Dr_E_Genius

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  1. Seri you got the wrong end of the stick. The OP was asking a PvP question about the effect of Powersink on Stone/ Tanks and /Stone Brutes who have rooted on.
  2. Dr_E_Genius

    Kinetics....

    Is perma hasten possible with SB + stacked siphon speed?
  3. Dr_E_Genius

    /ELEC Toggles

    My philosiphy is at lvl 10 there is no point trying to hold aggro as Im too squishy. Just hit as many as possible and get high fury the start one shoting mobs
  4. Dr_E_Genius

    /ELEC Toggles

    On my lvl 9 brute I am not having any problems with end. I always have charged armour up and condutive shield when necessary. I do tend to cycle brawl and jab as my main atttacks and use haymaker only when my fury is high. Biggest problem at the moment is the reate my health drops in big groups, so much so that I am considering get aid self at 14.
  5. [ QUOTE ]
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    Combustions pretty useless, or it was when i had it

    [/ QUOTE ]

    Yeah justs grabs aggro with very little payback and with fire ball, fire breath, and fire sword circle you're not lacking in the AoE department, take fire sword instead.

    [/ QUOTE ]

    I thought Combustion was a melee version of fireball? My choice of power to lose would be fire breath as it is a cone so you will probably hit less mobs with fire breath than combustion.
  6. I would like this but may not be able to come.

    If I can come I will bring either Ghostmaker - lvl 27 Inv/Axe Tank or 01011001 - lvl 26 completely and utterly gimped AR/Dev blaster.

    Choice is up to team balance
  7. Dr_E_Genius

    Invulnerability?

    Yeah I think with the scaleble defense they took the risk out of an Inv/ tank. I herded a good chunk of a CoT defeat all mish against +1's and just stuck my AoE attack on auto and made a cup of tea, came back and I was still in green with most of them half dead.
  8. Dr_E_Genius

    /Elec Question

    On /Elec Brutes is it worth getting Acrobatics as the KB res is only while close to the ground or not?
  9. Dr_E_Genius

    Invulnerability?

    Must Haves are:

    Temp Invul - 3 Res, 0-2 End
    Dull Pain - 3 Rechrge 3 Heal
    Unyielding - 3 Res, 0-2 End
    Invinc - 3 Def, 1 - 2 Taunt

    Should Haves:

    Unstoppable - 1 - 2 Res, 3 Rechrge
    Tough Hide (Depends on who you talk to) - 1 - 3 Def

    Could Haves:

    Resist Physical Damage - 1 - 3 Res
    Resist Elements - 1 - 3 Res
    Resist Energies - 1 - 3 Res
  10. [ QUOTE ]
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    /macro AA "petcompow thugs attack agressive$$petcompow enforcers attack agressive$$ petcompow brusier goto aggressive"

    [/ QUOTE ]

    You had a couple of typos, Brusier rather than Bruiser, and agressive rather than aggressive but it may work. Oh, and I'd remove that space after the $$ before the final petcompow, just in case, and to keep the syntax consistent.

    Offhand, I can't remember whether you can issue multiple commands like that or whther the game considers them like powers, and you can only issue one per macro...

    [/ QUOTE ]

    Yeah spelling mistakes would cause it not to work. As for the multiple commands issue it does work because thats how I am constantly in bodyguard mode as in all my attack macros my Prot bots are in bodyguard and the rest of my bots are happily hitting things.
  11. I may be about in RV on my villain to help with the spawning of AV's by recaturing pillboxes so you dont have to wait for the temporal reversion to kick in.

    Also it might help me with getting my second pillbox badge
  12. For me I would do the following:

    1) Move the end reds from the shields to the attacks.
    2) Swap hover for Air Supp much more useful for a tank IMO
    3) Change Taunt slotting to 2 Recharge 1 Taunt
    4) Drop RPD and pick up either Aid Self or Tough if doing tough route drop enery punch and get weave as well.
    5) Stick another Recharge in Unstoppable and add an End mod as well.

    Thats all I can think of at the moment.
  13. If you want a bind to send your brusier into melee and get your normal thugs to attack the same target try something like:

    /macro AA "petcompow thugs attack agressive$$petcompow enforcers attack agressive$$ petcompow brusier goto aggressive"

    This should get your enforcers and thugs to open up on your target while giving you a targeting circle to send the bruiser in.

    I may have the syntax wrong will try to check tonight.
  14. If you are on during the day that would be better as I am doing the RV AV's tonight.
  15. I would drop tough and kick as they are not that usful.

    Try to get SB earlier as teams will love you for it.

    For the blasts go with 2 Acc 3 Dam 1 recharge

    Are you going for a PvP build or PvE build ot a mix?
  16. My lvl 50 Villain has quite a bit of inf so I would be up for this.

    Would it be possioble to spread the inf hero side on several of my alts if not then its not a big problem.
  17. Heroes and Villains cant trade due flooding the economy or some such thing.
  18. [ QUOTE ]
    until someone points out a post which describes EXACTLY how gauntlet works.. all this is speculations anyway.
    preferably a dev, but someone who has hacked the code will suffice.

    [/ QUOTE ]

    I believe Shannon had done some testing on the way gauntlet works although I could be mistaken. If no testing had been done then I would be happy to do some if someone with a blaster or scrapper* wants to help out.

    Note I said blaster or scrapper as ideally testing would need a high damage alt and not another tank as that would be pointless.
  19. The defense guide you are asking about is Dr Rocks AT comparison. Check the player guide threads and download the latest version which is the last post I believe.
  20. Weave does stack with the Ice/ defences as it provide both positional and typed defence, as does CJ.
  21. [ QUOTE ]
    [ QUOTE ]
    The bonus you get on the resists isn't that great tbh.....if you picked other powers I doubt you'd miss em.

    [/ QUOTE ]

    I am so glad you pointed that, it is kind of here and there anyway with the more minor resists, good day playing a tanker, bad day playing a tanker, offense versus defense, what the team brings to the table, compensatable build plus buffs and a very reasonable use of playstyle combining secondaries a large amount of the time. id even go as far as you could sufficiently tank on passives alone with the right support (because i know so) but not for everyone I will say that the right support isnt always there.

    [/ QUOTE ]

    1 agree with you shannon about playstyles and support as I have played this tank in a lot of different ways he is about 18 months old and through out that time have changed his build a lot and played in alot of different ways. An example of this is in i4 i tanked most of 5 levels with only unyielding running due to having a very good FF defender on the team. I have scranked for teams that needed it, I have herded maps for a fire blaster to annhilate. I have been the only damage dealer on a team before now and just waded into mob after mob thanks to a kin and empathy defender.

    The build I have posted is after a lot of recent teaming and seeing tanks not surviving the aggro or not surviving/gathering it all myself. I have 2 inv/ tanks one at 27 and one at 29 both play completely differently. My Inv/Axe is a scranker who tanks where as my Inv/Mace will be at the other end of the spectrum. If I want to play an offensive tank then my Axe one will come out, I want this guy to be defensive so he may by surperfluous on some teams but a godsend on others.
  22. [ QUOTE ]
    The bonus you get on the resists isn't that great tbh.....if you picked other powers I doubt you'd miss em.

    [/ QUOTE ]

    The only passive I would drop would be RPD. The other passives provide 3/8 of my resistance to F/C/E/N.

    IF I drop RPD it would be for a hold or conserve power.
  23. Dr_E_Genius

    Stone//Stone??

    For Stone Armour powers you will definately want are:

    Earths Embrace, Mudpots, Rooted and Granite Armour

    Earths Embrace is a click power that enhances your HP by 40% while active and also heals you when you activate it. Six slot this with 6 recharge at DO's and 3 Recharge, 3 Heal at SO's.

    Mudpots is your taunt aura, it also does damge and slow which is useful you will want to 6 slot it with a mix of Acc, Taunt, End and Damage Enhances.

    Rooted is your Mez Protection it also gives a regen rate boost. With rooted on you cant jump or fly and are slowed down as a result most stone tanks pick teleport as their travel power and use swift from the fitness pool to boost movement speed. 3 slot this with 3 heal enhances.

    Granit is your uber armour you will want to 6 slot it. Best slotting is 3 def, 3 dam res. You will be slowed even more while using this armour though and it does have a -Dam and -recharge component.

    All other powers in your primary are your other armours. With the exception of stone skin they cannot be used with granit but you will need them until you get grantie and possibly after granit dependednt on enemies.

    From stone melee the powers that will aid your aggro grabbing which is what you will want to be doing are Taunt, Fault and Tremour.

    Pool Powers: Swift from fitness is needed and you8 will probably want stamina as well. Dont pick hurdle as you cant jump with mez protection on. Hasten is very useful as you do have a big -recharge penalty in granite. Teleport is prabably your best bet for a travel power as you can use it to navigate about in rooted, with out it you will have to turn rooted off to jump over things.

    Hope that helps.
  24. THe DoT ticks of an aura dont build fury directly like attacks do. They do it indirectly by attracting aggro and with the end cost some people dont see them as worth while.