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Posts
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Quote:Fact of the matter is, from all the posts I've read so far, there's no scenario or stage in the process where everything syncs up and there's an indisputable answer on why customization shouldn't be possible. It's just not worth trying to limit it based on canon, because the canon just doesn't make sense, and there's no point trying to make it make sense.I can see allowing Patron powers to be customized without breaking immersion...
If powers are uncustomizable because the powers belong to someone else, why can't they take them away from you when you act up, and why can we slot them to our own needs? If they become your powers, just taught to you by a trainer like a karate move, why can't you add your own flair and make the ability your own? If we're supposed to be uniform and do everything in the same way because we're minions of Arachnos, why can we pick our powers, and why do VEATs have the ability to customize their costumes? If powers just are how they are, why can you respec out of them into another patron you've never even spoken to? None of it fully makes sense, and there's no use trying to force it.
The PPP respec was a non-canon decision done for player benefit and doesn't need to be explained other than "We compromised to make players happy." This is the same situation. -
I actually took the "destroy the servers" part to mean the Halloween event. Which is to suggest that the devs wasted their time making a "worthless" power like [Walk], and implement an event that "destroys the servers."
Of course, that's just as absurd as what you guys interpreted it to mean. So either way. -
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Quote:[Walk] and TF difficulty fix in one patch? I may need to sit down.The fix for that is in the 1600.20091102.3T build, and that will be published to all Live Servers (in North America and Europe) tomorrow morning (Thursday, November 12th).
I'll make sure that the Release Notes for 1600.20091102.3T include Release Notes for both 1600.20091102.1T and 1600.20091102.3T for clarity. -
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I may not know guns, but I know what I like.
"A standard combat pistol, chambering 20 rounds of .45 cal ammo, plus a single shot kinetic fired .12 gauage for breaching doors. To use the .12 gauge you hold the weapon gripping the rear portion, depress the trigger, then slam it down on the surface you want to breach."
"The only gun manufactured today that serves as both fire-arm and brass knuckles, rumor has it that it was designed by and for gun-fu practitioners."
Extras:
http://www.icsbb.com/eicsbb/hs_pic/ICS-29-Pistol-1.jpg
http://vectorarms.com/shop/images/Uz...l_Mini_WEB.gif
http://www.gunsmokeenterprises.net/C...o%20Pistol.jpg
http://datafortress2020.110mb.com/ab/guns2_12b.jpg
http://datafortress2020.110mb.com/ab/03501.jpg
http://datafortress2020.110mb.com/ab..._Legato895.jpg -
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They'll extend it all the way until the Winter event!
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We also have Dark Armor, which can keep spawns stunned and feared.
I believe part of the reason is that it's bad for fury gain, but the other part is that it was added and removed during a period where fury gain was really difficult. Afterward when fury mechanics were changed, it wasn't considered for readdition.
I think we ought to have it. There are much worse builds for fury gain. And really I figure it's up to the players to decide if it's worth having or not. A simple disclaimer that says it might hinder fury would be more than adequate. -
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Quote:Jumping, including jumpingjacks and the kata emotes.The only voice sounds I can think of off the top of my head are the ones for jumping (which you will likely hear at least once per minute during active gameplay) and the one shared by /emote tarzan and Regeneration's "Integration" power (I think). There are probably a few other instances I'm missing, but again, that's just what I can think of off the cuff.
Tarzan/Integration.
Taunts also tend to have a voice.
There are also some other things that could use a feminine voice, like the wolf howl and the roar emote. -
Quote:A really good, and recent example of this is the animation bugs. BABs and crew have been fixing animation bugs. When they do, it causes another domino to fall over. After they fix that, something else breaks.No one is saying that either. You really need to stop blowing things out of proportion...the fact is, with as many powers, systems, combinations, missions, it's literally impossible to test everything every single time a patch goes out without thousands of manhours devoted to it, and even then things are bound to be missed.
They're on the nth revision of the animation stuff. One of the most recent bugs is shields while flying causing jitters. Not many people run flight with a shield melee toon. What's more, there was a bug that only applied to a couple animations of a weapon set, only while flying and with a shield.
Take all the possible primaries, plus all the possible secondaries, plus all the possible pool powers. That's how many things they'd have to test every time they fix something. An animation bug that ONLY exists when using one of only two bugged powers, and only when using a weapon set, with a shield, AND while flying, is a very specific bug that wouldn't be caught with "general" testing. And it's extremely unreasonable to expect the testing team to test every single primary/secondary/pool/epic combination every time a change is made to animation code. -
Quote:I really hope they can make this work, but for a different, ulterior motive reason. If BABs can settle on a way to use powers while walking, and it's not too difficult, he should also be able to give us other animations for walking and running. The one I keep trying to push is running around on all fours.Walk power is currently disabled, as most now know - I wants it back Nao!
I do wish most Attack/Defense powers would work while walking - there's something way cool about walking calmly down a hall, casually blasting foes (think Robocop, Terminator, or Clint Eastwood)
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Quote:Although I liked that feature with Aion, it doesn't really seem to impact anything. I don't recall ever really hearing my character speak, and if she did, there was very little influence from the "style" of voice I picked.Selectable voices at the costume building screen. I have a hero who is effectively a physically-manifested inner child, and he sounds ridiculous every time he jumps.
Plus I don't know if voice actors are in the budget anymore. But it would be nice to have some options so my 8 foot Troll Brute doesn't sound like my 4' 5" petite French woman. -
Quote:Of my toons:It amazes me how few people bother with trying out foreign languages for their names.
Victoria Noir: Noir meaning "Black"
Veloce Morte: Quick Death
Kigi Kidate: Trees / Nature
Santo Drago: Holy Dragon (no longer in use)
Interestingly enough I completely made up "Dispari Scuro," based on the word "despair" and the final badguy "Oscuro" from Rise of the Triad. But it turns out both words mean something in Italian!
I also mix up some normal words to make names sometimes. I have a Riley Tiranis (tyrannosaurus), and a Tomatre (tomato). And a cute trick I borrowed from someone else, I have a werewolf named Roxy Phydeaux. Phydeaux would be pronounced "Fido." -
Quote:I'm happy to use this as an example, because I have a Dark Miasma character who I recolored the powers of. No, I didn't recolor them to bright pink or yellow. Mostly I recolored them to a better black, and a couple varying tints. By default all the powers are black/gray. This gives them a sort of shadowy look. But the standard coloring has always had room for improvement.Because the powers represent darkness. Dark Melee is the name of the powerset because it describes what the powerset and where the source or effects of the powers come from.
Twilight Grasp's colors include the green tint of healing. And Howling Twilight has a green tint as well. Darkest Night shows in different shades to allow the debuff anchor to be identifiable.
First off, dark powers are widely represented by others colors beyond black. Especially when you're dealing with "from the netherworld" explanations like CoH uses. They don't have to be pure black. Darkness and evilness is often represented by dark blues and dark purples. As such, a baseline for my powers is black/purple. Rather than the weak gray shading, the black blends into a dark purple. This retains the "dark miasma" aspect of the powers while simultaneously giving me a more unique flair than the standard visuals of the set.
Now, Twilight Grasp and Howling Twilight I recolored. They no longer have a green healing effect. They're black/red. Both powers siphon energy out of foes to do what they do. The explanation on both powers shows that you weaken enemies and transfer that power into your allies. I'd rather a red blood flow in vampiric magic fashion than a green video-game-style "healing" glow. The result is the dark magic circles around my foes and then a bloody red glow shows around the people being healed and resurrected.
Darkest Night is my favorite recolor. The power indicates that you channel negative energy into a foe, which weakens them. Now, what would it do? What would happen if you inject someone with dark magic? And it would result in them being physically weaker. My take, poison and sickness. The power works like a toxin and infects the body, weakening the immune system and the senses. I recolored the power to black/green to indicate the sickness and death that the power carries. It also serves as a handy indicator of the anchor, because it's my only green power.
Now, every one of those recolors fits into your narrow view of what Dark Miasma is "supposed" to be. And every one of those changes keeps the spirit and origin of the set completely in tact and unmolested. My recolors were to give my character more of a personality and an ability to stand out while using the same set. The options need to remain there, because there will always be some bright, creative person who can justify making fire green and purple, green electricity, purple plants, or red super strength. In fact, I give those examples because I have toons with all of those recolors.
Personally, I'm annoyed with everyone just changing their powers to black and thinking that's cool. I'm pretty tired of seeing black willpower, black fire, black forcefields, black energy, and black super strength. But it's not my place to limit the imagination of other players, even if they can't "justify" it. Because this is just a game, and it's for fun. Things don't have to make sense, they just have to be fun.
Now, I think it would be awfully selfish of me to try and limit someone else's use of colors on another set just because I can't imagine it being a different color. Even if they can't explain or don't bother trying to explain, it's the player's choice whether they want to recolor, and frankly, whether they even CARE that it makes sense for them to recolor it. To quote a lovely signature here on the forums, if you're having fun, you're doing it right. -
Quote:Generally it's my belief that more options is better. If you think fire should be fire colored (which, fire can be blue, green, and white for the record), you have every ability to leave it that color. People who have other ideas or concepts (I have a toon who uses green and purple mystic fire from spells) can recolor it.Then again, I am also the guy who doesn't think that Dark should be customizable because dark is dark, and not white, etc... or Fire for that matter, because, well, in general it is FIRE colored... or... well, you get the idea.
People who want to stick with the Arachnos concept are welcome to retain the color of their powers. People who have other ideas and plans can justify the changes however they want. That's their choice. -
I sort of agree, and disagree. I know it's annoying to try and come up with a name that's not taken. I tried to get the name Black Jackal once. I had to go through every synonym for "black" I could find. Black, Dark, Ebon, Night, Shadow, Midnight, Twilight, Cloudy, Gloom, Inky, Murky, Gray. Yeah.
On the other hand, when that happens I tell myself that I'm just not being creative enough. True a lot of our classic heroes have some pretty boring names. Spiderman... Batman... Superman...! But if I have to name myself Bl4ck Jackal, that means there's already a Black Jackal out there. And I should really be thinking more outside the box.
Most of my characters have real names. Dispari Scuro, Riley Tiranis, Sudona Forte, Roxy Phydeaux, Itsumi Charr, Victoria Noir. I never go wrong with names like that. -
Besides the occasional random-themes like wedding and valk, I imagine we'll eventually see this:
Super Booster VI: Tech Pack II
Super Booster VII: Magic Pack II
Super Booster VIII: Science Pack II
Et cetera! -
Quote:I understand the whole "You work for Arachnos. You use their tech," angle. But... we get to design our costumes and colors. Outside of us, Fortunatas and Bane Spiders are supposed to have a uniform that always looks the same way. We're special. If we can give our costumes their own flair, I don't see why our powers should retain their uniformity.That is only true for patron powers, not ancillary powers.
The issue with epic archetypes is the powers come from the same fictional source, function in the same ways, and presumably should look the same. -
Quote:It influenced the nature of the posts I made to a small degree, and the types of emotes I use! vDispari,
Do you REALLY think that the rep system has ever, in any way, actually caused someone to change their normal behavior on this forum?
I've only stopped posting my mind as I see fit because I don't feel like getting banned yet.v
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So can we just have comments disabled but still have the system show us which posts got the rep? It's totally pointless otherwise. It's like telling you your overall grade on a test but not letting you know what you got wrong or right. You can't learn or improve if you don't know why you got what you got.
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Excellent post, Justaris. I'd add rep but it'd be pointless. v
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