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Posts
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I think this is the place to post it, and just looked through the forum and didn't see another thread about this.
If in chat (or any other text entry such as log in or Mission Architect) you start a line with a space, then nothing you type will show up in chat (as if the typing is getting redirected to a different buffer). When you exit the chat window and return to a text entry and press any key, all of the text that you had previously entered shows up. -
Now that sounds reasonable to me. I lowballed my number after you came in so low because I hadn't checked the markets in a while, thought maybe I was completely off. On the bright side though, unlike some builds, for this one the IOs are entirely purchasable by merits.
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allowing 7 missions and the drop mission option.
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Can't say I've ever really agreed with your storm politics, but welcome back
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Quote:That is a VERY LOW estimate. You couldn't even craft all of the enhancments for that much if you got them as drops and you're probably looking at a hundred million inf just for the numina, miracle and LotGs (unless the markets have changed radically recently). Although the build doesn't have any purple IOs, it's still a build towards the higher end of the price range.I'm guessing somewhere between 500,000 to 1 million. If I had to give a specific value, I would say 800k at least.
edit: removed prices that were far too low. -
1. JohnnyKat
2. U-Naught
3. Frost
excellent to watch as always. -
Ah Yes, good times. If I recall correctly the contaminated will start having a chance to respawn after 30 minutes and will be a forced respawn after 2 hours (at least that's what I seem to recall from those days), but yes Ouroboros is much easier.
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Excellent entries as always. Can't wait for next month!
1. JohnnyKat
2. U-Naught
3. Shia -
Quote:Obviously the chance that a proc will go off will depend on the chance the proc will fire at all (purple damage procs are 33%, most other damage procs are 20%). Assuming 2 20% damage procs in a power then there is aProcs work. But statistics are against you if you want grouping. Even if you put six procs in a power, the chances of it having over two go off at any one time are [-pulling number out of my rear-] less than around 30%.
[Some edits]
4% chance of both procs going off (that's the 1/5 of 1/5) and a 32% chance of a single proc going off, which means that there is a 36% chance that any proc will go off (I think the probabilities are against you that Post is referring to, is that there is only a 36% chance for a proc to go off rather than a 40% chance).
Expanding to the 6 procs (we'll assume all at 20%) there is still a 26% chance (rounding numbers) that no proc at all will go off.
the chance that 1 proc will go off is : 39%
the chance that 2 procs will go off is: 25%
the chance that 3 procs will go off is: 8%
the chance that 4 procs will go off is: 1.5%
the chance that 5 procs will go off is: ~0.15%
the chance that 6 procs will go off is: 0.006%
These percentages are found by multiplying the chance a particular combination of firing and not firing will occur by the number of ways that the particular combination can occur. So...for the 2 procs example:
you need for 4 of the procs to not fire (.8 * .8 * .8 * .8) and two of the procs to fire (.2 * .2) = 1.64%
then there are 6*5/2*1 = 15 ways to choose which procs those two are going to be (there are 6*5 ways to choose procs if order matter, 6 choices for the first proc and the remaining 5 procs for the second. However choosing proc A and then proc B is the same as choosing proc B and proc A since order does not matter). so 15 * 1.64 = 24.57%
Oh, figured you must have edited this about the +recharge proc. you'er correct the +recharge proc will not stack with itself, and if it fires while the buff is still active, it will do nothing. However, i will second that it is very good in footstomp (and other aoe powers) because it hits so many targets and it has a chance to fire on each one and footstomp has a low recharge time. -
Quote:Well, you will have a better attack chain, with the current build, but I would probably drop power burst to fit in steamy mist. Because of freezing rain, you can reasonable make use of veteran attack powers in a way that other builds can't and expect them to hit in order to fill in the holes in your attack chain. Of course missing the hard hitter will significantly lower your damage output, so it depends on your priorities.All,
My goals are, in order of importance:
1) Full normal stealth for ghosting missions
2) Ability to teleportport team-mates
3) Access to the important Storm Summoning powers (FR, Hurricane, O2 Boost)
4) Knock-back protection for me
x) Steamy Mist for team resists and team stealth
x) Soild attack chain for contributing damage
x) Endurance Recovery for me
x) Access to super speed for quick mission travel -
Quote:Gah, thank you for pointing that out. Just to clarify it is -5 for all ATs with Thermal Radiation, there are no AT distinctions at this point.That's actually the PvP numbers, the PvE value is -5 (or -500%).
I also discovered two more powers I was missing:
Widow > Poison Dart: -.25 for 15 seconds; 4 second recharge
Widow > Dart Burst: -.25 for 15 seconds; 8 second recharge -
Quote:I believe that trap lasts for 30 seconds and ticks a debuff which lasts 10 seconds, in which case the debuff should be -10 for 40 seconds (as long as the mob stays within the poison trap, or 10 seconds after they leave). with a recharge of 90 seconds.But the posion gas entity keeps beign resummod IIRC, so the REAL duration is much longer
Although not yet a defender power:
Poison > Envenom: Regeneration -0.5 for 30s; Recharge 12 seconds
Thermal Radiation> Heat Exhaustion: Regeneration -6.92 (Corr/Cont) -5.19(MM) for 40s: Recharge 120s -
Although ice/ice tanks can be quite powerful against large groups of relatively weak foes, against tougher enemies, they simply lack the single target damage output to make quick work of bosses. Ice/Ice can do some impressive things, but because you will basically be brought to a stop by Malta Zeus Titans (and you can't avoid the stupid things, since the Hercs will combine into boss level titans even if you're set for no bosses) amongst others, I think people are accurate in not considering it a high damage set.
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Quote:Psionic Tornado is also Knock Up.KO Blow is Knock Up, in Super Strength, as is Jawbreaker, in War Mace. So is Broadsword's Disembowel and Katana's Soaring Dragon. The Lift and Levitate powers in Mind and Gravity Control are also both Knock Up. That's all I can find right now, there may be more.
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1: Juggertha
2: Lousy_Day
3: Clutch
Since I guess we shouldn't be voting for FrozenDeath then? -
Quote:Although LS x3 might be possible without Purple IOs and lots of LOTG, the slotting to achieve such would be so horrendous it wouldn't be worth the sacrifice. LS x3 is something to build towards rather than something to achieve right now.I was trying to figure out how to get LS up 3x, but it seems expensive to do. Only way I can see it possible is through getting LOTG recharge IO. Which is a lot of money for me at this time.
I agree with all of Psylenz's suggestions which Garent's build incorporates.
Because Storm is so endurance heavy if you were to "upgrade" the relatively low cost build that Garent posted I would start by investing in additional endurance through the Numina, and Miracle uniques, and the Performance Shifter +endurance Proc.
As Psylenz said, the force feedback proc will no longer have any effect (in fact nothing will) on how often LS fires. In issue 14 all pets and pseudopets were made immune to +recharge changes, so although the proc will fire, it will have no effect. It used to be that the proc would enhance LS's recharge and since each bolt can hit up to 5 targets, there was a decent chance of the proc going off thereby reducing the 5 second recharge on LS's bolts allowing them to fire more frequently. Now, the only effect you will see from the proc is a chance for the +recharge to be applied to you at the time that you use LS, which is not up frequently enough to justify the proc. -
Quote:Just to put this in perspectives AVs will resist To-Hit Debuffs by 85%(@lvl 50): http://paragonwiki.com/wiki/Archvillainthe to-hit debuff can be resisted (and in the case of purple-con enemies and especially AVs, resisted strongly).
and the purple patch means that higher levels enemies will resist by:
+1: 10%
+2: 20%
+3: 35%
+4: 52% (This means on Recluse's Lts. in the STF To-Hit Debuffs are basically useless).
http://paragonwiki.com/wiki/Purple_Patch
So although they are equivalent, as many have said, because defense can't be resisted it's much more effective. -
Quote:Hi there, im curious how many Defenders out there acctually Tank, or do more then mash healing buttons?Quote:I would imagine that a large proportion of defenders can initiate fights - most of the debuff or control heavy sets can do it, at a minimum.
As many people have stated one of the many joys of this game, is that ATs aren't pigeon holed into roles and can all provide a variety of services. My Storm/Psy will often open fights with Psionic Tornado followed by Freezing Rain, the combined knock up and knock down delaying the alpha and giving me time to set up debuffs. -
Ryan, kindly refrain from using "gay" in a derogatory manner, some people (myself included) find it offensive.
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A well built Storm Defender on a team should be fine taking on AVs and GMs. My Storm/Psi can output enough damage to solo even con AVs (and has), and is limited only in his defensive capabilities (since hurrican's debuff is so severely resisted by AVs you have to build for IO defense bonuses). So with a team, things are a piece of cake.
Some thoughts:
against AVs the 85% resistance makes Hurricane almost useless, so don't even think about trying to tank AVs Fire_Minded, it will end badly.
A high recharge storm defender can stack three freezing rains for 105% resistance debuff, which is quite significant.
Tornado is autohit, which makes for nice damage against enemies that pop high defense panic powers when their health gets low. (damage with a defense debuff to supplement it and get 1.5 out with some recharge)
Lightning Storm, although not the insane damage that it used to be, is still helpful. (and get 2 or more out with some recharge)
A storm defender should be sufficient to overcome the regen of most AVs in the game (I've never been on team that needed another defender to take one down with the exception of AVs that require special tactics such as the STF). Against a GM, a Storm Defender may not be sufficient to overcome the - regen depending on the damage output of the rest of the team. As with any powerset the skill of the player and the build will also have an impact. Unfortunately, I believe that it is easier to play a bad storm defender than it is with most power sets. -
Furthermore, because all enhancements in a set look the same, there would not actually be a way to code this functionality into Mids, even if someone wanted to do it.
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Quote:Alrighty then, that sounds like independent confirmation to me. Anyone feel like changing the wiki so that we don't have to have this conversation again? (I've never done anything on the wiki and am afraid of screwing up formatting and whatnot if I try).The last known data for how the proc worked on RedTomax's site (known to be a couple of issues out of date) shows no suppression, but a design that precludes any stacking. The RedTomax info has the proc having a 10% chance of granting the user a temporary power. You are allowed to have one instance of this temp power at a time. It's the temp power that grants the 100% recharge, which is flagged to not stack from the same caster.
This would result in being able to trigger the 5% chance any number of times, but only getting one 100% recharge bonus at a time as a result. The 100% buff and the temp power itself both last 5 seconds.
All of this seems to match your description.
Edit: The use of an intermediary temp power seems to be a standard means of preventing powers (of all sorts, not just proc effects) from stacking even if applied by different powers. In the case of the Achilles Heel proc, which also uses this mechanism and affects a different target than the caster, it even prevents it from stacking from different casters. -
Quote:It was so powerful before suppression was implemented because it was firing 100% of the time. Just verified on test alternating with gale and psionic tornado while monitoring real numbers that you can get the proc to fire again two seconds after the proc has fired. Verified by someone else using the proc in dwarf form PB attacks on live.I'm unaware of such changes, and given how powerful it was before suppression was implemented, I'm highly suspect that they would revert it to that state.
However I never saw the proc fire while the buff was active, so there may now be a suppression period while the buff is active that prohibits another from being cast, but there no longer appears to be a suppression period after the buff has expired. (Although an unusual behavior, this would be consistent with the way magic fortunes work). I also no longer see the former behavior of a partial buff occurring after the suppression has expired.
more testing will need to be done to determine exactly what the current rules are, but I can say with complete certainty that the wiki page is no longer accurate. -
Milady, unless you have tested this since i15 came out, you are working on old information. There is no longer a suppression on the force feedback proc. If you have tested since i15 then this proc continues to lay claim to the most changed proc and they have reinstated the suppression timer.
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Some I didn't see
OP: Original Poster
although the wiki link has many of the in game acronyms, reposted here
LGTF: Lady Grey Task Force (the one in RWZ)
STF: Statesman's Task Force
MoSTF: Master of Statesman's Task Force (In face Mo before any TF means Master of)
(Mo)ITF: Imperious Task Force (The one in Cimerora)
(Mo)LRSF: Lord Recluse's Strike Force
(Mo)Kahn: The 5th Column TF (although this one isn't standard yet)
I think some of the most confusing abbreviations are what we use are for powers sets and powers (some examples, by no means an exhaustive list):
ele: electric
nrg: energy
neg: negative energy (the damage type)
em: energy melee
dm: dark melee
db: dual blades
inv: invulnerability
sd: shield defense
wp: willpower
ill: illusion control
ss: check context, if a melee character super strength, if a defender storm summoning, if a travel power super speed
Any Powers that are multiple words are usually abbreviated:
Att: Assemble the Team (a vet reward)
RotP: Rise of the Phoenix
RttC: Rise To the Challenge
When talking about a specific Powerset, the powers are all abbreviated by their letters. So if talking about storm summoning, then SS might mean Snow Storm instead.
some other examples:
DA: Divine Avalanche
TF: Total Focus
ET: Energy Transfer
SB: speed boost
PA: phantom Army