Doctor Roswell

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  1. I almost never encounter this anymore (all my iTrialing is done on Virtue). The closest I see on a regular basis is a leader telling people that if they don't know what to do with their acids/nades, they should give them to him instead. But most just assume that everyone knows what they're doing unless someone speaks up and says, "hey, I got this temp power, what's it for?"
    Quote:
    Originally Posted by The Grim Heaper View Post
    -A holdover from when grenades could be wasted.
    I think it's mostly this. Old habits die hard.
    Quote:
    Originally Posted by The Grim Heaper View Post
    -Helps with certain activities, like keeping one or two gates open to get the extra astral from defeating enough adds.
    Although that's acids, not nades. Also, whenever I do a Lambda trial, we just end up waiting until the clock hits 18:30 (sometimes 18:00, depending on the leader) before using the acids in order to let the adds build up. Then we can close all the gates and still have enough for the extra Astral. I kinda thought that was standard operating procedure everywhere -- are there some servers that run it differently?
  2. This week's releases are a slap in the face to, um, someone... for, uh... some reason. I'm sure of it.

    OH!

    No new vanity pets! That's it. This is a slap in the face to players because it doesn't make use of the 4-legged rig as we've come to expect every week. I mean, Staff Fighting? Pfft. Who asked for that?
  3. Quote:
    Originally Posted by Zortel View Post
    Is there any chance that at some point, the Inner Will CCE and Battle Fury aura will be available for purchase, like the Vanguard MVAS mini pet/Vanguard Pack?
    I'd love to see this too (or, failing that, at least get a straight yes/no so I can stop wondering). My VIP subscription lapsed for all of about six days back in January, but I'd gladly make up for that now with good ol' cash-money.
  4. I totally missed the word "Overview" in the subject line and freaked out in disbelief for just a second.

    Then I read it again, and was both disappointed and relieved.
  5. Quote:
    Originally Posted by stevie_james View Post
    Yes, your Arachnos soldier is free to go Hero, Villain, Vigilante or Rogue. If you buy the system you have it whether you're premium or VIP but if you go VIP it is included in your subscription.
    It's worth mentioning, however, that Arachnos soldiers are still required to start as villains (and Kheldians as heroes). They're not "locked into" that alignment any more than any other character once they're created, though.

    Quote:
    Originally Posted by goatface View Post
    i have never looked into it, but does Paragon Rewards Program rank matter in getting Alignment Merits? I know you have to be Tier 4 to get reward and vanguard merits.
    As far as I know, reward tier doesn't matter for alignment merits. What matters is whether you have access to the alignment system. (Reward and Vanguard merits don't have a separately-purchased system that unlocks them like alignment merits do, so I guess it makes sense that they be tied to tier.)
  6. If nothing else, being able to make fun of them after they go and get themselves killed might take some of the edge off failing the mission.
  7. Quote:
    Originally Posted by Zwillinger View Post
    You discovered my evil plan...Staff will be held hostage until I receive a hat of every color.
    I have a box of crayons with eight colors. It covers the spectrum pretty well. On the other hand, my computer monitor claims to be capable of displaying "billions" of colors.

    So when you say "every color"... ???
  8. For the most part, I agree here. Enough is enough; sitting on a set that's been ready for months is doing more damage to player goodwill at this point than releasing it too soon after Beast Mastery would do to sales. However:
    Quote:
    Originally Posted by Brimmy View Post
    When are we getting it?

    at the VERY LEAST you could answer those simple questions, especially about -when- we're getting it...
    That's been answered: sometime in April.

    EDIT: Scratch that, it's not coming "sometime," it's coming NEXT WEEK.

    Quote:
    Originally Posted by Brimmy View Post
    Staff Fighting was, by far, the most anticipated new 'item' of i22.. You advertised it to be PART of i22 launch.. then you never gave it to us!?
    It was actually specifically pointed out, repeatedly, that Staff Fighting would not be a part of i22, and would be released sometime after the issue's launch. They were on Beta at the same time, but that's it. Staff was always presented as a separately-released, separately-purchased element, completely segregated from any issue. Nobody ever told us it would be a part of i22's launch -- they said exactly the opposite, in fact.
  9. Quote:
    Originally Posted by Slazenger View Post
    they implemented a 147mb patch for sale items?
    Probably the next month or so worth of new items on the market, so they don't have to take the servers down to add each item once it goes on sale.
  10. Quote:
    Originally Posted by halfflat View Post
    Fair enough. Do you know when they went down?
    A little over an hour ago.

    And there was a 30-minute warning in-game; they said it was for "maintenance," but didn't give a time window.
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    Personally, I'd rather they spaced out their major releases anyway. This need to cram something MUST BUY every week just makes the results meh when they do come out.
    I'm inclined to agree; a lot of weeks, especially lately, it seems like things are being released just for the sake of releasing something. Not as a "cash grab," necessarily -- just in terms of maybe having bitten off a little more than they could (should?) chew by committing to a weekly release schedule. They do it because they have to have something, even if it's something lackluster or downright disappointing (or great but buggy/unfinished, like the Imperial Dynasty set or Beast Mastery). If they backed off it a bit, and maybe worried about releasing really good stuff on the market once or twice a month and just rotated sales on a weekly basis now that a respectable "inventory" has been established, things might be better overall. Focus on quality instead of quantity, you know?
  12. Quote:
    Originally Posted by Electric-Knight View Post
    Frankly, I've had more than enough of that two-legged rig.
    Careful, if they catch you saying stuff like that, we'll just end up with two straight months of Snake-rig vanity pets nobody asked for.
  13. On the bright side, if this is all we get, at least it's not another week of them cramming that 4-legged rig down our collective throat again.
  14. Genesis does what Nintendon't.
  15. Quote:
    Originally Posted by tanstaafl View Post
    Death from Below perhaps? Not sure if they drop at 53 or just at 50 for level 50 characters.

    Is combining lvl 50 ones against the self made rules?
    I'm pretty sure DFB drops even-level SOs.

    Combining them would only get him as high as 50+2.

    Quote:
    Originally Posted by FourSpeed View Post
    They're available in WW, so he knows they drop *somewhere* (buying them would be cheating )
    Wait, buying them would be cheating, but asking friends to just give them to him isn't? Is this some weird Jack Emmert "players should be trading for all their enhancements, that's why the stores aren't on the map" thing?
  16. Quote:
    Originally Posted by FlashToo View Post
    That would be amazing but how would it work on teams? Command is given to whichever player the NPC is presently following? Don't get me wrong, I'd love that, but it sounds like it could be very ugly to program... I'd honestly be happy with a trial-style HP bar that everyone in the group can see and use to target the NPC for healing and buffs. I really do think that alone would make babysitting them much easier.


    Quote:
    Originally Posted by FlashToo View Post
    Heck, even when the NPC isn't mission-critical it'd be amazing, speaking as a player of low-damage support casters. Say what you will about defenders and controllers, but they are by design not solo artists, and soloing can get tedious... I welcome missions where I have an NPC to use my buff powers on. I propose all combat-capable NPCs with the follow AI should a) be made buffable (I have seen some that inexplicably aren't), and b) be given a health bar through which I can easily target them. Even tanks could make some use of this by targeting through an NPC ally when using Taunt, to better keep mobs off of him.
  17. We've asked so many times, I don't know why we still don't have this. It seems like a no-brainer.

    I failed a tip mission -- a TIP MISSION -- twice yesterday because I couldn't keep track of Overdrive.
  18. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Having to pay a heavy end cost for these might be a dealbreaker for me. It was already mentioned in this thread that many builds have already been min/maxed in order to have a proper recovery:usage ratio and something like this can throw many of them for a loop. It's a shame that they aren't giving freespecs with new issues anymore because something like this all but demands it- I know I'll have to respec at least two characters in order to take proper advantage of Hybrid powers unless the end cost is changed.
    Did any dev(s) come out and say "no more freespecs, ever," or are we just assuming that? Because I always thought the policy was, "freespecs when and if there's a major change to the game that could cause a lot of players to need to use a respec to take advantage of it" (like inherent Fitness). That we haven't seen any freespecs with recent issues might just be because there's nothing in them that's "forced" us to respec.

    I guess freespecs are probably a lot less likely these days, between the new business model and WSTs (hooray, it's the Thorn Tree again!), but I don't remember ever getting a flat-out NO. Something like Hybrid, combined with those new pool powers like Sorcery that we're not supposed to know about yet, might warrant a freespec for VIPs, at least. I wonder if there's a way to just hand them out to characters who meet certain requirements (say, an unlocked Alpha slot), or if "one per character on the account" is as specific as the system can make it?

    (Or, you know, they could implement those changes a bunch of us suggested to Ghost Falcon a while back when alignment-change tokens were released and replace VIPs' monthly server transfers with monthly transfer/respec/side-switch tokens... he didn't seem too opposed to the idea.)
  19. I'd bet money it's because you haven't been "introduced" to those contacts yet.

    You can't just go to DA and start running missions; those contacts have to be opened up by doing the arcs for either Captain Nolan in Peregrine (heroes) or the Arachnos Threat in Grandville (villains). Sounds to me like that's the issue here. Either way, the appropriate "person" should show up in your contacts list automatically, assuming you meet all the other requirements (level 50, Alpha unlocked, VIP subscription).

    Also, note this is per-character; doing it with one incarnate doesn't open up those contacts for your others. They'll all have to do it themselves.
  20. Remember when Shield Defense was in beta?

    Blue Steel's giant badge was an option.
  21. Quote:
    Originally Posted by Hopeling View Post
    I think it's also worth noting that this means new players will not be able to SELL their Luck Charms for what amounts to a nice chunk for a lowbie. So, even if it works, I'm not sure it's really a positive effect.
    Yep, there it is.

    Back before inf transfers were as easy as emailing it to yourself, those first few Luck Charms that dropped would keep my new characters in green enhancements well into DO territory.

    Like a lot of responders here, I applaud the effort. I just worry it may be a little short-sighted.
  22. The idea of a Praetorian EAT is one that's been mentioned off an on for a while, and (as far as I know) never directly shot down by the devs. Assuming similar alignment/unlock requirements to HEATs and VEATs, PEATS might help make Praetoria less of a ghost town... make people play at least one Praetorian to 20 for access to the new AT, then make all PEATs start there just like VEATS have to start in the Rogue Isles now.

    Quote:
    Originally Posted by Oathbound View Post
    We've never really had a basic archetype added (aside from the villain ATs, which I don't really count)....
    True, but one could easily argue that the niche filled by a new class in most games is filled in this one every time a new powerset is added. And we've seen dozens of those.

    Also, why don't the villain ATs count?
  23. Quote:
    Originally Posted by Hopeling View Post
    Gabriel will track arcs completed even if you don't have his mission, but he doesn't count arcs completed before he was added in.
    Alright, good to know. Thanks.
  24. Basically, you talk to Gabe, and he gives you a mission to complete all the other arcs. You can do them normally, or via Ouroboros. Once you've completed all of them, you go back to him to collect your reward. Then you can get his mission again right away, but he'll only give you the Emps if it's been seven days (or longer) since the last time he did. Essentially, you have to wait a week between collecting the rewards from him, not actually doing the arcs.

    As far as I can tell, only arcs completed while you actually have Gabe's mission in your list count toward it, but I'm not 100% sure on that.
  25. Quote:
    Originally Posted by Darth_Khasei View Post
    I think there is a group of folks that enjoy the speculation as much as actually getting the numbers.
    Definitely. Remember LOST?

    At least 90% of the fun of that show was speculating on what you thought something meant.