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Posts
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Wow, these are some pretty serious discounts.
All on stuff I either already own or don't need, so I won't be partaking personally, but still... very nice. -
"This sucks."
"No it doesn't."
"Oh, I'm sorry, I thought I was allowed to have an opinion."
You are. And so is everyone else. -
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They're pretty common on Virtue. Daytime hours seem to be a little lighter (and generally don't run as smoothly in my experience) and more BAF/Lam/Keyes-heavy, but it's rare that finding a trial is impossible. Once people start getting off from work and school, things pick up pretty sharply from there, both in frequency and variety, and there are a few people who run some (really really good) trials into the wee hours of the morning and beyond.
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We're "signing" the imaginary petition for the feature/proposal. It's an expression of agreement, approval or support without actually having anything to add, any concerns to address, or anything really to say besides "I agree."
Technically, I'm pretty sure one-word posts are against forum rules, but that's sometimes overlooked here in the suggestions forum since "I agree but have nothing else to add" is actually useful information. Even so, people usually try to go for "/signed -- and also something else." -
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Also, if I remember right, you don't have to successfully complete the bank job/mayhem mission to unlock your first regular contact -- you can succeed, fail, or turn it down, and the broker will still introduce you to someone.
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Another week of Paragon working on making sure all the truly new stuff is actually done and ready instead of pushing it out the door unfinished. I'd rather see a few weeks of "new but not really new" stuff like this than another "we've got a deadline to meet -- get it on the market NOW!" debacle like what happened with the Imperial Dynasty set.
That said, nothing for me this week. Still eagerly awaiting the Retro Sci-Fi pack!
Also, are Super Packs 2 even on Beta yet? -
Quote:And ten rogue tips plus one morality mission gets you out of that "ghost town" and onto blueside -- not liking redside being the only reason you stated for wanting to make blue spiders in your initial post. When did alignment merits enter this discussion?But - it's more than that - it's 10 rogue missions,(+morality) then 10 hero missions (+morality) and then 10 more hero tips (+morality) to reenforce the alignment (or else no hero merits from SSA).
Red side is for the most part a ghost town.
EDIT: Also, you only need to confirm as a hero if you're coming from "unconfirmed hero." Coming into it from rogue counts as confirming as a hero. -
Unsigned, especially with regard to blueside/goldside Arachnos. Because they're Arachnos.
Assuming you already have access to the alignment system, anyway. If you don't, well, then it'll cost you.
But if you do have access, run a few DFB trials to get to 20, have a Fortunata drop you down to -1/x1, and do five rogue missions today and five tomorrow. Then a rogue alignment mission, and voila! Blueside Arachnos. Depending on how quickly you decide to speed through those tips and how much XP you skip in the name of just getting the job done, you're looking at a total of about four to six hours' play to get there, and you're not stepping all over game lore to do it. -
Virtue used to form trials in RWZ (Pocket D is... not not safe there), but now it's typically Dark Astoria, near Gabriel and all the other amenities. I also occasionally catch people forming them in Cimerora for some reason.
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Bill, Toast and Khasei are right; setting the difficulty or picking the mission or kicking a problem player aren't special perks or rewards of leadership, they're responsibilities that come with it. Someone has to do these jobs, so a player steps up to the plate to make sure they get done.
Literally dictating how other players' powers work isn't just abuse of power, it's a power leaders shouldn't have in the first place. Unless, again, you'd like to give team leaders the ability to toggle on or off my fire tank's damage aura or my stalker's Hide.
It's one thing to tell everyone in a Keyes trial not to fly during the Anti-Matter fight. It's another entirely to have a button you can press to ground the other players yourself. -
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Quote:Eastern time, it runs from 7pm Thursday to 7pm Friday. So log on Thursday evening; it only takes two minutes or so to claim your freebie.Ah! That explains it. I logged in a little after 9pm EDT Friday so they must've taken it down already. I'm not able to play during the week due to a hefty workday/commute so the earliest I can get on is Friday nights (and I'm guessing its always gonna be right after they take it down).
There go all my Freebie Fridays! Oh well, I'll live.
... just out of curiosity, what was the freebie this week?
Or if you can't, no big deal. Last week the freebie was a 1-hour 25% XP booster, this week it was a Guarded (+def/+res) team inspiration. Nice to have, but not a huge deal to miss, either. The freebie is shaping up to be the equivalent of a single (common or uncommon) card from a Super Booster. -
Greenwich Mean Time
It's a big world out there, kids. Freebie Friday runs all day Friday "Universal Time," not "your time."
Quote:I'm inclined to agree.IMO, might be a good idea to extend it a few more hours, even if that means it's more than just 24 hours long.
However, before anyone complains too much, let's all remember that Freebie Friday requires someone at Paragon to log in and manually enable/disable it -- that it begins at 4pm Thursday and ends at 4pm Friday in the Pacific time zone where Paragon Studios is located means they can do it while they're already at work instead of staying late. -
Basically, for trial order, check your LFG tab -- the incarnate trials are listed in order, with earlier ones at the bottom and later ones at the top. Generally, you want to do earlier ones first, as they ramp up in difficulty from there.
I've found that a good rule of thumb is to stick to BAF, Lambda, and maybe Keyes until you earn your first level shift, then add Underground and TPN to the mix as a +1. Once you've hit +2, MoM and Dilemma Diabolique are doable. Of course, that's just a guideline -- depending on the specific league going through the trial, un-shifted (or under-shifted) characters can often survive later trials without much trouble. My mastermind went through a half-dozen successful Diabolique Master runs at only +1 because we had a decent number of +2 and +3 folks and a skilled leader.
Most incarnate trials are fairly short as "raids" go -- a half-hour or a little longer, not counting the time it takes to form up the league -- with Underground being the exception. That one tends to take an hour at minimum, usually more. But the reward table at the end is better. -
Well, this seems pretty conclusive; I must have just missed the "second wave" of restorations, both in terms of knowing it happened at all and in terms of actually having it restored. Guess I'll get in touch with customer service.
Thanks, everyone. -
A search turned up nothing since October, so:
Remember the Wisps aura? It was the "incentive" to switch over to the new NCsoft Launcher back before that became the default method of launching the game. Anybody who used it during a certain time period unlocked access to the new aura, including me.
Then, a while later, Wisps disappeared (which is kind of poetic, I suppose). Apparently some problem with the new costume editor or something. We were promised it would be back at some point.
Later on (I think not long after Freedom), I remember reading something here about how it was back. Then something a few days later about how only some of the people who should have it back actually did for some reason, with an assurance that everyone would have it back in the next few weeks or "in an upcoming patch" or whatever. I never got it back.
I asked about it during the Freedom Friday Q&A on Facebook a month or so ago, and was told that someone would "look into it." Today, I asked again, and was told "I thought the issue had been resolved, but perhaps not. I'll look into it!"
The thing is, I don't expect anyone at Paragon to send me a Facebook message personally to follow up on what this looking-into turns up. For that kind of thing, these here forums are the best tool. Therefore, I ask:
- Does anybody have their Wisps aura back? Is the situation it still what I'm remembering, with some significant portion of people having access and some also-significant portion not having access? Or am I remembering wrong, and nobody has it back yet at all? (Though at this point "not yet" will be looking more and more like "not ever.")
- Does EVERYBODY have their Wisps aura back except me? If that's the case, obviously the problem is a mix-up regarding my account specifically and I'll need to contact customer service.
- Any devs reading this, what did "looking into it" reveal?
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This week's free thing was too much free for not enough thing. I demand the either the return of my free or significantly more thing immediately.
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I also love the idea that making a new character is just doing the same content over and over... not like the sheer overwhelming variety of playing a single 50 in incarnate trials every night.
I currently have forty characters, by the way. Eleven of them are level 50, nine of those are +3, and four of those are "fully IO'ed" -- a tank, a controller, a mastermind and a defender, all of whom perform very well even with an unfocused altaholic lunatic who never learned to play them properly (me) behind the keyboard. Three of them solo hero tips at at least +2/x6 with no trouble.
Despite all that, I made not one but two brand-new level 1's last night. And I enjoyed every minute of it. -
Kind of like how you'll never learn the subtleties of spelling, grammar and syntax by repeating the third grade over and over and over. Got it.
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Quote:In fairness, the Panther power is a one-time purchase giving you all that on every character on your account, from now until forever. A stealth IO gives you stealth for that one character only. Buying them for as few as three characters means spending more than the cost of the panther transformation.Just to be clear....I can pay 650 points for a stealth 4 legged toggle that wont allow the use of anything else at all including inspirations when in it, or I can buy a celerity stealth IO for 260, drop it in sprint and it can be used with just about everything whenever I want?
Epic.
Which is why I buy cheap Celerity/Unbounded Leap non-stealth IOs with Inf and use enhancement converters. -
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Eh.
I'd be more interested without the "panther" part; maybe 5% of my characters have any business transforming into an animal (and even then it's a bit of a reach conceptually), and I actually like to see the costumes I design. If this didn't replace my character model, I'd probably grab it. As-is, I'll just keep using Ninja Run + Sprint + stealth IO like I've been doing.
Beast Run being on sale is tempting, at least. I'm not sure it's worth it since I've already got Ninja Run, but I'll at least think about it. -
Hey, Memphis_Bill! Don't you have something for this, what with it coming up like once a week or so?
Oh, wait, here it is, and it looks like some of it's even come true!
Quote:The subject at hand: Vehicles.
Vehicles as travel powers. This gets brought up a lot.
Short answer, don't expect it.
Long answer:
There are a lot of problems with the idea.
1. Movement.
Forward and back,even turning - ok. But you can do things that a vehicle can't - such as strafe (direct side to side or angular movement.) It doesn't work with a vehicle. There are also issues such as drift and "realistic" handling. We can go side to side, as mentioned, and make immediate right angle turns. Cars... not so much.
2. Movement, part 2.
Go stand in the road. No, not you personally. Take your character out and stand in the road, if you're heroside. Or even in the path of civilians. What happens? You get pushed. While not as big an issue with a motorcycle, perhaps, a car would have issues. What happens if two cars meet head on - yours and an NPC, or yours and another player's? Do you just pass through each other? Would you be satisfied with that very odd result? Or would you get stuck? How about those NPCs, can they walk and push your car, or are they walking through it? Neither answer is very satisfying, and intelligent, dynamic pathing is too computationally expensive.
3. Terrain.
Not every place has roads, or even makes sense for "off roading." Go look at Founder's Falls. Go look at Crey's Folley. Or Eden. Try to get to the north islands in Talos. What, do you have a kubelwagen? Look at the Pit in Sharkshead. Try to use your travel power (car) to get up to some of the doorways in high caves. Cars and motorcycles would be more like Superspeed - horizontal movement, period. And look - I'll be blunt - flat out *stupid* tied with, say, Combat Jumping or Superjump.
4. Combat.
You get ambushed on the way. How do you fight? Just have your powers blast out of the rolled up windows? How do you buff or debuff? EVERY power would need a new animation. EVERY. SINGLE. ONE. Then you want people with motorcycles instead of cars. Redo ALL the animations AGAIN. And they still wouldn't make sense - how do you use Footstomp in a car? Or Stalagmites?
5. Customizing.
Yeah, it would come up. Not everyone would want a sports car, or a mid-70s Buick boat, or an exotic, or a minivan, or whatever else.
6. Making "sense."
This was touched on in terrain - how do you get across water? How about the Shadow Shard? And if you want downright ridiculous looking, go do the heroside 25-34 Respec. Look at the Sky Skiffs inside of rooms or the reactor room. It makes no sense and looks *ridiculous.* Something that, yes, the devs try to avoid.
That's just a quick overview of why vehicles as generally envisioned aren't a spectacular idea for a travel power.
Further discussion
This I think merits a bit of extra commentary, honestly.
"Vehicles" covers a lot of different ground for different people. Some only consider cars/jets/motorcycles vehicles. Others add jetpacks, wings and the like. Much of the above considers cars and similar sized vehicles, with nods to motorcycle type vehicles.
Jetpacks and such, I don't see happening as travel powers. As costume options for Flight? Or as invented pieces that interact with Fly, similar to wings? Absolutely - but they don't need to be a separate travel power for that. I'm all for more jetpack and wing (or combination) designs. Besides, there are so many "temp" jetpacks, I don't see introducing yet another one as really being feasable - just my opinion.
But vehicles - cars, specifically - as a travel power, have issues.
One way to have them "somewhat" work.
For all that, I know some people *would* still like to pull up in front of a mission. So how do we do it?
A temporary power, based on the same tech from the Mac/Valkyrie pack Mission Teleporter. The temporary power would:
(a) be an invention - dropping from enemies. (A reward, because you saved... well, we'll get to that,)
(b) be a single use each time - you can only hold one at a time, not one of each, one total.
(c) use rarely used salvage, because... it's rarely used, and cheap. No Luck Charms here.
(d) come in multiple varieties.
How does this get around the various issues?
Terrain - It doesn't pass terrain. It just arrives.
It follows the same 'rules' as the mission teleporter - it's not indoors, doesn't go to contacts, etc. Just mission doors.
Customizing - It's not "your" vehicle. It's a temp power. You've called a cab, limo, or other transport.
Power animation - since you're skipping the space in between, no powers can be used 'til you arrive anyway.
The varieties?
- Limo: Stereotypical slightly stretched black limo.
- Checker cab: The classic yellow cab.