Dispari

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  1. Quote:
    Originally Posted by Soulwind View Post
    Yeah, which is pretty much the point I was trying to make there.

    Heck, it's so easy to make loads of influence these days that I usually don't even bother
    to transfer any seed-money over to my lowbie alts from my high level toons anymore...
    I do, just because it allows me to rush right up to the point where I buy IOs for them. Low level content is boring... don't know how many times I beat up Bloody Vicious and Pitbull. I tend to head right over and buy a jetpack, then work with friends and stuff to get leveled to 22+ as quick as possible.

    I am looking forward to playing through the GR content though.
  2. Quote:
    Originally Posted by Techbot Alpha View Post
    Mebbe so...theres just been so many comments and so much ego that I really, really don't like him.

    And if we need anything, we need more female sitting poses. Im sorry, five of them BY DIFFERENT NAMES are all the same. All of them.
    At least duplicate the sitting emotes that male toons use and give them to female toons. There are some characters where resting their arms on the back of a bench/sofa WORKS.

    Still...any new stuff would most likely be after GR, since this is all little QoL changes, not big, big stuff. As it should be, too.
    I agree we need more sitting poses for girls. I don't see why the "male" poses are unacceptable. And I too don't like the fact that so many are just the same thing. Also, no matter what my body scales, my hands clip through the ground when I do any ledge sit emote.

    Though I believe those are more BABs' territory.
  3. Quote:
    Originally Posted by Soulwind View Post
    If you're really worried about 50K in influence, look me up once you subscribe for real. I'll give you an extra 50K...heck I'll give you an extra 100K
    That's chump change. I give all my lowbies 5m.
  4. Dispari

    No "More"

    Quote:
    Originally Posted by Katie V View Post
    Your suggestions fall solidly in the "too awesome to use" category: once every 50,000 or so mob defeats, you get a one-use "I win" power. I'd go the other direction: a greater variety and frequency of crafted powers. They'd drop often enough that when you use one up, you can count on getting another soon. They'd also be powerful enough to be worth using: attacks that can one-shot a minion or put a solid dent in a boss, armor that gives five minutes of near-immunity to one damage type, and the like.
    That sounds pretty absurd in the other direction. Near-immunity to a damage type, and they drop so often that everyone should pretty much always have one?
  5. Quote:
    Originally Posted by Another_Fan View Post
    I know no harm is meant by the above but its about as poor an answer as you can give. The OP is looking for something that will yield superior performance in a particular situation.
    And my answer is that A) any support character you make should do well so there's no need to make a fuss over it in a game that's very lenient on team makeup, and B) you'll have a lot more fun playing things you enjoy than playing things you think you have to play.

    If the OP still insists on min/maxing and making things that other people think he should play, just do Kin and get it over with. Kins are always welcome in any content.

    It's basically like asking "What's the best AT?" and expecting a definitive answer. There isn't one.
  6. Quote:
    Originally Posted by Thirty_Seven View Post
    Just to be a pain in the butt: Technically one can never get to step 7 in your plan there. It's impossible.
    That's how unneeded that step is.
  7. Quote:
    Originally Posted by Eva Destruction View Post
    Temporal scaling. You go back in time to before you had to go to the bathroom.
    Funniest comment so far.
  8. Quote:
    Originally Posted by vernichterhelge View Post
    all things you mention are not special enough.
    like in the topic mentioned it should be special for ITF and there the best supporter which is possible
    If you're looking for some kind of secret answer or a build that's totally necessary and designed just for the ITF, you won't find one. There's nothing in this game that's required in anything. Play what you like, rather than what you think the game, or other people, want you to play.

    In fact, the ITF has been done by just Blasters and just Stalkers, so I think it's safe to say the only thing that you actually need to take on an ITF is A) players, and B) some damage.
  9. Dispari

    No "More"

    Quote:
    Originally Posted by Ultimo_ View Post
    I'd like the game to follow comic book mores rather than MMO ones.
    What comic elements are missing? I mean besides FREEM!
  10. Dispari

    Dual Pistols

    Quote:
    Originally Posted by Delmain View Post
    Ah so it does. That makes the dual pistols set all the more interesting, but it seems a little too overpowered that way. Why not give it an interrupt time so it makes people use it outside of battles. Just thinking what the devs might do if they decide to keep it, but it would be nice to be able to use all the types of ammos.
    It's too early to claim it's overpowered.

    We know nothing about it. Even so, it's only 30% damage and secondary effects. Maybe it has a high endurance cost. But even then, what situations are there where changing ammo mid-fight would lead to an overpowering advantage?
  11. Quote:
    Originally Posted by Slashman View Post
    Of course not. I'm not arguing that it did or that any MMO ever really could...maybe apart from the WoW insanity.

    I am saying that each expansion should be expected to strengthen and ultimately increase player population. With the scope of what is being hinted at for GR, I would think this would be expected. Of course it may also have been expected with COV...
    I don't doubt that GR will increase our playerbase, even if only by a small amount. Not only are we getting new stuff and content, but the graphical update should appease people who think that CoH sucks because it's old or CO has better graphics.

    What I don't think will happen is we'll have a "massive" increase in players. Minor, modest, moderate, probably. But not "massive."
  12. Quote:
    Originally Posted by Slashman View Post
    Care to explain to me what it was that EVE did that caused it to go from under 19K subscribers 2 months after launch to close to 3 times our number now(if not more), and to continue to grow? We started out much larger and with significantly more backing and funding. CCP self published and self marketed their game and then made it a huge success. Was that an accident? Were they just 'lucky'?
    What kind of time frame are you talking about? An increase over time isn't unexpected. But did it triple its subscribers in the space of one month from one update?
  13. Quote:
    Originally Posted by Mack008 View Post
    Keep in mind we couldn't see the level of those targets. Were they white-conned or red-conned? Don't know.
    We also don't know how he was slotted, what kind of bullets he was using, or the resistance of those Clockwork. Even if he was using another element, 70% of his damage would've been lethal, and against robots, his damage would be predictably low.
  14. Quote:
    Originally Posted by Slashman View Post
    What exactly do they do then? I'm actually honestly asking this. What is the thrust of a major expansion to an MMO if it isn't to help grow the game's population? Retention of the current playerbase only?
    Retention of current players by giving them something to do. A reasonable increase in playerbase as new people and friends of existing players try stuff out.

    I don't think there's anything an MMO could do that would result in a "massive" increase in players. People either like the stuff the game has, or don't. Expansions add more stuff for people to like.
  15. Dispari

    No "More"

    Quote:
    Originally Posted by Prof_Backfire View Post
    Fooooooooooooox taaaaaaaaaaaaaiiiiiiiiiils!
    I'm inclined to agree.
  16. Dispari

    No "More"

    Quote:
    Originally Posted by Golden Girl View Post
    A mall would be cool, with all the origin stores in one place, and maybe a WW and Icon attached too, and a Vault - put it in Steel Canyon, and use lots of glass and shininess for the new graphics
    Underwater mall zone.

    ...on the moon!
  17. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Conversely though I think a lot of bluesiders will make their heros vigilantes so that they can play red side content while still being able to play blueside content as well. Personally unless there is a very strong reason to stay as a full hero I know I'm going to make most of my heros vigilantes since it means more variety in available content. Admittedly that won't help as much with lower level teams but it should mean an increase in level 50 teams.
    Which raises a good question... how will we be able to tell if someone's a rogue or vigilante and thus available for teaming? I suppose if there's a Brute standing in Talos it's obvious, but will the search results be able to search the Rogue Isles for available people? Will it only return rogues and vigilantes and not pure villains? Will I be able to see in my friends list if they're a rogue?
  18. Quote:
    Originally Posted by Blue_Mourning View Post
    Coming from someone who, when he plays blasters, plays that crazy ******* blaster, I appreciate a tank on the team far more than a brute.....I pull a lot of aggro when I play my blaster, even off tanks. I've been on tankless teams and the thing is, they don't tank as well.

    It's really neither here nor there, and the real question is will complete co-op make certain AT's useless, and I don't think so. Otherwise all I'm looking for is MM's.
    I don't think side-switching will make certain ATs useless. I think the general trend of each AT will continue. Tanks, Defenders, and Stalkers will still be few and far between because other ATs do what they do and more. I think side-switching will just make that more apparent.
  19. Quote:
    Originally Posted by Blue_Mourning View Post
    I more or less agree with you. My only point was is that people don't generally say "I don't want tanks, I have brutes", they say "Oh, you have a tank, come along!"
    Actually, me and the people I know would. I'm not saying I cross my arms and go "NO TANKS!! " but I'm not going to actively seek one if I have a Brute. Once support is taken care of, I stop looking for support. Once I have a Brute, I'm not going to look for a Tank.

    And why would I? Think about it. If a Brute can tank, what do I need a Tank for? What's he going to do? Not die even better? Invent new levels of staying alive? He's sure not going to contribute damage the way a Brute would.

    It's worth saying that I have at least 6 Brutes that can handle +2/x6. Three of which can do +2/x8. The WP one can do that WITHOUT IOs. And that's solo. On a team, when we're talking about having at least a Corruptor or Controller or somebody to heal/buff/debuff? Unless your Brute and/or support are just tragically bad (in which case the Tank would be just as bad off), that Brute's not going to die.

    Imagine you're on a team with 4 Controllers. And there's a Defender standing over there. Now I'm not saying "Oh maybe he's a kin and we could use that," I'm talking all your bases are covered with those Controllers. You have buffs, debuffs, RES, DEF, and heals out the wazoo. Now are you going to stand up and go "Oh boy, we sure need a Defender!" I doubt it.

    Quote:
    People aren't going to say no to tanks just because they have, say, scrappers on the team, and they're not generally going to say it with brutes,
    Scrappers aren't Brutes. The HP difference is more significant than it seems. And one thing many of my Brutes have in common is that they go over 75% RES at times. That aside, the major difference is that Brutes taunt, while Scrappers don't. Some Scrapper sets have a taunt aura, but I'm talking... every Foot Stomp, every Whirling Axe, every Thunderstrike is taunting foes and making sure they don't attack allies. Not dying is only part of the tanking equation; the other part is taunting and holding aggro. The only reason Scrappers aren't taking up Tank jobs right now is that they can't hold aggro like a Brute or Tank can.

    Quote:
    if only because most people don't give a crap what you bring, they see that someone's active and looking for a team, and they're like, "oh, cool!" This is especially true on the lower population servers. Even on the high pop. ones like freedom and virtue, I've, in the past few days, been on multi-tank teams, and tanks are probably the AT that stacks the worst.
    If this is how it goes, then there's really no point to this argument at all. But in my experience this is the exception and not the rule. People might just throw a Tank on a team even if they have 4 Brutes. But if they're as random and carefree as you suggest, there's also nothing stopping them from just filling up a team with Blasters and Stalkers and having them all die because they're uncoordinated and incapable (not that good players couldn't make it work).

    In my experience, even PUGs put some thought into their team makeup. Those that don't don't tend to last very long after they form a totally incapable team and then run off and wipe several times in the first mission. People learn what works and what doesn't. And most people who are giving it any thought wouldn't intentionally go recruit a bunch of tanks (Brute or Tank), because there's no point in having more than one, maybe two tanks.

    Quote:
    For high end optimized teams, yeah, you're not likely to see things like tanks, but then you're not likely to now. The most optimized team is 8 fire/rads anyway right? (or so I've heard). Most people, me included, don't give a crap what you bring, they're just happy to have another person on the team.
    The teams I prefer to build are:

    1-2 Brutes / Tanks
    2-4 Corrs or VEATs (MMs) / Controllers (Defenders)
    1-4 Dominators (Stalkers) / Scrappers, Blasters (HEATs)

    Things in parenthesis are ATs I'll take, but not my first choice. Once things roll around, it'll look more like:

    1-2 Brutes (Tanks)
    2-4 Corrs, Controllers, VEATs (Defenders, MMs)
    1-4 Dominators, Blasters, Scrappers (Stalkers, HEATs)

    I vary and work around it when necessary. It's not a definite rule. It's just a nice formula I live by, because it's pretty foolproof

    Like I said, I'm not going to refuse Tanks on my team. But if I have to pick between Brute and Tank, I'll probably take Brute. And if I already have a Brute, I'm definitely not going to look for a Tank. The ATs I named as my primary choice are more of a "general assistance, help the team out" style, while the others are more of an "I can only do one thing" style. True, Blasters only do one thing, but it's not like damage is ever wasteful. There's no point in adding a Tank if you already have a Brute who can tank.
  20. Quote:
    Originally Posted by Rush_Bolt View Post
    While that would be very nice, it's also very unlikely.

    Current speculation is that Change Ammo is an actual power in the Dual Pistols set. Adding that into Assault Rifle not only breaks the cottage rule, it bulldozes it and builds a freeway bypass.

    Also, has any pre-existing set been changed when a new mechanic/trick is debuted in a new set?
    Not to mention it wouldn't make sense. What good would incendiary and cryo rounds do? Only four powers in AR actually shoot bullets. Then you have a grenade, a beanbag, two flamethrowers, and shells. Would it be shooting cryo fire? Incendiary beanbags? As amusing as that might be.
  21. Quote:
    Originally Posted by Golden Girl View Post
    Is this now like the largest thread for the smallest patch notes?
    It definitely wins on some sort of notes/comments ratio.
  22. Dispari

    No "More"

    No "more" eh...

    In that case, I'd like a larger quantity of powersets, costume pieces, missions, and badguys! \/
  23. Quote:
    Originally Posted by Techbot Alpha View Post
    Its quite possibly true...
    Given I actually forgot Perez existed until just now Oo
    What about... Terra Volta?!
  24. Quote:
    Originally Posted by Master-Blade View Post
    From what's been discussed so far, it sounds like a Rogue Hero would technically still be a Hero, and simply only have access to Villain zones/contacts. They will NOT have access to Villain Black Market, and it sounds like they might not have access to Villain SG or Villain Ouroboros either. They still have to go back to Paragon City to "conduct business at Wentworths". If anything, changes like that might be made later on as a QoL change.
    The devs have also clarified that even though vigilantes are heroes and rogues are villains, you CAN switch over and become a FULL hero or FULL villain, complete with market and such.

    So what will happen with Ouroboros? Is our origin story retconned, or do we get to break out of jail blueside now? vv
  25. I just feel like hitting a few key points, rather than your whole post.

    Quote:
    Originally Posted by UnSub View Post
    Dungeon Runners was shut down despite a large amount of work to turn it browser compatible. Someone approved the resources being spent going in that direction prior to the switch being flipped.

    Tabula Rasa also had an expansion in the planning stages and released things like mechs in the last two weeks of its life.

    Auto Assault had four free content expansions before cancellation, the last one coming about 5 months before it closed.
    In a business, things are going to continue rolling up until the very last second. The people drawing characters for the game aren't going to be the same ones counting money and passing out paychecks. They don't necessarily know that the game is about to tank, except for maybe office rumors. They're still paid to do their jobs, in the same way that if a fast food place goes out of business, they aren't going to stand around not making food for a couple months in advance.

    What ends up happening is that one person is busy working on the stuff they're paid to do (like flipping burgers), while someone else, somewhere else, looks at the books and says "This isn't working," and shuts down the operation. I'd say NC Soft did a good job of giving each of those games a fair shake and not just abandoning them at the first sign of trouble. But you have to draw the line somewhere and cut the cord if it's just not working out.

    If anything, it'd be suspicious if they just stopped working on the game and did nothing for 3 months, but kept raking in dough from subscribers until they shut down. That would imply they knew stuff was going to crash and burn, but wanted to milk it. The fact that they were working right up until server shutdown shows that they were at least giving it an honest try to see if they could turn things around.

    Quote:
    I don't secretly - or even openly - wish for the downfall of CoH/V, or believe that any one title is going to "kill" CoH/V. I've played CoH/V since beta and would love to be here for years to come. But what I think is obvious - although some disagree - is that Going Rogue has to dramatically increase the player numbers of CoH/V to avoid the title heading towards maintenance mode. I also think that among major MMO organisations, NCsoft has shown itself to be the least sentimental in dropping the axe. I appreciate that in a business, but dread it as a fan of the game.
    The problem with this belief is that it aims more toward the concept that NC Soft is willing to drop a game the moment it twitches an eye, but that's not the case. If the other games, or the rollercoaster that is CoH's lifespan is any indication, NC Soft cares a lot about keeping a game open if it can.

    In the event of the other games, they just weren't turning a profit. It wasn't the slight disappointment of something not doing QUITE as well as you wanted it to so you canned it, it was more that it was just utterly failing. CoH isn't utterly failing, and doesn't need to be dragged out of a grave and revitalized.

    Dropping CoH because its sales aren't quite as high as you hoped, despite the fact that it's still turning a profit, would be a terrible idea from just about any vantage point you could possibly look at it from.

    Quote:
    Having lived through the post-CoV FREEM! 15 to what is supposedly a re-invigoration of developer resources, I'd rather development continue full speed that return to those staffing levels. As, I'm sure, do the devs (and I do wonder how the community would react to any of the well-known devs leaving, let alone a group of them at once.)
    If NC Soft really did want to kick CoH to the curb, they could've done it ages ago when we dropped to the FREEM! 15, or before it became Paragon Studios, or before they started hiring lots of new people. There was plenty of opportunity back in the day when the game was at the bottom of the slope.

    Now that the game is on the upward trek of this roller coaster ride, and has an expansion just around the corner, it would be utterly insane to snub the game. Not to mention the dumbest business model imaginable.