Dispari

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  1. Aw come on, it wouldn't be all that bad guys!

    As long as we could turn off exp at 49.
  2. Quote:
    Originally Posted by Silverado View Post
    Worst. Suggestion. Ever.
    I planned to add this as a tag as soon as I read the OP.
  3. Quote:
    Originally Posted by ghoost View Post
    and first after redname ( my very first! )

    edit*oh Despari beat me!
    Sorry, your princess is in another castle.

    You can pretend you got it though. I won't tell anyone!
  4. Quote:
    Originally Posted by BackAlleyBrawler View Post
    Of course, there are a lot of gray areas between...much like there are some gray areas between natural and mutation, mutation and science, technology and science, or magic and natural.
    Might be worth pointing out that I have a Natural Traps toon and a Tech Traps toon, so the powersets themselves, and the objects themselves like "pistols" or "jetpack," aren't the only thing that defines an origin. I believe in general, origins are just arbitrary decisions made by the person who created the character, and it's their choice what to use.

    I also have a lot of toons who could be classified as multiple origins at once, if the system allowed it.
  5. Quote:
    Originally Posted by FireWyvern View Post
    Because people keep quoting me.
    But why did you even say it in the first place? Why would you even bother comparing building for only M vs building for EVERYTHING?
  6. Quote:
    Originally Posted by BBQ_Pork View Post
    Or...
    1) Create Alt on Protector named Bob.
    2) Move Bob on Virtue to Protector (requires rename).
    3) Profit!
    You're missing a step there to explain why I would want to be anywhere but Virtue!

  7. Quote:
    Originally Posted by Vitality View Post
    It's already been stated by the devs that Brutes are the Scrappers counterpart. Masterminds are the Tankers counterpart.
    As I understand it, this WAS the original intention, but it never panned out that way. I don't think anyone will argue that a Mastermind can alpha, but most ATs can alpha just fine. My Scrappers can alpha. My Dom can alpha with Seeds of Confusion or Carrion Creepers. My Corr can alpha by leaping in or by using Seeker Drones.

    But alpha isn't tanking. To tank you have to A) alpha, B) survive and persist through the fight, and C) be able to hold the attention of numerous enemies to prevent them from attacking your allies.

    Masterminds can do A and B, but not usually C. To maintain aggro you need to be able to taunt in some way, whether through punchvoke, taunt aura, Taunt, or a mix of those. Which MMs themselves don't do, and only one (unless I forgot one) MM pet does. Yes you can take the Pressence pool and taunt enemies (which hits a whopping 5 enemies, with hit check). But that's basically the same as claiming Stalkers are Tanks because they could theoretically take Provoke.

    Not to mention, Defensive damage sharing didn't happen at release. It came later on. So the original concept of MMs tanking was "throw NPCs at the enemies to distract them for a few seconds." Which works I guess, but doesn't maintain aggro and is pretty annoying for the MM that has to keep resummoning.

    And most of all, "intent" and "design" doesn't mean anything next to "what actually happened." Just because Defenders were designed to be the ultimate support AT doesn't change the fact that most people just take Controllers instead, and Defenders are unpopular as an AT.
  8. Quote:
    Originally Posted by Spear0 View Post
    Tankers -> Brutes
    Scrappers -> Stalkers
    Defenders -> Masterminds (buffs, debuffs, and heals)
    Blasters -> Corruptors (ranged attacks)
    Controllers -> Dominators (holds and secondary damage, non-controllable pets)
    I can see how those might fit, but I still prefer my comparison.

    Defenders -> Masterminds only share one attribute, which is buff/debuff. Otherwise, Defenders are support/damage and MMs are pets/support. Corruptors are more like backward Defenders. They're damage/support. MMs do technically get a couple attacks, but most don't take them. Masterminds can attack and debuff through pets, but the emphasis there is controlling the pets.

    Blasters -> Corruptors also only have one thing in common, which is that they do damage from range. Outside of that, they have totally different roles. Blasters are pure damage dealers, while Corruptors are basically the main support class of redside. Blasters I feel are closer to Doms, since Doms have the highest base damage, and have both range and melee attacks, with utility powers inbetween.

    Controllers -> Doms, again, only have one thing in common. Mez. Doms are lockdown/damage, while Controllers are lockdown/support. Both get to deal with pets of course, but they still do different roles. I feel that the role of attacking and distracting with MM pets while buffing/debuffing from the sidelines is more analogous to Controllers that distract and lockdown while buffing/debuffing than what Doms do. Doms are more about distract enemy quickly, then kill them with range or melee attacks. Which is a lot like what Blasters do.

    That's just my opinion though.
  9. Let me think.

    1) Bob: Virtue -> Freedom
    2) Create alt on Virtue named Bob
    3) Bob: Freedom -> Virtue (requires rename)
    4) Profit?
  10. Quote:
    Originally Posted by Catwhoorg View Post
    Im intrigued at how the final fight of the Barracuda SF will go.

    Another 6 ATs to figure out gadgets for, even if they repeat the existing ones.
    I always thought the parallels were pretty straightforward. Whether it's that or epics.

    Tankers -> Brutes
    Scrappers -> Stalkers
    Defenders -> Corruptors
    Blasters -> Dominators
    Controllers -> Masterminds

    Those last two could arguably be sweapped since Doms and Controllers both mez. But I think Doms are more suited to a damage-dealing squishy toon than a team-supporting mez/buff toon. With their high base damage they're basically the Blasters of redside now. I totally play my Plant/Earth like a Blapper. And both Controllers and Masterminds are buff-oriented with pets.
  11. Quote:
    Originally Posted by DumpleBerry View Post
    Had two merits on my main.

    Was in Atlas, joined a team hunting presents and such. WL spawned, defeated, earned two merits.

    Off to LW's realm. Surprisingly, a ton of people dropped the team before we left. Recruited a bunch, went in, beat LW. Not enough damage, got the rewards but no badge. Now up to 12 merits.

    Hopped to the next instance, re-recruited the team, defeated LW with a few seconds remaining on the clock (awesome) and got the badge to boot.

    Kicked back to Atlas, with 20 merits. Hit the CH for a random roll. Miracle, +Recovery.
    Now that's a success story!
  12. Main differences between the two:
    * Brutes can be buffed to higher levels of survival; usually only a concern on teams
    * Brutes can gather and maintain aggro (can be good or bad depending on your outlook)
    * Scrappers don't have to maintain Fury to do damage (multiple Brutes don't stack well)
    * Scrappers don't generally pull aggro like a Brute (lower survival usually not an issue as a result)

    So in a nutshell:
    * Brutes can do more damage and be more survivable, but only with lots of buffs
    * Brutes have to compete with eachother, Tanks, and mezzers to maintain fury and do damage
    * You can only have 1-2 Brutes on a team before Fury is an issue, but you can have as many Scrappers as you want
    * Scrappers don't have to compete with anyone to deal damage in full

    Brutes and Scrappers fill different roles for me when I'm recruiting for a team. Brutes fall under tank/damage, while Scrappers are just damage. The two can coexist without interfering with eachother. Bonus damage is never wasted on a team, so there's no reason not to add a Scrapper into a damage slot. When I form a team, I want some of each of these categories:

    Tanking:
    Brute
    Tanker

    Support:
    Controller
    Corruptor
    Mastermind
    Defender

    Damage:
    Blaster
    Dominator
    Scrapper
    Stalker

    To me, comparing Brutes to Scrappers is like comparing Tankers to Blasters. There's no reason one will replace the other because they fill different roles.

    And as I said before, I doubt any AT will disappear. But I do think current trends will continue. Tanks, Defenders, and Stalkers will still be unpopular ATs regardless of which side we're talking about.
  13. Once you go to "buy server transfer" and hit okay on the warning, it shows you that you have 6 free transfers (bottom right) which you can use rather than purchasing any.
  14. BABs also said they fixed the NR jump animations for claws and pistols, but that hasn't gone into a build yet.

    Right now, they're testing and running Winter stuff. They don't usually do a patch during holiday events. And between the reduced staff over the holidays (I expect at least) and the event, it may be another month or so before they have the time to actually add, test, and release the patch with the changes/fixes.
  15. Quote:
    Originally Posted by swo1969 View Post
    this game is getting so olllld. Been playing since 2005 along with my wife and its about worn out
    Looking forward to GR then?
  16. Quote:
    Originally Posted by Perfect_Pain View Post
    We did that about 20 times today never failed it >.>
    How could you possibly fail it?
    I'm not suggesting completing it's hard, just wanted to make a thread for particularly good stories, and people to share!

    Quote:
    Originally Posted by GavinRuneblade View Post
    What zones (both red and blue) are best for PUGs to get in on the Lord of Winter action?
    Cap so far redside, from what I've seen.
  17. A thread for pics and stories of pwning the new event!

    Since I fooled around on Test, I knew what to expect. Once the thing went live, I conspired with my VG to get some teams up for merits. We quickly got to the point where we were leading two full teams and instructing the broadcasters to get a third and fourth team going. And then meeting up with heroes in the middle.

    So after about 4 runs, we got this:
    http://meru.xfury.net/images/wl3.jpg

    We got a triple-raid out of it. We stomped LoW in three zones within the time limit. +24 merits from LoW, and the +2 for the first GM. Thanks a bunch to all the villains and the heroes who showed up, especially the ones that started pounding on LoW in zones 2 and 3 (he was 50% dead in zone 2 and 25% dead in zone 3 when we arrived).
  18. It's definitely there. I spent a good 30 minutes throwing snowballs at people in the D until someone asked me to stop.
  19. Quote:
    Originally Posted by Vitality View Post
    Damn...stressing over having to wait 20 minutes to play the game.
    I suggest taking a little time away from CoH...get your priorities straight.
    Even though this is a necro thread...

    It's not just about stressing over 20 minutes to play. My client crashes every hour or so because of the memory leak issue that's been a problem for quite some time now. If I reverified every time, about 25% of my playtime would be watching the verify process. And it's also insanely inconvenient if you happen to crash during a mission, or worse, a task force.

    I just have a second shortcut that bypasses the verification so I can get back in-game immediately.
  20. Quote:
    Originally Posted by FireWyvern View Post
    I know that, but that's exactly what Da_Captain quoted about my post, saying it was untrue. =P
    It's untrue to the extent that he went ahead and assumed you meant S/L vs M. Because comparing JUST M to every damage type is pointless.

    If you only make one build work for M, and the other build work for S/L/F/C/N/E, then the second build has way more mitigation, but is obviously going to take more work. If you only slot for M, there are tons of attacks that are still going to slip through and hit you. If you take an IOed out Blaster and a Blaster with no enhancements of any sort and then say "The second one is cheaper. Prove me wrong!" you're obviously right, but there's no point in arguing that fact. We can all tell that the second one is cheaper, but we can also all tell that the second one is far weaker as a result.

    For the sake of this argument, we're comparing building an Invuln set for positional or typed. The argument is that building for S/L is pretty easy, while the opposing view is that building for positional is better. So if you're going to compare each side of the coin, you should be comparing a build that has only M, and one that has only S/L.

    Of course, if you take one build and only slot for M, and take another build and only slot for S/L, the second build is going to end up with more mitigation because you can dodge all attacks that have any S/L component regardless of their position. As pointed out, the percentage of attacks that have some S/L component is higher than the percentage of melee attacks in the game. And most melee-heavy units, like Tsoo, Warriors, Trolls, or Cims, are packing S/L melee.
  21. Quote:
    Originally Posted by Catharctic View Post
    It means stored items don't transfer.
    That's less vague. Thanks!

    And if I was to guess motive:
    Quote:
    Originally Posted by gec72 View Post
    * maybe some folks wouldn't buy transfers, but given free transfers they might be willing to buy additional slots on the target server?

    * marketing is just being nice?
    One of those two.
  22. That note about possessions is certainly vague.
  23. Quote:
    Originally Posted by Jophiel View Post
    Amen. Same here... made a male character and figured I'd go slightly shorter than the real life average. You know, the stocky bulldog look. Instead, at 5'6", I look like a friggin' dwarf running around the city. Civilians tower over me and the guys in Council are over 7' tall!

    Heck, since rescaling the world would be a bit much, just change the height markers in the character creation screen and give us all a free body respec so we can match where we're supposed to be
    My main toon is a female that's supposed to be tall at 6 foot. She's not.

    I created a custom Council AV for AE and made him max on all sliders, making him just under 8 feet. He's impossible to see in a group of Council who have 9 foot minions, 12 foot lieutenants, and 15 foot bosses.
  24. Quote:
    Originally Posted by docbuzzard View Post
    Umm, you do realize that the clobber treatment means it does damage in addition to the stun right?

    Stun+damage>> stun
    It also means the stun is reduced.

    I don't think adding even more long animation ST attacks to EM will make it any better.
  25. Might be a vet thing. How many months do you have?

    I'm at 36 and I don't see an indicator on the character select screen about transfers.