Draggynn

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  1. Quote:
    Originally Posted by Pirate Cashoo View Post
    Here is another, for Jophiel, commissioned so kindly by Caemgen. I still haven't sent it to him yet, but I hope he doesn't mind!
    Very Nice Cashoo as always! I would commission, but would feel bad having you draw Dragg again after you just finished
  2. Quote:
    Originally Posted by Garent View Post
    ::raises this thread from the depths::

    I'm doing beta testing for mids stuff right now, and I stumbled across the fact that all stealth powers do not suppress equally. This is something that I've suspected for a long time based on my gameplay experience, but have never been able to look at closely. There are separate tags for damaging enemies, attacking enemies, and getting hit by enemies, and different stealths suppress under different circumstances. The only thing that universally suppresses all stealths (of the ones I've seen) are clicking a glowy. Most stealth powers that are not in a pool will ONLY suppress due to glowy clicking, and steamy mist is one of them.


    TLDR: Steamy mist does not suppress when you attack or are attacked.
    Evidence: http://tomax.cohtitan.com/data/power...ng.Steamy_Mist
    The +35 is the pve version.
    Thanks for the info Garent!

    Hmm, very interesting. I had noticed this when monitoring stealth but assumed it was a glitch since enemies still seemed able to see me. But I guess that was due to aggro mechanics essentially over riding stealth (as I understand it) rather than stealth suppressing. That might explain though why I often have an easier time getting small pulls than teammates, and would certainly explain being better at not drawing the aggro of a second close group. I will need to play around and see if I can determine exactly what this means gameplay wise. (I'm so used to playing with Steamy Mist, I just think about behavior with it on as the norm sometimes )
  3. Quote:
    Originally Posted by Shadow_Stone View Post
    I had vengeance once and I didn't find it all that useful. The healers tended to raise the dead teammate before I could activate it. I will consider it so yea I took Thunderstrike as a filler power to get the hold in the APP
    Ah, right, forgot about that. If all you really want from the APP is the hold, you could go with Psychic Mastery and take Dominate and Mind Over Body. you would lose the additional energy resist in favor of psi resist but not need to take a filler power.


    Quote:
    End does seem to be an issue solo. And my thought was try to go to the damage buff for the alpha incarnate slot.
    In which case I would encourage you to get a miracle and a numina +recovery. You can either earn the 250 merits for these, or just run your alignment tip missions (either hero or villain) and use the resulting merits. If you don't run TFs that often then Hero Alignment Merits are probably the easiest way to start working towards these since they only cost around 2.

    Quote:
    The other issue is the stealth IO worth it in hover? I pretty much run Steamy Mist all the time.
    Well, Steamy Mist doesn't provide you full invisibility. Steamy Mist +Stealth IO does. However, you can stick a stealth IO (either a running or leaping one) in standard sprint and thus free up a slot. The downside is that the running and leaping stealth IOs might be more expensive, I haven't checked prices on those recently.

    Quote:
    My slotting has in general been dictated by my low levels of influence, and the prices on the market now seem even more insane.
    Which is part of why it's so nice to have Hero/Villain Merits and standard Merits as an alternative way to earn things.

    And a comment I forgot to make before, I supsect you won't really notice the 3% psionic resistance, from Impervium armor, have you considered replacing it with a Knockback protection IO instead I think you would be very pleased with that change.
  4. Hey Shadow,

    some more information about exactly what your goal is can be very helpful when trying to provide feedback on builds. I gather that your aim is low cost: are you planning on soloing or teaming? A little bit about what your play style is will also be helpful. Are you looking for help doing something in particular with set bonuses or do you just want us to check and make sure we don't see anything truly foolish in the current build?

    The more information that you can give us, the better the responses you get back will be.

    My main comment on the build would be that except in the new Tin Mage and and Apex TFs your two chance for recharge slow procs are pretty much wasted. Snow Storm and Freezing Rain alone will floor the recharge on just about everything. Unless you plan on running the Tin Mage and Apex TFs with high frequency (or regularly run your misisons and TFs at +4) I would suggest choosing more beneficial procs. The Achilles heel proc is excellent in Freezing Rain can be a wonderful choice.

    You only have one slot in Thunderstrike, which makes me wonder if you actually plan on using it. If not why not pick up something that requires no slots like vengeance, Thunder Clap, or maybe Power Sink (because it's useful, it really could benefit from slots) to help with endurance issues.

    How are you endurance wise? If you have troubles you might be able to eliminate some of them with a cardiac alpha slot, but you might want to consider saving up merits for a Numina or a Miracle +recovery IO as well.

    There are some thoughts to get you started.
  5. <GRINS> It was a long wait but the result is indeed fantastic! Thank you! The main downside I see with the piece is that it is too good and thus your commission queue will be full and I will be unable to commission you again...alas
  6. Alright here are some thoughts:
    In this build you have gone for a little everything. The best way to accomplish something really powerful with IOs is to focus on one particular attribute, recharge or defense in general are the two that folks aim for. I thought you were planning on going for a high defense build? Or did you decide for something more affordable and functional for the moment? It looks like maybe you decided to go for Hit Points?

    Looking at this build there are a couple things that jump out at me:

    Steamy Mist: You are well over the ED cap with Steamy Mist and since it won't detoggle recharge in it is mostly wasted. If you like the set bonuses you have I would replace the res/rech with the pure endurance. I would also consider perhaps removing the Titanium Coatings to get some knockback protection in Steamy Mist, or if you decide to go the defense route you were original thinking, enhance the defense aspect more.

    Freezing Rain: As was mentioned before the Achille's Heel Proc goes great here, you can afford to scale back a little on the defense debuff

    Hurricane: Although it sounds nice, except in PvP, unless you have some serious additional end drain to pair it with, recovery debuff is next to useless. If you don't have a way to drain their endurance to begin with it will do nothing, and most enemy attacks only require a fraction of endurance. Instead slot the fourth dark watcher for the recharge bonus

    Tornado: The Sovereign Right will do absolutely nothing for you since you have no pets capable of taking damage. Also sovereign right's set bonuses are next to useless for you. I assure you that you won't notice a 3% mez resistance. Again the accuracy is wasted. Go with blood mandate for the defense, or just frankenslot to optimize damage, recharge, endurance, stun duration, def debuff as desired.

    PBU: I'm still skeptical of the use of the chance for build up, but if you find it useful and making a difference, keep it.

    Hope some of that is helpful.
  7. Quote:
    Originally Posted by sherlockho View Post
    I chose Storm/Ice after reading many threads regarding soloing with a defender.

    Would anyone like to offer advice or insight into this partuiclar pairing?

    I am up to level 6 [almost 7] and am enjoying it so far.

    Thank you in advance.
    See my sig for most of what I have to say about Storm Powers (through Hurricane at any rate).

    Note that it's not worthwhile to slot your attacks for slow since you will be able to slow just about everything that is slowable with freezing rain and snow storm.

    Note also that Ice Storm and Blizzard are blaster strength so be sure to take them and use them (well Ice Storm at least, I'm not a huge fan of endurance crashes in general).
  8. Quote:
    Originally Posted by Garent View Post
    They're AVs. They only drop down to EBs if your settings are set to do that.
    Are you sure about that Garent? I have not tested this myself, but trusted paragonwiki which has them listed as EBs not AVs. The wiki could very well be wrong, so if you have tested this, I will defer to your experience.
    http://paragonwiki.com/wiki/Mender_Ramiel


    Quote:
    As for debuff resistance, it seems odd that they would have resistance ONLY to to-hit according to your testing. Is your experience getting skewed by the accuracy (not to-hit) bonus that enemies above minion rank have?

    For reference: Lieutenants have a 15% accuracy bonus, bosses have 30%, and AVs have 50%. That's why an even level AV's chance to hit will floor at 7.5 instead of 5% even if you're soft capped.
    Indeed it is strange. But there is in fact resistance to to-hit debuffs that is rank related on top of their improved accuracy. For some reason this often gets overlooked, but it is easy to verify with a power analyzer. So it's not a result of my testing the to-hit of various mobs but rather selecting a wide sampling of them to use the power analyzer on. Again, I wouldn't swear that it's true for all mobs, but it is true for most of them. I suspect this was implemented at the same time that to-hit calculations were changed in general, as then it would make sense that they have resistance to to-hit debuffs but not anything else.

    Quote:
    Originally Posted by Deacon_NA View Post
    Well, miffed at being called inaccurate, I went off to prove that I was correct, but I was not. I just went to fight Chimera as EB and AV and the Power Analyzer shows him to have 84% debuff resists for Regen, Recovery, ToHit, Rech, Def as an EB, 85% as an AV. Not sure if that 1% is some sort of rounding error or what.
    No worries Deacon, it's not intuitive at all. It's one of the many things I was suprised by in the process of writing of guide. I suspect that you were set to -1 and that Chimera spawned at lvl 49 which would explain the 84% resistance.

    Quote:
    Originally Posted by DrGamma View Post
    Ah, it did! Thanks. Almost four years and still learning about the old stuff (not to mention the cool new stuff). Gotta love this game.

    On an unrelated note... Cool guide. Been following it and waiting for those last 3 powers.
    Glad you've been enjoying the guide. Life has been rather hectic of late. Thunder Clap has been completed for a while, I just haven't been able to find that time to do the formatting, but it should be out soon (tm).
  9. Quote:
    Originally Posted by Deacon_NA View Post
    No, EBs do NOT maintain AV debuff resistance. The main attribute an EB inherits from an AV is purple triangles indicating extraordinarily high mez protection.
    Actually this is innaccurate. I wouldn't swear it for all AVs, but I know that the ones I have tested do maintain their 85% debuff resistance when they scale down (sucks I know). In the mission you are discussing though, they actually aren't scaled down AVs, they are EBs to start with (It's a weakened Honoree, not the Honoree from the LGTF). In this case, Garent is almost right, they have no inherent debuff resistance...EXCEPT, EBs and Bosses have 20% resistance to to-hit debuffs (Lts. have 10%)

    Hope that solved the mystery.
  10. Quote:
    Originally Posted by Straenge View Post
    From level 40 or so, I started going +1 and then as my sets increased and my comfort level, I can even handle +3 groups solo or on a team with my defender. The only things that give me trouble are Malta Pistols and Master Illusionists.
    Totally irrelevant point, but it might help Straenge in the future (or I may just be tired and bloated on food and missing something obvious), but when talking about difficulty it's usually best to use the games notation of x1, x3 to represent the number of players that you're equivalent to and the +1, +3 to represent the level above you that the mobs are. It's unclear to me from the above post what difficulty level your aiming at, since the quoted post refers to 6 mobs which could mean x6 or could mean x2 (3 enemies per group being the default and 6 enemies per group being represented by x2.) and i'm not sure if you're +1 groups means groups of +1 or x2. Like I said, completely irrelevant, but it may help avoid confusion in the future.

    Also, I think just about everyone who has to go toe to toe with a Master Illusionist has trouble, so no shame in that
  11. I will just reiterate how much fun it was to watch you draw. Thanks for doing the live stream, and let us know when the next one is!
  12. Quote:
    Originally Posted by PrincessDarkstar View Post
    Snow storm is a good power, but need endurance, so endurance management is something else to consider unless you want to skip it (The -recharge is very useful I think, and the -fly).
    Snow Storm is really only useful for the -fly in AV fights to stay out of range since they resist the -recharge by 85%, so you really only get -10% recharge which isn't likely to be enough to save you if you're relying solely on regen for healing.


    Quote:
    Originally Posted by Garent View Post
    When setting up inventions, the most important bonuses are recharge, followed by ranged/area defense, followed by regeneration/hit points.
    Well...this depends a little bit on what your goal. A lot of people want to be able to solo AVs without inspirations in which case ranged defense needs to be the first priority. If you are content using purple inspirations, then you don't need to focus quite so intently on hitting that 45% mark. I suspect the recharge for benumb is not essential as you might think since I can take down AVs on my storm/psi and I suspect the additional -res from sonic blasts would be enough to make up a large portion if not all of the damage that I have with Tornado and LS, so benumb's -regen is just icing. (Granted, it can be a very slow process, and if they have more than 3 ranged attacks, they can usually finish me off before I can take them down).
  13. Quote:
    Originally Posted by Savos View Post
    It's semi-bugged, but overall just just awful all around. It works, but it only works for 10 seconds after using the power. I was expecting a full time buff a la Steadfast 3% and -KB, but instead got something totally pointless and ineffective.

    I'd say that qualifies.
    Yeah, this proc has a long history of strange behavior. It used to be that this proc applied it's bonus in 5% increments, so once you used the power you received 5% resistance indefinitely, up to 25% resistance after you'd used the power 5 times. (In a toggle power it would increase by 5% every 10 seconds until it hit the 25% mark.) So basically the proc worked by adding a set bonus which saturated at the five bonus mark.

    In i17 they finally modified the proc so that the bonus was applied all at once, but now only provides 20% status resist instead of 25% and the benefit now expires after 10 seconds rather than being permanent until zoning. (In a toggle power, it applies as long as the toggle is active, even if you are mezzed)

    Unfortunately, seeing as the devs changed the proc to work in its current method, I would suspect that it is working as intended. I bugged it back in i17, but I wouldn't expect a change on it any time soon, if ever. That said, I do slot one in Steamy Mist.
  14. Quote:
    Originally Posted by Chaos Creator View Post
    Alright I took some advice and I ignored some.
    TK Blast > Subdue, yes.
    Dropping Snow Storm: no. Snow storm has a rather large amount of -recharge and -movement which is great for AVs who like to run.
    A little rant about Snow Storm below, but first Snow Storm it is autohit, so don't bother putting an accuracy IO in there. I recommend slotting either an endurance/slow/recharge IO, or a pure endurance IO.

    I love snow storm personally, but on AVs it is more useful to keep them from flying than from slowing them down. Remember that AVs resist effects by 85%, so it's about 9.4% -recharge and slow (on even level AVs, don't even bother on the LRSF or STF). Fortunately, Cold does have other powers to stack with those (sleet, infridgiate, heat loss) and psy blasts have additional -recharge components. However, I would argue that Snow Storm is useful for stacking -recharge (since the more -recharge you have the better it is due to the 1/(1+X) recharge formula so 50% -recharge to double recharge time, but only another -17% to triple it, and a final -8% to quadruple it), but not particularly useful in slowing AVs down. Total Slow available is (30+62.5+87.5+50)*.15 = ~35% (add 13% for each stacked infridgiate), and I'm skeptical of whether you could really notice the difference between a 35% slow and a 25% slow and if it would make much difference in the ease of an AV fight. That said, I always use Snow Storm in AV fights, but for the -recharge, not the -slow.
  15. Quote:
    Originally Posted by Jetpack View Post
    Epic thread.
    Ah, I wondered who the culprit was. Guesses on how long until the thread gets locked? (Due to the current mods being opposed to necroing threads)
  16. Howdy folks,

    I know that about a year ago the Absolute Amazement stopped functioning except in PvP. Is this still the case, or has the proc since been remedied?

    If so, does anyone know the numbers of the debuff? Thanks.
  17. Draggynn

    Storm/? For Solo

    Quote:
    Originally Posted by Genetic Freak View Post
    What about Storm/Rad?

    Any thoughts on that pairing? I'm trying one out right now and have found the synergy quite nice. Not a heck of a lot of damage, but, nice debuff on the rad with storm.
    To be honest, /Rad doesn't bring a whole lot to Storm. As you note, Rad's damage tends to be on the lower side. Rad's debuff is -defense, which with Freezing Rain, Tornado, and the fact that everyone slots for accuracy, means that it really doesn't bring all that much to the table that Storm doesn't already have covered. There are very few situations in which the debuffs from the blast will be game changing since either you have enough debuff in Freezing Rain, or the enemy resists debuffs so strongly that the additional rad debuffs aren't going to make much difference. Although Atomic Blast can be fun, Storm usually suffers from the toggle dropping endurance crash.

    At least that's my take on it
  18. Quote:
    Originally Posted by Deebs View Post
    So knocked out 10 of you lot yesterday in between chores and such , I will do another pass through the list next weekend and try to knock out another 10 or so (maybe headshots , maybe chibis ..maybe stick figures ..who knows )

    [Image removed to conserve thread space]

    <the fine print >
    1) you are welcome to fold , spindle , mutilate , color , doodle over , use as your avatar or claim you drew this on another forum . I had fun drawing them but now their yours to do with as you please .

    2)I'll be going over the list again this weekend so chances are if you weren't in this week i'll likely get you next week ...maybe ...who knows !
    Hehe, I love it!! Awesome Deebs!! Thanks a ton, it made for an excellent finish to what had otherwise been a stressful weekend. Also I love your fine print; it made me smile almost as much as the head shots
  19. Quote:
    Originally Posted by Hindenburg View Post
    -Think you meant to say it "fire's" roughly every 200seconds. The "chance" is every 10 sec.

    -and there's lots of discussion whether its a "waste".

    opinions, preference's, etc etc
    Indeed, typing too fast for my own good.
  20. You have at least one major problem with this build. None of the IOs you have slotted in Vengeance are global IOs, they are all procs. Therefore you won't get the benefit from them unless you use Vengeance (and then only for 120 seconds). And if you're soloing AVs, that will be never. Those procs really do need to go in Health.

    Also I find when soloing AVs that endurancs is the largest issue. To maximize endurance with 3 slots in stamina you should have the Performance Shifter: +end, Performance Shifter: end, and one End Mod IO. With 4 slots you should have 4 Performance Shifters.

    When I get home I'll throw it in Mids and see if there's anything else that jumps out at me.
  21. Hmm...that uploaded larger than intended....I'll claim that it is to make things easier for the artist...yeah...that's it. I think it's awesome your doing this Deebs, and hope he inspires you. I give you Draggynn.

  22. I stand corrected, this weekend appears to have been fine to get badges. Just got a villain team the full set of Signature Hero Badges on Virtue without even any attempted interference from PvPers in the zone who were content to run their duels under the statue.
  23. www.paragonwiki.com is your friend

    Boss HP can be find here
    In terms of resistance, bosses don't have a specific resistance (except in the case of to-hit debuffs) and depends on which boss you are fighting. However when fighting above your level your effects will be subjected to the purple patch(click).

    That means that you are 65% effective against +3 and 48% effective against +4s which you might think about as a resistance. I can also give you the details of to-hit scaling for enemies if you're interested.

    And because I appear to have that data in my guide so it was easy to find:
    Bosses have an accuracy modifier of 1.3 and resist to-hit debuffs by 20%.
    Accuracy Modifiers based on level are here and for +3 is an additional modifier of 1.3 and for +4 is an additional modifier of 1.4.
  24. Last weekend I was able to but two teams together via public channels that would have been able to take down all of the Heroes before the PvPers showed up except that Sister Psyche refused to spawn after ~8 rounds of heroes. I suspect with reactivation weekend this weekend RV may be more crowded than usual so this may not be the best weekend to try for it.

    The bigger problem isn't the PvPers hunting badgers, we were still able to power through the constant deaths they inflicted anyway. The problem is when they decide to capture the pillboxes unspawning the AVs. When that happens, there really isn't much the badgers can do.
  25. Quote:
    Originally Posted by Straenge View Post
    As such, looking at defense sets seemed better fitting while debuffing would compensate for lack of damage and figured frankenslotting would give me better overall stats than sets. At the moment (see my second post) that is all I have and works ok but I know it can better.
    Frakenslotting tends to be cheaper than going for whole sets, and while the numbers on a given power tend to be better, those little numbers from sets can add up to some pretty impressive results.

    Quote:
    First though, I did not realize pet sets would work in Tornado or else I would have added that. Thank you
    Well, the pure accuracy blood mandate won't do anything for Tornado, since tornado is auto-hit but it will get you that defense bonus.

    Quote:
    Second, I did not know it cost that much and put it in place because I wasn't sure what to put in that slot since I had already used the Numina Proc. How about changing it out for two miracles instead with the +recovery proc?
    If you click the link in my sig and go down to the third page on O2 boost, you'll see a brief discussion of how procs in O2 boost work. The basic answer is don't slot procs there, keep them in health. The buff has a 120 second duration and will only trigger when you use O2 boost. If you stick it in health, you will always get the bonus. The only proc that works on the target of the O2 boost (as opposed to you) is the panacea. So slotting a panacea in O2 boost means that you will never see the bonus from it.

    Quote:
    Finally, I did the 10 hero missions and reinforcement mission but never got a hero merit.. still trying to figure that out.
    So technically the first time you do a hero alignment mission it's not a reinforcement mission, it's just verifying your alignment. You will need to do another 10 tip missions and an alignment mission to get the Hero Merit.

    Quote:
    I haven't seen more than 3 or 4 older storm/dark builds on here and I think the dark and stormys need all the help we can get heh.
    I don't believe in posting builds, but I've been working on remedying the information out there for Stormies.