Dispari

Renowned
  • Posts

    3400
  • Joined

  1. Quote:
    Originally Posted by Bill Z Bubba View Post
    I've already got my costume and name ready in my head for my dual pistols/dark corruptor. Steampunk goodness. Hope BAB gets some steampunky pistols in before go live.
    I've got my pistoler all ready to go. Name and costume, reserved currently with a thug/trap MM.

    I even have a pseudo-build going in Mids, based heavily on assumptions.
  2. Quote:
    Originally Posted by Bellen View Post
    I love to see a pistols scrapper, yes scrapper.
    No.

    However, I was hoping that the Dual Pistols set would play more like a Scrapper set than previous ranged sets. By which I mean instead of having ST attacks that only go up to high damage, it would have 5 or so ST attacks that go up to extreme and superior damage. Great for ST DPS damage, with a couple AoEs on the side. Mimicking more the playstyle of a Scrapper without actually being on a Scrapper (which, if they did that, would require all the attacks to be melee-ish and be nonsensical as well as stupid).
  3. I've always been a strong Follow user. It sticks me to friends and enemies alike. So even on melees with capped move speed, I always go right to the enemy I want to attack and no farther.

    Failing that, Hover works wonders.
  4. Quote:
    Originally Posted by Roderick View Post
    What level was the leader of the team you were on? If you were exemplared, is it possible to be exemped too low to get rewards, just like if you are too high level for the enemies?
    Maybe I'm just being optimistic, but I imagine he and his team would know if they were 10+ levels below the enemies and dying left and right.
  5. Quote:
    Originally Posted by Wicked_Wendy View Post
    You're joking right? Please say you are joking. Brutes will never take the place of a "good" tanker ask anyone that has done the LGTF or ITF and a BRUTE is a secopndary choice is they can't find a Tank. Tanker just have a lot better taunt and with the best HP in game, without IO enhnacement and Accolades boosts, Tanks will always have a place in the game
    Huh. I've done dozens of villain-only LGTFs and ITFs, and always done just fine with Brutes. And of course the hardest task in the game, the LRSF, is always done without Tankers.
  6. Quote:
    Originally Posted by BrandX View Post
    Right now I'm going more towards DP/Mental.

    But it fits my concept really well, for the ability to slow down an opponents movement/attacks...grab tactics...the way my toons powers work is all right there.
    Psychic/telekinetic gunslinger sounds like a cool concept.
  7. Quote:
    Originally Posted by Arcanaville View Post
    I'm *never* going to forget standing at the train, wondering why it wasn't letting me run onto the train when the doors opened. Possibly until the day I die.
    All I remember about my first toon was that she was Broadsword. I don't remember what her secondary was. But I had Maneuvers. I recall she was named Maulotov, and had red hair and camo pants.
  8. Quote:
    Originally Posted by Rajani Isa View Post
    This reminds me, originally the idea was to have seperate origins for the primary and secondarys.

    Flower Knight's bio, for example, has her with a magic bow, yet she's a techie (devices blaster)
    It would be nice if we could get dual origins just for RP purposes. But I can see how that might cause some very minor advantages in places, so it probably wouldn't be done. For instance, someone who has two origins can use twice as many DOs and SOs, even though that's more or less just a convenience option and not a balance concern. They'd also possibly have more options available when using the small handful of powers that are based on origin (mostly just vet stuff, and the Demon Box temp). Wouldn't be an unbalancing change, but it's a consideration.
  9. Quote:
    Originally Posted by Arcanaville View Post
    Its a very safe assumption that the majority of CoX players do worry about survival in situations most forum posters dismiss. I think the situation with blasters was so radically divergent that its safe to assume that the average player is nowhere remotely near the level of capability typically assumed to exist by the average forum poster.

    The game is easy for many of us, but its easy for the average person probably in the same sense cracking Positron's unbreakable cipher was a straight forward exercise.
    It's possible. I don't remember what it was like to be a newbie to the game, other than vaguely recalling taking Maneuvers on a Scrapper at level 6. And I don't remember what my gaming experience was before the point where I started being serious about the game and doing things like making builds in external character builders. And that was all long before WP.

    These days, I use level 25 standard IOs, which are weaker than regular SOs. But even that means I'm using the right powers and they're slotted the right way. I also probably have some sort of optimized attack flow, and I know for certain I use inspirations more fluidly and intelligently than people starting out (in fact I find it annoying that most people in PUGs don't use inspirations at all, until someone dies).

    So theoretically just because my 25 SIO WP toon isn't having issues with 3 +2 enemies doesn't mean that the average player doesn't. Although you know what they say happens when you assume. It makes an *** out of someone named Ume.
  10. The one thing I want is a ranged attack that uses Follow Up mechanics. It'd replace Aim in the set so be low power, offering a damage boost of about 23.5%. But it'd have a 12s recharge with a 10s duration, and encourage a rapid-fire DPS style of blasting rather than the typical burst style that all other ranged sets are designed around.

    Melee sets have a lot of variety in their damage boost powers (BU, FU, Rage, Soul Drain, along with AAO and FE). I'd like to see some of that wander over to the fairly standardized ranged sets and give us some variety. I'm secretly hoping that DP will have a power like this.
  11. Personally, since I imagine Pistols will be as cool to play as it was to watch, I tried to come up with a set combination that requires little work from me so that I can just focus on shooting guys. I tried to look for combos that won't require me to repeatedly hit powers in combat, so things like Kinetics or Empathy are totally out.

    Dark Miasma is a semi-busy set. You'll be dropping Tar Patch and seeking targets to put Darkest Night on. You'll also be holding enemies and fearing groups of foes between spamming heals fairly often and using the occasional rez. It's not as in-combat heavy as some other combinations, but it will have you redrawing for heals and has ~4 combat-start powers that detract from your gunslinging time.

    Your Fire Manipulation secondary sounds like a much better idea. You'll only be redrawing for Build Up and Consume (if low on end), and have no powers that you need to open with. All the other powers in the secondary are melee, so you won't have to switch between those and your pistols. If you do hop in melee, you can just switch to fire for the duration and not have to redraw back and forth. For bonus points, your bullets can be incendiary or even cryo or toxic so your whole toon can take advantage of high damage and fairly unresisted damage types.

    Personally, I'm going Dual Pistols/Traps. I have one power I have to upkeep which can be done outside of combat, and then two powers that need to be done inside of combat (Poison and Mortar). Seekers are done as an alpha before combat starts, and everything else can be done outside of combat. All the powers are on long recharges so I won't be using more than 2-3 powers tops when I enter combat, unless it's a particularly long AV fight. In which case I have a big -regen debuff to contribute with.

    My friends are doing Dual Pistols/Devices for largely the same reason. No in-combat power taking away from their shoot-em-up time.
  12. Quote:
    Originally Posted by Sarrate View Post
    You made a little oversight in your calculation - you assumed that Reconstruction is a 50% heal. Reconstruction is only a 50% heal versus base hp. WP sports HPT, which is a +30% maxhp buff. Since Reconstruction doesn't scale up as maxhp rises and regen does, Reconstruction's average regen drops from ~400% to ~308%. That only requires 2.3 mobs in range to break even.
    I think it also assumes that WP would even need to worry about its survival below 4 enemies in range. If I'm soloing on +2/x1 and fighting mostly minions with some liutenants and the occasional boss, but never fighting more than 3 foes at a time, I don't have any issues with survival using RttC. And my survival rate against a single +3 boss is enough that I don't need to wish it was higher. Reconstruction might show higher results with lower amounts of enemies, but I also don't think it's necessary.

    Of course, I imagine it'd be different on AVs and whatnot, but for most content it's never been an issue for me.
  13. I believe Adeon is trying to just distinguish between natural/tech. It's not to imply that it's impossible to have a magic or science or mutant explanation along with your rifle.

    In theory, every set in the game can be any origin you want.
  14. Quote:
    Originally Posted by Negasorceror View Post
    Wow...just...wow.

    Okay, so some of you were on the right track. I certainly wouldn't call myself a "troll", but maybe "*****" is a better word for submitting you all to this social experiment. Allow me to explain.
    No, pretending to suggest an abysmally bad idea in the name of a "social experiment" is pretty much the textbook definition of a troll. vv
  15. Quote:
    Originally Posted by Iniscara View Post
    My old SG once had a running argument on our forums specifically about AR toons. To me, the underlying question is "What makes you super?"

    For example, a normal person with a normal gun can not take on demons and aliens and giant robots and super villains. So if you're playing an AR/Dev blaster (or AR/Traps Corruptor), you have to ask yourself "What is it that allows me to run with the supers?" It has to be one of the following:

    A) If it's because you have such exceptional ability to use your weapons and a phenomenal grasp of combat tactics, then you're a Natural.

    B) If it's because your weapon is so advanced that it can do things that normal weapons can't, then you're Tech.
    This is a pretty good summary and a decent take on natural vs tech when it comes to gadgets. I believe it may even apply and make sense of the toons I've created. I have:

    Rad/Traps - Natural. This toon can naturally fly, throw energy, and move fast. But the traps are devices she made. Even though she's an inventor and made things like explosives and FF generators, I chose natural because she has plenty of capabilities outside of the gadgets. She can create a forcefield generator, but without it she'd still be super. And it's less about what the gadgets can do for her, and more about what she does with the gadgets.

    Bots/Traps - Tech. I don't have this toon anymore, but used to. She was an inventor as well. But without the gadgets, she had no powers. Without robots and forcefield generators, she couldn't do hardly anything. She's not a super without the stuff. She's not a tactician or anything, she just hides behind forcefields and bombs.

    Dual Pistols/Traps - Natural. Can you tell I like traps? Okay, so this toon isn't made yet, but will be. She's natural too, even though she uses a ton of gadgets. Like my first toon, she's still something without her stuff. She's a martial artist, an assassin, and a spy. She uses gadgets like guns, explosives, and generators. But it's more about how she uses them than what they do.

    So by my definition there, the first and third toons could use jetpacks and be natural. The middle would use a jetpack and be tech.
  16. Quote:
    Originally Posted by Leo_G View Post
    Just to set the record straight about Stalkers: It's not really true what you're saying about defense. Stalkers don't *lose* defense from their secondary. More often than not, they *gain* defense such as in Super Reflexes (loses out on passive resistance but gain more base defense via hide) and Regeneration's case (who does lose great utility from Quick Recovery but gains some +def via hide). They have the same armor numbers as Scrappers or Brutes with the difference being they have a lower base and cap for HP (and brutes having higher res caps than either).
    Um, Stalkers definitely lose defense by having low HP. And the cap is VERY significant. A Stalker who has accolades only needs 13.5% HP to cap his HP. That means not only should a WP Stalker not slot HPT, but he can't even get the full boost of the BASE amount it gives. It means a Stalker can't get the full benefit of Dull Pain or Overload.

    It means the heals in Regen, Ninjitsu, Willpower, Dark Armor, Electric Armor, Energy Aura, along with the regen in Regen, Willpower, and Electric Armor -- basically EVERY set but SR -- is weaker and the Stalker is squishier.

    In addition, the passives in SR give +5.625% DEF, while Hide only gives +1.875% DEF (when suppressed). So SR has lower AoE DEF than it should. It does get slightly more M/R, but it still loses out due to HP/regen. Energy loses its passive RES too.

    So yes, EVERY single Stalker set has reduced survival to some degree over even Scrappers. Even if that's just a small bit of AoE DEF in SR, but that also counts their HP, and the resulting regen amount from the lower HP. Adding 1.875% DEF to regen doesn't make up for the fact that DP can only add 13.5% HP at most instead of 60%, and there are 5 powers in the set that are diminished in strength due to the lower base HP.

    Quote:
    As for the damage, it's the same as Scrapper: set by set.
    No it isn't. Scrapper base damage is 1.125 and Stalker is 1.00. Scrappers crit 5% on minions and 10% on everything else. Stalkers crit 10% on everything, unless they have a large team. With the addition of hide, placate, and AS, the Stalker can get some burst damage in, but those are all time-consuming activities. And only in ST DPS. And that's discounting that Scrapper BU is +100%, while Stalker is +80%. And Scrappers have access to secondaries like Shield and Fire which add more damage. A Stalker is only outdamaging a Scrapper if he has tons of friends nearby, and even then, loses out on AoEs:

    Elec: -1 lame power; only set not severely hampered (and popular for this reason)
    Spines: -1 PBAoE toggle
    BS: -1 PBAoE
    Katana: -1 PBAoE
    EM: -1 PBAoE
    MA: -1 PBAoE
    DB: -1 PBAoE, Sweep/Empower restricted by BU timer, AV is ST
    Dark Melee: -2 PBAoEs, SD -> BU (severe loss to DPS)
    Claws -1 PBAoE, Eviscerate is ST, FU -> BU (severe loss to DPS)

    There are two sets with ZERO AoE powers, one being MA which previously had a rather good AoE damage. Then the remaining sets outside of Elec and Spines are left with only cones, no PBAoEs. Sets like Dark Melee, which you mentioned, had poor AoE before, but between the two long-recharge PBAoEs it was at least "poor to okay," while with the loss of those it's mostly just "almost nonexistant" having to rely on SM exclusively.

    In addition, various powers are reordered for Stalkers, making good powers come super late, making them much harder to play and attain DPS chains at low levels:

    Parry: 8 (Scrapper), 18 (Stalker)
    Impale: 8 (Scrapper), 18 (Stalker)
    Siphon Life: 8 (Scrapper), 18 (Stalker)
    Crane Kick: 8 (Scrapper), 26 (Stalker)

    Quote:
    You don't pick up a Dark Melee scrapper and then complain it has weak AoE. That's just how the set was designed.
    DM does have weak AoE on a Scrapper. But note that it's EVEN WEAKER on a Stalker.

    EM has really weak AoE. But it has ZERO AoE on a Stalker.

    Unfortunately, Katana, Broadsword, Claws, Martial Arts, and Dual Blades all have pretty good AoE. But they don't on Stalkers. Instead of having a couple ST-oriented sets (DM, EM), Stalkers turn EVERY set into an ST-oriented set, and then your only option for AoE is Elec.

    Quote:
    And while some sets get the shaft, other sets actually shine *better* on a stalker. Take Elec Melee? Every other AT gets non-dmg Thunderclap. But stalkers replace that with a strong ST attack (something that set is lacking in) *plus* it can unleash the AoE attacks of the set in huge bursts thanks to Hide, Placate coupled with BU.
    Elec is the ONLY primary that shines so well on a Stalker. And there's a reason it's so popular. It lost a useless power to gain AS, while all other sets lost GOOD powers to gain AS. Elec has its full strength in everything it does still in-tact, while all other sets lost something important.

    If instead of dropping PBAoE powers the sets had instead lost stuff like Stun, Cobra Strike, and Touch of Fear, we'd be having a different conversation. That's not an option for every set though (DB, Katana). It's just unfortunate that the ONLY set they chose that route for was Elec.
  17. Quote:
    Originally Posted by dougnukem View Post
    Post Deleted
    SRS BSNS thread is a go.

    *insert long-winded, serious paragraph about how there's no such thing as a real sarcasm meter*
  18. Quote:
    Originally Posted by KingSnake View Post
    People who are serious about tanking for a team, will still pick the tanker at IMO. It's the best at what it does, and can function effectly without buffs, where the brute generally can't. A brute can tank if conditions are right, but people who are serious about tanking want something that can stand up when the crap hits the fan, as it were, and will stick with what works the best.

    People who are less serious about tanking and just looking for a tough melee char, will pick brutes or scrappers. So, IMO, i don't think much will change over what's happening now, other then the fact they'll be even FEWER villians for me to team with then there is now...
    I have two Brutes who can handle +2/x8 WITHOUT buffs. And it would be a cold day in heck before I formed a team with ZERO support, since even if the tank was a 500b ubergod Granite/Dark Tanker, something's going to kill the Blaster over there.

    Most Brutes, even before being IOed out, backed by basic support, should be able to tank for a team.
  19. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I disagree. merging servers is a bad idea for many reasons but it probably wouldn't kill the game (at the very least the Virtue and Freedom population would be unlikely to leave). This idea would.
    I disagree too.

    Merging the servers is a pretty terrible idea, but at least I can theoretically see how someone might think it's a good idea or necessary.

    I can't at all see why you'd want to get rid of characters when they reach their peak. Especially considering all the post-50 content we have that we'd just be getting rid of. And even if you did think that 50 was a let-down, why would you want to destroy the characters rather than work on improving the post-50 content?
  20. Quote:
    Originally Posted by Clave_Dark_5 View Post
    If stalkers had been somehow in the mix of blue-side, I don't think their reputation would have been so rotten for so long. I could be wrong on this since I don't play blueside much though.
    Most of the primaries lose out on AoE powers in exchange for AS. Some sets have ZERO AoE powers. They also lose out on HP (especially max HP; ask a WP how they feel about their HP cap) and defenses in their secondary.

    Stalkers are ST specialists. But the reason they suck is because they aren't good enough at that to warrant all the cons they come with. 95% of the game's content doesn't need high ST damage. The few situations where you might want it (AVs, GMs), other ATs are just as capable as a Stalker. And for that other 95% of content, the Stalker is kind of just dead weight.

    Now MAYBE if Stalkers were just REALLY GOOD at doing ST damage, that would be different. But they really don't push that far ahead of Scrappers or Brutes, and that's even when they're on a full team.

    Stalkers, Defenders, and Tankers all suffer from this problem as I see it. They only do one thing, and it's something that other ATs can do well enough that their "specialty" isn't necessary. Blasters are the other AT that only does one thing, but the one thing is tons of damage, and damage isn't a waste. Stalkers would need to do more damage to be worthwhile.
  21. Quote:
    Originally Posted by Golden Girl View Post
    Welcome to the forums too, Negasorceror
    What a way to start.
  22. Quote:
    Originally Posted by Aett_Thorn View Post
    I can lend you some of my Hell No, but I still don't think it'll be enough.
    You can use some of mine if you think it'll help.
  23. Quote:
    Originally Posted by The_Larker View Post
    Um correct me if I'm wrong but,isn't GR supposed to have past 50 content?

    You and your buddies want to "retire" your toons have at it,just don't try to include the larger part of the population.My bunny is hitting his head alot lately.....sigh.
    Would make the high-end task forces and purples kind of silly too.
  24. One of our enemy gangs are robot vampire werewolf alien nazis.

    You just can't beat that.