Doc_Reverend

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  1. Quote:
    Originally Posted by cohRock View Post
    Any idea how long ago a Dev said that?
    Second Measure said it back in November 2011 at the Player Summit in response to this very question, using the exact words of "Because Ouroborus is a dirty, dirty hack." The other devs nodded in agreement.
  2. Quote:
    Originally Posted by TrueGentleman View Post
    All the more reason to budget out resources with "big picture" goals in mind instead of making everything an either/or proposition by jerry-rigging for the short term. Letting a kuldgy pile of code sit around for years will only cause more and more problems down the line. Moreover, fixing Ouro eventually may very well open up new possibilities for content later.

    EDIT: This issue was brought up when Going Rogue was in beta, and it got shoved aside with the explanation that renovating Ouro was too big a project for the expansion. Well, it's been almost a year and a half since Going Rogue was successfully launched, so how far down the back burner is this?
    Well, you can either spend a lot of finite resources fixing something that isn't broken, or you can use them for other stuff. Ouroborus in it's current form isn't broken, and works most of the time. Perfectionism is a bad thing.
  3. I don't think a co-op Ouroborus is worth it if allocating those resources means cutting other new content or revamped older content. Their resources and time are finite, and the QoL benefit of a new Ouro isn't worth, say, throwing away new content.
  4. Hurl is also just fun. I mean, you're throwing a giant rock at someone.
  5. Doc_Reverend

    ~ Guess4Artz ~

    5!

    Updated list: 48 - 51 57 - 68 - 70 - 80 82 - 97 98
  6. We'd all be told we'd get the chance to fight each other for that one XP that levels us to 51.
  7. Have to agree with Minerva here. While it's technically possible to write complex branching dialogue trees, the reward for doing so is pretty limited. It's also time consuming to outline the entire conversation web and then write a mountain of text when the average player might see less than a quarter of it on a run through. Assuming they don't just rush through the text without reading it.

    That, and the usual suspects would complain anyways because it's putting words in their mouth, let alone the people screeching "But I'm a robot/alien/demon/special snowflake! Your powers have no effect on me!" or whatever. The story is more or less railroaded because of limitations of the game and time.

    I'd personally like more complex dialogue trees, but I can very much understand why the devs don't really invest in them. It's not worth the trouble for the amount of time and energy they'd have to invest in it for them to appear on a regular basis.
  8. Eh, Pixar is in the business of making money. Their stock prices dropped when Up was announced because unlike Cars there would be little profit to be made off merchandising. And merchandising is a lot of the real money is made. Cars brought in over a billion dollars through toys and other merchandising.

    Artistic integrity is nice and all, but a billion dollars is really hard to ignore. And running an outfit like Pixar isn't cheap.
  9. Doc_Reverend

    i22 AE Changes?

    Quote:
    Originally Posted by Eva Destruction View Post
    Speaking of waiting a bit, isn't it about time for Time Manipulation (hehe, time) and Beam Rifle, maybe even Street Justice, to go in?
    Was just about to ask the same thing, wondering when stuff like Time, Beam, and SJ hit AE. Because that'd be super. I mean, we're already seeing the sets in action in Dark Astoria.

    For that matter, wondering when sets like Electric Armor in AE will be updated to reflect Conserve Power's replacement with Energize and other power tweaks.
  10. They used to have them, but heroes tend to classify buses and Buicks as "melee weapons."
  11. The same thing that separates the supervillains from the villains: PRESENTATION!

    More seriously, it's a degree of larger than lifeness in supers. They're greater in spirit, in gloriousness, than lesser men. There's a bit of the epic in them. They'll take on the world, no matter the odds.
  12. Quote:
    Originally Posted by BrandX View Post
    If that's the case why not kill off the least interresting characters?

    Citadel? Let him die. He's really quite dull. Or does it go back to the early announcements of Who Will Die and everyone saying if Citadel died, no one would really miss him?
    Because Citadel isn't a psychic parasite and incredibly creepy character? Sister Psyche is. She's 80+ years old. She looks 30. She doesn't age when she's in someone else's body.

    She's spent more of her life playing puppeteer than being herself.

    I just don't find her interesting at all. Terrifying and really, really morally questionable, given the horrific violation of another human being involuntary mind control is, but not very interesting.
  13. Don't really see it as "We're killing off Jack's characters!" so much as doing some much needed house-cleaning. From a storytelling point of view, a sundered Phalanx gives a lot more options than us all being a bunch of B-listers while they are apparently Earth's greatest heroes... who do very little.

    Also, I want Penny's powers.
  14. Quote:
    Originally Posted by Redlynne View Post
    Flight Only ... Jumping (in air) Only ... Jumping (on landing) Only ... Running Only ... 2 out of 4 combos ... 3 out of 4 combos ... and the existing 4 out of 4 combos.

    Imagine a Rainbow Path Aura that only causes FX when Jumping ... producing nice parabolic arcs (like they should be) but which doesn't produce FX with other movement modes. Imagine an Autumn Path Aura that only causes FX when standing/running on the "ground" ... and so on.
    Yeah. The key here is really that we don't want the aura while just running around or walking, but when doing stuff like Jumping or Flying. I for one would adore a travel aura that activated only when flying or jumping that gave little rocket thruster flares from the bottom of our feet, like what Hardsuits and some robots have. It'd be awesome for so many high tech and robot characters.

    I do feel a lot of these requests border on being requests for us being able to customize Flight and travel powers. Or more or less are them. Being able to replace the Flight wind effect with, say, the rocket thrusters or Superspeed's electric aura with something else. But I understand that's also a UI issue.
  15. Quote:
    Originally Posted by Blackleviathan View Post
    I didn't realize it until it was brought up.....I didn't know there wasn't night time in Cimerora :O
    The sun never sets on the Roman empire.
  16. Quote:
    Originally Posted by Draugadan View Post
    Red side is fairly dark and gloomy.
    Honestly, I find Red side weather to be more like just New England level grey. Actually, less so.
  17. Quote:
    Originally Posted by BrandX View Post
    You just have to love the science booster pack power.
    Knight was created a day or two after the Science pack hit.
  18. Not sure if you're accepting more submissions to go in the big box of potentially cool art, but wanted to throw my hat into the ring with the Andromeda Knight.


    Pictured: The Andromeda Knight: too shiny for his shirt

    The Andromeda Knight, an invincible giant robot powered by a living power core that forms a life support system for the crippled Kheldian, Corona Shield. With the Kheldian's strength, the upbeat - and sometimes hammy - robot fights for things like mom and apple pie with fists of steel!

    Except that's a lie.

    The reality is that the Andromeda Knight is actually piloted by the young Yung-li Slate, his builder and "mechanic." She is the true heart of the Knight beneath the armor.


    Pictured: Yung-li Slate, Andromeda Knight's mechanic, and secretly his pilot
  19. Oh I forgot one of mine!

    Kid Kaiju - SS/WP Brute - Kid Kaiju is an economy sized Japanese movie monster. He wants to be Godzilla when he grows up and eat Tok- err, Paragon City. In an abstract sense. Mostly, he rampages and robs banks and stuff in order to get money to buy comic books and action figures and video games. He's destructive in a childish way.
  20. Quote:
    Originally Posted by Arcanaville View Post
    I think when people talk about the proactive and reactive nature of heroes and villains, they are talking about two different, and almost opposite ends of the spectrum, things. First, in terms of how they relate to each other: villains commit crimes and heroes stop them. "Proactively" stopping villains from commiting crimes is not so much heroic, as anti-heroic. The Punisher is proactive. Conversely, its rare for villains to simply wait for heroes to do something and then act to stop them. Villainy is presumed to have an agenda besides stopping the heroes, although there are exceptions.
    I've always hated the heroes reactive/villains proactive thing. I mean, cops don't do that. They're proactive about preventing crime before it happens. And many heroes have more to them than just "I wait around for bad stuff to happen." They've got their own stuff going on.
  21. Woot! Crow's in the list! Can't wait to see how it turns out.