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Quote:Thanks for the info Garent!::raises this thread from the depths::
I'm doing beta testing for mids stuff right now, and I stumbled across the fact that all stealth powers do not suppress equally. This is something that I've suspected for a long time based on my gameplay experience, but have never been able to look at closely. There are separate tags for damaging enemies, attacking enemies, and getting hit by enemies, and different stealths suppress under different circumstances. The only thing that universally suppresses all stealths (of the ones I've seen) are clicking a glowy. Most stealth powers that are not in a pool will ONLY suppress due to glowy clicking, and steamy mist is one of them.
TLDR: Steamy mist does not suppress when you attack or are attacked.
Evidence: http://tomax.cohtitan.com/data/power...ng.Steamy_Mist
The +35 is the pve version.
Hmm, very interesting. I had noticed this when monitoring stealth but assumed it was a glitch since enemies still seemed able to see me. But I guess that was due to aggro mechanics essentially over riding stealth (as I understand it) rather than stealth suppressing. That might explain though why I often have an easier time getting small pulls than teammates, and would certainly explain being better at not drawing the aggro of a second close group. I will need to play around and see if I can determine exactly what this means gameplay wise. (I'm so used to playing with Steamy Mist, I just think about behavior with it on as the norm sometimes)
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Quote:Ah, right, forgot about that. If all you really want from the APP is the hold, you could go with Psychic Mastery and take Dominate and Mind Over Body. you would lose the additional energy resist in favor of psi resist but not need to take a filler power.I had vengeance once and I didn't find it all that useful. The healers tended to raise the dead teammate before I could activate it. I will consider it so yea I took Thunderstrike as a filler power to get the hold in the APP
Quote:End does seem to be an issue solo. And my thought was try to go to the damage buff for the alpha incarnate slot.
Quote:The other issue is the stealth IO worth it in hover? I pretty much run Steamy Mist all the time.
Quote:My slotting has in general been dictated by my low levels of influence, and the prices on the market now seem even more insane.
And a comment I forgot to make before, I supsect you won't really notice the 3% psionic resistance, from Impervium armor, have you considered replacing it with a Knockback protection IO instead I think you would be very pleased with that change. -
Hey Shadow,
some more information about exactly what your goal is can be very helpful when trying to provide feedback on builds. I gather that your aim is low cost: are you planning on soloing or teaming? A little bit about what your play style is will also be helpful. Are you looking for help doing something in particular with set bonuses or do you just want us to check and make sure we don't see anything truly foolish in the current build?
The more information that you can give us, the better the responses you get back will be.
My main comment on the build would be that except in the new Tin Mage and and Apex TFs your two chance for recharge slow procs are pretty much wasted. Snow Storm and Freezing Rain alone will floor the recharge on just about everything. Unless you plan on running the Tin Mage and Apex TFs with high frequency (or regularly run your misisons and TFs at +4) I would suggest choosing more beneficial procs. The Achilles heel proc is excellent in Freezing Rain can be a wonderful choice.
You only have one slot in Thunderstrike, which makes me wonder if you actually plan on using it. If not why not pick up something that requires no slots like vengeance, Thunder Clap, or maybe Power Sink (because it's useful, it really could benefit from slots) to help with endurance issues.
How are you endurance wise? If you have troubles you might be able to eliminate some of them with a cardiac alpha slot, but you might want to consider saving up merits for a Numina or a Miracle +recovery IO as well.
There are some thoughts to get you started. -
<GRINS> It was a long wait but the result is indeed fantastic!
Thank you! The main downside I see with the piece is that it is too good and thus your commission queue will be full and I will be unable to commission you again...alas
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Alright here are some thoughts:
In this build you have gone for a little everything. The best way to accomplish something really powerful with IOs is to focus on one particular attribute, recharge or defense in general are the two that folks aim for. I thought you were planning on going for a high defense build? Or did you decide for something more affordable and functional for the moment? It looks like maybe you decided to go for Hit Points?
Looking at this build there are a couple things that jump out at me:
Steamy Mist: You are well over the ED cap with Steamy Mist and since it won't detoggle recharge in it is mostly wasted. If you like the set bonuses you have I would replace the res/rech with the pure endurance. I would also consider perhaps removing the Titanium Coatings to get some knockback protection in Steamy Mist, or if you decide to go the defense route you were original thinking, enhance the defense aspect more.
Freezing Rain: As was mentioned before the Achille's Heel Proc goes great here, you can afford to scale back a little on the defense debuff
Hurricane: Although it sounds nice, except in PvP, unless you have some serious additional end drain to pair it with, recovery debuff is next to useless. If you don't have a way to drain their endurance to begin with it will do nothing, and most enemy attacks only require a fraction of endurance. Instead slot the fourth dark watcher for the recharge bonus
Tornado: The Sovereign Right will do absolutely nothing for you since you have no pets capable of taking damage. Also sovereign right's set bonuses are next to useless for you. I assure you that you won't notice a 3% mez resistance. Again the accuracy is wasted. Go with blood mandate for the defense, or just frankenslot to optimize damage, recharge, endurance, stun duration, def debuff as desired.
PBU: I'm still skeptical of the use of the chance for build up, but if you find it useful and making a difference, keep it.
Hope some of that is helpful. -
Quote:See my sig for most of what I have to say about Storm Powers (through Hurricane at any rate).I chose Storm/Ice after reading many threads regarding soloing with a defender.
Would anyone like to offer advice or insight into this partuiclar pairing?
I am up to level 6 [almost 7] and am enjoying it so far.
Thank you in advance.
Note that it's not worthwhile to slot your attacks for slow since you will be able to slow just about everything that is slowable with freezing rain and snow storm.
Note also that Ice Storm and Blizzard are blaster strength so be sure to take them and use them (well Ice Storm at least, I'm not a huge fan of endurance crashes in general). -
Quote:Are you sure about that Garent? I have not tested this myself, but trusted paragonwiki which has them listed as EBs not AVs. The wiki could very well be wrong, so if you have tested this, I will defer to your experience.They're AVs. They only drop down to EBs if your settings are set to do that.
http://paragonwiki.com/wiki/Mender_Ramiel
Quote:As for debuff resistance, it seems odd that they would have resistance ONLY to to-hit according to your testing. Is your experience getting skewed by the accuracy (not to-hit) bonus that enemies above minion rank have?
For reference: Lieutenants have a 15% accuracy bonus, bosses have 30%, and AVs have 50%. That's why an even level AV's chance to hit will floor at 7.5 instead of 5% even if you're soft capped.
Quote:Well, miffed at being called inaccurate, I went off to prove that I was correct, but I was not. I just went to fight Chimera as EB and AV and the Power Analyzer shows him to have 84% debuff resists for Regen, Recovery, ToHit, Rech, Def as an EB, 85% as an AV. Not sure if that 1% is some sort of rounding error or what.
Glad you've been enjoying the guide. Life has been rather hectic of late. Thunder Clap has been completed for a while, I just haven't been able to find that time to do the formatting, but it should be out soon (tm). -
Quote:Actually this is innaccurate. I wouldn't swear it for all AVs, but I know that the ones I have tested do maintain their 85% debuff resistance when they scale down (sucks I know). In the mission you are discussing though, they actually aren't scaled down AVs, they are EBs to start with (It's a weakened Honoree, not the Honoree from the LGTF). In this case, Garent is almost right, they have no inherent debuff resistance...EXCEPT, EBs and Bosses have 20% resistance to to-hit debuffs (Lts. have 10%)No, EBs do NOT maintain AV debuff resistance. The main attribute an EB inherits from an AV is purple triangles indicating extraordinarily high mez protection.
Hope that solved the mystery. -
Quote:Totally irrelevant point, but it might help Straenge in the future (or I may just be tired and bloated on food and missing something obvious), but when talking about difficulty it's usually best to use the games notation of x1, x3 to represent the number of players that you're equivalent to and the +1, +3 to represent the level above you that the mobs are. It's unclear to me from the above post what difficulty level your aiming at, since the quoted post refers to 6 mobs which could mean x6 or could mean x2 (3 enemies per group being the default and 6 enemies per group being represented by x2.) and i'm not sure if you're +1 groups means groups of +1 or x2. Like I said, completely irrelevant, but it may help avoid confusion in the future.From level 40 or so, I started going +1 and then as my sets increased and my comfort level, I can even handle +3 groups solo or on a team with my defender. The only things that give me trouble are Malta Pistols and Master Illusionists.
Also, I think just about everyone who has to go toe to toe with a Master Illusionist has trouble, so no shame in that -
I will just reiterate how much fun it was to watch you draw. Thanks for doing the live stream, and let us know when the next one is!
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Quote:Snow Storm is really only useful for the -fly in AV fights to stay out of range since they resist the -recharge by 85%, so you really only get -10% recharge which isn't likely to be enough to save you if you're relying solely on regen for healing.Snow storm is a good power, but need endurance, so endurance management is something else to consider unless you want to skip it (The -recharge is very useful I think, and the -fly).
Well...this depends a little bit on what your goal. A lot of people want to be able to solo AVs without inspirations in which case ranged defense needs to be the first priority. If you are content using purple inspirations, then you don't need to focus quite so intently on hitting that 45% mark. I suspect the recharge for benumb is not essential as you might think since I can take down AVs on my storm/psi and I suspect the additional -res from sonic blasts would be enough to make up a large portion if not all of the damage that I have with Tornado and LS, so benumb's -regen is just icing. (Granted, it can be a very slow process, and if they have more than 3 ranged attacks, they can usually finish me off before I can take them down). -
Quote:Yeah, this proc has a long history of strange behavior. It used to be that this proc applied it's bonus in 5% increments, so once you used the power you received 5% resistance indefinitely, up to 25% resistance after you'd used the power 5 times. (In a toggle power it would increase by 5% every 10 seconds until it hit the 25% mark.) So basically the proc worked by adding a set bonus which saturated at the five bonus mark.It's semi-bugged, but overall just just awful all around. It works, but it only works for 10 seconds after using the power. I was expecting a full time buff a la Steadfast 3% and -KB, but instead got something totally pointless and ineffective.
I'd say that qualifies.
In i17 they finally modified the proc so that the bonus was applied all at once, but now only provides 20% status resist instead of 25% and the benefit now expires after 10 seconds rather than being permanent until zoning. (In a toggle power, it applies as long as the toggle is active, even if you are mezzed)
Unfortunately, seeing as the devs changed the proc to work in its current method, I would suspect that it is working as intended. I bugged it back in i17, but I wouldn't expect a change on it any time soon, if ever. That said, I do slot one in Steamy Mist. -
Quote:A little rant about Snow Storm below, but first Snow Storm it is autohit, so don't bother putting an accuracy IO in there. I recommend slotting either an endurance/slow/recharge IO, or a pure endurance IO.Alright I took some advice and I ignored some.
TK Blast > Subdue, yes.
Dropping Snow Storm: no. Snow storm has a rather large amount of -recharge and -movement which is great for AVs who like to run.
I love snow storm personally, but on AVs it is more useful to keep them from flying than from slowing them down. Remember that AVs resist effects by 85%, so it's about 9.4% -recharge and slow (on even level AVs, don't even bother on the LRSF or STF). Fortunately, Cold does have other powers to stack with those (sleet, infridgiate, heat loss) and psy blasts have additional -recharge components. However, I would argue that Snow Storm is useful for stacking -recharge (since the more -recharge you have the better it is due to the 1/(1+X) recharge formula so 50% -recharge to double recharge time, but only another -17% to triple it, and a final -8% to quadruple it), but not particularly useful in slowing AVs down. Total Slow available is (30+62.5+87.5+50)*.15 = ~35% (add 13% for each stacked infridgiate), and I'm skeptical of whether you could really notice the difference between a 35% slow and a 25% slow and if it would make much difference in the ease of an AV fight. That said, I always use Snow Storm in AV fights, but for the -recharge, not the -slow. -
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Howdy folks,
I know that about a year ago the Absolute Amazement stopped functioning except in PvP. Is this still the case, or has the proc since been remedied?
If so, does anyone know the numbers of the debuff? Thanks. -
Quote:To be honest, /Rad doesn't bring a whole lot to Storm. As you note, Rad's damage tends to be on the lower side. Rad's debuff is -defense, which with Freezing Rain, Tornado, and the fact that everyone slots for accuracy, means that it really doesn't bring all that much to the table that Storm doesn't already have covered. There are very few situations in which the debuffs from the blast will be game changing since either you have enough debuff in Freezing Rain, or the enemy resists debuffs so strongly that the additional rad debuffs aren't going to make much difference. Although Atomic Blast can be fun, Storm usually suffers from the toggle dropping endurance crash.What about Storm/Rad?
Any thoughts on that pairing? I'm trying one out right now and have found the synergy quite nice. Not a heck of a lot of damage, but, nice debuff on the rad with storm.
At least that's my take on it -
Quote:Hehe, I love it!! Awesome Deebs!! Thanks a ton, it made for an excellent finish to what had otherwise been a stressful weekend. Also I love your fine print; it made me smile almost as much as the head shotsSo knocked out 10 of you lot yesterday in between chores and such , I will do another pass through the list next weekend and try to knock out another 10 or so (maybe headshots , maybe chibis ..maybe stick figures ..who knows )
[Image removed to conserve thread space]
<the fine print >
1) you are welcome to fold , spindle , mutilate , color , doodle over , use as your avatar or claim you drew this on another forum . I had fun drawing them but now their yours to do with as you please .
2)I'll be going over the list again this weekend so chances are if you weren't in this week i'll likely get you next week ...maybe ...who knows ! -
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You have at least one major problem with this build. None of the IOs you have slotted in Vengeance are global IOs, they are all procs. Therefore you won't get the benefit from them unless you use Vengeance (and then only for 120 seconds). And if you're soloing AVs, that will be never. Those procs really do need to go in Health.
Also I find when soloing AVs that endurancs is the largest issue. To maximize endurance with 3 slots in stamina you should have the Performance Shifter: +end, Performance Shifter: end, and one End Mod IO. With 4 slots you should have 4 Performance Shifters.
When I get home I'll throw it in Mids and see if there's anything else that jumps out at me. -
Hmm...that uploaded larger than intended....I'll claim that it is to make things easier for the artist...yeah...that's it. I think it's awesome your doing this Deebs, and hope he inspires you. I give you Draggynn.
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I stand corrected, this weekend appears to have been fine to get badges. Just got a villain team the full set of Signature Hero Badges on Virtue without even any attempted interference from PvPers in the zone who were content to run their duels under the statue.
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www.paragonwiki.com is your friend
Boss HP can be find here
In terms of resistance, bosses don't have a specific resistance (except in the case of to-hit debuffs) and depends on which boss you are fighting. However when fighting above your level your effects will be subjected to the purple patch(click).
That means that you are 65% effective against +3 and 48% effective against +4s which you might think about as a resistance. I can also give you the details of to-hit scaling for enemies if you're interested.
And because I appear to have that data in my guide so it was easy to find:
Bosses have an accuracy modifier of 1.3 and resist to-hit debuffs by 20%.
Accuracy Modifiers based on level are here and for +3 is an additional modifier of 1.3 and for +4 is an additional modifier of 1.4. -
Last weekend I was able to but two teams together via public channels that would have been able to take down all of the Heroes before the PvPers showed up except that Sister Psyche refused to spawn after ~8 rounds of heroes. I suspect with reactivation weekend this weekend RV may be more crowded than usual so this may not be the best weekend to try for it.
The bigger problem isn't the PvPers hunting badgers, we were still able to power through the constant deaths they inflicted anyway. The problem is when they decide to capture the pillboxes unspawning the AVs. When that happens, there really isn't much the badgers can do. -
Quote:Frakenslotting tends to be cheaper than going for whole sets, and while the numbers on a given power tend to be better, those little numbers from sets can add up to some pretty impressive results.As such, looking at defense sets seemed better fitting while debuffing would compensate for lack of damage and figured frankenslotting would give me better overall stats than sets. At the moment (see my second post) that is all I have and works ok but I know it can better.
Quote:First though, I did not realize pet sets would work in Tornado or else I would have added that. Thank you
Quote:Second, I did not know it cost that much and put it in place because I wasn't sure what to put in that slot since I had already used the Numina Proc. How about changing it out for two miracles instead with the +recovery proc?
Quote:Finally, I did the 10 hero missions and reinforcement mission but never got a hero merit.. still trying to figure that out.
Quote:I haven't seen more than 3 or 4 older storm/dark builds on here and I think the dark and stormys need all the help we can get heh.