Doctor Roswell

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  1. Doctor Roswell

    Shadowmeld

    Yep, I did this just the other day. The patron contact opens up (and is automatically added to your list through a pop-up) at 35... after you visit the trainer and pick your new power for that level (which can be from one of the non-patron epic pools, thus preventing you from taking a patron pool after you've unlocked them). So basically, you can take a patron power at level 35, but only via a respec. Otherwise you're looking at waiting until 38.

    Still fairly stupid, but not as stupid as the 35/40 thing.
  2. Gifting points would be nice; I've wished I could let me do it with the Microsoft points on Xbox Live for years now. I'd even go as far as to say I'd like to see the ability to buy either points packages, or specific items for friends (and, say, if they already have it, then they get the points instead, just like if you bought something at a store that they already had, they could return it for store credit).

    One issue does come to mind: if I buy my friend 1200 points, who gets the reward token that goes with it, him or me? I could see a case for either, or "neither." "Both" would probably open the door to a lot of abuse by people with two accounts.

    As far as gifting tokens, that seems to fly in the face of what the rewards program is supposed to do in the first place -- encourage loyalty/subscriptions/purchases. So I doubt that one's going to get very far.
  3. It's not just you. I've been getting that same thing since Beam Rifle launched.
  4. Quote:
    Originally Posted by Mistress Rue View Post
    While they're all saying iTrial, we'll move on to something completely different...The Spanish Inquisition.

    Weren't expecting that, were you?
    Nobody ever does.
  5. Quote:
    Originally Posted by Blue_Centurion View Post
    Side note, I have yet to be on a team that managed to ace the BAF escapee portion. Is it common to miss that one on Virtue? I haven't run trials in months, but I recall (maybe incorrectly) that we nailed that 75% time.
    I can't speak to how often it happens on other servers, but my experience on Virtue lately has been acing that part on somewhere around one in three attempts, possibly a little more (but not one in two -- 5/12, maybe?). I can't count on it every time, but it happens often enough that it's a "nice surprise" and not a "total shock."
  6. I bought the recharge one, but only one of it.

    I would have bought more, but I'm still waiting on my points for this month, which are now a week late...

    ...bet they'll come in right after the sale ends.
  7. If we get this, I want the eyes to move. And maybe blink.

    If that means charging for it or making it tier 9 VIP, that's fine by me.

    If it's only possible on certain pieces (say, the chest piece), that's okay I guess.

    If it's not viable at all, I'll live, but I won't feel the need to snap it up as quickly. It'll go from an "I need this NOW" item to an "I'll get that next time I've got some spare points if there isn't something else I want more" item.

    Eye-customization options would go a long way toward making it a must-have, too: Rulu-eye, human-eye, cat-eye, cyber-eye, pupil-only, blank, etc. Or combine both my ideas and allow for animation customization: Chest piece, chest piece (animated), chest piece (blinking only)...
  8. I use steath IOs for a few things; I've gotten to a point where they're basically assumed on my 50s unless they have a "built-in" stealth power already.

    They do help keep my squishies up and fighting; not in certain-death situations, but when I need to get just a little closer to fire off that debuff or heal, or when I find myself in-between two groups of enemies and only wanting to fight one at a time, it's nice to be able to pick my battles a little more effectively -- especially when I'm solo.

    Plus, sometimes it's nice to be able to just push your way to the end of a tip mission, take out the boss, and move on to the next one, and while stealth may not mean I can avoid all the fights outright, it does prevent being followed across the entire map (as long as I haven't actually hit/taunted anyone yet).

    I've got all these extra vet powers that are basically just dressed-up Sprint; throw a Celerity (or Unbounded Leap; it's usually cheaper) stealth IO in one and suddenly Rush or Quick or whatever has a mechanical purpose too. Assuming you've got the inf available, here's really no reason not to; the slot's just sitting there. I even stealth out my tanks with them, just in case.

    Also, I have a "ghost" character, and a stealth IO in Sprint is pretty much the closest thing I can get to a permanent transparency effect on that build.
  9. Okay, some people seem to be confused about what's being asked/proposed by the OP. Let's try this:
    Bill has an active VIP subscription.
    Ted has never played the game before.

    Bill uses the "refer a friend" program to tell Ted about the game.

    If Ted likes the game and decides to use the Black Friday deal to buy a month of VIP time for $0.99, does Bill get 500 points for having referred him?
    And, by extension, if Bill used the "refer a friend" program to tell himself about the game by using a second email address, and then uses the Black Friday deal to buy a month of VIP time on his second/new account for $0.99, does his first/old account get 500 points for having referred the second one?

    Or do the free points from the "refer a friend" program only kick in if the referred party buys their VIP time at full price?
  10. Quote:
    Originally Posted by Berzerker_NA View Post
    We know we all want them.
    No... we don't "all" want them. I, for one, want to feel less like a second banana to the signature characters, not more. I want to be Batman, not Robin. Captain America, not Bucky.
  11. Quote:
    Originally Posted by Amanita View Post
    Anyone else find this change annoying or at least uncalled for?
    Yes.
    Quote:
    Originally Posted by Starflier View Post
    Just hit the 'Clear' button and you're back to tights.
    Yes.

    Is the change a big deal? Not really. But it is irritating and pointless.

    Since it was implemented, I've seen a number of people, myself included, complain about the change. I've seen even more people offer up a quick, simple solution. What I haven't seen, though, is even one single person who's defended it as an improvement. The closest I've encountered has been people saying, "it's not so bad; at least it's easy to go back to how it was before."
  12. A few times in the last day or so, I've joined a sewer trial, only to load in and find that most or all of the other players were expecting to find themselves in Dr Kane's haunted house instead. Now, I don't know whether that's a bug or people just not paying attention, but the point is, most or all of the team quits right off the bat to go find the trial they wanted. Sometimes I'm left all alone, sometimes there are a few others left with me, but eventually, they all give up and quit too. And once they do, I'm left without a "quit team" button, just a "find members" one.

    So if I decide now's not the time and want to either re-enter the queue myself or find something else to do... how do I leave? Besides logging out and back in, I mean. Am I just missing something obvious? The LFG/trial setup (and leagues in general) is still kind of new to me.
  13. I am down with this suggestion. Or up with it. Whatever.

    I approve, is what I'm saying.
  14. Quote:
    Originally Posted by Freitag View Post
    COMBINED

    Character Creation
    • A Random Costume Set will be selected upon entering character creation.
    And already I find it more annoying than helpful.
  15. Two things:
    1. There's already a "huge" body type and the option to put armor on it.
    2. Cryptic won't be reading this; they haven't handled CoH in years. They produced a direct competitor to it, even. Paragon Studios and NCSoft are in charge directly now.
  16. Quote:
    Originally Posted by Lothic View Post
    All I would say to this is that your collective definitions of "getting a character to look right" must be extremely limited if you're going to keep letting the fact that a tiny handful of costume items (out of the thousands that are available by default) are locked to starting characters bother you. Mountain, meet molehill.
    I have a character named Great Caesar's Ghost. I had to camp the name for over four months until the Valentine's event just to be able to get him clothing and a hairstyle that made sense. Then I had to get to level 35+ and do what was at the time considered one of the toughest task forces in the game to make him "battle-ready." Could I have "faked it" without doing any of that? Sure. But the name would have basically been meaningless. Also, I made him pre-Shields. I'd like to re-make him so I can take advantage of those, but there's no way I'm going to go through all that again to get things I already earned because they're not account-wide unlocks. I would, however, be willing to shell out five bucks for the privilege.

    I recently made a character named Butterfly Knife. The "Knife" part I could do in character generation. The "Butterfly" part not so much; I had to mail myself influence, log onto the new character wingless, collect the inf, buy the materials, craft them, then add the wings to the character. Is it that big a deal? Not really. But I could have used that time to play the game. And if I decide a week from now that I'd rather use this other secondary over here, or maybe make the character a different AT, the hassle makes me a lot less likely to do that. What's probably going to happen is that the character will sit unplayed for months as every time I log on, I'll look at that character, say, "oh, right, I wanted to make that change," then tell myself I've got other things I'd rather be doing right now than deal with all that crafting and installation again and I'll worry about it tomorrow.

    If it's worth a couple of bucks to me to have those two characters work visually "out of the box" without actually affecting their capabilities, who does it hurt?
  17. I see where you're coming from, Claws, I really do, but just to play devil's advocate here... what makes sense from a "realism" standpoint and what actually makes an entertaining story are two entirely different things. There's a reason the Indiana Jones movies use that red line on a map to show that Indy is traveling from Barnett College to the Himalayas instead of actually making us watch him sit and wait and make small talk with strangers for three days on various boats and planes and trains: that part's neither fun nor particularly important to the plot, so they gloss over that part and get straight to the Nazi-punching.

    Really, it's no different from the answer to the question of why Jack Bauer from 24 never has to go to the bathroom or wait at a red light in a supposedly "real-time" show: because that would break up story flow and cause viewers to lose interest.
  18. Patience, Grasshopper.

    I think the general consensus on this is (because so far there's been no official word) that the devs will have everything or nearly everything available for purchase eventually. But they're holding some stuff -- Rulaaru weapons, Roman armor, etc. -- back so that they can release these things over time.

    This way, eight weeks from now, they don't have to have some brand-new piece of content ready to go. They can be working on something more complicated -- a new powerset, say -- and still be able to point to the market that week and say, "hey, check out the cool new stuff you can buy now!"

    No reason they should blow their entire load less than a month into the whole "Paragon Market" thing.
  19. Note that's "per 1200 points purchased" (which includes the bonus points for buying in bulk), NOT "per 1200 points accrued." In other words, a VIP's account's monthly 400-point stipend doesn't count toward reward tokens. Though paying for that month of VIP does.
  20. I don't see a need for this. Mostly, I agree with ClawsandEffect. I don't hold the opinion nearly as strongly, but I agree. Mostly.

    But I'm not going to lie -- if this were implemented, I'd use the hell out of it. I'd spend a vet token on it in a second, much more eagerly than I would for remote auction house or vault access. If I were one token away from having it, I might even buy points just to get the token and have remote trainer access right away.

    A few thoughts:

    To avoid the "calling in the middle of a fight" problem, maybe it could be tied to a power that everyone has, one that requires you to find a safe place to take some downtime instead of using it in the middle of a pitched battle. One that doesn't let you use any other powers while it's active. One that actually reduces your defenses and immobilizes you. So when you've got that little "time to level up" arrow, instead of opening up your Contacts menu and pressing the "call" button, you hit Rest, and after some appropriately-long period (say, a minute), the level-up interface appears. (The Elder Scrolls games have been using the "you level up when you rest" approach for years.)

    Or! OR!

    Howzabout this:

    A brand-new level 1 character arrives in Atlas Park. He beats up some Hellions and accumulates enough XP to reach level 2. Does he have Ms. Liberty's number? Of course not; he's never spoken to her. So he runs back to Atlas Plaza and she levels him up to 2. Now that he's visited her once, he can contact her remotely, but only if (pick one or all of these, they're just ideas):
    • He's in the same zone she's in. Not "a mission instance whose door was in the same zone," but actually located within the city. Outside. Where all those other people, even the ones you're not teamed with, are.
    • He's of a certain origin or AT. (Okay, maybe not for Ms. Liberty. But at higher levels, trainers could work like origin-specific stores and contacts: "I'd like to help, Doctor Mystic, but I'm more of a technology guy and I don't really know enough about magic to assist you over the phone. Maybe if you come see me I can give you some pointers.")
    • He's done a particular mission or arc for her to unlock the ability to call.
    • He's within a certain level range. If he's leveled beyond, say, 5, she'll only train him face-to-face. But maybe Blue Steel can train him remotely -- as long as he's visited him in King's Row at least once and done whatever he needs to do to qualify for "remote access" to that trainer.

    And every trainer could work like that. Once you've "outgrown" Ms. Liberty, you have to meet Blue Steel at least once (and maybe meet a few qualifications) before he'll level you remotely. Eventually he won't be able to do it anymore and you'll move on to Valkyrie, Mynx, and so on. They'd all, of course, continue to train anyone who actually walked up to them, just like they do now; the restrictions would only affect who could "call" them to train.

    On a side note, I always thought it was odd that everyone uses the same trainers. They're not origin-specific or AT-specific or anything. I mean, in practice I guess it's better to just say, "Ms. Liberty is over there, go see her to train," but she's a Martial Arts/Invulnerability scrapper with a few lightning powers... why am I going to her to learn how to more effectively use my fire aura? Or how to pull random objects through a gravitational wormhole and hurl them at my enemies? Or how to summon a more powerful demon than the ones I already command?
  21. Quote:
    Originally Posted by Brillig View Post
    Rise of the Phoenix.
    Touché.
  22. Quote:
    Originally Posted by Justice Blues View Post
    Personally, if they had chosen to use the names in the way that you seem to like, it would have seemed a bit strange to me, but I would have understood the logic behind it. And I would have just dealt with it, because if I happened to click the wrong tab, I know that it is really not that hard to click the other tab.
    Quote:
    Originally Posted by Justice Blues View Post
    Remember, your standards are, people have to be able to tell, without actually clicking on one of the tabs, exactly what items will be in each one, since according to you that was the complaint with the Certificate and Voucher tabs.
    And apparently yours are "name them whatever the hell you want, because how hard is it to check what's in there, 'just, you know, remember,' and click the other tab if you're wrong?"

    Which I suppose is a valid strategy, just less than optimal -- given that the whole purpose of labeling anything in the first place is to avoid confusion and make it easy to identify at a glance. I could label the salt and pepper with a "1" and a "2" and just remember which was which, but isn't that missing the point?

    Quote:
    Originally Posted by Justice Blues View Post
    So tell me. What should the Devs have done? What should they do now? How can they fix this in such a way that it will make you happy, without [pancake]ing off all the people that play the game that have no problem with the current set up. And try to do it without causing lots of confusion as the changes propagate to the vast majority of players that never, ever come to the forums.
    If it were totally up to me? Drop the number of inboxes from three to two -- a "character" inbox and a "global" inbox.

    Each character has their own inbox, accessible only to that character, and anything sent to that character, whether by another player or by the system, goes into that inbox. So if you send a mail to my rad/rad defender "Doctor Roswell" on Virtue, I'd have to log onto that specific character to see it. Likewise, when that character gets mailed some new reward (let's say Sands of Mu) by the system, that's where it goes, because that's his copy of it. If I claim it, only that copy gets claimed. If I delete it, only that copy gets deleted. And because that stuff is all addressed to the character of "Doctor Roswell" specifically, I'd know that all the identical items sitting in the inboxes of all my other characters would be safe and sound, because I hadn't claimed/deleted the ones addressed to those characters.

    Similarly, my global account "@Doctor Roswell" would have a global inbox accessible by any character on the account. If you, or the system, sent a mail to my global name, I could see it and claim anything attached to it when logged onto any character on the account. And since those are for (i.e, "addressed to") my whole account, I'd know that if I claimed anything attached to a mail in my global inbox, it would be claimed globally. If I deleted a message there, it would be deleted globally. Kind of like how no matter which computer I log onto my Gmail account from, if I delete an email from it, it's still deleted even if I use a different computer to access the account later.

    It's a mail system. Address the mail to where and who it's supposed to go to.

    Or if that's too much of a broad, sweeping change, how about just adding a disclaimer to the stuff you only get once per account? Let people know that once they claim the reward, that's it, just to avoid confusion and mistakes. Either an "Are You Sure?" pop-up when someone tries to claim a reward, or just a line in the email itself that says, "WARNING! This item is awarded to your account as a whole. If you claim it now, it will not be available to any of the other characters on this account."
  23. Quote:
    Originally Posted by DarkGob View Post
    Your ability to contribute on a Brute doesn't have much to do with DPS?
    When you're lying face-down in the dirt, every AT's DPS is zero.
  24. Quote:
    Originally Posted by Justice Blues View Post
    Those two tabs originally had other names. I can't remember one, the other was called Vouchers. Want to guess what happened? People complained they couldn't tell which was which! So they changed the names to make it easier to tell and what happens? People complain! What a surprise!
    Those things used to be called "Orange" and "Green," and people complained. So they changed them to "Salty" and "Sweet," and people STILL complain? IS THERE NO SATISFYING YOU VULTURES?

    People were complaining before because "Certificates" and "Vouchers" were ambiguous, nearly-identical, essentially-meaningless terms -- quick, which was which? And more importantly, how was someone who's never seen them before supposed to tell which was which?

    Just because they were changed from that, to something a not-insignificant number of players find counter-intuitive and confusing instead, doesn't mean the complaints will (or should) stop. A problem wasn't solved here, it was just turned into a different kind of problem.
  25. I understand the 30-second logout timer is a necessary evil. But is there any reason I should have to stare at it when I logout to the title screen or character select? It's not really that big a deal, but it's kind of a pain to have to do nothing but sit and watch the countdown because doing anything -- even alt-tabbing to a different program -- means having to log out all over again.

    Now, I'm not advocating getting rid of the countdown altogether; it serves a necessary function. I'm not asking for the option of letting me go back to the login or character select screens before the countdown ends, but keeping the character online like when you logout to your desktop; that could lead to problems with multiple characters from the same account trying to be online at once, even if it's only for five seconds or so. I'm not even suggesting the countdown be shortened to ten or fifteen seconds (though now that I think about it...).

    But here's what I am proposing:
    • Replace the current "press any key to cancel the countdown and stay logged in" setup with a pop-up with a "Cancel Logout" button. Kind of like the one that comes up when you logout to your desktop that lets you exit right away, but with an almost opposite function. Pressing a key would no longer cancel the logout operation, only pressing the on-screen button would. OR:
    • Make "press any key" not really mean any key. Allow certain keys or combinations of keys to be pressed without cancelling the logout operation -- say, Alt+Tab.

    Either of these would allow a player waiting to log out, to do something else -- check their email, read the forums, change the song on their music player -- without having to sit and wait for the countdown to end first, but still preserves the countdown's purpose.