Dispari

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  1. Quote:
    Originally Posted by Fulmens View Post
    Techbot Alpha: That would be the 90% with no Crey Power/Elec/Cryo tanks, no Rikti of any sort, no Nemesis Flamethrowers, no Arachnos of virtually any type, no Dark Ring Mistresses, no Master illusionists... upper level longbow... heck, pretty much everything redside is designed to demolish Invulnerability.

    Trust me, I played 50 levels of Invuln Brute.
    My main's a 50 Invuln Brute. Before that, was a 50 Widow, and before that a 50 WP Brute. I also have a 50 Shield Scrap, 50 Shield Brute, 50 Crab, and 50 Blaster.

    In my personal experience, Crey are laughable because they're designed like level 30 enemies. Even at 40-50, they don't really DO anything other than take a while to kill. I've never had problems with Crey on any of my 50s.

    Nemesis are annoying for other reasons besides flamethrowers. They eat up DEF the worst. My Brute can't farm Nemesis because unless I go really slow, they just end up getting massive stacked DEF and ToHit. Has nothing to do with flamethrowers. I can't think of any of my 50s that actually liked fighting Nemesis.

    Arachnos are in the range of annoying enemies, but lower to the bottom. They have some really powerful debuffs and do some really annoying crap, like Smoke Grenade. They're tolerable, but really frustrating. I can handle them with most of my 50s. Nothing about Invuln particularly stands out.

    Now, Longbow are hell on Invuln. Longbow debuff absolutely everything that a melee toon could possibly use to defend themselves. They eat resistance, they debuff defense, they can floor regen, and they reduce recharge (which affects click powers, like heals). Yeah, my Invuln has a real hard time with Longbow. But so do all of my other 50s. Longbow is a gang for huge debuffers and mezzers, who can stop that stuff from happening. I've yet to make a melee toon that feels comfortable surrounded by Longbow.

    Carnies and Malta are the same way. They're a little better than Longbow though because they just have a couple units and a couple powers that will decimate you. If those powers slip through though, you're dead meat. If you get hit with a Mask or two, or a Sapper, you're hitting the floor. But again, that applies to all my 50s, not just the Invuln. In fact, my Invuln's the only one capable of taking a Sapper to the face and not detoggling immediately. She still drops by 75-90%, but I have enough time to hit a blue and respond.

    Rikti I'll give you, but for all my 50s, the only ones that feel comfortable fighting huge numbers of Rikti are my Widow and WP Brute. They do lots of psi and energy, and while Invuln can handle energy to a point, I can't handle psi at all. WP however dodges energy, resists psi, and overall has high HP and regen to handle all situations. My Widow just plain dodges everything, and has high RES to psi. But at least my Invuln stands a better chance than my Shielders, Crab, or Blaster.

    I don't see any real issues with Invuln. If I was to rate the support secondaries, I'd go Stone (which I refuse to touch for visual and slow-moving reasons), WP, then Invuln. Most of the things Invuln has a problem with, other sets do too.
  2. I should probably also mention that I have 36 months worth of rewards, so I do have Mu and Wand to fill in an attack chain.
  3. Quote:
    Originally Posted by InfamousBrad View Post
    Now, if you were at all tempted to increase that to level 6, picking any mastermind primary and combining it with Dark Miasma, same slotting, would let you replace that worthless TO-slotted Dark Blast with minions with actually useful attacks. I'd go with Mercs, if I were never going to level beyond 6, because their defense debuffs would help alleviate your rotten accuracy from lack of slotting. A level 6 mercs/dark mastermind would be slightly better than worthless -- and hey, any time you SSKed to 18 or above, you'd get a medic.
    Right now I'm entertaining the idea of making it level 10. That would get me into debt range which I'll need to get an accolade, as well as give me a fair bit more powers and slots, along with some good IO choices. It'd also guarantee that if I did MM, I'd have at least 2 buffed pets, if not 3 when SSKed. And would open up the "good" powers that often appear at 6, 8, and 10.

    *edits OP*
  4. Quote:
    Originally Posted by ketch View Post
    Thinking about this event makes me realize how difficult it must be to develop wide ranging content like this. Scaling for level and scaling for the number of participants while making the event fun and accessible for different team make ups. That's quite a task, and it makes me appreciate their work a bit more.
    That's pretty much what I've been saying. I may not necessarily like the mag 100 hold or the detoggle, but it means they're at least trying to make this experience more unique and interesting. It's pretty hard to throw anything standard at a team of 8 and have them not brush it aside. Much less 20+ people. That's why we have things like Mask debuffs, Sappers, and Vanguard. It has to be totally bonkers to impact a good team, and at that point most people go "Cheap!"

    Player buffs in CoH are a hefty thing, and past a point, unless you just throw a huge number of strong enemies at the player (Mothership Raid, LGTF, LRSF), you basically have to resort to using new abilities that may be perceived as cheap. Or totally reinvent the encounter such as with Hamidon. Which I think is a bad idea for totally different reasons.
  5. Quote:
    Originally Posted by brophog02 View Post
    Why stop at Doms? We made this case above. Snipes just don't fit in the game.
    Snipes could fit if they were balanced toward what they're for. For a 4 second cast time on a power that does less damage than Total Focus, which you can use in combat, it's just not worth it.

    Snipes could be upped to have twice the damage they have now, and then they might be good. You might have to up the recharge to 32 or 40 or something, but that'd be a heck of an opener... unlike what we currently have which is really just good for taking out minions. That still wouldn't be as much damage as an AS, so not too nutty.

    Just doesn't fit a Dom lifestyle though, even if the damage was upped.
  6. Quote:
    Originally Posted by Jade_Dragon View Post
    They took care of that when the Genesis Effect's animation department had wrapped up most of its work and had some time to spare...

    Of course, someone then complained about "You wasted valuable development time bringing Spock back to life, when whales have gone extinct?!"
    Not to mention "When are you going to fix platypuses?"
  7. Quote:
    Originally Posted by Bionic_Flea View Post
    I do think that level 10 is much more realistic and a better bargain all around. 3 more powers, four more slots, and the ability to frankenslot cheap level 10 stuff will make it much more enjoyable, I think. And it also opens up a lot more AT and build possibilities.
    Maybe. And maybe to give debt its fair shake.

    What would people suggest if level 10 was the cutoff?
  8. Dispari

    Ninja Run

    Quote:
    Originally Posted by Jade_Dragon View Post
    At any rate, in D&D, Elves are stated as being Chaotic Good. This is because they do not have an organized form of government. They do not just kill people on a whim, they tend to have a personal belief in the value of life (especially when that life can last thousands of years) and in fact feel very close to life and the spirits of nature. They just prefer to remain apart in very small, loose groups instead of organizing massive societies.
    Theoretically no Good alignment would just flip out and kill people on a whim for no reason. Being Good means you work to make things Good, or work for the greater Good, or do it because it's right. You don't kill people for no reason. You may however kill people if they're standing in the way of Good, depending.

    If you're Lawful Good, you follow whatever rules you're listening to in the name of Good. If you're Chaotic Good, you do whatever you want... in the name of Good. If a Chaotic Good elf is fighting for Good, and an Evil person stands in their way, would they kill them? Maybe, maybe not. I should say they're certainly capable. Legolas did it all over the place.
  9. Quote:
    Originally Posted by Johnny_Velocity View Post
    I further hold the opinion that encountering similarly named avatars is currently very rare in this game. Under a non-unique naming situation, I think seeing avatars with the same name would be similarly rare, and very little of an issue.
    Actually, this one can be dangerous. It's not possible to predict what would happen here. Because it's also possible that the main reason there's so few similar names is because people are dissuaded when they find out something is taken.

    From my earlier example, I tried to take Black Jackal. I had no intention of just settling for Bl4ck J4ckal and calling it a day. I think that there are a lot of people out there who don't want to so clearly broadcast their lack of creativity. With crazy simple names like "Darkness," all the variations may be taken as well to the point that someone just gives up.

    If names weren't unique, that'd never happen. I would never know there's another Black Jackal out there until I ran into him/her. And every single person who ever thought to name their toon Darkness would immediately be able to do so, and zone right into Atlas Park next to Darkness, Black Jackal, Catgirl, and Darkness.
  10. Quote:
    Originally Posted by M_I_Abrahms View Post
    Heh, and thus the power creep. If Dis goes for the upgrade at 6, s/he may as well hit seven for the level ten Enhancements.
    And then 8 for that other power, and then heck let's do 10 cause it's a round number, right?
  11. Dispari

    Ninja Run

    I was researching some alignment stuff to see if I could peg Batman a bit better, but then I found this.

    http://i26.tinypic.com/t7iujq.jpg
  12. Dispari

    Ninja Run

    Quote:
    Originally Posted by Jade_Dragon View Post
    Batman is certainly not Lawful Good. More likely Chaotic Good, possibly even True Neutral. (having a file on all the metahumans on the planet, including the heroes, with their weaknesses and how to kill them if needed, is a very "preserve the balance" kind of thing)
    I'm pretty sure Batman is Lawful Good. Lawful doesn't imply he obeys the rules and laws of government, just that he obeys some sort of rules. Batman does have a personal code of law that he follows. For instance, he never kills anyone. If he was Chaotic Good, he'd kill badguys on a whim.
  13. Quote:
    Originally Posted by EvilRyu View Post
    Remove all dominator snipe powers. Its kind of pointless when you dont get a full aim and build up power to take advantage of it. I would replace it with some kind of heal or resistance toggle.
    You more or less had me until here. The snipes suck, yes. Heal or RES toggles on Doms? Don't think so...

    Quote:
    Invulnerability I would restore it back to its issue 3 numbers so the set would be playable again.
    Invuln is a pretty solid set now. I'm almost certain it's #3, or close to it, in personal mitigation now. It's certainly a lot more sturdy than most of the other sets, especially to S/L. And if we start talking soft-cap builds like SR and SD, it's possible to soft-cap Invuln as well. I know, because I have a soft-cap Invuln Brute I can do +3/x8 with. 47% S/L DEF, 70% S/L RES, with a Dull Pain always waiting. And Tanks can easily run around with capped S/L RES using Tough. With the build I have, a Tank could easily do +4/x8.

    At the very least, it's certainly more than "playable."

    Quote:
    Fire Armor I would give knockback protection to that passive power or to one of the toggles.
    I'm a believer that mez protection shouldn't be all-or-nothing. I'd like to see all the holes patched up with a small amount of protection. Every set that has a confuse hole or knockback hole gets mag 3 protect to that. Not the full 10 or 14, just enough that a single application isn't a problem, but you're still "weak" against it.

    Besides that there's also some weird holes I don't understand. What does an invulnerable person have to be afraid of?
  14. EDIT: This was The Ultimate 5, but is now The Ultimate 10! Just to get opinions, if nothing else.

    So, I've had this idea brewing for a while, and some of the recent QoL changes have made this a lot more possible. What if I left a character at level 10, but still played all the content and earned as many badges as possible? I'm talking about a level 5 who has 400+ badges to show what all she's done.

    With the ability to turn off exp, it's trivial to hit 10 and then disable it. With SSK, I can tag along on just about any team. And with the level-restricted zones being torn down, I can go basically anywhere. Pretty much the only thing I won't be able to do is TFs.

    Why 10? Why not 5? Why not 1? Well, several reasons. Walk unlocks at 2, and my Pocket D and Mission teleporters at 3. Ninja Run unlocks at 4. Newspapers at 5, so I can run around in missions in my free time. I also get 8 inspiration slots instead of 3, as well as having 4 powers instead of 2, and at least a couple slots. I'd like to have access to the travel-related powers so as not to be too much of a burden on teams. Levels 6, 8, and 10 are good for power selections. Debt opens at 10, which I need for an accolade. And I can start putting in set IOs around 10.

    The first question, which I've mostly answered already, is blueside or redside? Well, blueside has more accolades tied to TFs. Most of the people I know are also redside. So I'd like to do redside.

    Second question is, what should I make? I'll need to make something that can at least feasibly contribute SOMETHING to teams, even if miniscule. I can't play melee toons because I'll have no defense, but I may be well off with a buff set. And preferably one that doesn't have to hit.

    Right now I'm thinking a Pain Domination Mastermind. I'll be able to summon 3 of them if SKed up. I'll also have some powers for support that don't need to hit. Another option is Thermal Radiation. The real question then is which tier 1 pets are the most useful assuming they aren't backed by other pets?

    So, any thoughts on feasibility? AT/powersets? What to do with slots? Names? Level of insanity?
  15. Quote:
    Originally Posted by Fulmens View Post
    Nobody but me goes to the Shadow Shard anymore, do they?
    Well I'm not saying they're the only gangs, or necessarily the hardest ones, I mean they're the ones that characters at their absolute peak at level 50 are supposed to fight!
  16. Dispari

    Ninja Run

    Quote:
    Originally Posted by Sapphire7 View Post
    For starters, I take fly on a lot of my toons for theme. In fact, I take Fly or Super Jump on all of my toons (or no travel power at all on some).. I *never* take Super Speed or Teleport. I've tried both, I hate both. So in the end, it's an opinion.
    I'm a lot like you. I take Fly or SJ. I have one toon with SS, who happens to be a Kin. I have one with Teleport, but I don't play her. She's one of my oldest toons too.

    Truth be told I have respecced a couple characters to drop a travel and just use NR. But none of those were flyers. I only drop SJ to take NR instead. I can easily get Hurdle+NR to SJ (sans Hurdle) speed. I get the added benefit of running fast too. Still, I've put NR on the bar for all my toons. My main villain is a flier, and I NR around with her for short trips and inside missions. But I still prefer the autopilot function of Fly that no other travel power has.

    Quote:
    I am also one of those crazy people who *can* skip Combat Jumping/Hover, but doesn't, because I've had to take them for so long that I've grown fond of the +DEF, and usually play toons that need the Defense boost anyway, and love the little extra even on toons who don't need it. So basically, I know I feel differently about a lot of things than a lot of people.
    I'm the same way. Though I technically can't skip the prereqs yet, I never would anyway. I like CJ and Hover. I would never drop one. In fact, my characters I mentioned above that don't have SJ, still have CJ. I have SS on a few toons as a level 49 throwaway power, but all my characters already have Hasten. And I don't care about Teleport. I'm not one of the Air Sup folks. I take Hover and like it. It lets me do stuff NR couldn't do, like float around in the air or reduce knockback effects on squishies. One of my Blasters even Hovers 24/7.

    Quote:
    It's a confirmed bug that if you have Slow-Set IOs in your build, it affects you Walk speed. I'm guessing it's the same for Ninja Run. I'm not sure if it has been sorted out internally yet, but someone brought it up and BaBs said "Oh yeah, great find!"
    It was a bug, but it was fixed. And it shouldn't affect NR because NR doesn't have any slow. Walk is technically a -max speed debuff to your toon, which could be increased to be a stronger -max speed debuff. NR has no such effect, so IO sets that increase slows should do nothing to it.

    And it was me that pointed it out on the forums that he responded to.
  17. Quote:
    Originally Posted by Vitality View Post
    What do you mean overpowered?

    Clobber has a 16s recharge with a 1.23 cast time.
    Cobra Strike has a 20s recharge with a 1.67 cast time.
    I don't really think it's the best solution though. MA already has enough single target damage. It has 4-5 ST attacks depending on whether or not you count CAK. Adding another single-target attack doesn't seem like it would change anything.
  18. Quote:
    Originally Posted by Pinny View Post
    Theres a difference between challenge and cheap. Hard and Fake Difficulty.

    Mag 100 holds and the like are cheap and fake difficulty.

    Challenge and Hard are something you can overcome, even though it's Challenging and Hard, who would have thought? Mag 100 holds are something you can NOT EVER overcome, theres no possible way. Hence fake difficulty/cheap.
    I'm not arguing that mag 100 holds aren't cheap. What I'm saying is, what else could he possibly do to be a challenge to 20+ players? Even if he does totally outrageous damage, it's almost a given that a team of 20 people would have RES and DEF buffs, reducing incoming damage to maybe 5% of its intended value. If he autohits, that's cheap and unfair to DEF users. If he does damage that's unresistable, that's cheap and unfair to RES users.

    What would you suggest he did to make it actually hard and not just fake difficulty?
  19. Quote:
    Originally Posted by Caemgen View Post
    Care to enlighten me as to who I beat up and when?
    It's not a "you" as in you, it's a general "you." And it's not saying YOU PvP, it's saying "different people like different things, whether we understand or relate to them or not."
  20. Quote:
    Originally Posted by Dispari View Post
    All I know is my friend was on a resub, but the card on file was frozen. She didn't think about it until a few hours later, and switched cards out. She has an email form support saying she wasn't deactivated long enough to be disqualified, so she sent that email as a petition to get her badge.
    Update on my friend's situation: She got her badge. She tells me the GM that helped her basically said "Oops, here you go." vv
  21. My favorite part is how they slapped their logo on an in-game screenshot that already has the CoH logo on it.
  22. Quote:
    Originally Posted by Zyphoid View Post
    You also can not get the warrior belt with tight top option. So, you can not do yakuza tattoo top with Japanese pants, and the Warrior belt.
    Yeah this is the one that bothers me the most. That awesome belt is ONLY available when wearing a robe.

    Also I hope they fix the tai glove skin texture issue for girls so I can actually use it!
  23. Quote:
    Originally Posted by DumpleBerry View Post
    I bet a Brazilian influence that there is more to this story. So many accounts banned that the user is NCSoft blacklisted? Also, why would they get a refund?
    I'm thinking so too. I've heard scarcely few (read: zero) horror stories of CoH accounts being hacked and overtaken. Much less numerous times to the same person. And unless he's doing something awfully bad, there'd be no reason to ban all of his accounts, or blacklist his name.

    This sounds more like a PEBCAK problem than anything. Exactly what precautions was this friend taking (or more accurately, not taking) that allowed him to be hacked multiple times?
  24. Quote:
    Originally Posted by Prof_Backfire View Post
    You can effortlessly mow down a small army of Spetsnaz-level trained terrorists on their home turf, but then travel back in time and get your *** handed to you by Romans.
    I always thought that the gang progression in CoH made no sense.

    You start off fighting guys with pistols and knives. It's not long before you're in the Troll and Outcast range. Almost immediately you're fighting mutants, freaks, magicians, demons, aliens, and monsters. Yet, once you get up into the high levels, what gangs do you fight?

    Council
    Arachnos
    Longbow
    Malta
    Knives of Artemis
    Cimerorans

    So you start off with people using guns and knives, progress into mutants and aliens, and end up fighting people with guns and knives. And those are the most threatening units in the game!

    I giggle at the idea of Superman fighting Romans, and losing.
  25. Dispari

    Ninja Run

    Quote:
    Originally Posted by Leo_G View Post
    Perhaps origin plays a small role in the speed then?
    Doubtful. I have a Natural Blaster, Magic Scrapper, and Science Brute who are all 50. They run at the same speed.

    The speed should scale by level. But it's also affected by global run bonuses and Sprint/Swift.