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Posts
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I'm wondering why you don't mention CoV? Surely that was an even bigger splitting of the playerbase? EAn entire set of 1-50 content, Powersets and ATs were only for people who payed for them.
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Quote:There also the problem that the worth of disadvantages/advantages depends entirely on the content. For example, building a character around critical hits sounds good. But if 90% of the game is fighting things immune to criticals, then its not so good. Real life GMs can change the content to match the characters playing it, but in computer games thimngs are generally more static. So balancing disadvantages so that they are meaningful in relation to the content (and also so that they can't be easily sidestepped by just avoiding anything to do with the disadvantage) would be tricky.
2) People who play MMOs almost universally hate anything that could be considered a character weakness or disadvantage. Basically no one would accept having to assign their characters a form of "Kryptonite" that could hurt them. People who play table top RPGs are generally mature enough to accept these kinds of things. But in a MMO? No, it'll never happen. Remember how completely whiny people were when they had to deal with Kheldians being vulnerable to Voids/Quants? It'd be like that times 1000. Such a MMO would fail in just a few months tops because 95% of players would instantly balk at it. -
Yeah, that sounds about right. Thanks
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The latest revelation about the nature of The Well (at least this is my understanding) is that its powers come from people. During their lives people can gain access to power through various means (the origins) but when they (truly) die, their power doesn't disapear, it coalesces in The Well.
If a person reaches the limit to the amount of power they can gain, they can call on the powers of The Well (if The Well 'decides' that they are 'worthy') This means they are getting the powers generated by people who are gone. So, Statesman is Zeus Incarnate because he has access to the power that once belonged to the being called Zeus. When Statesman dies, whatever powers were his will go into The Well and one day someone might be able to claim the powers of Statesman, thus becoming his Incarnate.
In terms of getting the powers, there seem to be two ways: Direct and indirect. Direct means you take a whole chunk of power straight from The Well, opening yourself up to it (As Statesman and Recluse did). This gives you great power very quickly, but leaves you connected to The Well, being able to be influenced or controlled by it.
Indirect is the method our characters are using, its much slower but by absorbing small bits of power gradually over time, you never have a direct link to The Well and so avoid the control issue.
The Well is consicous, but most of the time directionless, giving power to those who are strong enough to claim it. But recently something 9we don't know what) has happened to cause The Well to have a direction. It wants a champion (possibly to defend itself against The Coming Storm ) and has chosen Cole, giving him huge amounts of power. I believ the current plan (as decided by Prometheus and Ouro) is to defeat Cole, showing The Well it made the wrong choice and hopefully... um... shocking it back to sanity? I'm not too clear on that bit.
Anyhow, thats what I got from reading the text. -
Here is the current list of powers from beta (as released on the Facebook friday thing, and subject to change)
- Penumbral Grasp
- Smite
- Death Shroud
- Shadow Maul
- Soul Drain
- Touch of Fear
- Dark Consumption
- Dark Pit
- Midnight Grasp
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From the Facebook Friday thing about Powerset proliferation, here is the current list of powers for Dark Manipulation in Beta (and hance, subject to change):
- Penumbral Grasp
- Smite
- Death Shroud
- Shadow Maul
- Soul Drain
- Touch of Fear
- Dark Consumption
- Dark Pit
- Midnight Grasp
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Quote:This is a good idea. I could certainly see a section on organisations within Paragon and the Rogue Isles and bringing in the Praetorian stuff from the Going Rogue site. Also, updating the stuff about the zones to include ones that aren't on there yet.Honestly the external visible facts should be in the story bible and should be pretty easy to add to the existing info. Maybe we could start a thread about the info available on the website and suggest information that our characters should know that is not currently there.
Honestly though, its probably ingame that needs the more work rather than outside the game. Way back, we had a suggestion for some sort of in-game 'Encylopedia Paragonia', just so that if your contact told you to go hunt Skulls, you could click and get an in-game article explaining who the Skulls were. Ideally, these rticles would expand based on badges/souvenirs your character had, but evven just some basic level 1 information would be good. -
Not 13k total, 13k in one article. Again, not saying it can't be improved and that there are gaps to be filled. But its just not true to say that there is not already a lot of stuff available. More than enough to keep new players busy reading for a while.
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Quote:I just did a quick check and on the website(s) there are an approximately 13k word history of pargaon city (and the rogue isles), 43 articles on enemy groups, profiles of over 120 contacts, details about the history of 18 zones, 15 story articles, profiles of 17 signature characters and 32 full length comic books.I get that there's a paucity of lore outside of the game because the devs want the players to discover much of that lore inside of the game via badges, missions, and what-not. I also get that they want the game world's history to be loosely defined such that anyone can fit their characters into it in any way they choose.
Now, it could probably be organised better (Moving the Going Rogue stuff to the main site, for example) but I'm not sure that can really be defined as a paucity. -
I wonder if it is technically possible for them to make powers that increase the cap?e.g. so when dull pain is active, the cap is X% bigger too.
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Mee too. My one of my first posts in CoH Beta (after the "squeee, I'm in Beta" post and "wow, this game is amazing!"), was to comment on how disapointed I was with the way powerset themes were divided up amongst the archetypes and asking why Scrapper couldn't hold an axe.
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From what I heard: The heal is going to be stronger, the two single target debuffs get AoE (with half effect to any secondary targets), Poison trap does hold to start instead of sleep (not sure on that bit) and has another debuff (-recovery, maybe?)
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It sounds like the plan is for every AT to get a version of every applicable set (at some point, given time to do it). Thats awesome :-)
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Oooh, some sort of changes to power pools in I21, apparently! Intriguing!
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Quote:Here's the articleWas this announced at the dev ustream? If so, no illusion set for dominators
It says Dominators are going to get some stuff after I21 -
Quote:Just to check, are you saying make changes to the existing sets (defender, corrupter and MM) so that Dark Miasma is something that can be proliferated to Controllers? Or to just make a Controllers version that has those changes?Dark Miasma? That'll never get proliferated with all that control. *REMOVE* either the ST hold or the cone Fear. Keep the cone Fear's -ToHit, just take away all that fear. And not sure why anyone would think an auto-hit AoE stun + PBAoE rez could fly on a Controller. Get *RID* of it and either turn it into a ST stun + PBAoE rez, or just a ST rez.
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I think this will be headed off partially by the fact that there are lots of new players, so they will see each other.
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In theory, all that sounds very sensible and would fix a lot of things people complain about in comics. But... on the other hand, if those rules had been followed then a lot of my favourite issues of comics would never have been made.
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I'd say that new items/decorations might well be more likely with COHF if only because they will have a chance to be a revenue stream (or a way to soak up VIP's free points, which is more or less the same thing). I'd be very surprised if they didn't include some in the store at some point. And if they are popular (e.g. profitable), then they will add more.
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I think the momentum mechanic (what we know of it) could work fine for Stalkers, particularly if the Stalker version gives a big bonus to momentum building if you hit from hide. Or maybe just for Titanic Strike. That way they would not be penalised for breaking off their attack chain to hide. Another way this could be achieved would be to have momentum not degrade if you are hidden.
Anyhow lots of ways that it could be done and Stalkers with Ginormous Weapons sounds like fun