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I almost never encounter this anymore (all my iTrialing is done on Virtue). The closest I see on a regular basis is a leader telling people that if they don't know what to do with their acids/nades, they should give them to him instead. But most just assume that everyone knows what they're doing unless someone speaks up and says, "hey, I got this temp power, what's it for?"
I think it's mostly this. Old habits die hard.
Although that's acids, not nades. Also, whenever I do a Lambda trial, we just end up waiting until the clock hits 18:30 (sometimes 18:00, depending on the leader) before using the acids in order to let the adds build up. Then we can close all the gates and still have enough for the extra Astral. I kinda thought that was standard operating procedure everywhere -- are there some servers that run it differently? -
This week's releases are a slap in the face to, um, someone... for, uh... some reason. I'm sure of it.
OH!
No new vanity pets! That's it. This is a slap in the face to players because it doesn't make use of the 4-legged rig as we've come to expect every week. I mean, Staff Fighting? Pfft. Who asked for that? -
I'd love to see this too (or, failing that, at least get a straight yes/no so I can stop wondering). My VIP subscription lapsed for all of about six days back in January, but I'd gladly make up for that now with good ol' cash-money.
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I totally missed the word "Overview" in the subject line and freaked out in disbelief for just a second.
Then I read it again, and was both disappointed and relieved. -
Quote:It's worth mentioning, however, that Arachnos soldiers are still required to start as villains (and Kheldians as heroes). They're not "locked into" that alignment any more than any other character once they're created, though.Yes, your Arachnos soldier is free to go Hero, Villain, Vigilante or Rogue. If you buy the system you have it whether you're premium or VIP but if you go VIP it is included in your subscription.
As far as I know, reward tier doesn't matter for alignment merits. What matters is whether you have access to the alignment system. (Reward and Vanguard merits don't have a separately-purchased system that unlocks them like alignment merits do, so I guess it makes sense that they be tied to tier.) -
If nothing else, being able to make fun of them after they go and get themselves killed might take some of the edge off failing the mission.
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Quote:I have a box of crayons with eight colors. It covers the spectrum pretty well. On the other hand, my computer monitor claims to be capable of displaying "billions" of colors.You discovered my evil plan...Staff will be held hostage until I receive a hat of every color.
So when you say "every color"... ??? -
For the most part, I agree here. Enough is enough; sitting on a set that's been ready for months is doing more damage to player goodwill at this point than releasing it too soon after Beast Mastery would do to sales. However:
Quote:That's been answered: sometime in April.When are we getting it?
at the VERY LEAST you could answer those simple questions, especially about -when- we're getting it...
EDIT: Scratch that, it's not coming "sometime," it's coming NEXT WEEK.
It was actually specifically pointed out, repeatedly, that Staff Fighting would not be a part of i22, and would be released sometime after the issue's launch. They were on Beta at the same time, but that's it. Staff was always presented as a separately-released, separately-purchased element, completely segregated from any issue. Nobody ever told us it would be a part of i22's launch -- they said exactly the opposite, in fact. -
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I'm inclined to agree; a lot of weeks, especially lately, it seems like things are being released just for the sake of releasing something. Not as a "cash grab," necessarily -- just in terms of maybe having bitten off a little more than they could (should?) chew by committing to a weekly release schedule. They do it because they have to have something, even if it's something lackluster or downright disappointing (or great but buggy/unfinished, like the Imperial Dynasty set or Beast Mastery). If they backed off it a bit, and maybe worried about releasing really good stuff on the market once or twice a month and just rotated sales on a weekly basis now that a respectable "inventory" has been established, things might be better overall. Focus on quality instead of quantity, you know?
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On the bright side, if this is all we get, at least it's not another week of them cramming that 4-legged rig down our collective throat again.
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Quote:I'm pretty sure DFB drops even-level SOs.Death from Below perhaps? Not sure if they drop at 53 or just at 50 for level 50 characters.
Is combining lvl 50 ones against the self made rules?
Combining them would only get him as high as 50+2.
Wait, buying them would be cheating, but asking friends to just give them to him isn't? Is this some weird Jack Emmert "players should be trading for all their enhancements, that's why the stores aren't on the map" thing? -
Quote:That would be amazing but how would it work on teams? Command is given to whichever player the NPC is presently following? Don't get me wrong, I'd love that, but it sounds like it could be very ugly to program... I'd honestly be happy with a trial-style HP bar that everyone in the group can see and use to target the NPC for healing and buffs. I really do think that alone would make babysitting them much easier.
Quote:Heck, even when the NPC isn't mission-critical it'd be amazing, speaking as a player of low-damage support casters. Say what you will about defenders and controllers, but they are by design not solo artists, and soloing can get tedious... I welcome missions where I have an NPC to use my buff powers on. I propose all combat-capable NPCs with the follow AI should a) be made buffable (I have seen some that inexplicably aren't), and b) be given a health bar through which I can easily target them. Even tanks could make some use of this by targeting through an NPC ally when using Taunt, to better keep mobs off of him. -
We've asked so many times, I don't know why we still don't have this. It seems like a no-brainer.
I failed a tip mission -- a TIP MISSION -- twice yesterday because I couldn't keep track of Overdrive. -
Quote:Did any dev(s) come out and say "no more freespecs, ever," or are we just assuming that? Because I always thought the policy was, "freespecs when and if there's a major change to the game that could cause a lot of players to need to use a respec to take advantage of it" (like inherent Fitness). That we haven't seen any freespecs with recent issues might just be because there's nothing in them that's "forced" us to respec.Having to pay a heavy end cost for these might be a dealbreaker for me. It was already mentioned in this thread that many builds have already been min/maxed in order to have a proper recovery:usage ratio and something like this can throw many of them for a loop. It's a shame that they aren't giving freespecs with new issues anymore because something like this all but demands it- I know I'll have to respec at least two characters in order to take proper advantage of Hybrid powers unless the end cost is changed.
I guess freespecs are probably a lot less likely these days, between the new business model and WSTs (hooray, it's the Thorn Tree again!), but I don't remember ever getting a flat-out NO. Something like Hybrid, combined with those new pool powers like Sorcery that we're not supposed to know about yet, might warrant a freespec for VIPs, at least. I wonder if there's a way to just hand them out to characters who meet certain requirements (say, an unlocked Alpha slot), or if "one per character on the account" is as specific as the system can make it?
(Or, you know, they could implement those changes a bunch of us suggested to Ghost Falcon a while back when alignment-change tokens were released and replace VIPs' monthly server transfers with monthly transfer/respec/side-switch tokens... he didn't seem too opposed to the idea.) -
I'd bet money it's because you haven't been "introduced" to those contacts yet.
You can't just go to DA and start running missions; those contacts have to be opened up by doing the arcs for either Captain Nolan in Peregrine (heroes) or the Arachnos Threat in Grandville (villains). Sounds to me like that's the issue here. Either way, the appropriate "person" should show up in your contacts list automatically, assuming you meet all the other requirements (level 50, Alpha unlocked, VIP subscription).
Also, note this is per-character; doing it with one incarnate doesn't open up those contacts for your others. They'll all have to do it themselves. -
Remember when Shield Defense was in beta?
Blue Steel's giant badge was an option. -
Quote:Yep, there it is.I think it's also worth noting that this means new players will not be able to SELL their Luck Charms for what amounts to a nice chunk for a lowbie. So, even if it works, I'm not sure it's really a positive effect.
Back before inf transfers were as easy as emailing it to yourself, those first few Luck Charms that dropped would keep my new characters in green enhancements well into DO territory.
Like a lot of responders here, I applaud the effort. I just worry it may be a little short-sighted. -
The idea of a Praetorian EAT is one that's been mentioned off an on for a while, and (as far as I know) never directly shot down by the devs. Assuming similar alignment/unlock requirements to HEATs and VEATs, PEATS might help make Praetoria less of a ghost town... make people play at least one Praetorian to 20 for access to the new AT, then make all PEATs start there just like VEATS have to start in the Rogue Isles now.
Quote:True, but one could easily argue that the niche filled by a new class in most games is filled in this one every time a new powerset is added. And we've seen dozens of those.We've never really had a basic archetype added (aside from the villain ATs, which I don't really count)....
Also, why don't the villain ATs count? -
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Basically, you talk to Gabe, and he gives you a mission to complete all the other arcs. You can do them normally, or via Ouroboros. Once you've completed all of them, you go back to him to collect your reward. Then you can get his mission again right away, but he'll only give you the Emps if it's been seven days (or longer) since the last time he did. Essentially, you have to wait a week between collecting the rewards from him, not actually doing the arcs.
As far as I can tell, only arcs completed while you actually have Gabe's mission in your list count toward it, but I'm not 100% sure on that. -