DrGamma

Apprentice
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  1. Quote:
    Originally Posted by Rigel_Kent View Post
    I kinda agree about Psychic Blast (although I expect that Demetrios guy might come over here to defend it) but at least in my experience Dark Blast is being quite amazing since the low levels and on up. I've also seen quite a few others (including a few posters over in the blaster forums) enjoying it a lot.
  2. Quote:
    Originally Posted by New_Dark_Age View Post
    Permadom isnt really good enough for mez protection being that you have to build it up in the first place.
    Or you can use the Frenzy alignment power... It's why all my doms are real villains.
  3. Quote:
    Originally Posted by Dr Harmony View Post
    Can anyone confirm this about Defender Rain of Fire?
    I can't confirm with play experience, since I don't have a fire blast defender (I do have a blaster and a corruptor that love their RoFs though), but looking at in-game numbers in the character creation interface it seems defenders did get a lower damage this time (guess they didn't like defenders using the big ice storm and didn't want to do it again...)

    Defender RoF unslotted @lvl 50 = 76 x 1.11 fire damage
    Corruptor RoF = Blaster RoF = 76 x 1.67
  4. I have a pre-24 Widow that I couldn't decide whether to level primarily as a Fort or as a NW... Recently I scrapped my NW plan for her (since I have enough stalkers to amuse myself with right now) and planned a Fort build that I really liked, with perma Mindlink and all, and not even using HOs (this was before the nerf, but I never liked using HOs much... worked out well in the end).

    Thing is, without the rech from inventions in mindlink, it won't be even close to perma, and her defenses won't be capped. So I wonder if anyone heard anything, or think it's likely, about IOs getting the same treatment HOs did and not boosting mindlink's recharge...

    Because if that looks likely, I'll probably go back to my NW build as my primary way of leveling with this character... Not having mindlink up all the time would make my Fort sad.

    Anyone heard anything or has opinions about that?
  5. Quote:
    Originally Posted by Xarybdis View Post
    So this weekend I took your guys' advice and tried to be a better Warshade--

    but I ended up with the taste of dirt & asphalt in my mouth again-- repeatedly.
    This got me really curious... What enemies were you fighting that could bring you down before your Eclipse was done animating, at +0x8? Maybe they're some specially fast or hard hitting enemies...

    I wondered if I was remembering my WS toughness wrong, so I actually grabbed him from his semi-retirement (waiting for new incarnate slots) and started running a few missions at +1x8 (since he has the alpha level shift)... I had no problems whatsoever. I tested the Gravitic Emanation opening (which I hardly ever use unless it's a group full of mezzers), or just the simpler dive-in-with-SS+Cloak, and using either method I could always Eclipse/Mire/Nova and go to town taking almost no damage...

    Then, with a council x8 group I tried dying by NOT using eclipse when I jumped in the mob (and those bosses and LTs hit kinda hard and stun in melee)... Instead I just jumped in as a Dwarf, mired and mangled a minion, went human, mired and blew up the corpse (so cool!), called in the pet, unnecessary stygian circle just for fun, back to dwarf to finish off the boss... And it was pretty easy. Not as effective as just nova blasting with saturated eclipse and mires, but fun.

    And my build is actually kinda bad! It's an old build and IOs and the high-def/high-recharge stuff were all pretty new when he was made... Plus he performs so well as is that I never felt the need to respec. So Eclipse isn't even perma (I usually just Judgement+Nova AoE the next group if Eclipse is down and it works fine) and he has no defenses to speak of (not even the +3% def unique), but it's still tough to die.

    Pretty much the only times I die are:
    1) Low difficulty missions when there aren't enough bodies to eclipse/stygian out of - yeah, weird, low difficulty is tougher!
    2) Trying to speed/stealth a mission (and thus not taking the time to Eclipse, which is dumb, I know) and running into a large group that somehow sees me (damn you, drones!) and proceeds to shred me if I don't react fast enough to mez them.
    3) I fail to notice Eclipse is coming down while I'm in the middle of a high-danger situation (especially bad if it's a lone, high-psi-damage threat, where Dwarf isn't likely to save my bacon).

    So, what was killing you? I'm curious!
  6. I often take it on my planned blaster builds... And later find out that, with my blasters, I prefer just blasting things away instead of remembering to click a smallish debuff every 20s, so I remove it...

    For personal, individual damage, I figure the extra attack I use the animation time for, plus the extra defiance boost from it, probably means I'm not loosing much damage by not using the 14% debuff...

    In large teams/leagues, against tough targets, it might make a difference but those teams often already have strong debuffers that will probably trivialize my lil 14% -res (especially after resistances are taken in consideration)...

    So I guess it comes to personal preference: if you want to take it, it's not a bad power at all, but if you don't and prefer just laying down the hurt with your blaster like I do, IMHO you definitelly won't gimp yourself by not taking it even if you go MM...
  7. Meh, maybe I'm a bad group player, but I tend to act less busy with my Illusion/Kin than these posts indicate.

    I think if you try to apply Speed Boost and Increase Density to every team member all the time, it gets super busy, but SB got the AoE buff treatment now, didn't it? So it's just one click (maybe a few if people are spread out) periodically, instead of 7. Even before it turned AoE I tended to use it more reactively - if people asked for it or if I noticed blue bars going down too quick. Stone Armor characters were the only ones I tried to always keep it on.

    With ID I act reactively, too, basicly applying it to mezzed people when it happens instead of keeping it on everybody all the time (which is still so annoying it's close to impossible for me).

    Other than that all I did was FS and Siphon Speed whenever they were up (no need to siphon power after fulcrum, usually, except for long AV/EB fights maybe), heal when necessary and Transference if I saw some blue bar (usually mine) getting dangerously low. Doing all that still left me plenty of time to attack with Blind/SW/Fissure/S.Smash, including time to run in and out of melee. Sure, Kin was busy, but not busy enough to stop me from attacking. I don't see why it would be busier to a Kin/Sonic defender.

    I think the only time all I did was KINning and little else was in a BAF when there was no one else with a heal and too many 9CUs had accumulated by the end of the Siege fight... Things were starting to slide into a wipe when I started just spamming Transfusion/Fulcrum/both Siphons non-stop and it was enough to keep us all safely in there for the rest of the time we needed to bring the big guy down... I think even then I still had time to throw out some attacks...

    As for FS not boosting the damage from the confused mobs for a Plant/Kin (as a res debuff like those from rad or dark for instance would), there should be so much FS-boosted AoE flying around, including from your Creepers, that I doubt the smaller damage from the confused mobs would be even noticeable. On my Dom, at least, I always thought of the AoE confuse more as a tool to keep me alive than as a tool to increase my kill speed...
  8. Oh, forgot to mention something: because the -res applies to the enhanced damage value of the attacks, instead of the base value like damage buffs, higher damage enhancement values (for instance with musculature) will benefit Sonic even more than the other blast sets, I think.
  9. Beau, just thought I'd point out that one of the mistakes in your eyeball math is the "5 second window". Not all sonic attacks have this small duration for the debuff, that's the smallest duration, Shriek's. There was even a time (before the high global recharge builds I think) when people actually advocated adding Screech to the attack chain only because of its 12s (!) debuff duration.

    Something else that's weird in your numbers (though this time it favors Sonic) is the value for Scream's damage. Where did you get the 80.2? Both Mids and RedTomax are showing it as 58.4 to me...

    Anyway, it's kinda trivial to stack 4 -res debuffs (so, 60% for a corruptor) from sonic attacks even with lowish global recharge. The classic Shriek(5s debuff/1s activation)-Scream(7s/1.67s)-Shriek(5s/1s)-Shout(10s/2.67s) chain will keep you at 4 stacks of -res most of the time and needs little global recharge.

    Using Electric Fence instead of Shout on the above chain nets more or less the same DPS, but people tend to prefer EF for tough single targets because it has better range, roots for less time and will stack immob up to mag 12 (which is quite useful even if you're hovering out of range to stop the running away, especially if you debuff with traps or patches in fixed locations).

    Having super-high levels of recharge (like perma-hasten or more) lets you chain only Shriek-Scream (plus a small gap, I think) and IIRC it's the highest DPS attack chain for sonic, despite the gap, keeping 5 stacks of -res on the target consistently.

    Throwing Screech in the attack chain may let your -res debuff stack between 4 and up to 6 times at some points, but the overall individual DPS will drop due to Screech's negligible damage (if you're in a team, though, it might be worth it).

    When we say all this, we're not pulling it out of any orifice, it's been calculated and debated a lot. You should be able to find several oldish threads about it, usually in the Defender forums (Rad/Sonic was the rage there for AV/GM killing for a while) and later in the Blaster forums, but one that I remember is this: http://boards.cityofheroes.com/showthread.php?t=195250 - beyond the detailed calculations it even has a spreadsheet with nice colors showing the debuffs stacking and all, to make it easier to visualize.

    Sonic gets even better because some of Scream's ticks benefit from Scream's own -res. The problem, of course, is that your DPS depends on keeping the -res stacked, and it will suffer a bit when you have to stop attacking to throw in some debuffs or heals (especially bad for busier debuff sets), or when you miss. In a team, of course, the -res will win over any alternatives hands down. And if you throw Lore Pets or Patron Pool Pets in the mix, then Sonic wins again, even solo.

    If you ignore the pets, then Fire has the best DPS but Ice and Sonic are not far behind. Ice has the added benefit of debuffing recharge to the point where it's not even funny, adding considerable safety. Fire's and Ice's DPS aren't hit so hard by pauses to debuff and heal, either, so that's a big plus. So if the OP prefers not to use pets (or can't keep them alive) while going after the AVs/GMs I'd pick Ice (since he said he didn't want Fire) over Sonic. With pets, I'd pick Sonic for sure.

    Beam Rifle isn't talked about much because it's newer... I didn't see any threads with the calculations for it and I'm feeling too lazy right now to do it right, but from my [recend and still mid-level] experience with it, it does crazy ST damage with the disintegration mechanic (for ST my BR blaster seems comparable to my Fire Blaster), with the added bonus of even more -regen. It should be a top contender, especially with less busy debuff sets causing less redraw.

    Just my long-winded 2 cents...
  10. Ah, so that was you! I was in that bugged TPN and saw you in your radio mission there. My apologies for the involuntary intrusion.
  11. I always prefer Kinetics on controllers, since it doesn't have the mitigation of other buff/debuff sets (I do have a lowish kin/dark defender, too). And Plant is just great. So my vote goes to the Plant/Kin, particularly for your goal of taking teams of random people and standing up to whatever comes.

    Kin will add damage to everybody, Plant will also add some damage for yourself but, maybe more importantly for your goal, will make being defeated in your team hard (people can always rush away and poke uncontrolled mobs if they are trying to die, but it's tough to counter that).

    As for the Kin/Sonic defender... Sonic Blast's biggest mitigation tool is the AoE sleep, which goes well with Kin since that doesn't wake the baddies up, but sleeps in random teams don't work so well, usually. My Kin/Dark defender adds some mitigation with the AoE -to-hit from his blasts, but it's still not even close to "Oh my god nothing can kill us now" (which is sort of the feeling Seeds of Confusion plus the rest of Plant often brings me).
  12. Do you intend to play more in teams or solo with the character? From your choice of thermal and empathy, it looks like you want to team more, but some of those options are more solo-friendly than others.

    I agree that out of those options, Traps/BR looks pretty strong, and it's good solo or in teams. TA/A not only benefits a lot from high recharge, but it's also very late blooming... I played one solo in the early levels and it was painful (the mid-to-high level build looks beastly even solo, though).

    As for Sonic/Sonic, I must be weird, then. I really love seeing a Sonic Resonance character joining a team I'm in. Especially nowadays, with everybody and their grandma soft-capped to ranged or S/L, throwing nice resistance AND AoE mez protection on top of that makes my squishies (not so squishy anymore, with high def) feel very bold. And the res debuff is great.

    And as a player, I really prefer just telling people to stay in the big bubble to avoid hold/stun/immob, instead of recasting thaw on each member of the whole team every minute and a half (the mez protection clickies didn't get the full-league AoE treatment that other buffs did, right?)...
  13. I'm pretty sure it wasn't a stealth change, and I think I saw that note in the I21.5 patch...
  14. Quote:
    Originally Posted by Kioshi View Post
    SA has 66% chance to KD and SC has 80% so it's not 1/4. Also, SA like SC does KD, not KU, if you enhance SA you'll end up with KB unlike enhancing Levitate or KO Blow (those two are KU powers) where you'll just get more KU and targets will fly up higher.
    You're right. I'm sure I'd seen the 20% chance of KU for Spring Attack, somewhere, but I must have been nuts then or something, because I looked again and it says 66% chance of 0.67 KB... My bad.

    And yes, CJ's immob protection is another nice perk I forgot to mention.
  15. Quote:
    Originally Posted by DarkBlaster_NA View Post
    Which one?
    Crushing Blow: http://tomax.cohtitan.com/data/power....Crushing_Blow (I picked the brute version kinda randomly).
  16. Few guides talk about these powers because they are fairly recent I guess. Until a while ago, Leaping had no Spring Attack, for instance. Let me give you a quick run through of the Leaping pool, specifically:

    Jump Kick: is generally considered a bad attack. Most of the power pool attacks are thought of as poor, with a notable exception in Air Superiority (although more for the control than the damage, but the quick animation helps, and looks good, too). Boxing is really not bad either, but most people seem to just take it to reach Tough/Weave.

    Combat Jump: is a very nice toggle. Costs nearly nothing, adds a bit of defense to help reach that softcap and is a great place to slot all sorts of IOs, like KB protection, stealth, slow resistance, +to hit, or maybe throw an extra slot there to get that +ranged def from BoZ.

    Super Jump: is probably the nicest travel power, IMHO at least. Might not be as safe for squishies as flying, but it's great.

    Acrobatics: was a must-have for many squishies and even for some melee folks who lacked reliable KB protection, back before IOs. It also adds a bit of Hold protection. Nowadays it's often skipped (personally I still like it), especially because it costs a lot of end.

    Spring Attack: is a mini shield-charge, with the teleportation and pseudo-pet summoning and all. It has 1/4 of SC's chance to knockdown (but it knocks up instead), about 2/3 of the damage and takes a bit longer to recharge. Shield Charge is a great attack. Spring Attack is slightly less great, but still not bad if you don't have a lot of AoE in your build. You might find better AoE in your patron pools, though...

    Also, the reason why many of the guides are outdated is because nowadays it's quite easy to see what powers do, in-game, using this real numbers thing they added a good while back.

    Just click on the detailed info tab or button, or drag the power to your chat window, or type it's name in brackets and you can see its numbers and figure out how it compares with other powers.

    There are usually threads about new powersets and powers when they come out, too, discussing them more qualitatively and making comparisons and such, but you have to search for those threads, they don't usually end up in guides. One example for spring attack, for instance, is here: http://boards.cityofheroes.com/showthread.php?t=272047

    As for other recent travel pool additions:

    I took Afterburner for a FF/ defender, instead of PFF (he is soft-capped to almost everything and has some high resists before PFF, so the extra flight speed is rather nice instead of the extra, mostly useless mitigation even in trials) and I like it, but I wouldn't take it in a tight build.

    I'm sure there are evil things one can do with Burnout, like recharging god modes and such, but the end cost is huge, and the end penalty (-25 max end for 1 minute) seems to have disappointed a lot of people, it seems to make using it a bit hard.

    I'll have to respec my Warshade to take his version of Long Range Teleport instead of one of his less useful powers, it's too tasty, but once again it probably won't fit in tighter builds...

    And that's it. Hope my verbosity helps.
  17. Quote:
    Originally Posted by DumpleBerry View Post
    Not Travel Suppression?
    I never actually hit any enemies with the weapon... Sorry I wasn't clear when I said "hit an attack", I meant hit the key for the attack, no enemies were near to be hit by the attack itself, it just caused weapon draw. So, it shouldn't be travel supression...
  18. Quote:
    Originally Posted by BunnyAnomaly View Post
    Another funny anecdote - one time my SS/FA Brute (IOd out to craziness) was rejected because they were looking "for more DPS". It's not worth the time to argue or try to justify a position, just let it go
    I was in a team forming for Apex once when I saw exactly that happen... Leader was asking for more DPS, a FA/SS asked to join and was denied and I said in he team channel "FA/SS actually does a lot of damage... and it's a second tank if we need one" and the leader's answer was "Not as much as a blaster os scrapper, lol"...

    I decided to shut up and put up with it (while thinking "stacked rage + FE + bruising + SS and Burn... guess it depends on the blaster/scrapper") because I really wanted to run that Apex and nothing else had been going on in that server for a while at the time... In the end, no blasters/scrappers showed up and he took another defender (we had a bunch), saying we'd debuff them to death...

    I understand (don't really agree, but understand) people having been worried about too much melee in Apex, back then when not everybody was level-shifted or used to play around the patches of doom... People would argue that melee running around would lower their DPS so much that it would make it tougher to defeat BM in time (I only ever saw that happen when people were dying due to floods of swords, not because of too much melee), but we did NOT have too much melee in that team and the leader had said a scrapper would do... So I guess certain people are just locked in their thought patterns (and this applies to the OP).

    Then again, he was willing to lead and I wasn't, so I shouldn't complain too much.
  19. I'm not sure if these are bugs or just effects of lag... And I couldn't find anything else in the forums about them... My apologies if it's already been asked/answered somewhere else.

    Yesterday I created a TW/Elec tanker in Virtue, started in Praetoria (to take revenge on all those energy damage wielders), leveled him to 10... And I was noticing two strange behaviors:

    1) I like running with my weapon out, so while running around from one mission to the next in the first levels, using Prestige Power Dash, I noticed that every single time I hit an attack to draw my titan weapon while running (I was using the Atomic Smasher), my running speed would drop considerably for a couple seconds, then get back to normal. This was weird and I don't think it happened when I was using Ninja Run instead of or along with Dash. Didn't look like a lag thing...

    2) This looked more like lag... I was often corpse-blasting my own targets, while playing solo... I'd hit an attack, the animation would play, but the "hit" sound effect would not, no damage would show for a while, the enemy would run 100 yards away... then suddenly, a couple seconds later, the hit sound played and the damage showed up... Usually just as I finished chasing the target and starting a slooow non-momentum attack to finish it off, then blasting a corpse...

    Did anyone else have those problems? Think I should /bug it or something?
  20. Quote:
    Originally Posted by Kelenar View Post
    a Hero Corps agent who gives you work and never even mentions paying you.
    Wow, I had to think about that one (and look up Colleen's dialogue in the wiki) to realize she really says nothing about payment!

    Because, in my mind, she always did pay my characters when they were doing missions for her. Here they are, running missions for a rep of the heroes-for-hire corp, of course they are getting paid, right?

    It kinda bothers me, now that it was brought to my attention, that she doesn't even mention payment.

    The fact that her missions don't give away extra influence never bothered me, however, not even a little. Because influence/infamy/information, for me, was never even remotely related to in-game money, the kind characters would use in-game to buy groceries and pay rent or such. I have no idea why people think it is - especially in a game world where we have tons of different currencies... You get no extra inf for robbing banks, for stealing Protean's money, or for doing any other of the things that should grant you a lot of that in-game money (including working your day job, for that matter).

    I just figure all my characters can have as much in-game money I want them to have and I can freely describe them as either street-dweller thugs-for-hire or multi-billionaires living in fancy condos and owning high-tech companies (both make nice concepts for certain origins/powers)... Or anywhere in between... And it still has nothing to do with how much inf they have, which is only affected by how good my thugs or rich inventors or whatever are at being heroes or villains (or praetorians finding more about their truth, I guess).

    As for another aspect of the OP: There are many groups that I hope will be better explored some day, but really, the FBSA divisions not actually being seen actively doing much of anything was one of my major disappointments years ago, right after I started playing.

    There's this government agency for super-beings, they have different branches for each origin, with some cool sounding acronyms, data about every super-hero in Paragon, vaults full of relics, time-space gateways, mages and scientists... And all they do is send you after some low-level gangs and minor threats (well, and that Recluse's Victory deserted place)? Really?

    Then again... This is the government... I guess inefficient use of the resources at hand is to be expected. I'm sure there's a lot of paperwork and red tape behind the scenes...
  21. Not sure if this was caught already but:

    Quote:
    There is also another reward mechanism elusively for VIP players
    You mean exclusively, right?
  22. Having the same problems with Champion.

    Also, for a while I couldn't even see any of my friends lists (it was showing that "you have no friends" message)... Then I could see it, but wasn't managing to send a tell to the global name of one of them.
  23. Looks like I'm late to the party, and I don't usually post in this sort of thread, but I have to chime in this time: I love the new look!

    I like original one, but it IS a little bland and this new one, for some reason, looks very super-hero comic-y to me (then again, I stopped buying them in the late 90's, so my opinions may be outdated).

    I liked those so much that I had to send the picture to a couple friends who left the game, but should be returning with Freedom.

    Then, of course, I had to send that comic strip too. It made me laugh hard.
  24. So, I'm finally upgrading to a new and much better computer and would like to copy my CoH installation from the old one to the new one, instead of resintalling and having to download a ton upgrades.

    I remember this was relatively simple to do with the old updater, did it a couple times 2 or 3 years ago and it worked fine, but can we still do that with the new updater?

    If we can, could someone please list the important steps to do it? I don't need a visual guide with screenshots or anything, just a simple checklist would be great...

    Thanks already for any helpful answers!
  25. Quote:
    Originally Posted by SupaFreak View Post
    Still Seeking:
    Liberty Hero
    Woah, I had not checked this thread in a while and was a bit surprised when I saw that. So I went and took a look at my 50's in Liberty, and just could not decide between two of them... Since the rules say nothing about submitting both (I think), here they go:


    Andromeda Huntress
    Hero Scrapper - Level 50(+1)
    Spines/Dark Armor/Body Mastery/Cardiac Core
    (And working on the other incarnate slots)
    Liberty


    Vibror
    Hero Defender - Level 50(+1)
    Force Field/Sonic Attack/Psychic Mastery/Cardiac Core
    (And working on the other incarnate slots)
    Liberty