Doc_Phantom

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  1. [ QUOTE ]
    How does everyone feel about the situation now?
    I felt like I had to use a lot of harsh language, but it was worth it!

    [/ QUOTE ]

    I would be suprised that a psychologist thinks that using harsh language is ever the answer to conducting a constructive discussion, much less call it "worth it".

    Makes me wonder about your credibility, both of your occupational status and your abilities in that profession.

    EDIT:
    Statesman's post is not an admonishment of cheating/exploiting. His response purpose is obvious to any business man/woman.

    Perpetual boring play results in perpetual boredom, which ultimately results in cancelled subscriptions. For those not keeping up, boring play equal less dollars.

    The post-30 game is a grind. It isn't as challenging as it could be, regardless of whether you are powerleveling or not. It doesn't get harder, just longer. I hope that this does get addressed at some point, or it will fall under the same fate as he mentions (pl'ing existing or not).

    Here is to hoping things get better... and to hoping others can play the game as they desire without worrying about how others are doing it.
  2. [ QUOTE ]
    Your analogy is a poor one. It would be more accurate to say that there are 2 people on bicycles, headed towards the same destination (in this case level 50). At some point the person being powerlevelled throws his bike into the back of his friend's truck (his friend is the powerleveller) and get's a ride part of the way.


    [/ QUOTE ]

    I don't think my analogy was poor. No more poor than yours. There is simply no perfect real-world situation that mimics the in-game tactics being discussed. Besides, had you read and understood my post, I was attempting to give a more reasonable explanation of the feelings the anti-powerlevers are experiencing. Not jealously, but disdain.

    Your analogy will work just as well. If you think mine was so poor, use yours.

    The end result, I have made several well thought out posts to refute points made by anti-pl people. Not one point has been under controversy. It appears when valid points are made for the powerleving side, anti-pls ignore that and stick to name calling.

    Regarding the journey or destination being what's fun... that is up to the player and for no one else to decide.
  3. [ QUOTE ]
    It clearly goes hand in hand with Jack's Gencon Q&A session in which he was asked what an exploit was, and his reply was "I consider an exploit to be anything that rewards boring behavior."

    [/ QUOTE ]

    At the risk of replying to this before reading further to see an identical reply...

    I consider doing the same missions for levels 1-20, which I have done naturally many times before, boring behavior. Therefore, I am exploiting by just leveling an alt naturally? Of course not.

    How about grinding in a hazard zone to level. What could be more boring behavior than running between 5-8 spawns in rotation, "arresting" for xp? Exploit? Of course not.

    How about "arresting" mob after mob in a mission that is an almost exact duplicate of one I did 5 levels ago, simply because of the lack of variety in the game's mechanics. Exploit? Of course not... "arresting" is how we level.

    Obviously there is much room for interpretation in even such a straight forward quote. Open your mind when it comes to such things.
  4. Thank god someone else posted. We have a morale officer that, quite frankly, has little morals. We are happy when he stabs us in the back.

    Got it?
  5. [ QUOTE ]
    This is not true because the designers have rules against cheating. A player can't do what they want in the game. The designers say they will take action against cheaters.
    So, I think we have a point that does not stray far from the designers ideas.

    [/ QUOTE ]

    Agreed. Luckily, powerleveling is not cheating. The one bug, which is still not defined as a cheat, that exists is being resolved in issue #2. So why all the discussion?
  6. [ QUOTE ]
    They would constantly use they "how does my behavior affect you" line of reasoning. How did my stealing a car affect you! One does not have to be affected directly by a behavior to not like it.


    [/ QUOTE ]

    Well, I would liken this situation more to prostitution than grand theft auto. Even that comparison is reaching. Prostitution is a victimless crime (not in some legalized areas), a simple transaction between two parties (not talking about crack addict style, more high scale). Your prisoner stole a car. You were affected. Victim's insurance affected you by trickle-down effect. Your tax dollars went to the investigation. The list actually goes on. Sort of like the butterfly effect.

    [ QUOTE ]
    And once again the designers do mention that they do not want people to gain an unfair playing advantage. What more is there to say.

    [/ QUOTE ]

    There is a fine line here. I have been an active member of many online gaming leagues in the past. You'll find that with online gaming, there is no such thing as fair. Someone will always have an "unfair advantage". Just computer and connection specs alone usually involve an "unfair advantage".

    The best you can do, as a developer, is to try and remove any discrepency that results in one player being able to directly impact another in a negative fashion (i.e. every time I afk xp, a random blaster loses a power). Easy to do in games such as COH that aren't PvP, but much harder in games like first person shooters.
  7. [ QUOTE ]
    I'd love it if anyone would come up with solid reasons why powerleveling, more specifically AFK leveling, is a POSITIVE contributor to the game. In any way.


    [/ QUOTE ]

    I outlined a few points in my long post last night, which show how a powerleveler will enhance your game experience in the long run. Refer to the balance and bug area.

    Although, I don't think anyone should have to justify that the way they play is any type of contribution to the game. Quite inversely, it is more important how the game contributes to the player's entertainment.

    The reason arguments are involving phrases such as "how does it hurt you", is simply because any player should be able to do what they wish as long as it doesn't negatively affect another player in some form. Positive contributions, while appreciated, aren't an issue. So, until someone identifies a negative impact of this action on others' gaming experience, why should it not continue.
  8. [ QUOTE ]

    [ QUOTE ]
    If someone wants to "play the game" by getting PL'd to 20 before they start hitting the streets to fight some crime, why is your way better than theirs?

    [/ QUOTE ]
    You'll note I did suggest an ability to "unlock" higher level characters if you have already leveled another one to the top.


    [/ QUOTE ]

    Ok, let's roll with that.

    How does this actually differ from powerleveling, with the condition that I stop powerleveling a toon once it hits 20.

    Am I not just using what is available to me now to accomplish the same goal? In fact, I am actually doing A LOT more work. I could put a good 10-12 hours to powerlevel a toon up to 20. What you suggest would remove my time taken completely.

    I would propose that if you find your suggestion reasonable, you would also find powerleveling (up to 20, providing you already have a high lvl toon) more than acceptable.

    BTW, that suggestion has been made many times over the last few months with different ideas for level ranges. So far nothing. Regardless, I support any decent implementation of this.
  9. Let me give the best analogy I can:

    What we have is a backed up busy interstate off ramp. We have people sitting patiently in line to exit the interstate. Occasionally we have a driver who drives past the majority of the line in hopes of wiggling in. He does. Now all the people, who just saw this, are angry because that one driver skipped way ahead of them without having to wait. They aren't exactly jealous. They do wish they could do the same, but are bound by their beliefs that sitting in line was the proper thing to do and someone who jumps ahead is cheating the system.

    Clearly, this isn't the best analogy, as this ignores many points regarding the "powerleveled" car taking up space ahead and slowing your progress. The situation also cannot involve how many times the "powerleveled" driver has taken the route. This doesn't show that this driver is any worse of a driver than anyone else waiting, as I am sure there are worse drivers sitting behind him in line now.

    Maybe a better analogy would involve pointing to the guy who let him in as the powerleveler.

    But, if nothing else, it shows a situation that most people find is not right. It isn't illegal. There isn't a high degree of jealousy by the driver who has been waiting patiently, only disdain for the actions of that other driver. Both drivers can be moral and have standup character traits.

    In the end, it's a moot point if the "powerleveled" car took up no space and caused you no delays... as it is in COH. This is why pl'ers want to know how it's hurting others. I would suspect that if someone came up with a valid point as to why these actions cause them personal grief, many/most powerlevelers would find a way not to intrude or possibly stop. As it is, no one has made one.

    P.S. Broadcast messages would be like horns? Since everyone is hitting them, including people not involved, it can be removed as a valid arguement against pl'ing.
  10. Just wanted to post a few thoughts before this disappears completely... if for no one but those already involved.

    To respond to some of the anti-pl statements:

    1) You are causing graphics/machine slowdowns at the tram:
    along with being the safest for the pl'ed toon, this is the least intrusive location. It's not stopping spawns in the zone and the area is already populated with afks that aren't involved in pl/ing.

    2) Skewing data results for devs:
    there already exists (in the rdbs they must use) data stored on being inactive. I know this from accidental badges given on the test server (if they weren't logging it before, they are now). It would be simple enough to exclude all data where xp was earned while the toon was not moving for 5-10 minute before and after a kill, with a simple subselect clause or equivalent. No more skewing data. I would be suprised if they don't already do this with regular afks/inactives.

    3) PL'ed toons are played poorly:
    Badly played toons exist despite their background from either way of leveling, and always will. I have almost 1k hours and experience with most builds of all ATs (some naturally leveled, others powerleveled). Since primaries carry over into secondaries, I am usually extremely familiar with almost all of a toon's abilities. Those that I am not are usually quite similar to many other builds' powers, with just minor variations.

    4) Someone is doing nothing for XP:
    I have and pay for 2 accounts. If I powerlevel my own toons, no one is getting a free ride. My main will lose xp to the lower toon, which means his leveling will take longer. I still die, sometimes intentionally to slow leveling. I am still grinding away in some zone, arresting baddies.

    5) They are missing content:
    This isn't even an argument as it doesn't affect anyone but that powerleveled toon. Despite that, it has already been stated that many powerlevelers have already experienced the low to mid game many times over and usually have naturally leveled 32-50 toons.

    There are many more points I can make, such as PL'ers ironically are the ones that usually find AT imbalances and bugs before others. They are usually the most qualified to evaluate imbalances as they have actually played very diverse builds at the higher levels (most do stop pl'ing by the 30s in order to enjoy playing naturally). I could also talk about the fact your streets have less toons congesting frame rates, as one can be left out of the area.

    I understand there is a bug that allows 3 toons to pl one quicker by manipulating team status and sk status. This is being fixed in issue #2 and rightly so.

    In the end, it still stands that no other players would suffer from my actions if I were to powerlevel. There is no finite quantity item that I am removing from their reach. The only thing left is morale objections and jealousy. Neither of which should hurt the anti-powerleveler's ability to play the game, nor should it intrude on how anyone else wishes to play.

    The only party possibly being affected by powerleveling is Cryptic/NCSoft. If powerleveling translates into lost revenue resulting from shorter subscriptions, then someone is getting hurt... just none of us players. I am unsure of the actual impact powerleveling does have on subscription duration. I do know that if I powerlevel for 1 year, my 2 accounts would be identical in value to Cryptic/NCSoft as a 2 year subscription of someone else. I suspect the inability to powerlevel to some reasonable extent would remove those players' desire to continue their subscriptions. Would Cryptic/NCSoft prefer those paying customers to stay or go... none of us know.
  11. [ QUOTE ]

    Also, why does a SK NOT earn the same xp as the master? Please, tell us why the developers went out of their way to write code that does these 2 things.

    [/ QUOTE ]

    Actually, a SK will earn more xp than the master. Granted, the number will be lower, but that is only because of their XP needed per level. Stay with me here... with a master killing equal level mobs, the SK will earn xp equal to +1 mobs at his level. So, technically, while the number is lower, the SK is making more XP... dev's refer to it as a "catch up factor".
  12. [ QUOTE ]
    There is one loophole that has been addressed in Issue 2 (Sidekicks have to be in the same group) but aside from that, grouping with someone at max XP level range -1 and then sidekicking someone is not an exploit.

    [/ QUOTE ]

    Which is actually a good thing as your main can, and will, outlevel the lvl/xp range of your sidekicker. Sad though if you don't want to level the sidekicker, but want to play them naturally.
  13. [ QUOTE ]

    Should we make "taking your time" illegal too? That skews the numbers, too, right? It should be considered "cheating" to log on and not get XP all the time, right? By your rationale, that makes perfect sense. Nobody should be allowed to spend a lot of time online without gaining XP, because that "skews the numbers" and affects everybody right?


    [/ QUOTE ]

    Don't agree with almost any of your posts usually Icky, but I have to agree here.

    If people are worried about skewing data, they should worry about both directions. The direction you suggest, improperly interpreted by dev, would result in changes that make things too easy.

    Suffice it to say, I am sure all of the data is being stored in a DB and can be mined fairly easily with sql statements. Those can be altered to handle such irregularities and provide a median result. It's odd that people can think a whole MMO such as this can be made, but trivial sql statements for data mining are just beyond comprehension.
  14. [ QUOTE ]
    Icarus

    Your wings have melted on that one. Players that don't know how to play get you killed. Then, you have to deal with debt because there is no one to help you cheat your way out of it. Think first speak second.

    [/ QUOTE ]

    Actually, there are plenty of morons running around at later levels that have no clue... but were not powerleveled or even powergamed up. I think you'll find that a good chunk of powerleveled toons are used by players who have already experienced the content many times over. Most of the morons running around at mid mid-high levels are casual players, not powerlevelers (who usually understand everything from game physics to DPE).

    Jealousy is what this all boils down to. Except for arguments that pl'ed toons affect dev decisions for gameplay, you should care less.

    What this game is sorely lacking is the ability to start a toon at a higher level, based on your previous experience level. If I get a toon to 50, I should be able to start the next at 14 if I like. Having to suffer through starter zones, with inexperienced players doing all kinds of unintentional griefing, only serves to frustrate you into not playing. Those first 14 levels are only 10-30 hours of gameplay. If I already have several hundred under my belt (close to a thousand in my case), why force me to suffer through the seriously painful ones.

    I don't see why anyone wouldn't stop pl'ing after 14-20, but if they don't... no skin off my back. By 20, you have a bunch of cool powers, decent slotting, and a travel power to get you around. You then have the fight to SOs at 22 and it becomes a whole new ball game. Those are the fun times.
  15. [ QUOTE ]
    Something for the super-sleuth's out there:

    C O C N B Q M R O J E J I S T X B C N O J M X C I Q N C I A G T K G Q L P T

    [/ QUOTE ]

    Spacing may give you a hint of how to solve it, which was broken in std posting, but:

    <font class="small">Code:[/color]<hr /><pre>C O C N B Q M R O J E J I S T X B C N O J M X C I Q N C I A G T K G Q L P T </pre><hr />
  16. [ QUOTE ]
    Again, if YOU don't like Health and think it's useless to slot, fine. Don't slot it (unfortunately for you and those who don't like Health, you cannot choose not to take it if you want Stamina).

    [/ QUOTE ]

    Good post, covered what I was going to say regarding return fire.

    Might interest you to know that you don't have to take health to get stamina. You could take both swift and hurdle instead. It's not like a technology tree in other games, you just need 2 of the lower 3. Personally, knowing how much Health helps, I don't understand why anyone would do this, but hey... it's an option.
  17. Problem is, most people make a statement about if you get hit as a blaster, you are going down, health won't matter. This is untrue. Blasters that use AOEs can be on the receiving end of a lot of attacks that add up quick. Sure, if you hit 0, it won't matter. If you take small amounts of dmg over the course of a medium to long battle, it makes a big diff. Single target blasters are a great example. It also helps a lot for AOE blaster downtime between groups (er... ones without SG, who actually get hit).
  18. [ QUOTE ]
    [ QUOTE ]

    Health - 5 to 6 slots

    [/ QUOTE ]

    Definitely not.

    *snip*

    The regen from health is pathetic in battle and of only marginal benefit for downtime. You'll get plenty health inspirations to handle your downtime.

    [/ QUOTE ]

    I would agree, until you get SOs. If you can afford a slot once and a while (i.e. NO attacks/holds/stamina have under 6), putting 2-3 in health actually works quite well.

    I can take 450+ dmg from a melee attack, it won't kill me. Now, the incoming ranged attacks can add onto that pretty quick... and usually don't come all at once (at least for me). In between these attacks on me, my health can drop to 1/2... which is dangerously close to a melee hit death. Having health will regen some of those ranged attacks as you go.

    I don't want to use numbers, because the number police will come argue decimal points, but if you throw in some Heal SOs (when you are flowing with influence in the late 20s/30s), it does make a sizable difference. It works just like stamina. 2-3 slots will make a sizable "0 -&gt; full" recharge rate increase.

    But, it's all a matter of choice. Some people use it, some don't. It really doesn't "suck". It just isn't as cool as other stuff.
  19. [ QUOTE ]
    I?ve got targeting drone (currently only 4 slotted). Is Aim worth while or a complete waste? I?m planning on going for acrobatics later (after picking up trip mine and the snipe) and I was wondering if Aim should be included before / after or at all?

    [/ QUOTE ]

    I picked up aim at 35. I could have lived without it. Extra accuracy works fine for purps. Extra dmg is negligible since it's basically like popping a big dmg insp. If you are having a problem with leaving slivers of health (&lt; 20%) on some AOE attacks, you should definately grab it.

    Could I have done without it, yes. Was it worth picking up, maybe. Was there any other options for me at 35, not really. If you got a free power slot coming that you don't have a big desire to grab something else, grab aim.

    Another good point on aim is the fact that you don't need to slot it up if you have haste, unless you want an additional recharge in it. That means the following level gives you 2 slots to put in other things you have been waiting on... like stamina, smoke, whatever.

    I'd get sniper first, so you can slot first. Aim next, so you can continue to slot sniper. Lastly, pick up the tripmine in your 30s, you'll be able to slot it up completely between power levels anyways.
  20. [ QUOTE ]
    Now this doesn't include rains - because rains are 60 sec base recharge (way too high to use every battle - let alone have a 9.4 recycle time with perma hasten). Further, they take too long (20 sec) to do their full damage.


    [/ QUOTE ]

    Just a bit of clarification. Std rain is 10 sec, lvl 32 blizzard is 20 (wihout the last 15 sec of animation).
  21. [ QUOTE ]
    Don't be so quick to ignore Lightning_Fast.

    While he did get out of control in this thread, he pretty much saw the light and was willing to admit errors and overstatements.

    Also, if you've read his posts in other threads, he has contributed some useful information and analysis.

    While it is possible the crazy Lightning_Fast from about page 2 to page 9 is the real Lightning_Fast, I'm going to give him the benefit of the doubt and chalk that up to getting carried away in a heated debate.

    [/ QUOTE ]

    I appreciate the post Cam, and I'm glad you found benefit in my other posts. But, that was the real me for the first few pages... just diverted completely away from my point. That divergence removed focus from my valid points, but maybe some caught it. I'll tell you what was the main problem. I still purport that Ice can xp as quickly as fire through all the levels, IF fire takes a few seconds off between groups. What I never caught onto was the recycles between fights being faster for fire. I was killing exactly what was suggested in 2 attacks. I was doing it as quick as 3 casts (including caltrops as a slow in between the attacks). I did require groups to be well formed, but fire breath would require that also. I just missed the whole recycling between groups being much smaller for fire and that didn't really get discussed until much later.

    End result, I am sure ice, energy, and lightning can all AOE effectively (including orange minions) by the 30s if they use tripmine. Trip, backup, ball/breath/torrent. Move on. Note: no need for follow up if you slot all dmg, but you will miss some... easier to hit all and do a second cast, than play cleanup.

    Up to that point... Ice is faster than energy and elec, and can AOE groups effectively, just with some between group downtime unless you double frost breath... which means you stick around longer. People say ignore the rain, but as it slows inherantly and does nice dmg 6 slotted, I ignore them.

    Energy should be able to AOE without tripmine after explosive blast is 6 slotted (lvl 31), as long as they can pop a dmg insp or hit aim or buildup. It looks like my frost breath is going to double the dmg that RSR stated for torrent at 40, where EB will do the same.

    Electricity... it will never AOE effectively without device's tripmine.

    After watching Hero Logger a ton for xp/hr in many situations, killing medium groups of whites/yellows/oranges is much faster xp than 2 - 3 red/purp mob groups including bosses. It doesn't matter what build you are unless you simply can't kill the 10 mob groups in 15 seconds or less with some AOE/cone/whatever combo. In that case, continue with the boss/lt groups.

    Blizzard... hmmm... underwhelming. Tried to switch things up some to test it out. It appears caltrops w/ 2 SO slows works better than my rain with 4 SO slows (I guess base slow on caltrops is much higher). With caltrops down, both rains can obliterate packs of yellows (oranges too I think, hard to remember). Without caltrops (or shiver from ice secondary), they will just run out. But, it is amusing to see the animation end and have mobs run back into it's effects 10 seconds later. Useless power, way more than the other 32s unless you have a controller to immob/hold. As a couple others mentioned... not an effective xping tool.

    Oh, btw, to everyone... ignore me if you want, no need to post. My feelings won't be hurt. You might miss some of my good threads, but since there are hundreds of thousands around... who cares?
  22. [ QUOTE ]
    AR finally comes into their own in the early twenties (after ignite gets slotted).


    [/ QUOTE ]

    Before someone takes off with this one, I meant FT, not ignite.
  23. [ QUOTE ]
    i think if his guide was labeled, "guide to how i lvled my engery blaster, and other helpful advice"

    there would have never been any cotnroversy or any questioning in the the information given. its the fact that people make themselves "experts" on a topic they are familier with, but not really qualified enough to make themselves an expert

    this whole thread was never a flame. i was a simple "hey i think some of what you call facts, arent right to what i've experienced in the game so far"

    [/ QUOTE ]

    I agree, but perhaps I did not choose my words wisely in the beginning, so that controversy would be minimal on a topic that wasn't that important. People got hung up on the part where I thought I was able to AOE level as quickly as fire. As I tried to nail the real point, it didn't matter anymore.

    RSR continued to say that I did not have a 1-2 combo, and that the rains were not enough. He also said that even if it worked for me early on, it wouldn't continue. By the time I was arguing that, people were still stuck on fire vs. ice. Anything I said at that point was being ignored... and still is, despite my statements, finally, that fire would be faster.

    Regardless, Ice can AOE, especially quickly with the addition of buildup or trip mine. Whether people can move on beyond the old topics, and understand this, still remains to be seen.
  24. [ QUOTE ]
    Nobody has claimed that there are not ways to kill in an AoE fashion with other blasters.

    [/ QUOTE ]

    Actually, I've been told by RSR and others that this is not an effective xp/hr configuration for an ice blaster. It's in the original post. That is incorrect. This was an assumption based on his playing style. xp/hr using AOE is much faster than single target tactics.

    [ QUOTE ]

    However, since the thread is specifically about powerlevelling, speed is a critical element of the discussion.


    [/ QUOTE ]

    Yes, speed is critical. Since it is not a thread about fire or AR only, and other builds are mentioned, why are speed considerations of ice wrong to correct? If the purpose is for fire/AR blasters to pat themselves on the back, then narrow the scope of the original guide.

    [ QUOTE ]
    The problem is that you claimed, repeatedly, that you could AoE kill/level JUST AS FAST with an ice blaster as a fire or AR blaster could.

    [/ QUOTE ]

    Mostly correct, and this was a mistake (I never said AR, only fire). Based on numbers purely, ice and fire beat AR early on. Fire starts pulling ahead of ice in the early teens (when both it's attacks are slotted enough to able to completely kill together). AR finally comes into their own in the early twenties (after ignite gets slotted). Any dev secondaries will help catch up, based on the target mob criteria, after trip mine gets slotted.

    [ QUOTE ]
    You made this claim repeatedly and incessantly. Yet, when asked to back up your claim, you went into an elaborate dance of convulted dodges, snobbish attacks on "cookie cutterism", and a variety of other dillatory tactics.


    [/ QUOTE ]

    Actually, I gave numbers (rounded to the nearest 1k/hr) of how I was doing with xp/hr. No one ever said "my fire blaster is making 120k/hr", so what do I need to prove beyond that? At that point, RSR was stating that 1.5 hours for the level would be AOE fast, while a non-aoe would take 3 or so. I was much closer to the 1.5 than the 3.

    [ QUOTE ]
    You compounded the problem by acting like an arrogant jerk when you thumbed your nose at people asking you to back up your assertions with evidence. Your constant insistence on calling people "cookie cutters" and calling them mindless or blind, simply because they wanted you to back up your claim, was what truly established yourself as a troll and a jerk.

    [/ QUOTE ]

    I didn't want to give my tactics as they really didn't matter. I gave other options that would work as well, one even for better xp/hr. What is so important about mine? My tactics have changed multiple times over the course of the toon's life. What may work for a while can change when you get more slots, more powers, or spawns/mobs change. Now that I have trip mine, I use that and things are actually faster (now that it's fixed again). Should I post my tactics with tripmine? Do people really need that much information?

    Maybe I am way off base. I honestly thought that part of the challenge of powerleveling was figuring out how you can do it the fastest possible. I don't want to play any game based completely on the instructions of others. That isn't a challenge. It's already mind numbing enough grinding away the levels. Why waste my time?

    Anyways, I apologize to whomever I offended out there. My original purpose was to say that ice is an AOE blaster if you want it to be, and is far more efficient doing that than what was advised. I made some assumptions early on. I can admit they were mistakes. Things just went off on tangents so quick that I lost sight of my goal and became confrontational as they kept going.

    Hopefully any aspiring ice blasters will ignore any negative comments made by me or to me, and see that it's still a valid toon for AOE powerleveling, just less speedy than a couple others.
  25. [ QUOTE ]
    [ QUOTE ]
    how is everyone so blind? Does it really have to be spelled out? Is that the level of deductive reasoning the majority of people in this forum have?


    [/ QUOTE ]

    You have (over)used this same convenient and OBVIOUS tactic to avoid backing you your bogus claims.

    People aren't blind. They see right through your BS every single time you spew it.

    [/ QUOTE ]

    In the interest of getting back on topic, and more so about my post on the top of page 37:

    PermaHaste/Smoke/Caltrops/Frost Breath/Rain - single shot any missed mobs from my breath, so the rain finishes them off. If Rain hasn't recycled in time for the next group, waste a little time double frost breathing. Rain and breath all have dmg slotted, rain with slow also.

    Oddly, I had posted this combination before as something I had planned on trying out. Strange that no one picked up on it based on all the posts.

    Anyhoo... I could care less about credibility. Everyone wants to stay on topic, yet pages have been wasted about this attack sequence that has nothing to do with the original post, nor my original intent. For me, that shows that people could care less about helping each other... only belaboring small and irrelevant points.

    I'm sure someone will reply to this, possibly to try and argue that this attack won't work, despite it working just fine... instead of trying to discuss my post on page 37. To those people, in advance, good job on continuing to derail.

    Since this has obviously been a point of major contention and is now "known", there should be nothing stopping us from continuing to talk about the real topic. I'm not sitting at work for the next 3 days, so I won't waste my time on posts like this.

    I do find it odd that someone will reply about me using "ice breath" instead of "frost breath" in a post and say I am not contributing, yet no one has argued any points of any of my contributions (including the latest on pg 37). I guess I am correct in my statements and no one else has anything better to discuss. Great.