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Quote:While the missile blasts from the Titans and Assault Bot are part of that, what I was really thinking of was the IDF's Heavy Trooper missile barrage attacks. In particular, the version of the Heavy Troopers that originally appeared when Issue 18 hit. They had a placeholder version of the IDF troops at the time that you only faced in the Tina MacIntyre and Maria Jenkins arc, and this version of the Heavy Trooper didn't have the unfolding Y-rack backpack. They replaced these with the current version when Issue 19 hit.the macross missiles would be very welcome. the effect is in game, with the malta and assault bot, we just need it as an option for players. ideal for me would be as an alt animation for munitions mastery lrm missle. I could work with it as a judge too...in fact maybe id prefer it be a judge since that is across all ats.
What it did have was a lot more missiles. The animations for the Missile Barrage attacks were crazy, with missiles just filling up the screen as they spammed the things. I remember missions where it was downright difficult to see because of all the missiles flying and smoke they were throwing up. It turned fights, especially ones in long corridor rooms (like that long Praetorian laboratory map), into chaotic messes because you'd be having team members becoming disoriented by being unable to see the enemy through all the smoke and missiles. It was awesome.
They really toned this down with the new version, to the point that sometimes I wonder if it's even firing missiles on-screen anymore. There's certainly none of the constant missile spam.
The thing is, if we had access to some kind of Macross Missile Massacre Judgement or a Power Pool or Epic that let us fire off a big AoE burst of missiles, I'd want it to be that crazy. I want an attack that involves a physically impossible, absolutely ludicrous number of missiles going downrange. I want Missile Spam. -
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I think what they're doing is bringing in newer talent on the established project (CoH), while moving the veterans who have experience with the pitfalls of MMO design to the new one. Which makes sense, really. You put the people with the most experience who've done this before on the more difficult work.
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They've been transferring over a lot of staff to the Secret Project lately. Second Measure, The Television, Noble Savage, several others. It makes sense though, since he's a concept artist. Lot more work for him there.
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I get the feeling that Staff Melee is going to be one of those sets where everyone has a different idea of what it should sound like.
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Given how magic in the CoH universe works, the robots taking over might well result in there being no magic. After all, that's what happened on the Rikti world. They somehow wiped out magic by destroying the gods' followers at some point in their history (or prehistory). Humanity gets deep sixed in a cataclysm, and the robots that take over might not have magic to play with.
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Quote:War Walkers are also programmed to do Circus de Soleil in their off hours.Y'know, if they just gave all of these large robotic entities a short range teleport, or just a teleport in general, it would assuage a lot of concerns about how they managed to get a War Walker into my cubicle at work.
As for the topic here? Short answer: No. -
The real reason the devs are working on quadruped rigs: Issue 25: The Pony Wars.
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It seems at the moment that Primal and Praetorian Earth are the strongest versions of Earth in terms of superpowered potential. Or something.
Anyways, there's a bunch of them, and feel free to make them up. The multiverse is vast and infinite. There's probably a dimension out there where dinosaurs are the dominant form of life still... now how'd that be for a crossover fight? Instead of War Walkers pouring out of the invasion portals comes a brace of Robosauruses.
Or a dimension where Nemesis automatons have built their own civilization. I assume zeppelins are common here.
Heck, the Hydra are from a dimension where the dominant life forms seem to be these mobile, gelatinous massive colonies of some kind of bacteria or microscopic creature. They're sentient in a way that's totally alien to our mode of thought to the point that it's tough for us to realize they're thinking... and probably vice versa.
There's a bazillion of them. Not a bad source of character concepts if you want to go wild, though you have to deal with the worldbuilding... which can be fun. I took a one off Portal mission as inspiration, and created for a character a world where Nemesis automatons built their own civilization after a disaster befell humanity (Haley's Comet in 1910, if you must know). So I have my heroic automaton girl.
I do assume that the dimensions we encounter in-game are the more dangerous ones that Portal Corp can't or won't send it's own teams. They call you in for special cases, so you get to see all the crappy dimensions while they're hanging out on Rainbows and Puppies Earth.
Just don't forget Hite's Law regarding Zeppelins:
Hite's Law: "All Change Points, from Xerxes to the last presidential election, create worlds with clean, efficient Zeppelin traffic. Changing history may produce Zeppelins as an inevitable by-product, much as bombarding uranium produces gamma rays. Often, the quickest way to tell if you are in an Alternate History is to look up, rather than at a newspaper or encyclopedia. From this premise, it is not outside the realm of Plausibility that our history between 1900 and 1936 was, in fact, an Alternate History. It would, at least, explain a lot." -
To echo the others, I'd love to be able to have those tattoos. Both tattoos in general for girls, but also the glowing versions we encountered in Dark Astoria. Like that female Tsoo pictured upthread (I want her sash).
The main dicey element I see is coloration. We're dealing with three colors there: the skin (which counts as a color in these things), the bustier, and the tattoos. I highly suspect that with glowy tattoos people will want to be allowed to recolor the tattoo auras as well. So do we fix the tattoo color as shown or something?
The glowy tattoo aura... I guess that'd be treated as an Aura applied to the areas in question, or as a version of the effect not unlike the Radiant Ascension armor bits. Which still causes coloration issues, because we'll only have one color to play with. Want red glow on your tattoos? Congratulations, you've also got a red top.
Looking ahead... I want the Black Knight stuff from Night Ward. Especially their staff (it's a mace-staff!) and sword weapons (their swords look kickass), but also their armor plates. The chainmail is cool, but the armor bits would be awesome. It's always been hard in this game to make a good looking suit of medieval or magical armor, and this would really help.
EDIT: By the way, is Noble Savage still around or just busy? Just haven't seen him on the forums in quite a while. -
Yeah, there were a pair of very long threads on this subject when DA released. Apparently, this is working as intended, since the idea is that DA is for solo or smaller teams, and theoretically an EB should be an even fight for most any single player using Single Origin Enhancements and a decently put together build.
At least on paper.
The problem is that the EBs on their own are not especially tough, and indeed a few Banished Pantheon bosses will give scrappers and brutes more of a fight (two or more of those bosses with Radiation powers and heavy -Def debuffs will ruin a Willpower scrapper or brute's day if they arn't careful). Throw in how overpowered we are with IOs and Incarnate powers and shifts, and stuff like the Sentinel becomes rather anti-climatic.
It's something I've been seeing lately. Saw the same in the new Sig arcs. Ghost Widow will spawn as an AV, but Rulu-Wade, who is supposed to be just about the most powerful being on the planet at this point and capable of taking out entire fleets of warships... is an EB. Even a small team will just tear him apart.
But as mentioned, this has been heavily discussed already in other threads. I wish they would reconsider, or implement ways of upping the challenge level of these guys. The Sentinel fight is really too short. Something that big should stand up to a lot more punishment. -
It's fun seeing people use badges in a clever way. I always liked on my mini-Godzilla (as in he's only 8 feet tall), Kid Kaiju (he wants to stomp Tokyo when he grows up), the title "The Next Big Thing."
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Quote:"They rebuilt."Oh, they won't do that since the game's alla bout replayability. But from the RP standpoint, you you can't make a new Praetorian because the place is gone. You can't RP in there anything new, any character progress you had if you kept the character there for IC reasons. Maybe your character never aimed to elave Praetoria? Well, now they're dead, have fun. -_-
So far, seen nothing that indicates global genocide or mass annihilation by Tyrant flattening Nova Praetoria. -
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I PROFOUNDLY doubt they're going to delete the new zones or content from Going Rogue or our ability to roll Praetorians. I mean, we can still go to King's Row, Steel Canyon and Skyway, right?
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Yeah, completely unfounded supposition - which is all ANY of us have - serves zero purpose. Well, unless you get off on rage or making a very poor case for roleplayers.
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Where does it say ANYWHERE everyone is dead? Praetoria's a big city. He flattened Nova, yes, but doesn't mean everyone's dead. Good grief. It's not binary.
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Dude, dial down the rage-o-meter a few notches and the attacks on everything that disagrees with you. Not helping your argument.
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I'm not sure how else anyone expected the Praetorian War or the final battle with Cole to play out. I mean, did they think it'd be settled in the Peaceful Negotiation Trial? Pretty much from Day 1, I figured the final confrontation would HAVE to leave Nova Praetoria in ruins. It's a major superhero throwdown. Those tend to be all about massive property damage.
So, yeah... unless, y'know, they did a really inconclusive end with an unending, unwinnable, stalemated Praetorian War on top of the Rikti War, the Battallion War, the war with Mot, etc.
Or we could time-lock everything, never advance. Guess that makes for RP.... somehow. Don't see that breaking my RP, personally. -
Cool! Could someone post up the Ustream notes? Please? Summary of what they say? Something?
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Quote:Makes me wonder if we'll run into them in Night Ward, or in some future Praetorian zone or content with them as one of the zone's Big Bads like how Diabolique was for First Ward and Shadowhunter seems to be for Night Ward. For that matter, Chimera hasn't been dealt with yet either. Kinda figured he'd show up at some point too.You know what struck me about this overview? The bit about how we've cleared out Cole's generals. It makes me wonder if Infernal and Black Swan are going to make an appearance mid-Trial, and what it means if they don't.
So that's three more baddies to deal with... at 35-40, 40-45, and 45-50, perhaps, with Praetorian Hamidon for a new Praetorian Incarnate Zone.
But that's just my speculation. -
It's very vague on how Hybrid actually works to increase your effectiveness. Does taking Control on my scrapper give me new control powers, or just an across the board +Mez(All)? Is it a passive power or an active one? Etc.
We'll have to wait and see. -
Quote:It's just at a certain point, it feels like Conservation of Ninjitsu kicks in with that many superheroes running around in one fight.I understand where you're coming from, but frankly, this is one of the main differences (in scope, concept, etc) between single or even multi-player games and massively multiplayer games. Final Boss vs. Endgame Raid. In the former, you get to be THE hero; in the latter, you're A hero. And that's just how it is. *shrug* Don't go looking for one in the other, or complain that these apples taste nothing like oranges.
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I badge when I'm bored, want a particular badge title for a character, or want a certain accolade. I don't see having an accolade that passively gives me 10% more HP as somehow altering my concept at all anymore than using IOs. The accolades just help me perform better by having more end and HP to play with.
I do like getting certain titles for my characters though.
My young adventurer-archaeologist gets "Seeker of the Unknown". She's had that one on for years.
My master thief and femme fatale? "Headline Stealer".
I'm totally getting "Steel Savior" for my giant robot.
And so on.
It's like... if Batman were in-game, he'd have the badge title of "Dark Knight" or "Caped Crusader" or something. It's flavor, and that's about all I think of it.