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Quote:I have the Elemental Order set already. How much do you care that I do? Outside the context of this specific discussion where that fact is a little more relevant, I'm guessing your answer falls somewhere between "not at all" and "very little." Which is exactly how much I care that you don't have it. I don't care that you don't have Elemental Order any more than you care that my VIP subscription lapsed for a few days a while back and I don't get the "Salute to Statesman" loyalty package now, even though I really wanted it. Because that's not your problem.As you've made it clear you're happy buying the Super Packs regardless of exclusive content, I suppose that the only reason you'd want something exclusive to them is to... I dunno, help me out here.
I don't honestly care whether costume pieces are exclusive to the super boosters or not. Sell them separately, don't sell them separately, whatever. I have them, and that's what matters to me. But I'll be buying more super packs, and if the devs wanted to toss a few more things in there for me to find, I'd be thrilled that they were there, not frothing with rage that they weren't somewhere else instead.
Quote:You can tell me that you bought 5 packs and got everything you wanted. I can buy 500 packs and still not get a single costume piece. There are no guarantees.
Are you one of those people who once heard a story about how your friend's ex-wife's cousin's neighbor's son's car skidded into a river and he wasn't able to get out in time and he drowned, so now you refuse to wear a seatbelt because "they cost more lives than they save?" -
Quote:Because those weren't exclusives people got for paying extra money for a specific edition of the game -- they were pre-order bonuses people got for buying any edition of the game from a specific retailer. They were only "exclusive" in the sense that you could only get the Gamestop one at Gamestop or the Best Buy one at Best Buy before launch, but they were never advertised as "these will be exclusive to those who purchased this particular edition of the game, which costs more than the regular edition, forever."Yeah, I got them by an extra $10 at GameStop vs. competitors.
Why are OTHER excluives advertised as exclusives OK to give, but not those?
Incidentally, if your local Gamestop charged you $10 EXTRA to pre-order the regular edition of the game, someone working there either screwed up or ripped you off. Gamestop has never, to my knowledge, tacked on an additional cost to preorders. They do insist on a deposit to reserve your copy, but that should have been applied toward the cost of the game. If you paid more for the game than the regular price, it should have been for the Collector's Edition. And it would have said so right there on the box.
Again, as far as I'm concerned, they can sell it all. I like that that I have the stuff, not that other people don't have it. -
Quote:Their "product" is the game.And to those that are saying its that price to encourage people not to use them at will? What other business creates a product then intentionally makes it so its customers won't want to use it?
They just added a feature to it today -- one they intend to be used sparingly. -
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Quote:And?History will show that last 3 years Issues have been coming out in April.
History will also show that never has there been an Issue released in March.
And the only time an Issue was released in February was in 2006.
Do you mean to imply there's some mandate preventing them from releasing an issue in February or March? Why would there be?
Issues are released when they're ready. So far none have been ready during the month of March. That doesn't mean this one can't be. -
Yep, there's a difference between pre-order freebies (Arachnos helmets, for example), and collectors' edition exclusives. "Exclusives" being the operative word here.
That said, I have all of the CE exclusives, and I wouldn't personally have a problem with them going on the market for sale. "Personally" being the operative word here, as I don't claim to speak for anyone else.
Quote:There's also a version of the Arachnos chest emblem that's different from the one that comes with all the other "signature group" logos. The one available to everyone has the spider in one color and a background/border in another; but on the CE-exclusive version, the two colors blend together, with no background or border.You can't get the VIP/Destined One badge, Cape of the Four Winds, or Arachnos Cape either. Like the Power Slide....
Left: the exclusive. Right: the compromise.
Which could be the way to go: compromise. Use the animation from the Prestige Power Slide on a new, similar-but-not-identical power (it's really just a dressed-up Sprint anyway) -- leave out the nifty purple glow and just call it "Power Slide" so that the exclusive can stay exclusive. An "effects-free" version might work better with the modern game's path auras, anyway. -
Quote:If I'm understanding it right, the system still sees vigilantes as "heroes" and rogues as "villains," so all these tokens do is reverse that distinction and erase all progress toward other alignments. I assume you start "unconfirmed" as a hero/villain and still have to run the tips to confirm before you can earn alignment merits, so it's basically a clean slate on the opposite side.From context, it seemed clear to me that Sukothai was saying 'we should be able to choose what alignment we want when using a token', not just in general. As in, use a token, get a menu saying "hero/vigilante/villain/rogue?" (presumably greying out the one you already are) and you choose the one you want.
It'd be nice to pick anything, but probably a lot more work on the back end, as the system might have to make your villain a hero and then apply "progress" to it to make it a vig... which would be the same "progress" it would take to confirm the character as a hero... which would mean either being inconsistent by applying eleven "free" tips' worth of alignment progress to some alignments and not to others, or that it would make newly-converted heroes/villains confirmed ones -- which could potentially lead to alignment merit abuse, I suppose. -
No, but new badges that require access to either Paragon City (and hero-side missions) or the Rogue Isles (and villain-side missions) do. A vigilante (or rogue) can access both.
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Quote:You understand that all those posts you quoted don't invalidate a single one of Arcanaville's points, yes? In fact, in a way, they reinforce them?Well, I guess this summary pretty much brings this discussion to a stalemate. I am indeed out of luck. Oh well...
Also, you should comb the thread for all the people who posted about how they did buy the packs and do have the costume set, too. Just, you know, for fun. Here, I'll give you an easy one to get started:
I have the full costume set. I got the final item for it in my 13th pack, then I opened the other nine packs of the 24 I'd bought just as eagerly. Then I bought five more. I don't care about the wolf at all, and might actually be a little disappointed if I get it (that Very Rare could have been a catalyst instead!). But with each pack costing less than a Coke, I'll be buying more of them anyway, because even with no costume items left to find, what I get in each pack is worth at least a dollar to me. -
When server transfers were first made available, long before the Paragon Market, they cost $10. Some people happily paid it. Others were outraged that they'd charge so much for it. The justification for the cost was that it wasn't to make money, it was to keep people from using the service on a whim. A price tag like that meant only people who were really, truly serious about wanting to change servers would even consider it. Otherwise, people would transfer from, say, Champion to Freedom to run a task force, then transfer back. That's not how the devs wanted the service to be used, so they attached a pretty serious "Are you SURE?" to the whole process in the form of a not-insignificant price tag.
When character renames were first made available, long before the Paragon Market, they cost $10. Some people happily paid it. Others were outraged that they'd charge so much for it. The justification for the cost was that it wasn't to make money, it was to keep people from using the service on a whim. A price tag like that meant only people who were really, truly serious about wanting to change their character's name would even consider it. Otherwise, people would change their characters' names all the time, maybe just to confuse or grief other players. That's not how the devs wanted the service to be used, so they attached a pretty serious "Are you SURE?" to the whole process in the form of a not-insignificant price tag.
Are we sensing a pattern here? Okay, one more:
Today, with alignment change tokens now available, they cost $10. Some people will happily pay it. Others are outraged that they'd charge so much for it. The justification for the cost is presumably that it isn't to make money, it's to keep people from using the service on a whim. A price tag like that means only people who are really, truly serious about wanting to change alignments would even consider it. Otherwise, people would change alignments daily -- maybe more often, especially if they figured out a way to exploit the alignment merit system. That's not how the devs want the service to be used, so they've attached a pretty serious "Are you SURE?" to the whole process in the form of a not-insignificant price tag.
Time/patience or points/money -- which do you have more of? Which is worth more to you?
Quote:Purchasable Alpha-slot unlocks have actually been discussed on uStream (not the abilities themselves, just the unlock, like the one you can buy from Astral Christy). That and unlocking Cimerora account-wide so you won't have to do the same Midnighter arc on every. Single. Character.Maybe we can buy a merit to buy purples or incarnate abilities next.
No confirmation or anything, but it's been brought up.
Time/patience or points/money -- which do you have more of? Which is worth more to you? -
Do I /sign this now, or do I wait until it drops off the front page and then /sign it?
I'll just do it now. Either idea would be welcome. The Tuesday reset seems like the easier of the two for the dev team, since it wouldn't require any UI or dialogue changes. But either would be welcome. -
Let's also keep in mind that while we don't have an official confirmation/announcement, it's pretty clear there's at least one other set of boosters planned at some point. So there is a "long term" plan to add "more" to them.
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Quote:Rage? Nah. But now that you mention it, it does seem a little excessive. I assume it's for the same reason the devs gave when renames/transfers were first made available -- that the $10 wasn't so much to make money as it was to make sure you're really, truly serious about it and keep people from using them on a whim. So if that's the case, I can kind of see where they're coming from with it. Still, those were things you couldn't accomplish yourself just by doing missions, so the price didn't seem so steep to me.Waiting for the nerdrage posts that the Alignment Change tokens are too expensive.
Either way, I don't think they'd be of any use to me at any price, so... eh. This week I'll save my points, I guess. -
Yes, yes, and more yes.
(Plus capes and jacket backs.) -
I've only played with three of them so far, but of those three, the only proc leaving me flat is the blaster one. More damage is great and all, but... I'm already doing that. The brute one is allowing me to not only max out my fury meter (which hasn't happened in recent memory at all), it's letting me get it there early and keep it there consistently. The defender one isn't all that great mechanically, but I honestly think it's my favorite, because I just started at Trick Arrows character, and now the mythic "healing arrow" is finally a reality!
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I just got my first blaster to 50 this weekend -- an Energy/Energy. Damage-wise, Energy is never going to be the best, simply because it's not Fire, so it has a secondary effect besides "even more damage." But stuff was dying plenty fast anyway. I was teamed for about half the trip; when I was solo, knockback not only kept me alive, it made the character endlessly fun to play. It's one of those sets that really makes you feel powerful when you play it. On teams, I got not a single complaint about my knockback. Not one.
Why? Because I followed two very simple rules:
- You break it, you bought it. Basically, what Claws said: if I knock a target back, that enemy is now my responsibility to deal with and nobody else's. When I shoot something, it's no longer the tank's job to keep it focused on him, or the defender's job to debuff it. So I focus on that enemy until it drops, then pick another.
- Knockback, not scatter. There's a difference, see. Sending a single target flying? Great. Even better if it's into a wall or corner, but it doesn't have to be. What "griefs" the group is sending multiple targets flying in multiple directions.
Sure, I tried to be positionally-aware and to knock targets into places the melee-types could get to them (like, say, the ground, by Hovering above them), too, but that's not always possible, and I wasn't about to stand there waiting while everybody else did all the work -- I don't do "wait here while I herd them" either. I even took Repulsion Field from Force Mastery and used it to prevent a few team-wipes, though I did have to break rule #2 to do it (turns out it works better as a "panic bomb" than as a toggle).
Knockback isn't a problem. Badly-used knockback is a minor problem. People who can't deal with anyone not playing how other people tell them to is a bigger one. -
It's not just you. A lot of people have complained about the flimsy sounds for the set. So far I haven't seen a dev acknowledge (never mind actually address) the complaints. It's possible it happened and I just missed it, though.
Staff is even worse, unfortunately. Whiff-whiff-whiff-swoosh.
It's worth mentioning that they've changed sounds before, even after a set has gone live -- the original sounds for the Sonic powers were a lot more... intense than what we have now, and apparently a significant number of players were complaining about them being migraine-inducing. People not only wouldn't play the sets, they wouldn't team with anyone who had them, because it meant either turning off their speakers or playing while in physical pain. This is almost the opposite problem, but it does mean there's a precedent for "fixing" sounds after the fact. Even so, I wouldn't hold out much hope for TW unless sales of the set drop off pretty severely and they can trace that drop conclusively to the sounds being unsatisfying.
Maybe because of the two different animation speeds? I could see that creating issues unless two separate sounds were used for each power as well. Which I guess would lend some credence to the "alternate sounds" idea -- something I'd be all for if it's possible, by the way, especially if the ray guns we've seen from the retro sci-fi pack are supposed to be used with Dual Pistols... ray guns go pew-pew-pew, not bang-bang-bang! (And now that I think about it, those flaming swords from the Fire and Ice set could stand a less "clangy" sound effect....) -
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I've had five purple recipes drop for me, ever, since inventions were introduced to the game. They're called "very rare" drops for a reason.
That total does include the two purples I got in one night (five level 50 tips at +2/x6) last week. So yes, random is random. -
Quote:Largely because:The point is that a lot of others and WotC themselves tried to repeat the success using nearly identical formulas, but very few managed to survive. Just being a CCG is not enough to be a commercial success. On the contrary, most CCGs weren't.
- Most of the games from the post-Magic CCG boom were cheap cash-in attempts after the fact (not even conceived until well after Magic was already a juggernaut) with little quality in either the production or the gameplay.
- The market was flooded with CCGs; consumer dollars and attention were stretched extremely thin.
- They were all trying to compete with a game whose name was basically synonymous with its own industry (Magic). I preferred Netrunner to Magic, personally, but I ended up playing Magic far, far more (and spending far, far more money on it as a consequence) simply because there were exponentially more people to play it with. It's the same reason Google+ is failing to overtake Facebook, despite how much Facebook users whine about Facebook: that place over there may arguably be better, but all my friends are already here.
I'm not sure any of those apply specifically to "collectible cards" within the context of CoH; quality/desirability obviously isn't the issue or nobody would care that they cant get the costume set without buying the packs. Market flooding might be an issue simply because we get something new to spend our points on every single week (especially with so many things lately being limited-time offers). -
Quote:Totally with you on this, both on the stupid, confusing enhancement names and the clunky store interface as a whole. Making all stores use the auction house UI (not actually connected to the auction house, mind, just using the same searchable and sortable interface) would be the way to go, I think, as a lot of the work there is already done.Also, the UI for those old enhancement stores is awful. You can't just buy accuracy enhancements, you have to scroll through the list trying to remember the correct name for your chosen origin. For years I only made Mutant characters because they had the easiest enhancement names.
I can see why they wouldn't prioritize this as a fix, but I still wish they would as a QoL improvement. -
You know how at the little mom and pop store on the corner, the cashier will greet you by name and ask how your family's doing, but they charge $1.99 for a 2-liter bottle of Pepsi?
And at the giant Walmart supercenter across town, they don't know you or much care to, but they charge 98 cents for an identical 2-liter?
Volume. -
Quote:Exactly.Wizards of the Coast has been selling Collectible Card Games (CCGs) to people (including minors) for 20+ years. The Super Packs in this game are far more analogous to CCGs than to slot machines. Perhaps you should consider the differences between the two before you try to make the leap trying to equate Super Packs with some form of pure gambling.
We've debated the semantics of the word "gambling" enough here and I'm not about the dredge that up again, but in a legal sense, these are no more "gambling" than... you know what, let's forget CCGs for a minute. Baseball cards have been around over a century, and I used to buy whole display boxes of those things. Despite not being guaranteed to get a complete set. Despite the fact that more than half the packs I bought didn't include the players I wanted, or players from my favorite team, or players I'd ever even heard of. And nobody accused Topps or Fleer or Donruss of being predatory or underhanded for distributing their cards in sealed packs, nor the guy who ran the baseball card shop for not opening each one and selling the cards all as singles. And they certainly didn't try to imply that any of those parties were violating the law by selling those sealed packs to kids who came in asking for them. The things came in packs, and not knowing what you were getting was part of the fun. Friends would crowd around as I opened my cards because they wanted to see what was inside, and I'd do the same when they opened theirs. "I bought three packs today -- I wonder who I'll get? I hope its...."
(Incidentally, while I'm not buying these packs for the inspirations or temp powers -- not even close -- I can guarantee I'll get at least get some use out of every XP booster or self-rez I end up with, no matter how many I accumulate. More than I ever got out of my fifth Greg Vaughn Future Star card, at any rate.)
I mean, this discussion is getting to a point where I wonder when people are going to start accusing cereal manufacturers of actual, legitimate crimes for putting prizes at the bottom of their boxes: "'Collect all four?" How dare you, Kellogg's... how dare you."
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