DoctorWhat

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  1. Played around with it a bit. Mostly what was done was reducing defence to purple skittle range while lower end usage. Also altered the slotting in Life Drain a bit so it does more damage.

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Bacterium: Level 50 Mutation Corruptor
    Primary Power Set: Dark Blast
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery
    Villain Profile:
    Level 1: Dark Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(3), Apoc-Dmg/EndRdx(5), Apoc-Dam%(5)
    Level 1: Radiant Aura -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(37), Mrcl-Heal/Rchg(37), Mrcl-Heal/EndRdx/Rchg(40)
    Level 2: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
    Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(31), Efficacy-Acc/Rchg(34), Efficacy-EndMod/EndRdx(34)
    Level 6: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(21), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-Rchg/EndRdx(23), Achilles-ResDeb%(23), LdyGrey-DefDeb/EndRdx(25)
    Level 8: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(13), GravAnch-Hold%(42)
    Level 10: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def/EndRdx(36)
    Level 12: Night Fall -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(15), Ragnrk-Acc/Rchg(15), Ragnrk-Dmg/EndRdx(17), Ragnrk-Knock%(17)
    Level 14: Enervating Field -- EndRdx-I(A), EndRdx-I(19)
    Level 16: Fly -- Winter-ResSlow(A)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
    Level 20: Lingering Radiation -- CtlSpd-Acc/Slow(A), CtlSpd-Acc/EndRdx(40), CtlSpd-EndRdx/Rchg/Slow(40), CtlSpd-Rng/Slow(42)
    Level 22: Mutation -- RechRdx-I(A)
    Level 24: Dark Pit -- Amaze-Acc/Stun/Rchg(A), Amaze-ToHitDeb%(27), Amaze-Stun/Rchg(27), Amaze-Acc/Rchg(43), Amaze-EndRdx/Stun(43)
    Level 26: Maneuvers -- LkGmblr-Rchg+(A)
    Level 28: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Acc/Dmg(29), KntkC'bat-Dmg/Rchg(33)
    Level 30: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(34), S'fstPrt-ResKB(45)
    Level 32: Afterburner -- LkGmblr-Rchg+(A)
    Level 35: Scorpion Shield -- LkGmblr-Rchg+(A), RedFtn-Def(36), RedFtn-Def/EndRdx(36), RedFtn-EndRdx(42), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(45)
    Level 38: EM Pulse -- UbrkCons-Acc/Hold/Rchg(A), UbrkCons-Hold/Rchg(39), UbrkCons-EndRdx/Hold(39), UbrkCons-Acc/Rchg(39), UbrkCons-Dam%(45)
    Level 41: Web Envelope -- GravAnch-Acc/Immob/Rchg(A), GravAnch-Immob/EndRdx(48)
    Level 44: Life Drain -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Acc/EndRdx/Heal/HP/Regen(46), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg(48), Thundr-Dmg/EndRdx/Rchg(48)
    Level 47: Tactics -- EndRdx-I(A), HO:Cyto(50), HO:Cyto(50)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31), Mrcl-Heal(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(31), EndMod-I(33)
    Level 1: Brawl -- Hectmb-Dmg(A), Hectmb-Dmg/EndRdx(37)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run

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  2. Quote:
    Originally Posted by _Ail_ View Post
    I think global recharge around 80-ish% and no hasten and no spiritual (notice you took musculature core paragon) will make you a sad panda and that you will eventually give up the character or come to the forums posting about how TA is gimp.

    You are level 27 now, so you probably think that your fistful and explosive arrow have a point, because they do at that level. But in the larger scheme of things, it is all about oil slick and rain of arrows (and blazing of course for ST.)

    You want recharge like some sb-junkie. Trust me, it is more important than almost anything else.

    Edit for clarity: This was towards the OP and not toward New Dawn who was just trying to refine his concept. Also, it is not meant to be very antagonistic to the OP--I have to be a little antagonistic because I make people sick--and was honestly aimed at helping him/her enjoy the character more. Of course, you are free to build as you like but in my experience (and I have played TA since '05 and have done a lot of respecs playing around with lots of bulls*** builds in that time) A and TA as a combination benefit from recharge more than most sets do.
    I am aware of TA being 'gimped', but I honestly think it's underrated. I have leveled a high level TA/A defender before.

    As for recharge, I do agree that A/TA benifits from lots of recharge. However the fact stands that I do not have room for Hasten. It's also the reason why I plan to slot Enhancment boosters into the recharge sections of OSA and RoAs first, to maximize what I get out of it.

    TA works, but it's a toolbox set. It does alot of things well while other sets do fewer things better. So long as your not expecting Dark Miasma's -regen/-to hit you won't be disappointed.

    TA is a good set standing besides a few great sets.
  3. Quote:
    Originally Posted by New Dawn View Post
    I felt some of the mid rechg debuffs could be more in line with eachother and that I was skeptical about it not having end woes. I didnt go too far from your intentions however:

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    I think I'll keep Health Double slotted, and move the second slot in Combat Jumping to Stamina.
  4. If you're at Permadom levels already I think Musc Core would be the way to go.

    Even if your Primary is slotting for damage rather than holds/immob/sleep/whatever, more damage means less time on each mob and more time killing.

    A permadom wouldn't need more recharge, and since each time Domination goes off your refill your end your blue bar shouldn't be hurting.

    Mind, it's my own $0.02, others will feel differently.
  5. It's at level 27 at the moment, and while it's not that surviable yet I haven't gotten any defense for her so it's understandable. Once the build is finished with Scorpion Shield, though, it'll be softcapped to Energy while being in purple skittle range for S/L and Ranged, so at that point it should be very survivable. S/L resistances will be at 18%, not great but better than nothing.

    Stealth and +Stealth IO will let me stealth missions as needed and coupled with Recall Friend will let me stealth Task Forces for fun and profit.

    Global Recharge is at 81%, which is good. No Hasten, but it's a tight build and I don't think it's needed in this build.

    PGA, Glue Arrow and Flash Arrow are only at their base slots, but as stated it IS a tight build and all three are usable with only a Recharge IO. And with all the Global Recharge Glue Arrow and PGA will be perma, just in PGA's case.

    Rain of Arrows will pop back up in 22 seconds and OSA just under 70. One -KB IO should get me standing to 60-80% of what comes at me.

    Over all I think it'll be a soild toolbox debuff and great damage dealer, even more so once slotted with a Musc Core and Reactive Interface.

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Soundless Sniper: Level 50 Natural Corruptor
    Primary Power Set: Archery
    Secondary Power Set: Trick Arrow
    Power Pool: Fighting
    Power Pool: Concealment
    Power Pool: Leaping
    Power Pool: Teleportation
    Ancillary Pool: Mace Mastery
    Hero Profile:
    Level 1: Snap Shot -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg(40), Thundr-Dmg/EndRdx(42)
    Level 1: Entangling Arrow -- Acc-I(A)
    Level 2: Aimed Shot -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg(23), Thundr-Dmg/EndRdx(40)
    Level 4: Fistful of Arrows -- Posi-Dmg/Rchg(A), Posi-Dam%(5), Posi-Acc/Dmg/EndRdx(5), Posi-Dmg/Rng(7), Posi-Acc/Dmg(11), Range-I(27)
    Level 6: Flash Arrow -- RechRdx-I(A)
    Level 8: Glue Arrow -- RechRdx-I(A)
    Level 10: Blazing Arrow -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg(43), Thundr-Dmg/EndRdx(46)
    Level 12: Explosive Arrow -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(13), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dam%(45)
    Level 14: Aim -- GSFC-Build%(A), GSFC-ToHit/EndRdx(15), GSFC-ToHit(15), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(50)
    Level 16: Ice Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-Rchg/Hold(17), BasGaze-EndRdx/Rchg/Hold(19)
    Level 18: Ranged Shot -- Mantic-Dmg/EndRdx/Rchg(A), Mantic-Acc/Dmg(19), Mantic-Dmg/EndRdx(25), Mantic-Acc/ActRdx/Rng(25), Mantic-Dmg/ActRdx/Rchg(27)
    Level 20: Acid Arrow -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(21), Posi-Acc/Dmg(21), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(37), Achilles-ResDeb%(50)
    Level 22: Poison Gas Arrow -- RechRdx-I(A)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(29), TtmC'tng-ResDam(40), TtmC'tng-ResDam/EndRdx/Rchg(48)
    Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
    Level 30: Disruption Arrow -- RechRdx-I(A), RechRdx-I(31)
    Level 32: Rain of Arrows -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(33), Posi-Acc/Dmg(33), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), RechRdx-I(43)
    Level 35: Oil Slick Arrow -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(36), Posi-Acc/Dmg(36), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), RechRdx-I(46)
    Level 38: EMP Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39)
    Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def(42), RedFtn-EndRdx(43), RedFtn-Def/Rchg(46), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(50)
    Level 44: Stealth -- LkGmblr-Rchg+(A)
    Level 47: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
    Level 49: Recall Friend -- Zephyr-ResKB(A)
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    Level 50: Musculature Core Paragon
    Level 50: Vorpal Core Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 50: Longbow Core Superior Ally
    Level 50: Rebirth Core Epiphany
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(9)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run

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  6. Quote:
    Originally Posted by 4c3Player View Post
    Dr and kazz, you both present very valid points, mostly what everyone has said so far is my Cons were TOO HARSH, that shows a good secondary, no?
    Pretty much.

    Sure, Eng has it's flaws, but what set doesn't? Since it's rebuilding by the devs it's gone from an 'okay but not that good' set to 'oooohhh yeah, this is wicked' set.
  7. Quote:
    Originally Posted by Kazz View Post
    Something worth noting that I've seen with both my /EA scrapper and my /Inv brute - chasing E/N defense bonuses will also get you some small amounts of Ranged defense that can help reduce the pain of psi attacks.

    Arachnos just sucks on higher difficulties no matter what.
    As does Longbow.
  8. While I agree that Softcapping NE isn't that hard on Energy Aura doing so might gimp your build in other areas.

    Still, it's trivial to get NE to 32.5-36% defense and just pop purples when the odd CoT/BP/Council/5th mish comes up.

    And it's not endurance heavy compared to attack aura sets (Dark, Fire and Elec). In addition it also has two endurance managment tools, Energize (The set's heal) and Energy Drain.

    Because of this it's a better choice to pair with endurance hungry sets like Titan Weapons.

    The endurance and recovery debuff resistances aren't stellar, but they're there. A Sapper can still drain you, unlike Elec, but they'll have a harder time of it.

    A +Stealth IO in sprint will also give you enough invisiblity to do the Robot in front of a mob without them seeing (Provided they don't have +Perception)
  9. Also consider slapping a +Stealth IO into your Sprint. Combined with Energy Cloak it'll let you stealth missions as needed.
  10. Quote:
    Originally Posted by Alicia Jewel View Post
    "lol I'm a n00b help me" (because that's what I told my VG leader I was gonna post xD)

    So, uh, yeah. I'm terrible with builds. I mostly play CoX for the roleplay, but it's also nice to have a character that doesn't die because of your stupid decisions. Any suggestions for a Demon Summoning/Dark Miasma Mastermind build? I'm only level 27 right now, and my only requirements are Fly and as much of the Leadership pool as possible.
    Make sure you get the most out of Darkest Night. -To Hot Debuffs on the baddies protect your pets.

    Also when your not playing with other people spam your rez on hard targets.
  11. I've made my own recently. Softcapped, good global recharge, 300% Regen, +12% HP (Before Accolades), soild recovery. The build is maxed out on enhancment boosters, but it'd still be pretty damn good without them.

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Dragon's Dancer: Level 50 Magic Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Super Reflexes
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Teleportation
    Ancillary Pool: Body Mastery
    Hero Profile:
    Level 1: Power Slice -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Acc/Dmg(13), T'Death-Acc/Dmg(29), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/Rchg(43)
    Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(11), Ksmt-ToHit+(46)
    Level 2: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(11)
    Level 4: Ablating Strike -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Acc/Dmg(5), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Dmg/Rchg(39), Achilles-ResDeb%(43)
    Level 6: Typhoon's Edge -- Erad-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-Dmg(15), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(43)
    Level 8: Blinding Feint -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Acc/Dmg(9), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Dmg/Rchg(40), C'ngImp-Dmg/EndRdx(42)
    Level 10: Practiced Brawler -- RechRdx-I(A), EndRdx-I(48)
    Level 12: Agile -- DefBuff-I(A), DefBuff-I(46)
    Level 14: Boxing -- Empty(A)
    Level 16: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(17), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(21), Aegis-EndRdx/Rchg(21), Aegis-ResDam/EndRdx/Rchg(23)
    Level 18: Vengeful Slice -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Acc/Dmg(19), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(42)
    Level 20: Quickness -- Run-I(A)
    Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(27)
    Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(45)
    Level 26: Sweeping Strike -- Oblit-%Dam(A), Oblit-Dmg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40)
    Level 28: Dodge -- DefBuff-I(A), DefBuff-I(46)
    Level 30: Lucky -- DefBuff-I(A), DefBuff-I(48)
    Level 32: One Thousand Cuts -- Erad-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(40)
    Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(39)
    Level 38: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
    Level 41: Physical Perfection -- EndMod-I(A), EndMod-I(45)
    Level 44: Stealth -- GftotA-Run+(A)
    Level 47: Elude -- RechRdx-I(A)
    Level 49: Recall Friend -- IntRdx-I(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 50: Musculature Core Paragon
    Level 50: Ion Core Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 50: Longbow Core Superior Ally
    Level 50: Rebirth Radial Epiphany
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(42), Numna-Heal/EndRdx(50), Mrcl-Rcvry+(50), RgnTis-Regen+(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(45)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run

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  12. I'd prioritize defense then recharge then max HP. After that nab things like regen, recovery and maybe +damage.
  13. I'd figure MA is better at ST damage, but Stj should be no slouch, and offers better AoE.

    But I'm not really a numbers guy.
  14. Quote:
    Originally Posted by Beauregard View Post
    And you'll note that I specifically stated that the level of recharge necessary to make that chain work was impossible. So I have to wonder why you're intentionally trying to mislead people here.

    The reality is that Kinetics/Sonics is a classic "it looked good on paper!" build that fools a lot of people. They think of it as "damage buffing and resistance debuffing" when the reality is that it's "damage buffing or resistance debuffing". You can do one or the other well. You can't do both because you don't have the time.

    But every time I point out this simple truth, Sonic fanboys come out of the work to spew nonsense like "you can stack up to 100% resistance debuffs!".

    If you enjoy playing Sonic Blast with Kinetics, go right ahead. But if you switch to a different blast set, you'll almost certainly notice a marked improvement in your capabilities.
    Wait a second...

    Don't have the time? Don't have the time to do both? WTF?

    Siphon Power lasts 30 seconds.

    Fulcrum Shift lasts 45 seconds. While SP recharges faster than duration and FS can be brought under duration, that's a fair bit of time to be slamming in some sonic attacks.

    There's nothing that says you can hit FS, SP, attack, attack, attack, SP, attack, FS, PS, attack.

    And while I'm on the subject, your also saying that it would be better with a different blast set that, you at least suggest even if not by intention, would still not be used on teams.

    Kin/Son has a great potential giving out both +dam and -res. With a good player behind both can be used to their best effects.
  15. Quote:
    Originally Posted by Arcanaville View Post
    Almost true. The two big exceptions are untyped attacks (which only special critters like Hamidon usually possess) and certain kinds of Mind Control attacks which are typed Psionic only. No melee, ranged, or AoE typing so positional defenses don't work on them.


    Almost true. Besides untyped attacks there are some attacks that have a positional type but no damage-typed attack type. Many do no damage and are only mezzes and debuffs (i.e. hand clap, web grenade) but there are a few exceptions here as well (for example, Venom Grenade, which does only toxic damage).

    So basically, mind control psionic attacks tend to be the biggest class of attacks that often have no positional type, and attacks that do only toxic damage tend to be the biggest class of attacks that often have no damage-type attack type.


    Other than those two exceptions, having high melee, ranged, and AoE defense offers protection against almost everything, and alternatively having high smash, lethal, fire, cold, energy, negative, and psionic defense also offers protection against almost everything.

    One more caveat: its generally easier to get high defense to all three positionals than all three non-positionals, because its not often you see very high psionic defense and very high everything else defense in the same set.


    As far as I know, besides toxic attacks (which are often typed positional only) and mind control (often typed psionic only with no position) the next biggest exception I can think of are terrorize powers (i.e. fear). They are sometimes typed negative energy only with no positional type. Shields has terrorize protection but SR does not, making SR vulnerable to critters with Fearsome Stare.
    I know, I was just trying to simplify it as much as I can.
  16. Quote:
    Originally Posted by cybermitheral View Post
    Shield Defence is a POSITIONAL DEFENCE set so your S/L, F/C, etc will be low.
    However (as you can see) your Positionals are quite high (45% is the target but not always possible without gimping the rest of your build).

    Dont look as much at the Typed numbers - focus on the Positionals (for Shield Defence).

    Shield Def can get some "OK" S/L Resistance numbers using Tough and putting a RES IO in Deflection. Probably around the 45% mark (guess) which isnt too bad as most attacks will miss you.

    Defence Sets will never get very high Resistance numbers outside of using the Tier9's (and then only some have +Res T9's).

    It looks like we have overloaded you with all the numbers/details. Dont worry this happens . It took me a while to get my head around all this stuff.

    Looking at the different Scrapper Secondaries:
    Shield Defence/Super Reflexes use Positional Defense.
    Energy Aura/Ice Armor use Typed Defense.
    Invul is a Resistance based set with a small Typed Defense bonus.
    Willpower is Regen/Resistance based with an even smaller Typed Defense bonus.
    Regen is Regen based (duh lol) with a small Reistance bonus and no Defense.
    Fire/Electric are Reistance with no Defense at all.
    Dark is Resistance with a small Positional AND Typed Defense bonus.

    I can understand your questioning as peopel all over the place are focused on S/L only.
    Some Armors can get all Positions or most Typed softcapped (45% Defense).
    These are the Defensive sets.

    Reistance based sets can only get softcapped to 1 (generally) so they focus on S/L as that is the best IF YOU HAVE TO CHOSE 1 ONLY.

    How best to make your toon survivable is based on the Sets chosen. There is no "Do this for all Scrapper secondaries" (which is a good thing for diversity).
    So long story made into a short story if you have Melee, Ranged and AoE defense up high you are covered for every type of attack the game can throw at you.

    If you have Smashing, Lethal, Energy, Negitive Energy, Fire, Cold and Psionic defenses up high... you are STILL covered for everything the game will throw at you.
  17. Also if you have a ranged toon you can take Scorpian Shield as a Patron Power for good S/L/E defenses then chase Ranged IO set bonuses. A mids build I have for a A/TA Corr has the energy defense softcapped with S/L and Ranged over 32.5% (Or small purple skittle range).

    Another thing to note with defense set bonuses is that getting typed bonuses will get you half the amount in positional and getting positional bonuses gets you half that in typed.

    Melee is connected to Smashing and Lethal.

    Ranged to Energy and Negitive Energy.

    AoE to Cold and Fire.

    Psionic is alone, though.
  18. I'd recommend a FF Def or Traps Def/Corr. You can get decent mez protection and good defenses as a test to see if you can do ranged toons. If it doesn't work out, maybe you should stay melee.
  19. Quote:
    Originally Posted by Hopeling View Post
    Enemy groups that don't debuff defense to some degree are the exception, rather than the rule. Some are worse than others; Cimerorans of course are the most infamous defense debuffers, but far from the only ones.
    You don't HAVE to have high DDR to be playable in most missions, but it is often useful.
    Also it's useful to provide defense to your less defense minded allies, IE Dark, Elec and Fire Armors/Aura.
  20. Quote:
    Originally Posted by Pitho View Post
    What sets don't rely on repeatedly blasting the same target for single target damage? That's the definition of single target.
    This.

    I also made a Kin/Son recently. My approch, though, tends to differ as I am not used to playign support sets very much. So I tend to focus on attacking more than buffing. Don't get me wrong, I still Speed Boost, use the heals, the other buffs and so on, but I don't hit them right away if I can get a few good attacks in.

    Remember, a defender might not be damage focused, but they are NOT damage incapable.
  21. Tried my own hand at it.

    Lowered the the F/C defense and brought E/N up to softcap. Purple sets were removed (Making it a cheaper build, but less Recharge). Slipped a third slot into Hasten. Slotted Manuvers better for more end reduction.

    The reason why people get S/L defense first is because they are the 2 most common damage types. E/N are the 2 next most common, Energy being very common in iTrials. F/C tends to be an afterthought because, honestly, not that many things you run into use fire attacks, and fewer use cold outside the Winter Events.

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Apocalyptic Fury: Level 50 Mutation Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Invulnerability
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Hero Profile:
    Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(19)
    Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
    Level 2: Temp Invulnerability -- GA-RechRes(A), GA-ResDam(9), GA-3defTpProc(9), GA-Res/Rech/End(11), GA-End/Res(11), GA-RechEnd(13)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(45)
    Level 6: Super Speed -- Winter-ResSlow(A)
    Level 8: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/EndRdx/Rchg(17)
    Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(19), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Rchg(23)
    Level 12: Shadow Maul -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(23), Erad-Dmg/Rchg(25), Sciroc-Dmg/Rchg(25), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Acc/Dmg(39)
    Level 14: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam(29), RctvArm-ResDam/EndRdx/Rchg(29)
    Level 16: Siphon Life -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg(31), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33)
    Level 18: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-ResDam(34), Aegis-ResDam/EndRdx/Rchg(34), Aegis-EndRdx/Rchg(34)
    Level 20: Taunt -- Zinger-Dam%(A)
    Level 22: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36), S'fstPrt-ResDam/Def+(37)
    Level 24: Dark Consumption -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-Acc/Rchg(37), P'Shift-EndMod/Acc(37)
    Level 26: Soul Drain -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39)
    Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def(40)
    Level 30: Boxing -- Empty(A)
    Level 32: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-EndRdx(42), RctvArm-ResDam/Rchg(45)
    Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(45), SW-ResDam/Re TP(46)
    Level 38: Unstoppable -- RechRdx-I(A)
    Level 41: Midnight Grasp -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Acc/Dmg(43), Mako-Dmg/EndRdx(48), Mako-Dmg/Rchg(50), Mako-Acc/EndRdx/Rchg(50)
    Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def/EndRdx(50)
    Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 50: Spectral Radial Flawless Interface
    Level 50: Cimeroran Core Superior Ally
    Level 0: Freedom Phalanx Reserve
    Level 0: The Atlas Medallion
    Level 0: Portal Jockey
    Level 50: Cardiac Core Paragon
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A)
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43)
    Level 1: Fury
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run

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  22. If Stalkers ever got Inv I imagine Resist Energies and Elements would be combined into a single power.

    Now I have two level 50 Inv Tanks (SS and FM). My main is the Inv/SS and she can tank anything that's not Psi. She's held off Reculse in the STF, an aggravation for any tanker. She can solo every WWD SSA so far. (Admitidly I used Lore on the Rularuu aspect at the end of WWD#5, but only because it would have taken too long otherwise)

    Inv has awesome S/L resists (AKA the most common damage types in the game) and moderate reisist to everything else but Psi, even toxic. Sure they're not awesome, and but they're not pitiful either. Only Electric Armor has more rounded resists, IIRC.

    Unlike Electric, though, Inv has defense to back up the resistance. A Tank can softcap everything but Psi. Brutes and Scrappers can't, but depending on powersets and avalable IOs/Inf they should be able to get S/L softcaped and either E/N to softcap or E/N/F/C to 32.5% def (AKA purple skittle range) with one for in range. An Inv in the right hands is the second studiest character in the game, second only to Stone Armor.

    This isn't to say that Willpower isn't as good as Inv, or even better at some points. It's less sturdy but recovers faster, has fewer endurance worries and can stand up to Psi better than any other toon with layered Psi defense and resistance. And it also has good S/L resists, so it's no push over either.
  23. I also have a SD/SS tank. I'm sure an SS/SD Brute would be awesome as well. And SS/SD Scrapper if they ever port that set.

    An SS Scrapper would kick so much butt...
  24. Mace and Axe will give you more mitigation via KD.

    Broadsword has -Def making everything eaiser to hit. In addition it has Parry, which bumps up your Lethal and Melee defense by 15%. In the early levels Parry become a godsent, letting you softcap melee before level 5, if you can keep it stacked. Whether you keep it at 50 or not is your choice.
  25. I'd also advise Rebirth Radial. SR has enough defense, it can use a good heal.