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Quote:As much as the sequin bikini totally fits in the context of a Cramps album cover, the kind of bikini girls who hang out in secret volcano lairs full of egg-shaped chairs tend to wear bikinis that actually work as swimwear, in case they need to covertly attach a magnetic bomb to the underside of a yacht or something.Different nerd circles, I guess. I've never heard the Cramps' music before. (Though I have seen the image Bill posted randomly on the web before... one tends to remember a bikini made of sequins.)
Not that swimming actually plays a major part of the gameplay in City of Heroes, but it's an important part of the look. -
Quote:Yes, that's precisely the "it" I was referring to: bikini girls. If you're against bikini girls, as far as I'm concerned you're against "it". I'm not having any difficulty grasping your position, I'm just keeping up my end of a debate that I hope we can keep civil.I argued against chicks in bikinis, not against female pets. How do I need to phrase it exactly? I AM FOR FEMALE PETS AS LONG AS THEY WEAR CLOTHES. Better? Let me know if I need to spell it out even more.
Took a while for anyone to notice my Cramps reference, so good job picking up on that. -
I'd slot more defense into your protector bots: I've got two level 50 IOs in mine. That will raise the defense on you and your protector bots closer to the defense soft-cap, and put your assault bot and drones comfortably over it because they get double protector shields.
Hitting the defense cap is the KEY to a good robot/ff build, and going comfortably over it gives you an extra margin of protection against debuff attacks which are actually pretty common.
There are a lot of things you can slot in protector bots besides just accuracy and damage. I have a heal and a stun duration, for example. Even at the defense cap your bots do occasionally take damage, and stunned enemies have a harder time getting out of burn patches, and that's where the REAL dps is.
You've taken mu mastery, but you haven't taken electrifying fences? That's usually the biggest reason for a robot mastermind to take mu mastery! Unlike many other hold powers, electrifying fences will lock a target down against knockback, so you can lay down a burn patch on some held captives without worrying about your own robots knocking them right out of it. If you don't have a tight corner handy to wedge them into with force effects, electrifying fences is the next best thing.
Are you aware that thunder strike is a melee attack? I didn't when I picked it in my last respec, and I've regretted it ever since. Melee attacks do NOT synergize well with force bubble, to say the least. Maybe it suits your play style better, but for me robot/ff is all about pushing enemies into corners with force effects and then watching them burn, burn, burn.
Oh, you've also taken kick, and slotted it. I guess you do like melee. But why kick, rather than boxing? Do you really need another way to knock someone back, when you've got a six-slotted force bolt? Or do you just want some place to stick the knockback protection set bonus?
Hover can take defensive ios, as well as travel ios. Also, if you pick speed instead of hurdle in the fitness pool, you can put even more travel ios in there and get hover moving at a nice clip, and it helps your flying speed even more. Are you taking hurdle because you intend to PvP? I'm more used to PvE, and pretty much always staying in a well slotted fitness speed boosted hover.
Tough and weave boost your own defense and resistances, but don't help your pets. If you were planning to take all the aggro as a "tankermind" that might make some sense, but even with thunder strike I'm not sure how well you're going to keep aggro off your assault bot unless you add the presence pool. Or is that another PvP thing? -
Quote:Well, thank you for not denying that you're against it, as you proceed to quite clearly argue against it. Your honesty is refreshing.I'm not against female pets for Masterminds in the least. But I am against scantily clad ones.
Quote:I don't even think the OP would do anything but stand around trying to pimp them out for inf. Sorry dude, you're just not coming across like the sort of mature individual who could handle an army of bikini women responsibly.
I certainly think so. I feel sorry for anyone who can't think of a better outlet for "those urges" than the character creation interface in City of Heroes. My god, man! We have the entire Internet at our fingertips! Don't you know what it's FOR?
http://www.youtube.com/watch?v=W31ue...eature=related
See? THAT'S what I'm talking about! Come to my secret volcano lair for the egg shaped chairs, stay for the bikini girls with machine guns! -
Quote:There is a time and place for talking about profit margins as a percentage of retail price, but this isn't it. We're talking about power enhancing effects in City of Heroes now, which uses percent INCREASES. For example, when supremacy gives you a "plus twenty five percent increase", that means you get the usual base damage (100% of it) plus another 25% of your base damage, for a total of 125% base damage.Basic percentage is not the same thing as true percentage. As for the business example, how I just showed you is how it's done every day across the business world despite your disagreement.
Here's a little sanity check: When I slot three level 50 enhancements into my assault bot, after ED that works out to about a 97% increase. How much has my total damage multiplied?
By my way of calculating percentage increases, the power is multiplied by 1.97, so it's about twice as powerful. Not bad. But by YOUR way of calculating percentage increases as if it's a profit margin, a 97% profit margin means that 97% of the retail price is pure profit, so the original wholesale cost was 7% of the retail price. that means you're multiplying the original cost by 1/0.07, which is about fourteen. Do you really think my assault bot is FOURTEEN times more powerful after I slot those enhancements?
But wait, silly me, I forgot supremacy. which adds yet another 25%, for a total of 122%. By my way of calculating things, that's the same as multiplying by 2.22. But how would you calculate it your way, as a profit margin? What does a 122% profit margin even MEAN? -
Quote:You're blatantly rooting for my thread to die, you constantly moan that you'd rather have something with more style and taste, and you've taken special care to clarify that when you say I'm "funny", you mean it purely as a personal insult.I meant the Bikini Girl campaign, I would also like more customization. But, I personally want something with more style and taste.
I have to admit I'm curious... how do you behave when you ARE opposed to an idea? -
Quote:If we had that option, anyone who pays attention to min/maxing would inevitably set their options to the optimal settings, which would probably involve each minion doing their one best attack over and over, or their one best heal, or whatever. This would increase the dps and healing, but it would look boring. By giving people the option to change minion behavior, you would ironically REDUCE the variety of minion behaviors.Could it be possible to adjust how often your pets do a certain move? Can we be able to make it so that a commando does full auto more often than the other moves for example? OR say one prot bot do mostly heals? Probably not huh? womp womp....
The only cases I really wish I could fix the behavior of my pets is when they're being truly pathologically stupid, like the suicidal medic, and in those cases EVERYBODY wants them fixed, so the devs might as well just fix it for everyone in the default behavior. For more esoteric quibbles like the frequency of selecting full auto, that strikes me as just a roundabout way of asking for is more DPS, so you might as well just cut to the chase and ask for a flat out DPS increase. -
Force bubble grabs the aggro at the beginning of a fight, but it won't keep the aggro off your assault bot when it starts splashing everything with napalm. More importantly, it keeps most meelee sluggers off your bots, and you can use it to trap people in corners where they get covered in napalm and burn, burn, burn.
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Quote:I'm throwing a "temper tantrum" because I have the poor taste to stand up for myself against a bunch of mealy-mouthed critics who snipe at me from every corner, but can't take what they dish out? Whatever!*Sigh.* No, I'm not presenting any defense. Nor am I throwing a temper tantrum every time someone points out a potential problem. I am also not the *only* person pointing them out, nor the only one you are attacking in response, which is what I was asking about.
Quote:Some form of MM customization may be possible, even likely. Whenever the developers have been asked about female humanoid pets however (and have bothered to answer at all,) their response has been more or less "no, because some players would do something immature and stupid." It really doesn't matter whether this is logical or consistent or makes sense in light of AE, or Warcraft or anything else. That was their stated position.
Does that argument work on you? Because it sure doesn't work on me!
Quote:Yes, the developers have stated some things in the past and then later changed their position. (Custom powers were not possible when the team was down to fifteen people. Then NCSoft showed up with a wheelbarrow full of money and told them to hire a lot more staff. Suddenly some things were no longer quite as impossible.) However, it is *entirely* their decision whether to do that or not. It really *does not matter* how much you, nor any other player, wants or needs or deserves bikini slaves. If the devs don't like the idea, it's NEVER going to happen.
But don't waste any more of your valuable time with me, Captain Obvious! There are little children in cancer wards who might never have been informed in your charmingly blunt manner that they are probably just going to die! -
You won't really be "pure tankermind" without provoke, but you'll probably kick so much *** you don't care.
One more suggestion, this time for filling your enhancement slots: the most important thing to do with a robot/ff mastermind is to "soft cap" the defense on you and your minions. that means getting at least 45% defense.
Note that this isn't just a case that "more defense is better", it's EXPONENTIALLY better as you get closer to the magic number of 45%. As someone on this forum pointed out, the last 5 points of defense from 40 to 45 are worth the same as all 40 points of defense that came before it.
But to get there you need to generously slot your powers with defense enhancers, and possibly the most important and yet least obvious place to put defense enhancers is your protector bots. Not only do they give a good defense boost against everything, you don't have to remind them to do it, and they cast TWO of those shields on your front line drones and assault bot, who will be taking the lion's share of the aggro. So every defense enhancement you slot in your protector bots are doing double duty where it really counts most. Yes, it's even worth giving up damage or accuracy enhancers to make way for defense. You might kill things a tiny bit slower without that extra damage, but you'll basically be invulnerable while you're doing it.
If you right click your assault bot, you can select an option to view it's combat stats, including it's current defense value and all the factors contributing to it. If you can beef him up to 45% defense against all types of damage, congratulations, you're in the big leagues. -
Quote:What is this, kindergarten? Are you seriously trying to use the "I know you are, but what am I" defense?I am curious though - why are you so desperately attacking everyone whom you THINK is disagreeing with you, as if you are unwilling to consider any alternative?
I began this thread to present my argument that bikini girls with machine guns would be technically feasable, and enough customers would enjoy it as much as I would to make it worth the effort to the developers to implement. Then you come along and argue rather strongly against both of these points.
That's a "disagreement", isn't it? What else would you say you're doing here, AGREEING with me that my request is both feasable and worthwhile? Please explain what "alternatives" I should be considering here. -
I don't have any 8th grade textbooks conveniently lying around, but I do have a web browser, and I know how to google. That's how I found that very helpful web page I linked to in my previous post, which agrees with MY interpretation that a nine percent increase means a total of 109% of the original value.
Quote:or more commonly known as "percent markup" in business. They're not the same things.
I've been talking about percentage increases the entire time, and doing so correctly. Get over it. -
Quote:+9% means on top of your usual 100% base damage, you add another 9% base damage, for a total of 109% base damage.125 is 90% of 136.25 as your math shows but 136.25 is not 9% more than 125.
1.25 x 1.09 = 1.3625
here's a web site you can use to calculate "percentage increases". Try it!
http://www.marshu.com/articles/calcu...calculator.php
Nope, that's the percent decrease from 135 to 125. -
Yes, minions that are allowed to run amok outside of supremacy range tend to lead to total party death... which I suppose is also a condition you aren't getting the full benefits of supremacy, but by that point it's the least of your problems.
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Quote:Nope. 1.35 / 1.25 = 0.08First, let's use the real numbers.
10% would be a 7.4% increase over supremacy.
Nope. 1.3625 / 1.25 = 0.09 -
No, that's PRECISELY what I just got finished explaining is not true. Forget I ever mentioned a blaster: the point is, an increase from 125 dps to 135 dps is only an 8% increase in the actual bottom line damage.
Now, an effective 8% increase of actual damage might still be worth picking up, but it isn't the full 10% you might assume you're getting just by reading the big "+10%" advertised on the label. -
also, not sure how well the bruiser would behave with group fly. That trick would probably work better with robots.
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I recommend thugs/ff and thugs/pain.
Thugs mix well with more thugs, as you already point out.
Soft cap the defense on all pets with ff, and heal whatever damage trickles through with pain domination.
For power pools, I recommend both get fitness, leadership, and concealment.
Note that the personal invisibility power from the concealment pool sucks because it makes you "affect only self", but a mastermind can be GRANTED invisibility and not get that flaw. It also gives a small defense buff that never supresses, and even a small defense buff can be a huge improvement if that's what it takes to get soft capped. If the defense buff stacks, that's even cooler.
The ff can soft cap the defense of the pain mm, but not himself, so the pain mm should take the presence pool and learn how to tankermind while the ff mastermind stays invisible and commands his minions to focus fire on troublesome targets, which the tankermind cannot do without breaking bodyguard mode.
If one mastermind gets the flight pool up to "group fly", and the other gets teleport up to "group teleport", that might be an interesting synergy. -
Quote:It is baseline, but there is a way you could legitimately bring it up as a deciding factor whether to get the leadership pool.Not for the other? It's an f'n given, guy. Supremacy is baseline for all MM's. It doesn't even enter this discussion in any shape, form, or manner.
Let's pretend for the sake of simplicity that your un-buffed pets hit for exactly 100 damage per minute. It's easy to take supremacy for granted, and think your "effective" damage is 125 per minute because you always get the buff. But if a blaster who does 125 damage per minute without any buffs gets a +10% buff, they're going to be doing 110% of 125, which is 137.5. You're only going to get 135% of 100, which is 135.
In hindsight, now that I've done the math, 135 really isn't that much less than 137.5. But if we were talking about a brute who takes a full bar of fury for granted as his "effective" damage, the actual value of another +10% damage can be much smaller. That's why brutes should slot for end reduction and accuracy before they start thinking about damage enhancers. -
Quote:I just did some investigation on redtomax, and you're correct. There isn't an actual underlying distinction between stealth and invisibility in the game mechanics, it's just that "Invisibility" has the "only affect self" restriction.To clarify, the power named "Invisibility" in the Concealment pool has an "Only Affect Self" restriction among its effects. That's the reason you can't command your pets while it's on, and that power is the only stealth-boosting power with that restriction, other than phase shifts.
And this means that someone else could cast "Grant invisibility" on you, and you can continue to command your minions with a vastly superior stealth and defense buff that doesn't suppress when you attack, and doesn't have the annoying "only affect self" restriction. Interesting!
http://www.redtomax.com/data/powers/...&at=Mastermind -
Hmmm, and if you pick up speed on your way to stamina, you can still slot it with flying enhancements that I think should speed up your raptor pack, even though you can't slot raptor pack directly.
Heck, I might try it myself on my next respec! -
Quote:I love aid other for my robot/ff mastermind, especially for it's almost-spammable refresh rate, but I can think of a few more minor drawbacks.I have to respecfully disagree with points mentioned above - early on in an MM's career a heal is VERY nice for keeping your henchmen alive and aid other is one of the better heals in the game. Its only real drawback is the interrupt - it heals more than many of the single target heals offered in MM secondaries (specifically O2 boost and alkaloid which are fairly crappy heals) and has a very low end cost compared to MM secondary heals.
Firstly, it has a very short range that cannot be increased at all. Secondly, if you try to activate it when the power is on cooldown or the target is out of range, it doesn't enter a waiting-to-activate mode like most other powers, it just quietly fails. This means you have to always double-check that it fired properly, and try again if it didn't.
These minor quibbles are hardly the end of the world for a nice little healing power anyone can pick up as a hobby, but if you want "professional grade" healing powers go with pain domination as your secondary. -
Also, if you take presence, medicine, leadership, and fitness, that's all four power pools right there. The fitness pool can improve your speed and jumping a bit, but if you want a "real travel power" you're going to have to give something up.
Or you could just get in the habit of buying raptor packs, I suppose. -
Quote:My robot/ff mastermind lives without hasten, AND without provoke. I rush in and take the alpha strike just by being the first one to start combat, but I don't try to hold aggro to the bitter end. The bots are pretty good at brushing off a little damage themselves.As a FF Mastermind you'll be having no basic need for Hasten unless you really, really, really don't want to slot Provoke. It needs Accuracy modifying enhancements kind badly, especially if you're going to be fighting enemies who shrug off taunt or are a good few levels higher than you.
But if you really want to be "pure tankermind", I suppose you probably need provoke. I don't have any personal experience for how well provoke works, but I definitely vouch that you can't keep aggro off your pets very long with normal attacks.
Quote:Aid Self is a must, especially with your below average defense before you get your patron shield from Black Scorpion. Try to slot if for 2 heal, 2 recharge, 2 interrupt and it should work like a charm.
It's a good solid choice, but only if you're also committed to getting stamina.
Quote:Stanima? Definitely. I don't care if you are FF you will feel the burn on your blue bar if you go without stanima. Running both leadership and dispersion bubble toggles will already be a nightmare, but if you try to bubble with your toggles going like that you won't get past your pets let alone your teammates.