Dr_Darkspeed

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  1. Quote:
    Originally Posted by mousedroid View Post
    I don't know about the comics version of Kick-***, but the movie version had metal pins and plates inserted throughout his skeleton (he even references his Wolverine-ness) and he suffered nerve damage that dulls his sense of pain. Not exactly superpowers, but two characteristics that would be handy to have if you're going to put yourself in situations where people try to beat you to death.
    Darkman also has the nerve damage thing too, so he's a candidate.

    And I can't help but think of willpower working like Lawrence of Arabia's trick.
  2. From other discussions on this subject, action heroes such as John McClane (from Die Hard). They don't have any special powers, but they can take vast amounts of damage without dying. Or maybe the best exemplar of a Willpower character would be The Black Knight from Holy Grail.
  3. One nice thing would be to be able to have both a regular aura and a combat aura. So, your character could have fiery eyes most of the time, but when you entered combat their whole body could burst into flame.
  4. Quote:
    Originally Posted by Zwillinger View Post
    Honestly, it flatters us that the Community is so passionate about what we may or may not be working on. To know that you all care so much gives us motivation and more reason to continue to make CoH the best Super Hero MMO out there.
    So you are deliberately gonna mess up CoH2 then, to ensure that CoH remains the best?
  5. Quote:
    Originally Posted by Arcanaville View Post
    O
    Yes: in my CoH2: Superman could be nearly invulnerable to physical damage, but vulnerable to magic.
    He'd also have to throw Science, Magic or Psychic punches.
  6. This is just an idea to make it slightly easier to keep track of the Incarnate salvage needed to get the power you want.


    Step 1: The ability to set an Incarnate power (or maybe just a particular tree) as your current goal.
    Step 2: When you get a reward table that offers salvage that is used in the making of (or the path to) your current goal, it is highlighted.


    That way you can see at a glance which bit you need.
  7. Dr_Darkspeed

    Thundergod

    I saw it and really liked it. The guy playing Thor was great as were pretty much all the cast. Loki was a good villain and Thor was shown to be incredibly powerful at full strength. All in all, a good fun movie.
  8. Quote:
    Originally Posted by Comicsluvr View Post
    Ok...then YOU make a suggestion then.

    I get really steamed when players gripe about something but have NO input as to how to fix it. I don't mean technically, most of us aren't programmers, but with overall theme.

    We have several different mechanics with trying to defeat two AVs within seconds of each other. We have Lts who cannot be mezzed and escapees who don't attack at all. Adds who grow stronger if not defeated is very new AFAIK. The Grenade mechanics behind Lamda are pretty challenging too.

    There are only so many ways to play checkers. The more complex the game the more ways there are to play. Someone posted a 'Dev for a Day' thread elsewhere on the Forum with some cool ideas on it.

    So if you dislike the new Trials so much what would YOU do given the opportunity?
    First off, I have given plenty of suggestions in Beta. I don't see why i should repeat them eveyrthime I post on the subject.

    Secondly, I don't think they need new mechanics, just that someone said the main attraction of them was all the new interesting mechanics and i wondered which ones they meant. The escapees bit are from that fir bolg mission, we already have several 'get the special temp power to hurt the boss/take down his shield' ones (not to mention the destroy the portals to , we have had super attacks with warnings since Proaten (or maybe Reichsman), co-ordinations of teams from the Deadly Apocalypse/Cathedral of Pain/Hollows Trial, Defeating enemies within a certain time of each other harks back to the Thorn Tree respec trial. Badguys who get more powerful the longer they are alive is new, but I don't think its particularly interesting as it can lead you into an unwinable situation. You forgot to mention the new mechanic of auto-failing if you lead Marauder out of the courtyard. Because that one is great!

    But, I'm not saying any of that is a bad thing. I like CoH and a nice big mashup of the best bits of other missions into one big multi-team trial sounds pretty good.

    My problem with the trials is that they are repeatable content that isn't designed to be repeatable content. I'm making the distinction between contant that can be repeated multiple times on the same character and contant that is specifically designed to be completed multiple times on the same character. The storylines for both Trials make no sense from the point of view of something that one hero or villain would have to do over and over. Compared to the story of Hamidon or the Mothership raid, where we are fighting back threats that will return. We can't stop them but we are preventing them from becoming more of a threat. (Note: not saying the storys are great, just that they attempt to be suitable for that kind of content)

    Instead the iTrials story is in a weird twilight zone of too specific (They try that same 'brainwashed resistance plot' every night? with the same length cutscenes to boot) but not continuing or progressing any story or even of being very epic. To me, in terms of storyline they feel like they should be the last mission in a story arc or TF.

    So, since you asked, how would I improve the trials? I'd fix the stories so they made sense for someone to do over and over. i.e. Instead of attacking the Lambda Sector, you attack one of many military bases (all can have the same design, since hey, its the military) Cole has set up. If you win, you cripple it but who knows how many he as out there in the multiverse? So, go destroy another one and another and another.

    Secondly, I'd add some randomness to them. Maybe this time the guard loadout is a little different, its not Warworks its Seers. Maybe a different AV comes to help stop the problem, maybe different reinforcements are called in, Maybe the experimental serum Marauder takes has a different effect this time. A few aspects of each trial that have a few different variations would mean that each run feels slightly different. Would be more work and harder to balance probably, but make for more engaging repeatable content, in my opinion.
  9. Quote:
    Originally Posted by ClawsandEffect View Post
    A significant number of people are enjoying the mechanics of the trials, simply because they are NOT the same old tank and spank/click the glowie/rescue the hostage/deliver a pizza to Positron content we've had for 7 years.
    Just out of interest, what interesting mechanics are you talking about? As far as I can tell, other than the league UI thing, pretty much everything in the iTrials is from other missions in the game (which have been around for years). Maybe I've missed something though.
  10. Quote:
    Originally Posted by The_Hegemon View Post
    I don't understand why the system needs to be as repetitive as it is, but then, I'm not a game developer.
    Its because its much more efficient to make. Why make 10 new missions when you can just get people to do the same mission 10 times?
  11. Quote:
    Originally Posted by TwoHeadedBoy View Post
    It was pretty funny when my Warshade did the Ouroboros introduction arc to be told, "Twilight's Son is the last of his race. The Kheldians have been wiped out and used as a source of energy to power the ships of a deadly alien force in the far distant future."

    I even made sure to jump into Nova form before I started the chat for lol purposes. Not sure if this has been brought up before or not, but I thought I'd put it out there.
    Twilight's Son is a prime candidate for a little context sensitve dialogue upgrade. It would be great if he had even justa few little bits of different dialogue when talking to a Kheld.
  12. Quote:
    Originally Posted by Blue_Mourning View Post
    It should be pointed out that just because it's repeatable content doesn't mean it's repeatable by lore. Otherwise once we do Ramiel's arc we shouldn't be able to redo the LGTF.
    It doesn't stop it being a qiuestionable design choice though. Particularly when you look at the reward structure for the trials that seems to indicate that repeated playthroughs of them are designed. And also that since the plots are hardly intricate or story driven, nor is there any particular epicness, making their storyline make sense (or at least, any attempt to do so) in terms of actions that would have to be done over and over (like defeating Hami or the mothership raid) would have been nothing but beneficial.
  13. Quite a good read, nice to hear design descisions that went into them and about the naming choices for the powers. I notice the Lore slot wasn't mentioned though
  14. Yeah, the choices made for the rials are a little puzzelling. They aren't particularly epic (go beat up an AV or two in a big courtyard surrounded by guns) but also don't seem to have been designed storyline wise to be repeatable (Every night, they try the same plans. Every night we stop them), which is strange for trials that are designed to be done over and over.

    Seems like they spent quite a long time on the Incarnate powers and kinda forgot til the last minute that we would need something to do with them. (like the Alpha slot preview where there was no Incarnate content to go along with it)
  15. Quote:
    Originally Posted by IanTheM1 View Post
    What if this entire time Emperor Cole wasn't quite who he said he was? What if Cole was actually dead? And the sentience inhabiting his body was...Hamidon?
    Even better, what if they had switched minds like in some sort of whacky 80s comedy?
  16. Some off the top of my head:

    There was a Dual Pistols thread that suggested the ammo swap powers.

    Powerset proliferation had been asked for since CoH Beta.

    Stores appearing on the maps.

    Context Sensitive dialogue.

    VEATS

    I'm pretty sure someone must have posted a 'Let us make our own missions' thread at some point prior to Architect.
  17. The major thing about a journey is that it must feel like you are moving. If you are moving so slowly that its barely perceptable (e.g. in a traffic jam) then it doesn't feel like a journey. Similarly, you can move as fast as you like, but if the scenery doesn't change, then it doesn't feel like a journey.
  18. Dr_Darkspeed

    Coding for CoH

    No idea for CoH, but another MMO is apparently about 5.5 million lines of code

    source
  19. Dr_Darkspeed

    Waffle Day!

    Quote:
    Originally Posted by Impish Kat View Post
    Sorry, I don't do the FB thing...

    But here's a fun little hole in the wall...
    http://www.wafflescafe.com/

    .
    Woah, Pumpkin Waffle?!?
  20. I can beat that with four words:

    Highlander Vs. Demonic Toys.
  21. Quote:
    Originally Posted by Zwillinger View Post
    One potential issue which was highlighted by the recent Play NC security updates: There are many players who do not have access to the email address their account was originally set up under, who may have forgotten their original security question, or any number of combinations of factors.

    Again, I do apologize to the players who stand to be inconvenienced by this, however when all possible variables were factored in, we feel this was the proper decision to make.
    One question, what is the cutoff time for this? is it when the server merge happens? If so, what is to stop some nasty people from making US side trial accounts with global names of various people known to have EU accounts in the meantime, to deliberately make them lose their names?

    A similar thing happened when CoH launched, with the whole name reservation thing. A bunch of long time forum users/beta testers lost out on the names they had had for several years.
  22. The only source cited seems to be mmodata.net, which doesn't seem to have added any data for CoH/V since 2009ish. So I'd take most/all of those with a very large pinch of salt.
  23. Quote:
    Originally Posted by Zombie Man View Post
    Wow. Major math/logic fail.

    If there are one hundred EU players in conflict with NA players, then there are one hundred NA players in conflict with EU players. Your 'determination' reached a false conclusion.
    Just on a point of maths/logic but... Not necessarily, since each user can have more than one account (under the master PlayNC account). For example, those 100 US accounts could be owned by 100 different users, whilst the 100 EU accounts might be owned by 50 different users. So it is entirely possible that doing it this way will affect a lower number of total players overall (though affecting some users more, since they will have several account name changes).

    Whether or not that is the case, I can't say, but you can't claim it is impossible without knowing the numbers yourself.
  24. Quote:
    Originally Posted by Snow Globe View Post
    Most University level web programs have access to the Adobe Suite, so Flash or Premiere might be available on the school's computers. And student discounts on software might be had, The_Sarge might want to talk to his faculty adviser about any potential discounts.
    The adobe suite has a pretty good discount for student/teachers, up to around 80% off (plus a nice licence agreement, meaning it can be used perpetually for commercial purposes too)

    They can check if his uni has even better discounts with them here