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Posts
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Joined
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I still TP blind inviters, accept and Assemble team into ferry from pi is my fav.
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I've taken it on my SS/SD brute, Double Rage, AAo + Fury then see the numbers it's putting out... Hits harder than Fireball from epic and goes nice with SC and FS.
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Anyone else noticed that on this server people use the help channel for everything other than help??
I'm initially from Union and it's an unwritten rule that you don't use this channel unless asking for help about an issue (not help to level etc).
Seems this is a bad habbit that some players on Exaulted seem to be carrying on.... Where did this trend come from!? -
Do domi's need kb over and above domination in a pvp zone?
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So a power that has a mag of 47.1 would that be enough to knock back a blaster with 47 prot??
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Hi could I please have people's responses to my build, been away from game for 8 months and I am unsure if this will be correct or close or no where near... but I would really like opinions on this build please, it's for RV random PvP'ing. I have a widow atm and fancy a Bane.
Thank you in advance for any replies I receive.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Bash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(11)
Level 1: Wolf Spider Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/Rchg(27), TtmC'tng-ResDam/EndRdx/Rchg(33), S'fstPrt-ResDam/Def+(34), S'fstPrt-ResKB(43)
Level 2: Combat Training: Defensive -- Krma-ResKB(A), LkGmblr-Rchg+(13), LkGmblr-Def(15), LkGmblr-Def/EndRdx(17), LkGmblr-Def/EndRdx/Rchg(17)
Level 4: Combat Training: Offensive -- Acc-I(A)
Level 6: Build Up -- Rec'dRet-Pcptn(A), HO:Membr(7), HO:Membr(7), HO:Membr(9)
Level 8: Grant Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(9)
Level 10: Assault -- EndRdx-I(A), EndRdx-I(11)
Level 12: Tactical Training: Maneuvers -- Ksmt-ToHit+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(36)
Level 14: Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(15)
Level 16: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37)
Level 18: Shatter -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Dam%(19), Mako-Acc/Dmg(19), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 22: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(23)
Level 24: Cloaking Device -- Krma-ResKB(A), LkGmblr-Rchg+(27), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def(43)
Level 26: Placate -- RechRdx-I(A), RechRdx-I(40)
Level 28: Super Jump -- SprngFt-Jump(A), SprngFt-EndRdx(29), SprngFt-EndRdx/Jump(29), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(50)
Level 30: Super Speed -- QckFt-RunSpd(A), QckFt-EndRdx(31), QckFt-EndRdx/RunSpd(31), Clrty-Stlth(33), Zephyr-ResKB(43)
Level 32: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(33)
Level 35: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39)
Level 38: Mental Training -- Run-I(A)
Level 41: Web Envelope -- GravAnch-Acc/Rchg(A), GravAnch-Hold%(42), Enf'dOp-Acc/Rchg(42), Enf'dOp-Acc/Immob/Rchg(42), Range-I(46)
Level 44: Shatter Armor -- Hectmb-Acc/Rchg(A), Hectmb-Dmg(45), Mako-Acc/Dmg(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Surveillance -- AnWeak-Acc/DefDeb(A), AnWeak-Acc/Rchg(48), ShldBrk-Acc/DefDeb(48), ShldBrk-Acc/Rchg(48), Achilles-ResDeb%(50)
Level 49: Phase Shift -- RechRdx-I(A), RechRdx-I(50)
Level 50: Musculature Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Barrier Radial Epiphany
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Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3), Mrcl-Heal(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)
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Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1442;693;1386;HEX;| |78DA65934B6F12511886CF5C28A5A5A59416286D2D60B9170AD1951B53B531B5AD6| |942ED968C652C630890193476E74F70E1D68589B79DBAF1BEF117E8D244FF829785| |0B374A3FBEF740A94C808779CF7BBEF35D66B6EF5CF20A71F7BC508217EB86E354D| |66C63BFD6683A9572B35EB54CDB7DD568DFB28DBA700B2112FFAF3A850B46C3AC94| |5B56D5B47B6262D736AC86D538A85C36AA0766FBA4A9B7E8DF68D44CDB6CB40BBD3| |FFE9D66B34E77B72DC7BA6ED5ADF6A18F952DD3A08D4ECD6A8DF17DB9659A556F6F| |A945B182EB2D6BBFB0B7BEB65BD936F64DFA71DAA67D18A69433F41D15BDABA3891| |B8492D00F801A63CC62BC1A2728ECD34541E94A911C239A67C4428445910D335E93| |5D9176E58FE84ADE59F64DCE30A6A68000E30DD935D88516E103BBE7B92069AE07A| |A100131728EEE74ADCF51C949EABF1B35286E1C368AC3A649F62088E289A11EE02D| |C51F97E1C7FFF29E18328B21B3D3C8CC47112664EC09C49E44EC00ADF86489BE472| |AEF790C3C612C3F059E317C64F42390CB9F66693A07A0ED41F43B8C7E876F32E274| |480087A8811C4B33271024C3ACCC6F16F90591DF73AA3024F30B61258295142A4CA| |1C2AC1C0839E664A039C44E01213A625E069AFFC7E6850E20B880535F19A56FA89E| |EC8BD2BEA8C3E0024618510F230BFB3B4A73498E6809B38902EF69252E03C5D1E06| |53438890627D1E0241AFC81EC09F90C25F21CE1B726441A35E9E932BB32D7807B5C| |40E63E239F65FB4B1A744E8E289761DF4A12C0885630A23C4694C7885ED0B905996| |6E113DB573F03AAD6EDFAAAC6287DE487788ADA53947D2EA2C1256041EFBF8AF4A1| |4B648794E290521A52CE0C296787944DBDFF3A77B686567774B9488AC28A871E0F0| |D4AE7FB58FFDD160A1AFDF35852953DEEA97A859012DE0DC68FC13D69DEF3EB5852| |94284B2AB019E8FEE230BEBE0C080F07FE1F014D93F1F8| |-------------------------------------------------------------------|
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Was hoping to use Endurance Reduction alpha... but I see that getting recharge may also help perma Heat loss, How do you add alpha slot in new mids?
What would you do to get extra def ? -
Ok making a few builds and as it stands I can't seem to get perma PA and Ranged Softcap... is this possible? Ideally I would like to take Fire mastery.
Thanks, oh best I can get is 37% Ranged and 168% Rech...
Here's what I have so far, hope someone can help.
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1367;653;1306;HEX;| |78DA65934B4F135114C7EFF461ED632815FAA0504B8B08522954306E4C34B660303| |4213171A5D60606681CA7755A12DDF9058C0B637C2D7CEBC2A5CFAD5F43167E0201| |4D7C6EC633E77F4B6B6692F677E77FCFFF9E73EFDC53BE560A0971E384507A8B7AB| |5D9AC14EB46CBACEBBA667ACBD5B5DAB2F00921463A6A3B20BFA0EB1BCD5ADD680B| |E9AE98531BABABF9625D5FA994EA576A46B545719105635D3335A3956F0F824B755| |A675EAFADADB7548CED61CD580BF0DBD986A6AD8478B8A8551BA447E61AB5658A32| |B54AB9DA6C69E6F50455374ABF478A908FE511770963C2750FB8CFF03C001E322EA| |BBBE142240905F18456C022965739EFB2A53D17808B8CBD15E0122350653C268B5B| |E675973033C708CD03A7193D0B0C3F9DA657E6F546155B5248F249C967D123B2F4E| |AE7522C973FC7C5F5FE8718050411E00D0678957D4120C4D8AF023D40981124970A| |97A27E46559B0C9D4E232C4B08A32A370547A414899394121E92FA64D63E64ED47D| |67E648D216B0C5913C8DAA0B5A3D215852B015712AE245C43700DC165902B2ED3C7| |51D10BFA1F90DF67609BEB1EDB01BE01DF19132719051CD54B720DC2A50C6EF2428| |52F8CABAABD299C720A5760189E0CF08AC2D2F2D3A69130838419241C41C2C9E314| |E2710B9316CCCA02B347103103CC320E1C058E019F087DA2A9DA17D83E20CB3D7A8| |7670EDE026E02B7194F29645CAE3EFE83A5433F815FC06F6CFF0FF097F19CEE664E| |BA726F785B87DF02EF80F78CC90FC047C63372E5E5CEF368A62934D3149A690ACD5| |44033BDA62D4CCB8F358DB31BF274F5175FEA5447B1261CB3D30EA5E050661CCAAC| |435974284B9EDDB6160A2BFEDEDD96B5BE066856E99EDDEE288A728E6FCAF019C5D| |EE6962376A73B76185708F807B2B2EB92| |-------------------------------------------------------------------|
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Quote:Perfect, thank you xSimilar question was just asked here: http://boards.cityofheroes.com/showthread.php?t=256387
Short version, if it's just for CoH and nothing else then you might just be OK, but otherwise you'll probably find yourself short come the end of the month. -
Okay I moved recently to a new flat and it hasn't got a phoneline... I was going to buy a usb Dongle thing to feed my CoX habbit, anyone know how many Gb etc that is uses cause this guy at vodaphone is trying to sign me up for £15/mnth for 3Gb....
Is that alot? or not? -
Here's what I was thinking about....
Thoughts please.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Icy Assault
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(5), BasGaze-EndRdx/Rchg/Hold(11)
Level 1: Ice Bolt -- Empty(A)
Level 2: Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), HO:Nucle(50)
Level 4: Ice Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19)
Level 6: Chain Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/Immob(11)
Level 8: Kick -- Empty(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 12: Jolting Chain -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(46), Efficacy-Acc/Rchg(46), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(50)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A)
Level 16: Conductive Aura -- P'Shift-EndMod/Acc(A), EndMod-I(27), Efficacy-EndMod/Acc(27), Acc-I(29)
Level 18: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(23), FtnHyp-Acc/Sleep/Rchg(23), FtnHyp-Acc/Rchg(25), FtnHyp-Plct%(25)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 22: Power Boost -- RechRdx-I(A), RechRdx-I(31)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx/Rchg(34)
Level 26: Paralyzing Blast -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(36), UbrkCons-Acc/Hold/Rchg(37), UbrkCons-Acc/Rchg(37), UbrkCons-EndRdx/Hold(37)
Level 28: Chilling Embrace -- EndRdx-I(A), Slow-I(34)
Level 30: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(39), CoPers-Acc/Conf/Rchg(39), CoPers-Conf%(39), CoPers-Acc/Rchg(40), CoPers-Conf/EndRdx(43)
Level 32: Gremlins -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Rchg(33), HO:Nucle(43)
Level 35: Ice Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(36), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), HO:Nucle(42)
Level 38: Super Speed -- Run-I(A)
Level 41: Sleet -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42), Achilles-ResDeb%(43)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Hibernate -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1603;749;1498;HEX;| |78DAA5945B4F135110C7CFF6626D69696BA940299716B140A1D0A889B7C4182E8AA| |14991082848DD944DD9A4B64D5B1379F303A082B7373F851A8DBEE87710FD140AE2| |3D2AEB5C4E5BB08F6EDAFF6F7776CECC9C39E76CE2E6A853885B6784E21EC9AAA55| |26A347F5DCFA9E57CD19A50337A5AD88410E1AA313592CF958BF96C6C2CABA5CB45| |3D5D31B4D75CCE964AEA8D6C3936915EA9DC7B2772CB5A51CB8151DEB892798832A| |E6796CB7A2EE3A0A7E982A62DB9E976525397B46269592F382BCF05F00B8C15F434| |04D65209B554D68A2BB5725BA0CE63F0DFF608791966F1D62444BBB06C30DE111CE| |F093BA6AA1FFCE012065814B65894244E5B38A71817098DD384F86980C52C04FFD0| |DF6AFE0583E3A2F137C1F387B143386030D0392E3E437D5639CABAA6A069DF3AE31| |E61FF7DC60382E321C104CB6093D5DAA8DA303CDAA95CC3648F0A746ADA832F90A8| |41266A58A512BA6F1306EF30EE32D608F1758219C2BA642257B3829DFA0A81DC9CC| |9EC7E445E812E4A11E0A1C1003D7D033FAFEC9F7786DE1C9C65CC115A2E33E60916| |C8E493617D7E9A65B089D0E161F878EAD0363F8755FC3CB50E86172234CB1634738| |4104708F1D0EF5051ABACA875945B30463834CE38C738CF1541A6368EA7B4852845| |6888F0C3838DE05EB62F90F3E1AB8C45864A88A408FDD7083F6154A74CDFB945A6A| |E4F8C6DC626BBCB0D6535E3F662FF306FC06EDE7211DE8711DE877DD2BF1BE6DF23| |D7AA67900A7D0D0BD02B777F2F77A96F0FFADF404A9F6803BFA86C7E945B37C0AD1| |BE0E60F700783E0179325C59E5084A1A78C678CE784F80B422BB80FCB8A863961D0| |F2EF399BACB3242DD5932714DEDDE8C3F5FDD7F5D259C9659F72804EA35C4299459| |943B982328FB280B2889242315E5547BB8F634127504EA29C42F1E3A766153D6D78| |D01A509C282E944614378A07C5871240798C62D83DD5AF87F10162288A9C3F2FE4C| |7DDA65E326DD64C8A32C367E3022022B676BFE1A369620CD7F5BABFCE12AFB31CAD| |B31CA9B3D47AFC17A75D3B7B| |-------------------------------------------------------------------|
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In Elec control how are we meant to slot jolting chain to make the most of it, and is Sleep from APP auto hit?
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This thread had helped me loads so far, it's the Defender version I have, Storm/Ice/Elec and I have built the toon for crazy ammounts of recharge.. I have perma 3x LS atm, also if I am to slot the power for range does this increase the range of it's attacks or the range it is summoned from me?
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Is there a difference in the damage from LS if you are a Fender / Corr / Controller / MM ?
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Just to screw things up,,, what happens with a Force Feedback Proc in LS ?
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Quote:Your defense capped which is really nice.
I will tell you this from my personal experience with my Sonic Traps Corruptor which is also defense capped. I have Time Bomb and when it goes off its pretty darn nice. I can place it down more then persay a blaster with devices because the defense cap just about lets me drop the bomb at will. The issue is the length of the placement. If I have too many mobs on me it can really be difficult to place the time bomb because something usually squeaks in and interrupts placement. If that was the only issue it would be great, but the endurance loss is a pain. If you fail several times your just wasting time and endurance.
I would consider switching Time bomb with Neutron bomb which is another AOE attack which of course is more reliable.
The Kaboom from Time bomb is great but if I had some other AOE attack to replace it with I probably would. But as Sonic Traps Corruptor there was not much from me to go with and I am not going with Dreadful Wail because it will drop my toggles. It is just a risk I am not willing to take
I have Neutron bomb already, i did change around the slotting a little. I dropped the PbAoe Stun from epic and put a -tohitt set into Seeker drones instead,7.5% rch instead of 10% but saved about 500 mil and took the Pbaoe +end instead with a single Acc, no need for any more it's a route to the res and other dark powers.
Added the +2 Mag Lockdown to my poison trap, so with that and 4 damage procs it's probably the best power I have, also switched a few single slots about to get 4 in Acid Mortar for the Acc/Rech IO's and an Achillies.
looking pretty good so far -
Quote:Yea I kinda ran out of slots when it came to Acid Mortar, I went out to Softcap to all positions. Then I went for recharge, pretty set on the slotting for Poison Trap, but I am aiming for recharge Alpha so that will effect both Acid Mort, and if I remove 1 recharge IO from PT for the lockdown proc the alpha may compensate.Some comments from a trapper:
Acid mortar will take the achilles heel -res proc.
I'd personally want a lot more recharge in acid mortar, it's one of the core trapper powers and I like to have 2 down at once.
Poison gas trap accepts the lockdown %chance to hold proc, which is spectacular.
Are you planning to use time bomb or is it just a set mule?
You're probably going for a set bonus in caltrops but the ragnorok KD proc works very well there, also a good spot for damage procs.
I am hoping to use Time Bomb too, plan will be to toe bomb, Setting PT first,Timebomb, Acid Mort then Trip mine and hopefully get my timing to a point that Trip and Time Bombs hit at the same time... I love the time bomb animation, the blast is huge... and no-one uses it so i wanna perfect it
I guess I could steal 1 of the recharge IO'd from Hasten and place it into Catrops for the KD proc... or to put the Achillies into Acid.
Oh and another question, when in power customization how do you change the colour of the Gas from Poison trap, everything I change it to if not the original is kinda white... original is obvious dark and quite strong a colour but changing it doesn't seem to show up the new colour at all.. oO -
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Defender
Primary Power Set: Traps
Secondary Power Set: Radiation Blast
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Web Grenade- (A) Accuracy IO
- (A) Achilles' Heel - Chance for Res Debuff
- (A) Positron's Blast - Accuracy/Damage
- (3) Positron's Blast - Damage/Endurance
- (3) Positron's Blast - Damage/Range
- (46) Positron's Blast - Chance of Damage(Energy)
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Doctored Wounds - Heal
- (5) Doctored Wounds - Recharge
- (5) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Heal/Recharge
- (7) Doctored Wounds - Heal/Endurance/Recharge
- (A) Accuracy IO
- (A) Luck of the Gambler - Recharge Speed
- (9) Luck of the Gambler - Defense
- (9) Defense Buff IO
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Armageddon - Damage
- (13) Armageddon - Damage/Recharge
- (13) Armageddon - Accuracy/Damage/Recharge
- (15) Armageddon - Accuracy/Recharge
- (15) Armageddon - Chance for Fire Damage
- (A) Accuracy IO
- (A) Luck of the Gambler - Recharge Speed
- (17) Red Fortune - Defense/Endurance
- (17) Red Fortune - Defense/Recharge
- (33) Red Fortune - Endurance/Recharge
- (33) Red Fortune - Defense/Endurance/Recharge
- (33) Red Fortune - Defense
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (19) Neuronic Shutdown - Chance of Damage(Psionic)
- (21) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (21) Unbreakable Constraint - Chance for Smashing Damage
- (27) Gladiator's Net - Chance of Damage(Lethal)
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Recharge Speed
- (23) Red Fortune - Defense/Endurance
- (23) Red Fortune - Endurance/Recharge
- (25) Red Fortune - Defense/Endurance/Recharge
- (25) Red Fortune - Defense
- (27) Red Fortune - Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Absolute Amazement - Chance for ToHit Debuff
- (A) Obliteration - Damage
- (40) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (36) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance/Recharge
- (36) Reactive Armor - Endurance/Recharge
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (37) Reactive Armor - Endurance
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense/Endurance
- (34) Red Fortune - Defense
- (34) Red Fortune - Defense/Endurance
- (A) Obliteration - Damage
- (37) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (40) Positron's Blast - Damage/Endurance
- (46) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Absolute Amazement - Stun
- (42) Absolute Amazement - Stun/Recharge
- (42) Absolute Amazement - Accuracy/Stun/Recharge
- (42) Absolute Amazement - Accuracy/Recharge
- (43) Absolute Amazement - Endurance/Stun
- (A) Reactive Armor - Endurance
- (45) Reactive Armor - Resistance
- (45) Reactive Armor - Resistance/Endurance
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (A) Scirocco's Dervish - Accuracy/Recharge
- (48) Obliteration - Accuracy/Recharge
- (48) Recharge Reduction IO
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Accuracy IO
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Miracle - +Recovery
- (50) Numina's Convalescence - +Regeneration/+Recovery
- (A) Endurance Modification IO
- (48) Endurance Modification IO
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Thoughts please :P -
I have a build im working on for my Cold Dom, Rad blast.. it's a very team friendly toon and I have gotten her to the point of almost softcapping to all positions...
But I dunno what epic to go for, any suggestions please ?
What works well with this sort of toon?? -
How do I create an account to play on the Us server Virtue ?
I made a new master account but i'm not sure where to go from there... Do i have to buy the game again ? Anyone help me with a step by step thing please? -
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Thats what I was thinking :P is the Radius a flat circle around a character or is it a sphere? so if i was flying above it would still hit?
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Quote:Can't get the -res proc into Total Focus... it's for large mob damage maximization.Looks like a fun build, I would reconsider electricity mastery though. Power sink is not needed and inferior to transference, thunder strike can be annoying if it kbs just a little too much; charged armour is good but let me just mention power mastery instead. Powerbuild up or conserve power (no slots), total focus (higher damage than thunder strike and no kb, with a stun to stack on bosses with screech) and force of nature that, with defender values, can cap all resistances but psi and Kin can easily manage the crash. Just my two cents. Kin/sonic is my favourite combo anyway so you can't really go wrong..!