-
Posts
727 -
Joined
-
Quote:you're braver than me, I wasn't even going to try to tackle that oneThee is so much I disagree with, where to begin... My improvements (at least in my opinion) are in bold
some minor quibbles though:
Quote:Storm also plays a wicked -resistance and -defense debuff combo in freezing rain that is paralleled only with cold's sleet, a direct copy of that power.
Quote:Another feature that Storm plays is the AoE stun. Combining thunderclap with tornado and suppressive fire should stun bosses. -
Quote:Umm....do you actually play a stormy without stamina, Rigel? Even with vigilance, IO set bonuses(plus miracle/numina) and conserve power, I think I would have a hard time getting by without Stamina, and without vigilance when solo, I imagine a very painful life.My level 50 storm/dp will have, on his teaming build:
all 9 primaries
6 secondaries: Pistols, Empty Clips, Swap Ammo, Suppressive Fire, Piercing Rounds, Hail of Bullets
7 pools and 2 APPs: Hover Fly and GFly, Swift and Health, Maneuvers, Provoke, Electric Fence and Charged Armor.
Although it may be doable for an experienced player, I would in no way recommend such a build to someone...even slotting HEAVILY for end reduction. Is it doable...yes. Pleasant...not in my experience.
However, I would be interested in hearing more about your experience with a staminaless storm build, and the thought process that lead to such a decision. -
Quote:Your keyboard likely has a print screen button. (usually with a shift and over by the numpad). Normally this would put a copy of your screen on your clipboard to be pasted into another application, but in City of Heroes, it will save a screenshot to the screenshot folder in your CoH directory.Ok I feel really stupid for asking this, how do I take pictures in game? I used to remember how to do it but I honesly forgot and when I try to look it up on paragonwiki it doesn't come up with anything. I also just made me a photobucket account so how would I transfer my pictures from ingame to that account to here.
Sorry again about all of this. -
Quote:With a kin...yipes. It is relatively easy to do with powersets that at least give you a starting point:I'm most curious about the possibility of gettin a non-FF or maybe I'll just say Kin build to at least ranged damage cap? I'm on the side it's not real possible and that has lend me to not even try to gut my build I have and soft cap ranged damage... any thoughts?
Force Fields: Detention Field (10%->16% slotted)
Traps: Force Field Generator (10% -> 16% slotted)
Cold Domination: Arctic Fog (5% -> 8% slotted)
Dark Miasma: Shadow Fall (5% -> 8% slotted)
Storm Summoning: Steamy Mist (5% -> 8% slotted)
Without those though, getting the extra 8% usually requires some serious gimping of a character, but is certainly doable. After all blasters can soft cap to ranged, and you get more benefit from Maneuvers, Weave, Combat Jumping, etc. But kin also suffers from not having as many set options as some other defender sets. -
Well, unless someone pre-ordered GR, they won't even have access to Dual Pistols yet. I for one won't be able to make a DP character until mid August since I opted for the Complete Collection, so I am unable to make any comments on the combination (even so, being a brand new powerset, there is just less experience out there using it). I could ramble on about Storm for quite a while (and do...see sig), but cannot comment on DP at all.
-
Just some quick clarifications:
Quote:The nice thing about O2 boost is that you can use it while still cornering a mob, whereas you would need to run over to tag an enemy with hurricane and could cause some serious chaos with gale if you're not positioned correctly. O2 boost can be a great precision tool in these situations. Also, pay attention to the situation, depending on the play style of the squishies and the enemies that you are up against, it often isn't necessary to constantly spam O2 boost on them. Also be sure not to under estimate the benefits of providing end drain protection!b) You'll be a lot busier trying to keep the status protection on the squishies, when you could be doing some more debuffing/cornering.
Quote:Do you need to slot it for +Slow? You could, but I find and Endurance Reduction to be the best choice. Keep in mind that Freezing Rain on top of Snow Storm caps the +Slow component (I could be wrong about this).
Quote:Also, if you pair it with Super Speed, you'll be granted full invisibility.
Quote:Freezing Rain
Better yet, it will be perma with 3 L50 recharge IOs.
Quote:You do NOT want to slot this for damage. Your priority is to maximize the recharge, then get some Defense Debuff and Endurance Reduction. You can easily get good numbers with 4 slots only and some frankenslotting.
Quote:Don't get obsessed about recharge bonuses. Having 2 permanent Lightning Storms would be delightful, yes, but you can achieve greater things if you try and balance your build a bit more. Myself, I went for 36% ranged defense paired with very decent endurance recovery and I can still get 2 lightning clouds out for 20 seconds or so. That's more than enough for me. As a result, I rarely die and I tend to play very aggressively.
My secondary build is a high defense build that I use for soloing AVs, but if I'm just soloing standard missions I tend to use my team build because it's more efficient (if not as safe). -
Everything I have to say on the powers from Gale to Freezing Rain can be found through the link in my sig. Read some of the replies too, as I haven't gone back to incorporate good suggestions into the main guide. Hopefully I'll have hurricane up by early next week.
-
Yup, I think Wassy did a great job of capturing his somewhat melancholy demeanor. Poor guy doesn't have any family to speak of, his father killed his mother and almost killed him. He feels sort of adrift in the world and pained by his past. I asked for an expression and facial features similar to those of Matt Dallas in Kyle XY (Kyle always seemed to be have great sadness to me) but with more chiseled face like Ryan Reynolds. I think Wassy did a GREAT job of delivering on that. (Oh and there were some other facial specifics too, like a more prominent nose, etc.)
-
Looks great Wassy! Thanks for putting up with all the tweaks
-
Just to be clear, you are immobilizing the target and only have one target available? Tornado will jump from target to target, so the only way to get the full damage on the target is to have the target immobilized with a -KB power (so that tornado won't knock it back and need to go chasing it) and only have one target for Tornado or it will waste time running between targets.
-
Nope, Tornado hasn't changed. Just a perception issue. It should still be ticking every .5 seconds for ~7 damage unenhanced. I'm not sure about Rikti's smashing resistance though.
-
1. Lousy Day
2. PyroNympho
3. Juggertha -
Quote:Hey BFK,ps - this site can be your friend - http://cityofheroes.wikia.com/wiki/C...roes_Wiki:Move
Two things.
1) the above link is wrong. Go to www.paragonwiki.com or wiki.cohtitan.com (they both lead the same place). The Link above is outdated, and no longer updated (which is what the above link will actually tell you when you go there)
2) Although you are looking for a guide, this section is actually for the posting of player written guides to the game, and this question would actually be better suited in the "player questions" section. You can send a private message to Avatea, Modertator 08 (or TheOcho...not sure he's still using the Moderator 08 Moniker) or Moderator12 to ask them to move this thread to that section.
And welcome to the Game! -
-
Sorry, I realize I was unclear. In WoW you can draw massive aggro while only healing, so attacking just means that you can heal less before you pull the aggro. Yes, attacking can obviously create aggro, but you are not dealing with the same tight margins as in WoW.
-
I don't think people are trying to tell Psyrpent how to play, so much as trying to warn him that this game really doesn't have a holy trinity.
In WoW, if you are the healer you really cannot afford to attack because 1) you don't want to draw aggro and 2) you may not have the mana left to heal if you do.
This is not the case in City of Heroes. Thanks to vigilance (endurance discount when allies are hurt) you will be able to heal even if you spend endurance on attacking, and healing doesn't generate aggro like it does in WoW, so with a good tank, there really won't be any risk of you getting attacked.
Therefore you can contribute the most to the team by attacking as well as supporting. If you take no powers from your secondary set, veteran players will tend to look down on you and snicker, but if that's how you want to play, for concept or other reasons, go for it! (On virtue you can probably get a pass by following New Dawn and claiming the character is a pacifist and didn't take attacks for RP reasons). -
While knockback doesn't technically have a duration, if you can stack knockbacks during a single server tick ~.132 seconds, the server will combine those knockbacks together essentially allowing them to stack.
-
On an MoSTF run your responsibility is going to be buffs, heals, (what a surprise) and on Ghost Widow spamming clear mind on the tank to stack 100 mag protection. It should require a remarkably different strategy than what you normally use. As long as you play smart, you shouldn't need a special build for an MoSTF. As with all emp builds, you will get the most mileage out of a high recharge build. If you wanted to be safe you could go for some ranged defense, but so long as you stay out of sight of the Thorn Tree you should be fine.
-
Quote:I would also comment that there are situations (STF runs for example) where the additional +to-hit from tactics can be essential. That is why I take the leadership pool. In order to have assault for that extra damage, and tactics for AVs with defense based god modes.Vengeance is the reason to take Leadership. Drop it only for a solo or farming build, where you can be sure there will be absolutely no faceplants, or the faceplant will always be yourself.
Quote:All I know (which I'm still heavily peeved at) is that Power Boost doesn't work with Cold Dom shields. As such, I'd be weary of PBU working properly.
Just to confirm, you have tested this with an ally looking at real numbers, as the numbers reported in the buff icons can lie. -
Quote:What Adeon said, plus all AVs (and their scaled down EB versions) have 85% resistance to debuffs @lvl 50 (including defense debuffs). So if you're intending to fight AVs or their EB counterparts, your -to-hit is basically worthless. (this is resistance in addition to the purple patch.) More on AV resistance here3. Enemies can have resistance to to hit debuffs which decrease the effectiveness of -to hit (I'm not sure which, if any, regular enemies do)
-
Quote:To explicitly answer your question about prolonging the boost indefinitely by reapplying the shield: this information is wrong. Reapplying the shield will replace the current shield with the new shield (with the exception of the stacking after a zone caveat). Thus, if you have a PBU shield on an ally and a minute into the duration cast a normal shield on the player, it will replace the PBU shield with the normal shield.I've heard a number of things including that once you've applied a shield with PBU, it will stay boosted indefinitely as long as you consistently reapply the shield.
Can anyone give me the 411?
The claims that you can perma PBU the shield by refreshing, derive from the fact that the numbers on the buff icon (if you mouse over the shield icon under the health bars) don't always refresh to indicate that it is no longer a PBU shield, but if the player looks under real numbers screen, they will see that the shield has been replaced. -
Quote:Sorry, it was not my intention to be curt in tone as you seemed to read. True, I guess I've just gotten so used to people requesting builds with no inf limit that I wasn't thinking about the possibility. However, although Blessing of the Zephyr is 240 merits, the Steadfast Protection (resistance power) and Karma (defense power) knock protection IOs are only 75 merits, which makes them relatively cheap (but of course that is relative as many players don't play a single character enough to even have that many merits to spend).Ok, thank you for your opinion. It's not "either/or". You can still slot an LOTG in a def power and take Gale And you can save a significant amount of inf, if someone is looking for value, in slotting KC instead of BotZ -kb.
If looking for an intermediate build, I suppose there's potential, but for a high end build such slotting would be suboptimal, and a waste if the player was not going to use Gale. -
-
Quote:Waste of slots in my opinion. You can get more KB protection from 1 slot in a travel power and equivalent recharge for 1 slot in a defensive power. If you are only using Gale as an IO mule, unless it's a very particular build, then there are better choices.I wouldn't be so quick to poo-poo Gale. Put a few slots of Kinetic Crash and you have yourself some kb protection. Just a couple more slots will get you a very nice global recharge buff.
Quote:I find there being more minions that are bothersome with fly than AVs. The only flying AVs I can think of is Nictus of ITF, Numina/Luminary praetorian, Numina/Sister/Luminary Heroes, Duray (from Silver Mantis). Most of these don't usually use flying away as a tactic, or flying higher above you. Most tend to be fairly straightforward in my experience.
Because of this, I consider Snow Storm more of a -rech and slow power. I find -rech as more of an added bonus to powers as -rech only really helps after they go through attacks. Slows I consider (mostly) useless. That going against my irritation with anchors, I find it best to not use it most of the time and thus find it silly to have it when I'm not using it.
There is also: Positron/Anti-Matter, Citadel/Siege, Sister Psyche/Mother Mayhem, Statesman/Tyrant/Reichsman, Ghost Widow, Scirocco, Ice Mistral, Aurora Borealis, Swan. And I may be missing some.
Although it is true that under normal circumstances most of the AVs won't go fleeing regularly (well, diabolique does, but Snow Storm won't help you there), a Stormy with enough recharge can easily generate enough afraid to cause an AV to consider fleeing (especially if other folks on the team are using powers that generate afraid). There are also other AI triggers like not hitting targets that can make AVs flee. I have often found myself very thankful to have a "get down here" power in those situations.
I agree that Snow Storm is not mainly a -fly power, but i think you underestimate the power of slows. The effectiveness of slows is entirely dependent on how long a fight lasts. If the team is taking down mobs very quickly, then -recharge will have little effect, if the fights are lasting longer then -recharge can become quite powerful.
Slows are also potent for wasting enemies time while they try to position themselves, and thus are moving very slowly. If an enemy is trying to run in to use his melee attack, it doesn't matter that it's recharge because he won't make it to you before you have time to kill him.