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Because the archtypes are not exclusively about powers. They each have their own strengths and weaknesses apart from the powers the AT allows. More importantly, given that this is a comic book super-hero simulation, the lack of super strength scrappers in particular is a major flaw. Not all comic book SS types are meat shields. Characters like Beast, Hourman, Doctor Fate after he was de-magiked in the 40's, Spider-Man, Ms. Marvel, and numerous others are examples of characters whose main combat power is Super Strength but they are not "tanks".
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Quote:It should be noted that their check was on entries regarding pure science, not on Wikipedia as a whole.Did you know that Nature magazine did an extensive check of Wikipedia's factual accuracy and found it comparable to the Encyclopedia Britannica?
As to the subject of the thread, it's been my experience that 99% of the people on the internet who use nothing but their claimed expertise as 'proof' of what is solely opinion are lying about their credentials. And my statistics are always correct because I work for a statistics gathering company and know lots of statisticians. -
Quote:Of course there is an open Beta. It's just that in the "Wife" project things are reversed. First you have an open Beta, then one (or more in certain regions) of those beta testers are chosen for the closed Beta.Before anyone asks: There is no open beta.
If an open Beta is announced for the "Wife" product, something is seriously wrong and you should, immediately, opt out of the closed beta. Even if you pre-purchased.
-Rachel-
If enough problems are found during closed Beta then the project goes back into open. -
Quote:Good thing the Fantastic Four aren't based out of Paragon City, then. They'd be fighting crime from their headquarters in Baxter the Janitor's Closet.There's too much prestige in the system as is. No sinks. A mid-size SG can earn more prestige than they'll ever be able to spend way too fast.
This is also, and primarily, supposed to be a game based on comic book super-heroes. Super groups of more than a dozen members are almost non-existent. You should not need a membership that makes the Legion of Super-Heroes look like a tiny SG in order to make a great base full of non-functional items. -
Making the assumption that only a small percentage of the game population uses the forum may well be an erroneous one, which blows out of the water the idea that only a few people know how to hide. Look at the forum population. At this moment there are 6,100 people active on the forum. Just under 2,000 of them registered users (and glancing across the list of those user names I see only a handful of names I've ever seen post).
Yes, only a tiny percentage of players actually post and participate on the forums. I think you all underestimate how many players read the forums, however. -
Quote:So...these days I play between about midnight and 6 AM PST. The people on my globals list are sleeping, and I don't belong to an SG. I also have never learned to use global channels. Looked at them the other night after reading this thread and had no clue which ones are even being used.Now yes, I know a lot of you don't care about that because you're fine as long as you can keep getting teams. I just don't happen to think that because veterans and lifers can get teams, that it means that all is well in terms of server populations.
Despite this, if I want a team I always get one. So what, exactly, are the tools available to me as a long-time player that a new player does not have to get teams? To my knowledge, the team search window is not a Vet reward, and that is my sole means, other than random invites which I get a minimum of one an hour from different people.
I have toons on almost all the servers, but play most often on Champion, Justice, and Guardian. Now, Justice seems to be the Aussie server, and I play during their prime time, so I'll give you that one, but how do you explain the fact that these other "dead" servers are not difficult to find teams on in the wee hours of the morning? Are you going to tell me there are less people on during the day?
This is why what you or I observe means absolutely nothing. And dismissing observational data that does not match your own as being the result of special lifer powers does not make your argument any more true. -
No need to worry anymore, the population is growing again. I've popped into the game on Pinnacle a couple times the last two days just because I had a new character idea in my head, started in Galaxy City and both times I saw another character there. BOTH times!!
The other night, when I was actually playing, I actually saw two other characters, in Galaxy City mind you, in the span of a half hour. (and that was on Champion).
So, based on the rules of evidence so far put forth by the doomsayers in this thread, given that I've never seen another toon in Galaxy City since 2006, it's now an irrefutable fact that server population is growing.
Also, my observations prove 90% of the player base have red costumes, and since red is the color of blood, this proves that most of the population are very violent, bloodthirsty people *shudder*. -
"Hmmm....now where did I leave that baton...?"
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I'd like to see prices slashed for everything except the items that are actually usable. I was completely turned off on SGs a long time ago because in all these large and prestige heavy groups most members were nothing more than prestige generators.
Not to mention that being a member of a 100+ person supergroup was jarringly immersion breaking.
I don't want to see it made easier to store salvage (it's already too cheap in my opinion), enhancements, or create teleporters, but, the rest should be well within possibility of even a 4 person SG to achieve, not something they are looking years down the road to earn.
and maybe it would cut down on the number of SGs that are recruiting just to have prestige machines. -
I had both things mentioned in this thread happen to me so far. First one character jumped from 30 to 42, then a few months later, at the end of April, my entire account jumped to 42 (from 33 at the time).
My time has not frozen, however. On my next anniversary in May I got the 45 month award. The next one comes Aug 3, so we'll see if I get that one or not.
I subscribed in early 2005 and quit for 3 years in early 2006. What it seems to have done, at least in my case, is added an extra year onto the end of that time, giving me rewards to the end of 2006. -
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No More Fires For This Marshall
ID - 410165
by @Creole Ned
This was a fun, amusing, lowbie arc. I liked the fact that the story is supposed to be humorous rather than serious but it is not too silly to take you out of your character (for those to whom such things matter).
My own arc is also a lowbie arc, ideally for a brand new character, but playable by levels 1-14.
Welcome to M.A.G.I.
ID - 271637 -
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My kin/dark defender, Reformed Skull Girl, was a Skull girlfriend when her powers manifested. She thought she could become a Bone Mama, but a gang of Bone Daddys forcibly dissuaded her of the notion of female Skulls in their ranks. When she recovered She became a hero to get revenge on the Skulls, and found she liked being a hero.
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Quote:Actually, the Player Questions forum is for players to seek answers from other players, not from the devs.I was looking at the dev digest and I noticed, it's been months since a dev or moderator has posted anything in the other forums. Especially the training room, or player questions. Only the devs truly can answer player questions since the players don't know what this game can and cant do due to engine and software limitations. One dev actually posted an Ask a Dev thread, and got 3 pages of questions with not one answer. Why ask a dev if there will be no answer.
Look through the other sections of this forum, go to the development section, answer the questions in ask a dev. That was just a slap in the face to tell us to ask you a question and never answer any of them.
As for the Training Room, it's pretty quiet lately because the training room has had the DP Closed and Open beta, and they've been posting in the beta threads instead. -
Quote:I hope you tell people something like this when you invite them. Even on my characters that fit your criteria, I'd rather be able to refuse up front than end up quitting later when I see you start lecturing someone on how the game must be played.Nope, and honestly I don't care what the devs think. I have my definition for how people should be using sets and that is what I care about. If you have an armor set then you should be able to take damage. If you have a buff/debuff set then you should be able to do some buffing or debuffing. If you have a control set then you should be able to do some controlling (obviously Illusion is an exception to this). If you have a blast set then I want to see you shooting things. I don't particularly care HOW you go about it but if you're missing the core function of one of your powersets I'm going to ask some pointed questions.
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I've been one of those lucky ones as well. I pick powers for concept, not efficiency, and no one has ever so much as commented on my power choices in a negative way. I have had people give me advice, trying to be helpful. When I tell them I know, but, it doesn't fit my concept they always drop it.
I tend to think, just my opinion of course, that those who have played awhile realize the game is too easy to require min/max characters and its only those who either have not been around long enough to realize that fact or those who refuse to accept it that create the anecdotes you're talking about. -
No one is teaming because they team with themselves? OK. I wasn't aware of the feature that let you check a character to see if they are owned by the same player. This is important info, because if its something like a live video feed coming from the player's computer, I'll have to stop playing in my underwear!
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Quote:Complete BS. If this statement were true, there would be other MMOs with a subscriber base close to WOWs.Complete codswallop. City didn't break it at all, and WoW thrives on it. All of the real activity in WoW is centered on PvP and raiding, both of which require social networks (i.e. guilds). The easy PvE game only exists to level up characters for the group/raid game. City has the former but not the latter, and that's why WoW has 100 times as many subscribers.
Quote:Emmert was someone who tried to do what was right for the game. Anyone who's sat in the GM's chair more than once in tabletop gaming knows that players are like children and starship captains: you can't give them what they want, only what they really need. That's hard enough when you're dealing with a small groups of players across the dinner table. Online, as history has shown, it's sure to generate hatedom and nerdrage.
Quote:Have the current developers avoided that? Sure, but only by giving the extremely vocal player base what it wants, not what's best for the game. City's stewards have elected for bread and circuses, abandoning even the pretense of any effort to correct the flaws that are holding the game back in favor of desperately trying to hold on to the players they already have. That's a world that's only going to get smaller. -
Most PUGs I've been in have not been very concerned about anything other than levels. I think, as long as you could set a level range in it, there would be a large group of people who would use it.
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What I've spent on the game, booster packs, etc. does not depress me. Thinking about what I spent on server transfers to consolidate all my characters on 5 servers does.