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You can't skip cutscenes for the same reason you can't pause the game: not everyone will do so at the same time.
Anyway, I like them for what they are, but they get a little old after a while. I'd like to see more of them, but much shorter ones. Sitting through Mother Mayhem and Siege and Nightstar AGAIN wouldn't be such a pain if it didn't make you spend such a long time watching instead of playing. But a cutscene is a great way to make sure everyone actually SEES the lead-up to an important event, as opposed to the way so many tip missions do it, giving you a wall of text to read and then having an enemy attack you before you finish.
So, I suggest lots of short cutscenes instead of a few long ones, and if they want to disable battle cries during those cutscenes so people can't get cute with it, that'd be fine by me. -
Quote:Not even close to the point. The point is that, if someone honestly wants to see something happen, chastising them for posting their suggestion on the grounds that "the devs already said no" is both unfair and short-sighted. Go back and read my comment again, but try to separate it from context of this issue specifically. The forums are a form of customer feedback. Any company with customers will, if they're to be successful, pay attention to customer feedback. McDonald's has said not to ever expect the McLobster that's so popular in Asian markets to make its way to North America, but don't think they wouldn't turn around on that without a second thought if they saw strong and consistent support for it show up in their methods of obtaining customer feedback. Whether that hypothetical support exists or or not is irrelevant to the point that if it did, they'd listen.And it's clear from this thread that your feedback is a minority voice. They also have history of having run their script before and saw the results from it.
Quote:The genre isn't relevant. The fact that they have larger populations and stricter naming policies and still haven't run out of names is the only thing that matters.
And so would any character in this game. The name itself means nothing until it's established with a unique character.
Exactly. Which is why unique names are the right thing for this game. I'm glad you agree with the devs that allowing other players to duplicate established characters names would fundamentally change the aspects of those characters.
Poppycock and balderdash. There is no such thing as a "correct" name.
Yes everyone ignore all the evidence in the super hero genre that disproves Doc Roswell's argument about there having to be "correct" names. The only names that count are the ones that he approves of.- Genre is most certainly relevant; the "rules" for particular genres are different, and thus games emulating those genres are presented and approached differently. That's why, for example, in superhero games like this one, your costume and your equipment (or equipment analogue, in the case of enhancements) are entirely divorced from each other. In all those other games you mentioned, getting a new sword or new armor changes not only your character's abilities, but how he looks using those abilities. Not so in this game, where changes to your character's appearance are, with a few exceptions, independent of his capabilities. Naming conventions are another way the genres differ.
Unless you'd prefer this game use a graphically-represented equipment system more akin to the one those games and their utterly massive populations use, too? - Again, I was responding specifically to your facile argument that "if CO does it, it's automatically bad, that's why all these other, non-superhero MMOs with more subscribers don't do it," not advocating for a CO-like naming structure. To be totally honest, I don't know a whole lot about how things work over there, nor, again, do I really have a horse in this race anymore as the name purge issue is one I've largely given up on. But facile is facile, and the logic of your statements didn't stand up even to passive scrutiny.
- Many players would love a chance to "establish" their character with a name they feel is "correct" (and yes, there is in fact such a thing -- in this case, one that sounds good to the player and is meaningful in the context of the character's powers, outlook, background or theme) and are being prevented from doing so by... let's say someone who played the game for a few months when it launched, then moved to WoW the day it was released and never came back. Or who hops from MMO to MMO as new ones are released, abandoning old ones as new shinies hit store shelves. I don't have hard data or anything, but I feel pretty confident in saying that players with habits like that are exponentially more common than the ones who stick with the same MMO for seven-plus years, and even more confident in saying they're vastly more common than the ones who disappear from any given MMO half a decade or longer before suddenly reappearing and expecting everything to be right where they left it.
- That any game hasn't "run out of names" is meaningless. I'll bet the name "XHNNIUBIUWSWSJIHO" is free on most, if not all, servers, in every MMO in existence. That doesn't lend any credibility to an argument that their naming policy is flawless and couldn't stand to be changed, or at least looked at with an eye toward "should this be changed?" before deciding the answer is "no."
- I'm not interested in a list of exceptions and fringe cases that don't prove or disprove anything. For every superhero character someone could name without a codename (Etrigan) or with a codename that doesn't mean anything (Cable), I could name ten or more who do have names that actually mean something specific -- and, again speaking generally, the less-obscure characters out there, the ones that nearly everyone knows even if they don't really care about superheroes, the ones that have stuck around for multiple years or multiple decades (as well as, let's be fair here, most of the ones who appeared a few times and then faded into disuse), are the ones whose name is in some way iconic or indicative of who they are or what they do. Sure, Xero's name doesn't really mean anything, but how many people can tell me who Xero was (that's right, was, because the character hasn't been trotted out in forever) without Googling it? Making up a pseudo-word that sounds right and calling it a "name" is the rule in fantasy; it's not unheard of in supers, but it's certainly not the assumed practice.
- Genre is most certainly relevant; the "rules" for particular genres are different, and thus games emulating those genres are presented and approached differently. That's why, for example, in superhero games like this one, your costume and your equipment (or equipment analogue, in the case of enhancements) are entirely divorced from each other. In all those other games you mentioned, getting a new sword or new armor changes not only your character's abilities, but how he looks using those abilities. Not so in this game, where changes to your character's appearance are, with a few exceptions, independent of his capabilities. Naming conventions are another way the genres differ.
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Quote:Those aren't superhero games. Give Chewbacca or Samwise Gamgee a different name and the character would be essentially identical. Give Batman or Wolverine a different name, and you've just changed a fundamental aspect of the character. Fantasy (or fantasy-like) properties can get away with names that are basically gibberish as long as they sound good. Superhero names are typically supposed to mean something specific. A "correct" name means more in this genre than in most, just like a "correct" appearance does.And if the best defense for this idea you can come up with is CO does it, well that's easily refuted by the fact games like WoW, SW:TOR. LOTRO, DDO, don't allow it and in fact have even stricter naming policies than we do in that players are only allowed to use one word names. And those games all have larger populations than CO.
Having a lower population doesn't mean everything another game is doing is wrong or that every single idea it uses is automatically a bad one.
(And please, everyone, spare me the exhaustive list of superhero characters whose names don't mean anything in particular like Cable and Etrigan. I'm speaking in generalities here; that's why I used the word "typically.") -
They read the forums, though, and they pay attention to customer feedback, which is essentially what this is. If they see an especially strong or consistent leaning in the playerbase toward a particular thing, such as a name purge, it's possible they'll change their minds, or at least reconsider it before coming to the same decision instead of dismissing the idea out of hand.
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I've long been in the "free up the names, if CoV/Going Rogue and 20+ issues of content weren't enough to entice them back it's probably because they're never coming back" camp. And yes, I've made the "keeping your thousands of paying customers happy should probably trump the off-chance that six or seven people tops might come back after five years of inactivity" argument, too. I still believe it, but at this point, it's pretty much a lost cause. The devs weren't willing to do it more than twice when the game was subscription-only. Now that it's free? It's just not happening, period.
The really sad thing to me is that, with the game now free, what they're probably seeing isn't old players returning in droves so much as new players signing up for the first time. And those new players' very first experience with the game is going to be being forced to settle on their twenty-fifth random stab at a name they sort of like okay, because the first two-dozen names they tried, including all the ones they really wanted, were unavailable. A lot of people are going to have been frustrated for twenty minutes before they ever load up Galaxy City for the first time. Not the way to attract new customers.
But yeah, dead horse. Beating it isn't going to do any good, even if giving it a nice hard kick every once in a while when someone else drags it out does make me feel a little better.
I wonder if there'd be a way to make "name purge tokens" available on the Paragon Market? Making it a direct money-maker instead of a hypothetical one might open up the possibility a little. -
No, in this case "VIP" just means "VIP."
Sometimes they do a closed beta with invited people only allowed in, but that's not what they're doing right now.
If it were a closed beta, this thread likely would have already been deleted and the OP kicked out of the beta for discussing it on the public forums like this. But since it's open to anyone with a VIP account, there's no problem. -
Never say never.
That said, I'm very unlikely to ever make an Assault Rifle character -- it's just not my "thing." To a point, I'm starting to feel that way about every single Blaster secondary, too, except Energy Manipulation. That one's just way too much fun. But nowadays, if I want a ranged damage-dealer, corruptor secondaries make that a much more attractive AT to me than blaster.
I wanted -- badly -- to like Kinetics, but every time I've played one, I've found myself more frustrated than entertained. An ally heal that can miss? I'd rather not have one -- at least then when teammates' health runs low I can explain that "this powerset doesn't do that" like I do with Trick Arrows. When I hit a heal, I want it to heal someone, dammit. And the attitude some people cop if you let Speed Boost drop for even a second... the set's just not for me. At all. It's really too bad, too, because Repel is one of the simplest cheap thrills in the game for me, even if it's numerically a "bad power."
No "Dark whatever" powerset is likely to ever hold my interest. Maybe Dark Miasma on the right corruptor, but every time I've tried the set, I just... wasn't sure what I was supposed to be doing with it. I keep thinking, "why does everyone keep talking about how awesome this is?" Plus, again, the heal can miss; Thanks but no thanks. And the melee sets... I guess I'm just not the darkity-dark-dark type.
Oh, and barring major changes in the future, the Presence pool. So much I want to do with it, so little I actually can do with it. -
This has been suggested many times. I'm in favor of it every time.
Considering how much time we spend looking at our characters' backs instead of their fronts, it seems like a no-brainer.
/signed. -
Quote:Isn't that what the big "Help Me!" tag they (voluntarily, mind you) have hanging over their heads is for?I respectfully disagree. While some players will undoubtedly make the worst assumptions many more of us will use that as a tool to spot people that can't respond to us in most chat channels and as a flag to know who may be unfamiliar with game mechanics and require help learning how things work.
I don't honestly think it would be about "jerks" making "the worst assumptions" so much as people simply not wanting to deal with the extra work that comes with inviting a free player. Which is not to say it's much work at all, but how often do you drive somewhere you could have walked? How often do you use the microwave instead of a regular oven? How often do you call your next-door neighbor on the phone instead of knocking on his door, or search for the TV remote instead of getting up to change the channel? Present people with two options, identical in all ways except that one is more convenient than the other, and they're generally going to pick the more convenient of the two. Not out of malice or even laziness, but just because... why wouldn't they?
I mean, if you did a search and saw two tankers in the same zone as you, both the same level and both looking for missions, but one was clearly marked as being unable to respond to tells or use most chat channels while the other obviously could, who would you invite to fill the eighth and final slot on your team? Being perfectly willing to help a new player who happens to end up on your team and being willing to invite someone who needs that help when you could invite someone who doesn't, are worlds apart for most players, in my experience.
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It's not really a problem, it just seems... rude. You don't just stand around in a traffic lane or in front of something people need to access and expect them to go around, even if going around is a fairly simple matter. It's like standing around in an aisle in the grocery store talking to a friend; even if there's plenty of room to get around you, it's still kind of selfish to expect everyone else to alter their path to wherever they're trying to get because you're in their way.
Like I said, it's not that big a deal, but there are places to form up for trials that are right nearby and just as convenient, that would also be more considerate to the people doing anything except trials. There's exactly one reason I can think of to form up in the hangar rather than in front of Lady Grey, but that's one more than I can think of to form up in front of Lady Grey instead of in the hangar. -
Quote:No, no, no.Name of player is in a different color/font. Quick visual you know that they are free. Extend this to the results in search.
The last thing free players need is to be singled out as such like that. It may be well-meaning, but all it would accomplish would be letting VIP/Premium players weed out all the "noobs" they don't want to invite to their team based on short-sighted assumptions. A free account already has to depend on non-free players in order to team with anyone; that would only be compounded by giving those other players a means to go down a list saying, "no, no, no, no -- oh, there's a VIP! -- no, no, no...."
You're not going to turn free players into paying players by encouraging the the already-paying players to exclude and ostracize them. -
Typically, any new market items -- including SSAs -- go live around midnight on Monday evening/Tuesday morning, Pacific time (because Paragon Studios is based in California). Sometimes a few minutes after, but not long.
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Yes, the "setup - sunglasses - lame pun" guy on CSI: Miami is David Caruso. The red-haired dude who used to be on NYPD Blue. (Grissom is the one from the original series that takes place in Vegas, though he's since been replaced by Lawrence Fishburne, and the New York one has a not-at-all-legless Gary Sinese.)
Back on topic, I'm loving the non-energy sword for my volcano-themed Titan Weapons brute. The purgatory sword worked okay for him, but the "magma sword" looks awesome... as long as I turn my graphics up to at least "recommended." -
The following is an absolutely true account:
Back in the early '90s, when I was in junior high school, my family got a new puppy. One day I awoke to find it had gotten into my backpack while everyone was asleep and destroyed a few things, including two classes' worth of assignments due that morning.
Even though I was able to recover a few shredded remnants to bring in as a means of backing up my story, my parents had to call the school and speak to the teachers personally to let them now I was telling the truth about why I didn't have those assignments ready to turn in.
Because, you see, "my dog ate my homework" is such a classic lame excuse that people assume it's a lie, even when it's not. -
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Given how quickly one can level up from 49 to 50 (one day for me on the brute I got to 50 the other day, and I wasn't even trying that hard -- I'm sure it could have happened in half that time if I'd really pushed it), I take issue with the assumption that this "wouldn't be worth the effort to farm," unless the reward were one or two regular ol' reward merits or, if the reward were something more substantial, the earning of such rewards were placed on a timer like the one for alignment/Empyrian merits.
I do kind of like the idea of the level-up inspiration burst if nothing else... actually, let me amend that:
I do kind of like the idea of the level-up inspiration burst and nothing else. -
Quote:It doesn't seem to me we really disagree on the original question, just that we're interpreting some of the discussion's specific tangents differently.But we can sit here and trade examples of exceptions to the rule to our individual perspectives all night. So can we agree that sometimes people are being rude when they use it, and sometimes they aren't?
So, sure. We can agree. -
I have to agree with everyone else on this one. Officially, there's no difference between the servers (aside from Exalted being VIP-only and two being in languages other than English). The differences are in the communities themselves, and that's sort of... hard to boil down into a couple of sentences. It's also different depending on who you ask.
Seriously, go ask about Freedom in Virtue's Help channel and see what kind of venom surges forth. Certainly nothing a Freedom player is going to want used to identify his server to potential new players, I can promise you that. I imagine you'd get a similar response asking about Virtue in Freedom's Help channel (though there'd be a decidedly different tone to the abuse).
Besides that, some of the servers' "reputations" are meaningless for these purposes. Is it Pinnacle that's the "drunk server"? I can never remember, but whichever it is, that's because, years ago, people noticed it was usually the last one to come back up after downtime. How is that joking "reputation" in any way helpful to a new player? And Liberty and Triumph are "friendly"? Shouldn't they all be? I've found Virtue, Victory and Infinity pretty friendly, myself. Labeling one or two as "friendly" sort of implies that the others aren't. -
Quote:Well, obviously. But even a stranger deserves better than, "hey, I know I said I'd help you take care of this, but someone I like better is here, so screw you, I'm leaving right now," don't they? I mean, barring extraordinary circumstances, isn't at least giving some warning or waiting until a convenient stopping point before bowing out just... common courtesy? (And if not, shouldn't it be?)Unless it's a life and death situation friends and family will always take precedent over strangers. (Well most family, there's always that one family member you wouldn't lift a finger to help.)
Being a good samaritan and helping someone change a tire is an exception that falls under the category of life and death situations. Quitting a team in a video game does not. Let's not lose our perspective here, this is a game. -
Quote:That depends. By "hanging out," do you mean the random people are attempting to accomplish a specific task, which you've offered to help them do ("Tip team LFM")? Are they depending, at least in part, on your specific abilities to accomplish that task ("ITF forming, need debuffer")? Did accepting your help in accomplishing that task, force them the deny the opportunity to help to other people who were offering ("Sorry, full")? Is going to hang out with your friend sort of leaving them in the lurch?If you were hanging out with random people in real life and a friend called and said "let's do some stuff", would you turn him down or tell the PuG, "thanks, gonna go hang with my friend now"?
If you're really just "hanging out" with these random people, sure, go hang out with your friend instead. But if you stopped and offered your services and tools to help them change their flat tire, leaving with no warning and taking your jack and tire iron with you because a friend called and said, "hey, I need you to give me a ride somewhere" instead of telling your friend, "I'm in the middle of something, it'll have to wait until I'm done" (something I'd hope the friend would understand) is pretty inconsiderate*.
That's why I think the general consensus here seems to be that leaving in mid-mission with no warning because "SG is calling" is either an excuse or just rude, and leaving with plenty of warning or in-between missions is perfectly acceptable for any reason, SG-related or not.
*And yes, I'm aware that in real life, some things are going to be more important than helping a stranger change a tire. If your friend calls and says he needs a ride to the hospital, or, I don't know, needs bail money, then by all means, go help your friend. -
Do I really expect anything to come of this? No. But I figure it couldn't hurt to ask.
On most servers, incarnate trials form up in Pocket D. Because it's easy to get to, there are no enemies to worry about, and most importantly, it's a co-op zone accessible by both heroes and villains.
On Virtue, Pocket D gets used for, um... other things. So we form up inside the Vanguard base in the Rikti War Zone, for the same reasons.
The thing is, we always form up right in front of the Lady Grey -- a task force contact. That means we're also right in front of a trainer (and therefore tailor) and a vendor. Basically, we're blocking, or at least hindering, access to a lot of resources when twenty or thirty of us all stand in that spot talking in Local and spamming Destiny powers and letting our demons and robots and fire imps run wild. It's inconsiderate to non-incarnates and the people who just want to buy a few enhancements or level up. Besides that, it's also a "choke point" that anyone traveling to either Paragon or the Isles has to pass through on their way from the War Zone, and vice versa, which means having to run right through all of that.
There's a room in the back, a sort of a lecture hall with stadium seating surrounding the sunken central area, through a tunnel sitting right between the portals to the Rogue Isles and Paragon, that would work just as well for forming up incarnate trials. And the only "resource" in that room is a single storyarc contact, so it sees a lot less traffic from people not looking for trials. Any chance I could talk people into forming up there instead? Sort of make that the incarnate trial "staging area" instead of Lady Grey's front porch?
(Alternately, there's the "hangar" area where the base portal is that would also get us out of the way and maybe be a little easier to find.) -
My supergroup has never made me feel obligated to come help them out. I don't think I'd want to be in an SG that insisted I drop what I'm already doing just because they say so.
That said, I have occasionally dropped out of teams doing missions that ended up taking a lot longer than expected because I had already committed to doing something with SG-mates at a scheduled time. But that's more of an "I told my friends I'd be there, so I'm going to be there" thing than the boss snapping his fingers and me zipping off to do his bidding. I at least try to give a few minutes' notice or wait until in-between missions if I know I have to be at a planned supergroup function.
I usually ask SG or coalition members first when I'm looking for a team. But once I'm on one? If I leave, it's because I wanted or needed to, not because my SG leader said "quit and do this with us instead" (though I'll admit sometimes it's a little of both).
As for whether I've used the SG as an excuse for leaving a team, no, I never have. I've found that generally, unless it's a task force or something, "hey, that's it for me, thanks for the team everyone" is more than enough "excuse" than the average PUG wants or needs. If I'm quitting mid-mission (which I never do if I can help it, but, hey, sometimes things happen that can't be avoided), I might go into a little more detail: "Sorry, guys, something came up. Gotta go, thanks for the team!" Thanking people usually goes a long way toward not making them feel like they're being ditched.