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Posts
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Quote:I'll echo this pretty much word-for-word. In general, I like to avoid anything with a "crash" anyway, and my Invuln tank is plenty unstoppable without Unstoppable.Invul works best with all of the t1-t8. I'd also take unstoppable on a scrapper, but consider it optional on a Tanker. I personally skipped unstoppable on my fav Invul tank and have never regretted it.
But I would not skip Resist Energies or Resist Elements. I would delay taking them until fairly late in the build, though.
Both Resist [Whatever] powers are well worth taking, but not early on. At later levels, once you've fully shifted from "aw, man, this is a level where all I get is dumb ol' slots" to "geez, another power? But I don't have enough slots for the ones I've already got," that's when you take your passive Resists. Throw one, maybe two slots in there on top of the free one, and you're set. -
I used to run the old tutorials all the time, if only for the badges and the two free big inspirations.
The new one I ran a few times, but now, I don't really see the point. I don't need to be taught to play, I find the giant shivan fight more tedious than exciting, and there's nothing to be gained from it, so I don't bother.
And I've found that an even faster way to get that first level out of the way is to go beat up literally two groups of Hellions. In the quick-spawning area where Matthew first sends you. Sometimes I get the mission from him first, sometimes I go straight there without ever talking to the contact. I'm crazy that way. -
Very possible. The name sounds familiar, though I can't place it to a specific character. I have a vague recollection of the name being brought up in conversation (something along the lines of, "I was playing Action Monkey earlier but now I'm on an alt") during one of them, but I may be remembering it wrong.
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A thought: Maybe instead of adding a direct reward for the tentacles, just increase the end-of-mission reward? Same idea as earning a badge in Dilemma Diabolique but not actually receiving it until you successfully complete the trial. No farming, but the tentacles are still "worth the time" it took to beat them.
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I can't say with 100% certainty that's it happening with all uncontrolled pets, but I've seen a few complaints about it happening with Umbra Beast at least. Saw it happen firsthand on a BAF tonight, too: three Umbra Beasts, one got itself killed charging Siege from clear across the map (but not Nightstar for whatever reason), and two stayed with the group, but sort of... spazzed out. They ran abruptly in random directions from the time the prisoner escape phase ended until Siege was close enough to fight.
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I agree with pretty much everything mentioned here, but there's already something in place that helps with a lot of it.
Right-click on a name in your team/league list and choose "add to focus group." It lets you create a pseudo-team to, well, focus on -- for example, the league members you expect to need healing or buffing the most. Basically useless to most characters, but when you're "That Defender," it's a godsend, especially on trials. -
It's pretty much all pets, though until now, I'd only heard about it happening with the controllable (mastermind-style) ones. My bots MM has had this problem in the BAF (and Lambda -- they charge Marauder as soon as he arrives too) basically since I22 went live, to a point that even issuing specific commands like passive/heel or passive/goto don't fix it. It's bad enough that I've started straight-up dismissing pets before the AVs show up and re-summoning them after the fight has already started, because otherwise, they end up screwing things up for the whole league. I'd rather spend the first twenty seconds of the fight not contributing than start the fight before everyone's ready for it.
Though I haven't noticed any specific link to Speed Boost, I suppose it's a possibility. I'll have to keep an eye out for that. -
Quote:Yeah, it's a snag. There's a setting in the options menu (under email, I think) that lets you hide unclaimable items in your inbox, like, say, the Ascension set. "Claim all" works fine if you enable that.Question..
...has anyone else had their "Claim all" button stop working after getting costume pieces with incarnate rewards (from the cantacts in Horoscope)?
Apparently, because the items are intended for level 50s and appear account wide, they prevent "Claim all" from working on toons that are under 50. -
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Quote:Much more reasonable! Now there's suddenly a point!Incarnate Progression
Dark Astoria- The Daily Repeatable mission reward has been increased to 10 threads from 2 threads.
But, um... is that every time, or just the first time every day? And if it's just the first time, are we still looking at that ridiculous "how dare you repeat the repeatable mission" single-thread reward?
This is a great start. The next step, obviously, being to apply this same thinking to everything with a timed reward table -- SSAs, WSTs, etc, etc, etc.... -
My Street Justice/Willpower brute is one of my favorite characters to play; StJ is a really fun set. Plus, its finishers can make it kind of an end hog in the 30's, and WP is a huge help with that.
HOWEVER:
If you're worried about redraw with Staff Fighting, I think it's important to point out the almost total lack of click powers in Willpower. Basically the entire set (aside from the entirely-skippable tier 8 and 9 powers, which are situational anyway -- no need to worry about redraw on a self-rez!) is either a toggle or an auto power, so you never have to put away your whackin' stick.
I don't have any experience with Ninjistu, but from what I know it's a lot "clickier" than WP, and that means more redraw. -
I got my crab spider from 25 to 50! That was my main goal this weekend, so I'm happy. A WST and four kill-all ITFs will do wonders for advancement even with normal XP... this weekend they were simply glorious.
Of those four ITFs, by the way, all were in pick-up groups, all were at at least +1, not a single one included a tanker, two also had no brutes, and one had no tank, no brute, and the only support set present was a controller with force fields -- so no heals either. Everyone started out all worried we wouldn't finish, but they were some of the smoothest-running ITFs I've ever done -- in the last two especially, we dropped Romulus in the final battle with less trouble than I've ever seen before. More evidence that no AT is strictly necessary for anything in this game.
My archery corruptor started the weekend at 20 and made it all the way to... 23. That I'm a little less happy about, but whatever. He'll just be my new active leveling project.
I also took five other "new" (under level 10, even though some of them had been sitting there for months) characters to 22 and SO's/tips -- including a stalker and a gravity controller.
Not a complete success for me, but definitely a success. -
I don't know if the original suggestion is possible. I kind of doubt it is. Either way, I like it and hope I'm wrong.
And if an "apply to all costumes" option is possible, then for the love of Xenu -- let me use it on power customization too! By the time I get, say, incarnate Judgement powers, I've personally got somewhere between four and eight costume slots to deal with, and I can't edit those powers until I get them! Seriously, I'll pay for each one separately, but don't make me stand there waiting out the timer eight times just to make my Pyronic Judgement match my Radiation Blasts on all of my costume slots.
This I think is far more doable. And I still don't understand why numeric representations of scales haven't been a part of the character creator since day one. I want to be able to put my chest slider at 25%, not "this area here that's around halfway between the left end and the center of the bar." -
Quote:This is the real problem, as I see it. Not "I got this but I don't want it," but literally "I got this and can't use it."/signed
I have two catalysts on a toon that I can do nothing with, since that toon has a set of superior ATO's now.
Sure, they might introduce other ATO sets at some point -- but the sets aren't going to come in groups of more than six. How many catalysts will I have by then? Probably more than six.
I'm all for this e-mail voucher solution. -
Quote:It's likely today to switch double XP on, then again Monday morning to switch double XP back off.So it's just today? Or is it everyday during double exp? Also, it seems at least one of the servers already went down earlier today (though without warning) ...
http://boards.cityofheroes.com/showt...72#post4152872
I wouldn't worry. -
As I understand it, finalists in the monthly dev-run costume contests are sometimes teleported to an instance of the old PDP for judging. So it's still there, the doors are just locked up tight.
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I've run into the same problem (on my bots, and I've seen it happen multiple times with ninjas), on both Marauder and Siege. It's gotten to the point that I just have to dismiss the pets until everyone's ready; otherwise they aggro even if set to Passive/Follow. Passive/GoTo will keep them in a specific place (like right next to my MM) for a bit, but unless I re-issue the GoTo command every ten seconds or so, they try to charge the AV again.
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I use a combination of this method:
Quote:And this one:My variation on this is to just streetsweep for the first Tip, then once I start on it I'll just pretend that whatever Tips I'm running are "kill all" missions to get the rest of the Tips I need for the day. As soon as I've done two of them that way and have 3 more racked up I'll just speed through the remaining 3 Tip missions as fast as possible.
Doing it this way I practically never have to streetsweep for more than the first Tip of the day.
I'll usually start an arc/radio mission in whatever zone is convenient, and treat it like a "defeat all" until a tip drops. Then finish it and move on to the tip, treating that as a "defeat all" until I get another, and repeat. -
Quote:To be fair, a Jewish equivalent of a leprechaun pet wouldn't be a Moses pet, it would be, for example, a golem pet. Moses would be an applicable example if the pet being offered here were... let's say Darby O'Gill.To continue my analogy, what would you think of, let's say, a summonable Moses pet who had a staff that turned into a snake, or a summonable Jesus pet who had healing powers? Even if you yourself found such things amusing, could you see that some folks might be offended by them?
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I saw it, and decided I wouldn't be buying it.
Then I saw the price, and decided I definitely wouldn't be buying it.
Then I read the description, saw it had a real, tangible, long-term benefit to every single one of my characters, and decided I very well might be buying it.
Then I read this thread, found out the little bugger can be killed, and decided I made the right decision the first time. And the second time.
Ten bucks for half a spawn's worth of boosted inf plus the embarrassment of having the Mayor of Munchkinland prance around behind me is ludicrous. -
Quote:I think you're misunderstanding. The idea isn't to add someone to an existing team of eight, it's to use the queue to assemble a full team of eight instead of just the minimum required for the event, therefore eliminating, or at least lessening, the need to pre-form teams at all -- the people who pre-form now could instead just queue up in LFG and still know they wouldn't be dumped into a four-man run when they wanted eight, but they could be doing other things while they wait instead of hanging around Ms. Liberty watching the leader paste "DFB has room for 4!" into his chatbox every 45 seconds or so until the team finally fills up.Uhm, If the teams already full (8 people) how would a person get added to it? Or am I misunderstanding how this would work?
Oh BTW /signed if it would work.
Using Death From Below as an example:
"First Available" would look for there to be enough people in the queue to start the trial. Once four (or more) people are queued up for the first available DFB, they'll all get a "Death From Below is ready!" pop-up and the big green and red buttons. This is basically how it works now.
"Full Team" wouldn't bother people with the pop-up at all unless the system were able to assemble a full team of eight (or a full league of 16/24/whatever, in the case of incarnate trials). So if there are four people in the LFG queue all looking for a "full team" DFB, they'll all stay in the queue until four more enter it -- or until a pre-formed team of four enters the queue without locking the event for their group. (And if eight totally separate queued people got the pop-up and two of them declined, the event would still be able to start because six is more than the minimum for the trial).
It's still a queue system, so everyone goes into it in a specific order and a pre-formed team of seven could still pick up an eighth man from the queue if they wanted to. All it does is allow people who want to go in with something more than the bare minimum number of people required for an event to have some assurance they'll have a decent-sized group, thus lessening the "need" to pre-form a full eight-man team before ever entering the queue at all (which is what people do now), and making the whole thing more useful for both "LFG" and "LFM" purposes. It would mean less standing around under Atlas waiting for a team to be massed and more time doing radio missions in King's Row, or crafting in Steel Canyon, or otherwise playing the game instead of standing around waiting to play the game. -
It was Statesman all along! You maniacs... you blew it all up!
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Quote:I ran into this last night:From my experience from a few days of queuing in the LFG Queue, I have concluded that the average wait time -> +∞. I don't know why that is, but this has been my experience.
Now, the average wait time for every single trial being exactly the same, while possible, is ludicrously unlikely, especially given that one of these is the brand-new shiny one that everyone's running right now.
But the average wait time for the first available trial actually being longer than every single one of those individual wait times is flat-out mathematically impossible. Does someone want to take another crack at explaining how these times are supposedly accurate?
(My guess? 6 minutes is an accurate figure, "5 minutes" is what the system spits out when it doesn't have a clue.) -