Dispari

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  1. Dispari

    Go to Redside.

    Quote:
    Originally Posted by Teeth View Post
    I don't understand what you mean. Are points being awarded for specialization or self-sufficiency?
    It's all opinion-based. But just to complicate things, I usually compare the ATs like this:

    Scrapper - Stalker
    Tanker - Brute
    Defender - Corruptor
    Controller - Mastermind
    Blaster - Dominator

    But then, the ATs I don't like are Stalker, Tanker, and Defender. I like MMs but don't usually invite them because they're often more solo-focused than I like. I like to have Controllers on the team but not to play them. The ATs I seek first for teaming are Scrappers, Brutes, Blasters, Dominators, Corruptors, and Controllers. Then if I don't have those I can look for the others.

    Or, if you prefer:

    Stalkers are Scrappers done wrong.
    Brutes are Tankers done right.
    Corruptors are Defenders done right.
    Masterminds are pet Controllers.
    Dominators are mini-Blasters with mez.

    Overall I like 3 of the hero ATs and 4 of the villain ATs. To personally play, 2 heroes and 4 villains. On a team I would usually seek 3/3. So I give a slight nod to villains as being better ATs in general.
  2. Quote:
    Originally Posted by magikwand View Post
    Dispari- didn't you just name all of the sets in the game?
    I kid, I kid...
    Nope, only about half.
  3. Quote:
    Originally Posted by The_Larker View Post
    This is one of the reasons why I play redside more,that and the story arcs seem better.

    Sorry but when you have to go to point a,b,c,d,e to talk to every contact in 5 zones for one mish that lasts 10 minutes is alittle ridiculous.
    Word.

    I prefer redside for the content and the ATs. I wish we had more storylines, but every time I wander blueside and try to do real missions I get worn out within one arc. Because after 50% of it being hunts and patrols that just waste my time, the rest of it sends me to different zones. Leveling blueside is like 60% time-wasting filler.
  4. *cracks knuckles*

    Assault Rifle - No Aim, far too many AoEs, long activation times, redraw, no matching secondary that doesn't cause redraw. Just don't like AR. I like having more than 2 single-target attacks. And it always felt slow.

    Elec Blast - No high damage attack, crappy pet, weak secondary effect. Just an overall unimpressive set. Never been happy with what it could do. I've considered the idea of an Elec Defender a few times which emphasizes end drain over damage, but it's never taken off.

    Psychic Blast - Too weak on Defenders, and also on an AT I've never really liked. Tried it on Blaster, but the changes made to the set made it really lame. It didn't specialize in ST, AoE, or mez. So it didn't really do anything.

    Sonic Blast - Just plain hate the sounds. And I don't like playing with sound off. Even if I did, I feel like I would annoy other players.

    Dark Blast - No Aim, poor ST. Basically the same issues I have with Elec Blast.

    Ice Blast - I actually just haven't found the right character. I've tried lots of times, but part of the issue is that the ENTIRE set is good, meaning I can't skip anything. It ends up killing a lot of my power picks.

    Devices - No attacks, everything good is interruptable. Everything is designed to be used outside of combat, which means it'll never get used on a team. It also causes redraw with the two most logical sets you could pair it with (it'd be like if Fire Manip somehow caused redraw with Fire Blast). No damage boost either.

    Gravity Control - Just a sub-par set, which a late-blooming AoE mez. Really the whole set blooms late. Hold at 2, immobilize at 8? Meh.

    Empathy - Just never found a good character for it. I don't like Defenders, and I rarely enjoy playing Controllers. Maybe if Corrs or MMs had it.

    Forcefield - Two words: bor-ing.

    Radiation Emission - Just never got around to playing it. And can't think of a character concept for it.

    Sonic Resonance - Noisy.

    Trick Arrow - Sub-par set that just doesn't perform on the level that I'd expect from a support set.

    Storm Summoning - Just a mix-matched set that I always felt was lacking. I always considered Cold Domination to be Storm, but good, since it has all the best powers but also fills in the long recharge or situational powers with more usable ones. Even though...

    Cold Domination - I don't like being a buffbot.

    Thermal Radiation - Buffbot.

    Pain Domination - I just haven't found the right character yet. My plan is to make a Demon/Pain MM when GR comes out though.

    Poison - Only available to MMs, and never found a toon that it would work with. Maybe if Corrs had it, but even then it's a very single-target set.

    Spines - Tried lots of times, just couldn't get off the ground with it. Not enough ST, the tier 1 is stupidly long, and never enjoyed the look of the set.

    Ice Melee - Might be a good set, I just don't play Tankers.

    Energy Melee - Slow, lack of AoE, weak secondary effects. I used to want to play this on a Scrapper, but after playing it on a Brute, it would have to be buffed before I'd consider playing it on any AT.

    War Mace - I always thought Mace was like Axe but not as good. Mag 2 stuns are far less useful than knockdowns, which work on lieutenants and bosses (and EBs). Besides the stun vs KD, the difference in the two sets is fairly subtle.

    Martial Arts - MA is like SS lite. It has basically all the same powers, but everything is weaker and toned down. Nothing packs the same punch in damage or secondary effect. If Scrappers ever got SS, MA's shortcomings would be even more obvious.

    Dark Armor - End hog, don't like lack of knockback protect.

    Elec Armor - Just not durable enough, even after Energize.

    Fire Armor - Not durable enough, no knockback protect.

    Super Reflexes - Takes waaaaaaay too long to be good, no variety in set bonuses.

    Ice Armor - Don't play Tankers.

    Stone Armor - No matter how much I try, I can't get past the ludicrously slow movement speed that would require me to cheese it and take teleport.

    Energy Aura - Not durable enough.

    Electricity Assault - Same issues I have with Elec Blast.

    Energy Assault - Same issues I have with Energy Melee.

    Thorny Assault - Same issues I have with Spines.

    Mercenaries - They just don't excel at anything. Their damage, mez, and survival is only low to average. Just comparing them to thugs is a vast contrast.

    Ninjas - Far too annoying to deal with speedy melee characters who refuse to enter melee. They're also much too easy to kill.

    Robotics - The bots are just too slow and noisy. I know it gets better after 26 and 32, but I could never tough it out that long. Lower level bots are just plain boring.

    Now for some sets I love so much that I've played them multiple times:

    Energy Manipulation - It's all ST, but as long as you have an AoE primary it's good. It offers great self buffs and powerful ST attacks. It's a great secondary for a hoverblast character.

    Plant Control - The best control set I think ever made. It has a fast recharge AoE mez with no accuracy penalty, quick regular mezzes, and carrion creepers. I think the only thing I dislike is that I can't hit flying enemies with some powers, and the final pet seems more like decoration than anything (but creepers makes up for it).

    Traps - Not only have I played this over 40 twice, but I plan to make another Traps when GR comes out. It just does a lot of stuff, and quickly. I only need two powers every spawn, with a whole arsenal full of other things I can do if the situation calls for it.

    Dark Miasma - No matter how many times I do this set, I keep wanting to do it again. I have it at 50 with an MM, and keep making more characters with it. Still not tired of it. It has great ST and AoE management abilities, as well as personal defense and survival for all your friends. You can even keep them going with +RES, heal, and an AoE rez for when things go horribly wrong. Plus, a pet!

    Shield Defense - Durability, mez protect to everything, and of course Shield Charge. In beta people kept quoting numbers to show that SD would be too weak, but after factoring in never having to fight minions because of SC, it's pretty darn tough! Taken to 50 twice.

    Willpower - Has everything! Protect to all damage and all mez. End management. It's even all passive so I don't have to watch for clicks like I would with most other sets. I feel bad for Invuln (I have both sets at 50) because WP is more durable, protects against more status effects, has psi protection, has lasting power thanks to regen, and still fits in end management. I feel like WP excels over Invuln in every possible way, except for the very rare instance where I tank tons of crazy things with Unstoppable. Taken to 50 once, and 40 a further 3 times. And most of my new melee toons end up being WP.

    There's my list(s)!
  5. If I was in charge, I'd probably devote a team to removing over half of the hunt missions and patrols, reducing defeat-alls by 90%, removing all simultaneous glowy missions, reducing all pointless zone-changes by 90%, and giving out phone numbers after 1-3 missions in all instances. Always found it insane that they're wiling to entrust me with the most dangerous and risky missions of all time, but not give me their phone number (and are they all unlisted too?).

    But there are also a lot of really goofy things I'd do if I was in charge, so maybe it's good I'm not.
  6. Dispari

    Monday down time

    Silly people! It's obvious it's not i17, GR, or a booster pack.

    It's really i20. The amazingness of i20 allows it to skip right over the three previous issues.
  7. Dispari

    Go to Redside.

    Quote:
    Originally Posted by Ben_Arizona View Post
    As I said, leaving aside the epic ATs. Kheldians are likewise different from this "general rule".
    Kheldians differ in that they suck more than the standard AT!

    I would still disagree though that heroes are better for teaming. Specifically because they specialize in things that have a virtual cap, where there's no point in having more of it. Defenders and Tankers (which are two of my least favorite ATs) specialize in things that cap quickly: team support and tanking. Consider a situation where your redside team has enough of both of those things, which is pretty easy to do, speaking from experience. Now what would you gain from replacing a Brute with a Tanker? If he's already staying alive and holding aggro just fine, nothing. In fact, you'd lose a significant amount of damage. Same goes for replacing a support toon who can already keep his team alive with a support toon who does less damage.

    Or, as I like to say, redside has gotten along just fine without ever needing higher buff or tank numbers, and we have the hardest content around. So why would we suddenly start needing Defenders and Tankers?

    I prefer redside ATs because they're all damage-centric, while really only two of the blueside ATs care about damage. So no matter who I invite to a redside team, they're dealing damage. All the redside ATs do their other jobs well enough that there's no point in any of them specializing in things if that specialization means they lose in other departments (damage being the most common thing to lose).

    I think villains make fine teams. In fact, nearly all of my most powerful teams have been run with villains, because Brutes and Corruptors are just that awesome. Doms these days are pretty snazzy too. Though honestly, I'm waiting for GR so I can make teams of Brutes, Scrappers, Doms, Blasters, Corruptors, and Controllers.

    That's just one person's opinion though.
  8. Specifically, the official names are:

    Schedule A: Paul
    Schedule B: Thomas
    Schedule C: Jeffery
    Schedule D: Rupert
  9. Dispari

    Monday down time

    Quote:
    Originally Posted by Kheldarn View Post
    I do hope that, eventually, whoever Television is, they post normally. I don't bother to read their posts. Too much filler garbage in them, and takes forever to say what they're trying to say. Much like real television...
    I hope TV never stops posting in-character.
  10. Dispari

    Monday down time

    Quote:
    Originally Posted by Kheldarn View Post
    It's nothing but server maintenance. There have been some issues with Test lately.
    You sure? Seems awfully convenient that the Aeon vs Television thing ends today, and test is coming back up tomorrow.
  11. Quote:
    Originally Posted by Ironblade View Post
    What you MEANT is that it has not happened to YOU.
    It DOES happen now. It's certainly an uncommon event, but it does happen.
    There are also people who won't run scanner missions without a Granite Tank and Kin. I don't think we should build around the bottom of the barrel.
  12. I've been looking through these threads for ideas on things to add to my base. But also I've made some things of my own. For our production studio, I created a large camera rig for shooting movies.







  13. Quote:
    Originally Posted by neheshalom View Post
    Hey guys and gals,

    I've been playing MMO's for years, from WoW, Guildwars, Warhammer and now to Aion and LOTRO. I like the graphics of Aion but absolutely hate the grind of Aion after level 25.

    So my question is this.... Is it worthwhile to start playing a game where people have been playing for months or even years.
    I've played WoW, Guild Wars, Aion, Granado Espada, Champions Online, and Rangarok Online.

    In WoW, there was nobody to play with at all until super high levels, because supposedly the game didn't "begin" until max level. Which made me wonder what exactly I was doing until then. I understand builds are cookie-cutter in this game, more or less.

    Guild Wars started off with a nice system where they emphasized skill over time played, but after the first and second expansions quickly abandoned that for a more grind-oriented system (with the way skills were unlocked and missions couldn't be skipped). I had a hard time finding groups to play with because most players were just impatient people wanting to get a mission completed already and didn't have time for failure. And if you aren't playing the type of character people want, good luck getting on a team.

    Aion I didn't play very long because I felt it was nearly an identical experience to WoW. I teamed some with friends, but it didn't keep me interested.

    Granado Espada was an utterly pointless game through and through, because it had an autobattle mode where your characters would just attack enemies near you without your input. As a result nobody teamed at all. Or did anything but AFK-level in dungeons, occasionally moving to a slightly higher level dungeon. Your builds didn't much matter in this game. Nothing did!

    CO was pointless as well. I hated the graphics, but the character system and the leveling meant there was basically no need or point to teaming whatsoever. So nobody did. Your build didn't matter here since everyone's build was basically the same.

    Ragnarok was the biggest grindfest of any game I've ever played. Totally absurd exp requirements, no quests to take the edge off, extremely rare items. And for about the last year I played the game, I never saw or met any new players at all. The influx of newbies in that game must've been single digits. Severe cookie-cutter builds here, to the point that there were only like 5 valid character/build combos for the possible 20 or so classes.

    So when I play CoH, I have about 26 characters on my main server to pick from. I can play whoever, whenever. It doesn't matter what class I am or what my powersets are, since all of them are equally welcome (outside of the occasional people from other games who think you need to fill each team with heal0rz). I meet lots of new players all the time and I'm happy to see players coming into the game and being able to chat with them. There's an emphasis on making new characters (as I said, I have 26 on one server), so there are always a lot of people leveling in all level ranges. Even if you can't find many people, the super sidekick system allows you to team with ANYBODY at any level. Additionally, nothing beyond the basics is required to do anything in the game, so while someone who has rare items may have an edge in certain situations, you don't have to bother with any of it to play any part of the game and have fun.

    So yes, it's worth it to start up.
  14. Quote:
    Originally Posted by War Witch View Post
    Is it bad that I'm really looking forward to this contest?

    War Witch
    The prizes look better than the last contest.
  15. Quote:
    Originally Posted by Siergen View Post
    Do you really think "Mender Nemesis" would let us go back to that place and time?
    He's not the only person to offer time travel.
  16. Quote:
    Originally Posted by MrMountie View Post
    Though there may well be a different Well of the Furies in Praetorian Earth, right? Or is there some bit of lore there that I'm not filled in on?
    Also why has nobody mentioned how trivial it is for to go back in time to a point where the well is still active?
  17. Quote:
    Originally Posted by NekoNeko View Post
    Five whole minutes! OMG! The horror...
    There's always one...
  18. Quote:
    Originally Posted by BeyondReach View Post
    It's not going to be part of the end-game system. Just think about it. You don't become Incarnate. You are Incarnate.
    From the wiki:

    Quote:
    Incarnate is a special origin not available to players. Incarnates are humans who have drunk from the Fountain of Zeus at the Well of the Furies, empowering them with the powers of the gods themselves. As such, they are substantially more powerful than most other superbeings.
    You definitely become Incarnate. Marcus was just a d00d until he drank.
  19. Quote:
    Originally Posted by Mallerick View Post
    Sadly, I can see a scenario where that happens. That would be really disappointing. With the new "Origin of Power' story arc, the whole Cimerora story, and Imperius Task Force, it seems like they've been setting up the framework for Incarnates. It would be unfortunate if they were not available to players in some way. Might be fun End Game stuff. Still hoping!
    Could be part of the upcoming end-game system. Not to start a rumor or anything.
  20. Quote:
    Originally Posted by Arcanaville View Post
    That part I agree with in the main. The part I disagreed with was the part where what the business operator's wants shouldn't factor in at all. Regardless of whether you think the customer is always right, its not true that the customer should always win.
    Hmm. I didn't say that, or at least that's not what I meant to say if it sounded like I did.

    What I was trying to say was that the owner should listen to what customers want. That doesn't mean you go and sell Snuggies if what you really want to do is open a burger place. But once you do open the burger place you should pay attention to your customer base and try to cater to their wants and needs.

    What you want does enter into it, but I've seen all too often that people take their own desires over the customers and pay the price for it. For example, I helped build a small pub in a chat program game for someone once (kind of like Second Life but not really). It was a little place for people to meet and talk. The owner wouldn't let me add shortcut commands so people could bounce from one room to the next, because she said only lazy people use them. Lots of people coming and going complained we didn't have them. That's an example of ignoring your customer and only doing what you want. It shouldn't matter that you think those features are only for lazy people. People want them, so you should provide.
  21. Quote:
    Originally Posted by Relluc View Post
    So, in other words, no word on when this is going to even hit Test Center??
    Early 2010.
  22. Quote:
    Originally Posted by Arcanaville View Post
    Its not that simple.
    I know it's not quite that cut and dry. Just wanted to try and point out that "the customer is always right" refers more to what customers as a whole want, and not what one person on the forums thinks should happen because he holds the power of the $15 a month.
  23. Quote:
    Originally Posted by hewhorocks View Post
    So we are agreed on this then: "Buff TA for Defenders!?"
    And Corruptors and MMs. Arguably those two need it more, since they get neither higher debuff values or longer mez durations. Or really anything to stack it with.
  24. Quote:
    Originally Posted by Hallowed View Post
    Most customers are not familiar with the full saying. The saying is "The customer is always right... except when they're not." At least that's how I know the phrase...
    Off-topic discussion change:

    Although the phrase "the customer is always right" is subject to interpretation, I have a different view and concept of it that I've been following ever since I heard it.

    People like to pervert the phrase and take it to mean that anything any customer says is right. That means if someone posts on the forums that they should be able to exploit hamidon farms and go 1-50 in 3 hours, well it's their $15, they're a customer, and it's their right.

    "The customer is always right" doesn't mean every customer is always right all the time. That would be impossible, because if one person says "it shouldn't be possible to farm," and another says "farming should be even better," they can't both be right. The cat has to either be alive or dead. And you can't have people calling in saying "Well I want my phone service for free, because I'm the customer and I'm always right."

    What the phrase actually means is, the players know what they want. In general. As a whole. If most players say "We want power customization," it's a good idea to give them that. Because they're right. They know what they want. If a restaurant is told that most people want spicy chicken, it's a good idea to try and make it happen. If you try to please the customer, you get repeat business and a fatter wallet. Honestly, if you're trying to serve customers, what YOU want doesn't really matter. I've seen this come up tons of times. "Well I don't like spicy chicken." It doesn't matter. Sometimes you have to bite the bullet and do things you don't like, because it's your job to provide a service to customers. It's about what THEY want, not what YOU want. And if you can't understand that, you won't have customers.

    Now not to keep harping on Jack, but he didn't seem to understand this. He kept pushing around "his vision" and the customers be damned. Since we've had new staff take over, they've been on a mission to give the players what they want. Because they know we know what we want. And by delivering it, they make their customers happy. So, they understand the customer is right. And through understanding and deliverance, the game has improved as a whole.

    "The customer is always right" has nothing to do with petty squabbles on the forums about minor topics. Or the $15 you pay to voice your opinion about something minuscule. It's more an overall desire and need from the customer who wants a feature or convenience.

    Of course, that's my take on it. Your mileage may vary.
  25. Quote:
    Originally Posted by Westley View Post
    But that was the whole POINT of super-rares, was that they exemplar down where other IOs do not. That is exactly how they were advertised as being BETTER than standard IOs.

    Attempting to change that because you aren't getting rare drops... tsk tsk.
    I thought the point of purples was that their enhancement amount was higher and they gave stronger set bonuses.