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Posts
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No, they don't "conflict" with purple sets; you can slot both an ATO (or ATIO; same thing, some people just stick that superfluous "I" in there despite them not being inventions) set and a purple set with no problems.
The ATOs you buy at Wentworth's behave more like the attuned ones you can buy on the Paragon Market; you can slot them as early as level 10 and they always match your level.
Where the conflicting information might be coming from is enhancement catalysts (currently only available in the super packs, though that will change with i22); they change an ATO into a "superior" (better bonuses!) version of itself and, in doing so, make it require level 50 just like purple sets do. It also account-locks the ATO so you can only trade/mail it to yourself; un-catalyzed ATOs can be freely transferred to anyone you like.
Also, normal and superior ATOs count separately for set-bonus purposes -- so if you have a full set of six Dominator ATOs and you catalyze three of them, set-bonus-wise, you'll be treated as having the "3 from this set" bonuses twice, not the "6 from this set" bonuses. However, catalyzed and un-catalyzed versions of the same ATO still count as the same thing for purposes of being "unique," so you can still only slot one of each specific enhancement in you entire build, whether it's superior or not.
Confusing, I know. Hopefully that's clear.... -
Quote:The packs are clearly priced. 80pp (or less!) each, for five cards, including at least one which is at least rare. Seems pretty clear to me. You don't have to like it, but it's hardly ambiguous or deceitful.So, the packs are not clearly priced, unlike other items on the Paragon Market.
"Freeloaders"... wow. -
Quote:Right up until you factor in the merits that come in the packs themselves. I bought the 24-pack and came away with over 1,000 merits yesterday -- 175 from a single pack. Sure, that just gives more incentive to do things like... buy more packs, or run the WST (and this week, the WST is VIP-only! Probably not a coincidence -- subscribe now and you can earn all these cool new enhancements with your merits!), but you have to know they want us to do those things anyway.for the market price? no complaints,
for the merit vendor price? Expect complaints.
I often have close to 200 merits sitting around that I accumulated "by accident" just from normal play. If I were actively trying to earn them? A few hundred in a week wouldn't really be much harder than earning fifty or so Astrals or a handful of alignment merits every couple of days. ATOs are still easier to get than purple/PvP IOs, at any rate.
To me, 400-500 merits honestly doesn't seem out of line for the things. The VIP requirement is kind of a pain, and the length of the timer seems a little harsh, but the price itself? Actually not too bad. -
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When Superman died, all four monthly comic titles he starred in at the time remained in production. There was the "World Without a Superman" storyline where everyone reacted to his death, then the "Reign of the Supermen" where different characters all claiming to the be real Superman took over the various titles for a while... and finally the one where Superman returned, good as new but with longer hair.
Point being, there are still stories to tell even after the big momentous death scene, and since superheroes come back from the dead all the time, States isn't necessarily going to be the one who's dead at the end of the story -- we know someone will be, but hey, still two parts to go! Plenty of time for someone to sacrifice themselves to bring him back or something. That might account for the lack of hype at this point, too; wouldn't want to ruin the surprise by telling us what's going to happen weeks before the arc is released like they did with part 5.
And If Statesman comes back with a mullet, I'm cancelling my subscription and never looking back. -
Right now, they're only available through the super packs. Once Issue 22 goes live, they'll be a normal (rare or very rare, I believe) drop, supposedly from pretty much any mob at any level.
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I bought the 24-pack bundle. 13 packs into it, I had the full costume set. No wolf, even after all 24, but that's to be expected and I'm honestly not worried about it anyway.
I also ended up with three catalysts, HUNDREDS of merits, and a pile of random ATOs. Nowhere close to even one complete set of those after all 24 packs, but I'm not too worried since I can trade for what I want or grab them in-game.
One other thing I realized today: the fact that ATOs are available with regular merits but not hero/villain ones suddenly makes rogues/vigilantes a lot more appealing (or maybe just "less unappealing") to me than they were yesterday, from an enhancement-buying standpoint. -
Software development takes time. Sometimes it takes more time than expected, and dates have to be pushed back. There's a reason we rarely get hard release dates out of Paragon -- because that way they don't have to apologize for missing a scheduled release date because of something beyond their control.
Patience, Grasshopper. -
I broke down and bought some of these.
Within 13 packs, I had the full Elemental Order set. Four of the items (a common, an uncommon, a rare and a very rare) appeared in my first pack, two more (a common and a very rare) in the second. Plus I got ATOs totaling about a billion inf at current prices (which I expect will change over coming weeks), enough reward merits to afford two more of my choice (one pack included 175 merits!), and three catalysts.
Plus a bunch of moderately-useful consumable powers and a whole friggin' load of basically-useless inspirations. If there's anything I think needs to die with regard to the market in general and these packs in particular, it's paying cash-money for something that only provides its benefits for sixty seconds or so.
But really, so far my only strong opinion of the packs is that they demonstrate a desperate need for a means of organizing my email inbox so I can find what I'm looking for more easily. -
Yeah, this one's been suggested many, many times (the Suggestions forum is thataway, by the way), and every time, I have the same reaction:
I want my hero to be the star of the show, not second banana to someone else. I want to be Batman, not Robin. -
I want multiple auras SO BADLY.
Every time I do a Keyes trial, I get a little irritated that Anti-Matter can have two auras and I can't. And he has them both anchored to the same location! He may as well have a trenchcoat and wings at the same time, too.
I'd settle for having an aura in a place (say, the eyes) lock out any other auras in that same place. So, glowing eyes and flaming hands, but not glowing eyes and flaming eyes, for example.
I'd also settle for the option to take "combat" versions of auras a little further by having them switch out with another when out of combat instead of shutting off altogether -- in-combat, my fists are on fire, out of combat, they're smoky, because until a second ago, they were on fire! Sure, I can do it now with multiple costume slots, but then I have to set up binds and wait out that 30-second timer....
I'd even settle for having the only multi-aura combination option be the ability to have a regular aura and a path aura on the same character. I've got a couple of characters who could stand to use Seismic along with their Fire or Sparkles or Rocky Crumble.
And when I say "settle," I very seriously mean "pay cash-money."
And when I say "cash-money," I very seriously mean "more than I currently pay for entire costume packs. Maybe more than I pay for entire new powersets." I'd certainly be more willing to pay for multiple auras than, say, extra enhancement inventory space. Even at the exact same price. -
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Quote:I would have too -- maybe even if I had a rez available, depending on whether they'd acted like that the whole trial or not.I was on a DfB with two <insert insulting profanity> individuals that refused to hit the hospital and demanded that we rez them. The team consisted of nothing but Tanks, Scrappers, and Blasters.
Attempts were made to give them wakes but for whatever reason we couldn't give them to them.
We ended up leaving them where they lay.
Quote:Honestly I'm never the one who dies...
I was under the impression you had to run back from the very beginning of the hellions map all the way down, but I guess that's wrong? I'll try to suicide on my first run when I get home from work.
Keep in mind that enemies in a DFB come in groups of 11, so 10 targets only leaves one unaffected, and that's assuming you use it on a fresh group the rest of your team hasn't started stomping on yet. -
Seems like setting up a bind/macro to say, "guys, just go to the hospital, it's right here inside the trial" would be easier (and more effective since it wouldn't need to recharge) than taking up a power choice with a rez. Especially since you have so few powers to work with at that level.
My first thought as far as a DFB-specific character was a brute with a damage aura. A corrupter certainly wouldn't be bad either (Rain of Fire + close quarters + scourge = steamrolled DFB), I just question the need for a rez specifically. -
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Quote:In fairness, from what i can tell that was intended for release in a more timely manner, but... it's a complicated set, and like so many things in software, the release date had to be pushed back. It goes back to the same reason we don't get hard release dates for new issues....or more timely (the Chinese Dynasty, which may or may not have limited availability, is being released well after the Chinese New Year).
I actually wonder if this was part of the reason we got the Roman pack when we did, given how flimsy its attachment to Valentine's Day is -- a while back when the store was new, people were clamoring for the Roman armor to be available too and the general consensus there was that it was probably being held back for just such an occasion, so that unforeseen delays wouldn't cause any "missed" weeks with no new content on the market. -
So much hate for Willpower because it's "boring"... it's just a defense set that lets you focus on your attacks instead! I took it on my Street justice brute so I could worry about my offense and hit combo finishers when they'd be most effective. I love it on my Broadsword scrapper because redraw is never an issue. Back before Willpower, Regeneration was the go-to for scrappers who wanted "invisible" defenses (like natural-origin ones); I tried to go back to Regen after Willpower came out and just couldn't do it... there's so much work involved! Okay, maybe not that much work, but how much work is it to change the channel on your TV without the remote handy? For me it's like that: it's really not a problem, but I'm still a little annoyed by having to perform such a simple task the "hard way."
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So would I; plus I think it's worth reminding everyone that with the Christmas items, they waited until a few weeks into the holiday event, to encourage people to actually play that content first. I think it's safe to say that if we get these items on the market, it'll be toward the tail end of the Spring Fling.
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If this is anything like Christmas, we'll see all that stuff up for sale after the event has been running for a week or so, just like we did with the Santa hat/boots/gloves etc. The stated idea then was to encourage people to actually participate in the event, then give them the option of buying account-wide unlocks.
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Quote:Yes, you've explained that. Multiple times. Every time someone brings up a valid reason they don't like your idea, you assume they've just misunderstood and explain it again. Everyone understands your idea just fine. We just don't think it's a fine idea.My idea isn't selling ad space in the game.
It is making a small dedicated section on the forums with each company having their own thread with a link in it.
I don't give a damn whether the ads are actually placed in the game, in the forum, or on the main page of the website... the sale of ad space within City of Heroes to third parties has already been tried and dismissed as not worth it -- and last time, all it was was billboards that didn't require any interaction on the part of the player at all, and were in places where there were already fake billboards. An idea that actually requires people to seek out the ads on their own is going to go over even worse.
Third-party advertising isn't likely to happen again in any form. The end.
...to you, who are apparently just dead-set on beating this horse. The idea that makes the most sense to me is to not implement a plan that involves possibly exposing your customers to ripoffs, malware or identity theft.
Quote:...and it can receive feedback from the people who did letting others, incl Paragon Studios know if it's a sham or trustworthy.
No, there's quite a bit of risk. Which isn't necessarily a bad thing. But this is unnecessary risk. And that's just wasteful. -
Quote:Brilliantly stated. And on top of all this...And lets play hardball now. Cause you obviously have not been playing the game I have. Have you ever noticed, say, somebody offering to sell in game currency by the billions? What do you think, they been spamming that crap in game forever and have made no money? Lets just pretend some people who play our game have used their services. I know it unthinkable, but I suspect based on the fact they will not stop spamming that they have had some small success. What do you think players do with the billions they buy? That's right. They buy I/Os. Wow, youre coming right along. Okay here's where we start to run now. The Devs could be getting all the money that is going to chinese prison guards (a lot of the farmers are actually prisoners, read a little once in awhile) and the players who want to throw buckets of money at the game could actually be giving it to NCSoft.
Since purchased IOs can't be put on the market, they're not contributing to the massive inflation that makes billions of influence "necessary" (and I use that term loosely) in the first place. The reason people "need" billions of inf is because these things cost billions of inf. They cost billions of inf because people are selling them for billions of inf. People are selling them for billions of inf because they know that other people are willing to pay billions of inf for them. If those people were to pay a few dollars of real money for those same items instead, they wouldn't have to pay billions of inf to get what they want, and the sellers would have to lower their prices in order to sell their product at all. (And no, this wouldn't really hurt the sellers either, because prices would -- theoretically -- drop across the board, so anything they were going to spend their profits on would itself be cheaper.)
Or to put it another way, when supply increases and demand remains constant (or effectively decreases, since some of the demand is being met by other means), it causes prices to go down instead of up.
Thus making the game an even less attractive target for gold sellers. -
Quote:The money is there because the people are, not vice-versa. Facebook is something that's useful and relevant to nearly everyone on Earth who has an internet connection. An MMO -- any MMO, even "that one" -- isn't. Breaking into programming every so often with 3-5 minute blocks of advertising works for TV networks (NBC-Universal is worth about $30 billion); let's just interrupt the game with an ad in-between missions!'Facialbook' is going public, and is estimated to maybe hit the $5 BILL mark.
Pretty impressive for a free social network.
The way they make their $ is by advertisement. The games they have on their site have deals with advertisement companies and survey companies and most of these are trusted and respected companies.
No, let's acknowledge that different media is different and treat it accordingly. Yeah, I like that one better.
Besides that, they've tried selling ad space to third parties once before and... notice you don't see it anymore? It wasn't worth it, for Paragon or the advertisers.
Next suggestion, please. -
It's been suggested many times; I love the idea, and last I heard the devs weren't opposed to it, it's just not high on their list of priorities and they're worried about it from a server resources/lag standpoint.
Personally, I could see a few stationary NPCs with simple animations, but I wouldn't expect anyone to move around or fight. What I'd love -- love, even more than if they really had a function -- is if they'd talk to you, not with speech bubbles, but like contacts, with the dialogue window that opens up (and could be edited by people with the right permissions). Just as an example, SGs could have a receptionist near the base entrance that greets people, tells them about the group's theme or premise or history, maybe even gives a schedule of planned SG events or -- and this is the part I want the most -- "gives directions" around the base in the form of marking a location on the map (actual "turn left here" style directions are probably more than they could handle with bases being customizable, and less useful than a map marker anyway). My SG base is a friggin' maze, and it changes from time to time, so being able to click on an NPC on my way in and say, "hey, where are the teleporters (or invention tables, or storage bins, or whatever) located now?" would be a huge boon.
I don't expect to ever see it, but /signed. -
They're selling -- for money -- a product that is, arguably, incomplete, and the reason they've given for it being incomplete doesn't hold up to even casual scrutiny. It presents more questions than answers.
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I am late to the party, and I don't care.
Quote:Just the other day in game players were talking about how invul is no where near as good as it used to be and how much better willpower is for scrappers and tanks. So I know I am not the only one who feels this way.Quote:So you all are saying there are alot of people doing it wrong then?
My Invuln tank (created around issue 16 or so and one of my most-played to this day) is easily the most survivable character I've ever had, tank or otherwise. I'm including both my when-I'm-VIP incarnate/IO build and my when-I'm-premium SO build. Neither of which even has Unstoppable.