead stuff. Just a faint dark purple glow.

    And Soul Drain is available to Dom's now as PPP? Its been a long time since I had a toon with Soul Mastery, but back then a Dom couldn't get that power (only available to Corrs).
    After patron/epic powers got proliferated both Mace and Soul mastery became pretty obsolete compared to Ice and Fire mastery. Ice for Sleet and S/L softcap, Fire for RoF, Fireball, and a resist shield. I dunno about your server, but I pretty much never see anyone using Mace Mastery on a dom. Even Soul Drain isn't great anymore because it got nerfed from a 120s base rchg to 240s base rchg, meaning at best you can get 50% uptime with it instead of having it perma like you could before.
  21. DreadShinobi

    Your DXP Plans

    Get my KM/EA Stalker from 40-50, if he isn't 50 before then.
    Level a plant/psi from 1-50, or potentially a plant/dark, still having issues deciding.
    Level a friend's toon from 1-50, probably at the same time as my dom.

    Spend the rest of the weekend making as much inf as humanly possible.
  22. Quote:
    Originally Posted by Shred_Monkey View Post
    I'm playing up a new KM stalker simply because that chain exists. I also ended up selecting /EA because I liked it's endurance tools.

    I'm having trouble calculating the chain because I honestly don't have good information on non-hidden AS.
    Right on. Pretty much the same reasons I decided to roll km/ea. That and 100% crit Burst makes the aoe quite passable, especially for a stalker.

    At the moment my CS is recharging in 5.28s which is the exact amount of recharge needed to pull off the chain after/if they balance the Stalker AS animations to 1s/1.188 arcanatime. Until then though it's pretty difficult to make the chain gapless, as it would require CS to recharge in about 4.92s (using 0.83 for AS), which I can't find a way to do without giving up Musculature for a recharge Alpha which would probably be a dps loss even if it did make it gapless.