Dispari

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  1. Quote:
    Originally Posted by Schismatrix View Post
    Well, in this post BAB says that he thinks that Dispari may have pinpointed the cause. IO set debuffs to runspeed may be affecting Walk when it's first toggled on. How long does the speed reduction persist? Indefinitely or about 10 seconds?
    If the bonus to slow powers is granted by a click or tarot, up to 10 seconds, or the duration of the power on you. If it's an IO, indefinite.
  2. Quote:
    Originally Posted by Melancton View Post
    How is it that you can find the actual rep numbers on those? I can discern what the general trend was, but not the actual numbers. How are you doing that?
    Just noting what my rep was before and after the new one.
  3. Quote:
    Originally Posted by ClawsandEffect View Post
    That's what I do on the rare occasions I go into AE anymore. Every character I have can use all 3 of those enhancements.

    I roll 25-29 though, some of the sets start at 25 that I like to use.
    I'm just doing 20-24 because it has the highest odds to get the Kinetic Combat pieces I want.
  4. Quote:
    Originally Posted by Samuel_Tow View Post
    While I can't speak for walking in high heels (I don't believe they make shoes like that for me, and I don't believe I'd wear them if they did)
    Cowboy boots?
  5. Right now I'm doing 20-24 bronze rolls and selling off the stuff I don't need. I get the occasional RES/DEF unique, Karma Knockback, Kismet ToHit, and some other interesting things. Most of it's garbage of course. It may not be the most profitable method, but every once in a while I get an IO I actually WANT, so that saves me the time, money, and effort of actually purchasing it.
  6. Quote:
    Originally Posted by Impish Kat View Post
    *nods*
    I see.

    That makes it SO much better.
    I believe the point that doesn't seem to have been conveyed is that the only people who were sarcastically made fun of were those who shot first, figuratively speaking.
  7. Quote:
    Originally Posted by Impish Kat View Post
    Paint it any color of justification you want.
    It's still not cool in my book.
    I think, probably, that if the guy who checks my electricity meter came by, and I insulted him for wasting time on that when he could be fixing my air conditioner, he would call me an idiot.
  8. Quote:
    Originally Posted by tanstaafl View Post
    heh, I had 'word' (signed) as pos rep, then 'wordy' (unsigned) as neg rep from the same post above
    Here's some irony for you.

    Incorrect Negative Rep 11-05-2009 07:03 PM It contributes nothing positive, but remains a powerful tool for griefers and a tax on forum moderator time that could be better spent on practically anything else.
    Incorrect Negative Rep 11-05-2009 07:03 PM It contributes nothing positive, but remains a powerful tool for griefers and a tax on forum moderator time that could be better spent on practically anything else.
    Incorrect Negative Rep 11-05-2009 07:02 PM It contributes nothing positive, but remains a powerful tool for griefers and a tax on forum moderator time that could be better spent on practically anything else.

    Not sure why they didn't just post that as a reply rather than giving me -rep. Also not sure if it's intentional abuse or just forum hiccup. I went ahead and reported just to get the "extras" cleaned up. Overall only worth about -6 rep. But the hilariousness of the topic should be amusing for the mod who responds to the call.
  9. ...that the old smileys have returned. I liked my uniform yellow smilies. These aren't even properly edited to handle the transparency they have!! Look!!



    Personally, I blame BABs.
  10. Quote:
    Originally Posted by Eric Nelson View Post
    Okay, whoever gave me negative rep after all the positives and simply commented, "karma" -- that cracked me up! Hahahahaha!
    I got one too. For me, the "karma" is that their downvote was only worth -2 rep while the following one I got was worth about +30.
  11. I know it takes all of 15 seconds to get to level 2, but is there a reason that Walk unlocks at 2 instead of just having it? Seems like a pointless restriction. Not that I'm really complaining; more curious than anything.
  12. Quote:
    Originally Posted by The_Killbot_5000 View Post
    Proof that more than one thing can be worked on at the same time! Astounding! I'm sure this will make the Mac Users happy.
    But why hasn't BABs fixed PvP yet?!
  13. Quote:
    Originally Posted by Texas Justice View Post
    I hear some stores have dropped prices significantly on a certain other game that allows you to do this. Living in a small town in a hick backwater area, I've not seen those price reductions.

    I'm sure if I went to Austin, Houston, San Antonio or possibly even Corpus Christi that i could find the bargain prices for said game.

    I'm just not interested enough to make it worth my time.
    Allow me to rephrase to say I'd pay money on a good game for the ability to run around on all fours.
  14. Quote:
    Originally Posted by Golden Girl View Post
    I think those will be part of the "Welcome Back From CO" booster pack.
    It's honestly pay for the ability to skitter around on all fours. I have a monkeygal, and a few others who I'd do it with.
  15. Someone needs to make a video of a character casually strolling up to a purse-stealing Hellion and executing an Eagle Claw to his face.
  16. Quote:
    Originally Posted by Beber View Post
    Isn't that part of a new booster pack named "Human after all"? Seriously, we don't have to pay to actually get this new power? Seeing how bad people want this, I thought that you would have considered this option... After all, you made a booster pack with a "Change my sex" power, so I guess now, everything's possible.
    Everyone can walk, not everyone can spontaneously change genders.
  17. Quote:
    Originally Posted by FitzSimmons View Post
    How about custom colors for VEATS or custom color options for power pool powers? What about an option for turning off/default colors the player sees? A feature I heard was in the pipeline.
    Um, neither of those things would be something the animation guy is doing. Maybe if you wanted alternate animations for VEAT powers. Or a fancy double backflip for when you turn on the feature you mentioned. Otherwise, you need programmers/coders to change the powers to be recolorable, set them up to work with power customization, or change the display options so you don't see other people's colors... are you noticing how none of these things have to do with the way your character animates?

    Maybe if you want a valid complaint you could say something like, "Damn you BABs, why aren't you making new dance emotes and hug emotes for us to use? Forget this pointless walking stuff. We need pointless dancing stuff." Or "Why aren't you adding alternate animations for Claws and Electric Melee? This is a valid, non-RP, PvE concern!"
  18. Quote:
    Originally Posted by BackAlleyBrawler View Post
    I think you've keyed in on the culprit. Thanks.
    Always happy to lend a hand to my main man BABs! \/
  19. Quote:
    Originally Posted by Zombie Man View Post
    Looking at the Real Numbers for Walk, I don't think it sets your speed to 3.09. It certainly reduces your speed depending on your level, but to a rate faster than 3.09. But, with the Max Speed capped to 3.09, everyone, regardless of level winds up moving at the Max of 3.09.

    This means that if one is hit with enough Slows while walking, then one would wind up going slower than 3.09.

    And this is where I believe the bug is coming from where some are moving slower than 3.09 because the reduction in speed is taking them under the Max.
    Check the patch notes thread, I believe I figured out the bug.
  20. Quote:
    Originally Posted by Dispari View Post
    BABs, I know you aren't the go-to guy for this but you're at least paying attention to the thread, and maybe KNOW the go-to guy for this and can go poke him.

    We did some testing on test to see if we could figure out the culprit. Right now, my assumption is that there's some kind of IO interaction that's causing it.

    All of the people I've spoken to that are moving slow have at least some amount of IOs. Not all IOed out people are walking slow though. I myself have a fully IO-ed out widow who walks at 3.09 on test. However...

    Two people I spoke to that had slow move speed were able to switch to an alt build (with nothing slotted) and walk at 3.09. So something about their build or, my assumption is, IOs is making them move slow.

    I don't have any characters who are walking slow, or else I'd systematically tear apart their build to find out at what point it fixes. Would anyone who has a slow-moving character be willing to try this?
    Not to quote myself so fast, but I got someone on test to try it. I think we figured it out. One had Pacing of the Turtle, one had Tempered Readiness slotted, which give bonuses to slow powers. Once they removed those, they resumed normal walking speed. Bug found? Should work if you do the "ignore enhancements and buffs" flag?

    EDIT: This works with tarot buffs too. Buffs like Death, which increase debuff powers (including slow) will slow down your walk for all of a few seconds (up to the 10 that autos tick at). Once they wear off you resume normal speed, since Walk turns off your autos.
  21. Quote:
    Originally Posted by BackAlleyBrawler View Post
    I had the same issue with BABs. Something was causing me to cap out at 1.4...we're not sure what the culprit is right now, but we're aware that something is inconsistent with the way Walk currently works.
    BABs, I know you aren't the go-to guy for this but you're at least paying attention to the thread, and maybe KNOW the go-to guy for this and can go poke him.

    We did some testing on test to see if we could figure out the culprit. Right now, my assumption is that there's some kind of IO interaction that's causing it.

    All of the people I've spoken to that are moving slow have at least some amount of IOs. Not all IOed out people are walking slow though. I myself have a fully IO-ed out widow who walks at 3.09 on test. However...

    Two people I spoke to that had slow move speed were able to switch to an alt build (with nothing slotted) and walk at 3.09. So something about their build or, my assumption is, IOs is making them move slow.

    I don't have any characters who are walking slow, or else I'd systematically tear apart their build to find out at what point it fixes. Would anyone who has a slow-moving character be willing to try this?
  22. Quote:
    Originally Posted by Doc_Reverend View Post
    Yay!

    So what happens when you're walking and get hit with Speed Boost? Super-Walking? "I think I'll take a casual stroll down to the store... at Mach 3!"
    Walk sets your move speed to 3.09 (barring bugs) and makes your max move speed 3.09. So no amount of +speed will make you go faster because you're already at max speed.
  23. Quote:
    Originally Posted by Golden Girl View Post
    Not sure that statement goes too well with your sig
    My sig isn't about sex. It's all in your head. vv
  24. Quote:
    Originally Posted by Madcat_88_NA View Post
    Why can't the female one say the same thing as the male one? I play a variety of female characters, and I think one, maybe two of them would use their looks to get what they want.

    Why are female characters assumed to be about sex, and males about power?
    The "assumed to be about sex" part is all in your head. I tested Walk on my necromancer, who is pale, undead, and not supposed to be sexy. The walk gave her a pretty confident looking pace as she walked around with her zombie entourage.

    Walk tends to fit with my characters. And not because all my characters are "omg me so sexy." It fits with my sexy characters, it fits with my necromancer, it fits with my valkyrie, and it fits with my crab spider. I haven't tested it with my big hulking Troll Brute, but for everything else, I'm satisfied.
  25. Quote:
    Originally Posted by Castle View Post
    Different people. Now, if you really WANT animators to be poking around in the source code, we could arrange that, but I suspect the game would never compile again...

    EDIT: Dangit, BAB's beat me.
    Animators and artists in the source code? Why do I imagine Castle debugging and finding this:

    Code:
           (Y)
       (°-°)
    --()-,-()--<{®
      (_)-(_)
    
    
    
      {~._.~}   bEaR
       ( Y )     hUgS
      ()~*~()   fOr
      (_)-(_)   cAsTlE
    
    
    
    itz fun 2 stay at da...
    
    \o/  o   o/ <o>
     |  /|\  |\  |
    / \ / \ / \ / \