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But then why are they dumb enough to stand around and get shot? Electrocuted, burned with energy or for that matter watch someone fly out of the sky and knock out their boss and stand around and keep fighting. If we are saying the mobs are smart enough to run out of a burn patch then they should be smart enough to:
Only use ranged attacks against scrapers and tankers. The guy only has a sword. Take out his kneecaps.
Get out of line of site blasters. Hes going after you, dive behind the crates.
Spread out for cone attacks. He breaths fire, get on either side of him.
If mobs are too stupid to do any of these basic tactics then yes they should sit in the middle of a fire and say I think I can take him, before my gun melts.
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Why even question anymore? The Devs are using these nerfs as a cop out for not being able to give us any new content or intelligent AI.
They're desperate for excuses for why they're doing these nerfs without actually stating that the power is just 'too effective' for the poor AI we have in this game.
When I think about the AI in this game, sometimes I think back to games on Nintendo 64 like 007:Golden Eye, where the bad guys would hide behind crates and use simple tactics like that to avoid line of sight and harm.
My question is: If an N64 game has bad guys with AI like that, what is up with this game and villains that are about as bright as a broken light bulb?
Oh yeah. And my feedback on the burn change is this: The fear and the change in recharge craps up the power, but hey, at least you guys are consistent in crapping up everything in the game. So good job, Devs.