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Posts
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Quote:My widow runs around soft-capped, but let me tell you how often she just gets sideswiped by an AV or a +4 enemy from the new TFs. Soft-cap by itself is pretty nice, but when enemies put out so much damage they could one-shot you if there wasn't code against that, if you have anything but max HP at all times, there's always a 1/20 chance you'll just instantly die.I see this complaint about avoidance based characters a lot, both here and in other game, and I have to say, from my experience, it's not something to be worried about. A streak bad enough to kill you is very unlikely, so you can pretty much ignore it, and if you do die once in a blue moon, so what?
Also, Bane Spider and KoA bosses can one-shot her too. +0 KoA bosses can crit for 1700. -
Quote:Not necessarily. There are certain sets that are definitely geared toward one more than another. Crab Spiders/Huntsmen for instance technically have ST attacks, but they are definitely not that great at ST damage. The same goes for Assault Rifle and Elec Melee. Those sets are designed around doing good AoE damage.Maybe I've been playing differently than the OP, but why are people choosing one or the other? Doesn't everyone go for both?
On the other end of the spectrum you have things like Martial Arts and Energy Melee which are focused on ST to the point that their AoE isn't that impressive. -
There was actually a leak on test that gave all the information about the first 5 levels of incarnate, what each level does, and the effects of each branch of each level. The only one that's still accessible now is Ion Judgement. The other stuff, though, I have to say is pretty cool.
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I'd recommend something like Cold, Traps, or Thermal over FF, and if you're going to duo you may as well do something more damage-dealing, like a Corruptor. A pair of Traps or Cold/Thermal Corrs or MMs would do very well. Or at least FF MMs. Simply put, the level of mitigation Defenders offer is not necessary for a duo. And their low damage would only slow you down.
EDIT: Pain Domination would be good too. -
Depending on if you have Pocket D and Oro connections already or not, the solution would be to fill in places you can't get as quickly. RWZ and PI are always more than one step away even with the train connections, so I'd start there.
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Because AVs don't usually come in AoE variety.
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On paper I was expecting the order or preference for the general public to be:
Spiritual
Musculature
Cardiac
Nerve trailing in the last with almost no users
My reasoning being, recharge is a super-popular thing. People can get perma-Hasten easier and get long recharge powers going more. After that, people tend to worry over DPS and want to get some good damage for soloing. I didn't figure many people would take Cardiac since, like me, they'd already have end under control by 50.
Since then though I've noticed that Cardiac is far more popular than I would have thought. And Musculature isn't as common as I was thinking it would be. I myself have 7 toons doing incarnate. Five of them use Spiritual, with one doing Musculature and one doing Cardiac. The Cardiac is a Dom with tons of high-end powers like Rain of Fire and Carrion Creepers, but I also took Cardiac for the range and RES boosts.
It seems as though the actual order in practice is:
Spiritual
Cardiac
Musculature and Nerve (they seem to be about as common)
They have their own storage space and won't interfere with storage of other things like enhancements. Don't worry about not having room. -
Quote:I don't even have Psychic Scream on my DP/MM. I don't like the redraw or the long animation (I know that's a weird comment considering DP, but PC has a boring animation). I have enough AoEs without it.Empty Clips is marginally lower damage than Psychic Scream using normal ammo and a bit stronger with incendiary. However, Psychic Scream has a longer range. My advice would be to use Psychic Scream -> Empty Clips -> Bullet Rain as your AoE chain, then either moving away or hitting Psychic Shockwave depending on your health. I would also avoid Subdual in your single target chain... redraw after an AoE is no big deal since you get a lot of damage out of it, but DP's redraw animation is kind of long so adding in a low damage filler attack probably isn't worth it unless you just need something immobilized. You'd be better off using Piercing Rounds when it's up and Bullet Rain when it's not (Bullet Rain does the same base damage as Subdual, but to an area).
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Quote:No it doesn't... the gimmick of the set is that you can switch between four different ammo types that do different things for different situations. I would say that lethal is better for soloing on a Blaster due to the knockback (it's even fairly high rate). And there are times when chemical and cryo are useful. Unless you believe that all four ammo types should do the same damage, the only person that's "destroying the gimmick" is the player, by deciding that the only thing that matters is pure damage, and opting for fire all the time. I switch off of fire fairly often on my Blaster, even if it's the one I use the most.Correct, Pistols gains no DoT from fire ammo. The other attacks do, though, as you've pointed out. However, as PleaseRecycle (correctly) pointed out, this effectively locks you into using Incendiary Rounds if you want to do anywhere remotely near decent damage, and as such destroys the set's primary gimmick for blasters. (As has been mentioned, it's a much better Defender blast set.)
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I have both a Blaster and a Corr. They both work well for different reasons.
Blaster is of course top damage, so you can just slap on fire ammo (unless another one is preferable to the situation) and kill through. Mental or Energy are good pairs for Blaster. Mine is DP/MM, and she has great AoE potential and some decent survival ability.
Corr is slightly more debuff oriented, so it might be a good idea to look into something to stack with your ammo. That is, something like /Storm, /Cold, or /Dark. You can of course also pair it with things like /Traps. Mine is DP/Dark, and she debuffs and does good damage.
Defender I haven't really tried, but they'd be fairly debuff oriented, and work well with chemical ammo. -
Quote:It's not erroneous output though. In fact it's so accurate that most people don't understand why it's returning what it does. Real numbers tell you the accuracy of the power. Which it does, exactly. I'm not sure how "user expected function to return something other than what it's supposed to return" could be a bug. It just boils down to, we aren't asking the right question.Computers are stupid. They always do exactly what you tell them to do. Erroneous output is still a bug, no matter how the erroneous output was achieved.
I don't believe it's a bug, because it literally does what it's told to do, exactly. It tells you the accuracy of the power -- it's just that in the case of powers that summon pets, the accuracy of the power itself is totally irrelevant. In fact if it did take the extra steps to find the accuracy of the powers of what it's summoning there would still be issues returning a "correct" answer.
Here's a thought exercise. What do you consider the "correct answer" in any case? Call Bruiser is listed as having an accuracy of 1.00x. Is this correct output? Do you believe that's working as intended and returning correct information, a bug, or incomplete programming? -
It's probably not what you're looking for, but my Plant/Earth/Fire Dom is a pretty good AoE machine. She has Fire Ball and Rain of Fire, with two more earth-based AoEs along with the AoE immobilize. She also gets Carrion Creepers, and is a great team support toon thanks to controls.
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Neat, my widow has at least 110% hit rate against +4s.
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I've been leveling a DM/Fire Scrapper recently (just got to 50 not long ago). The new damage from Burn is a massive help for leveling and killing. Soul Drain likely gives more to go off than Power Siphon, but you also get a legitimate AoE. Between your two damage buffs and Burst/Burn, you should be able to drop spawns of enemies fairly quickly.
I would probably recommend Scrapper, due to the higher base damage and the fact you can get the crit bonus from Concentrated Strike. If you add some defense to the build or take something like Shadow Meld you should be able to handle lots of crazy stuff. -
Quote:Long-time player here, and I think DP is fine. Of course, that's an opinion (and so is yours, and those of the nay-sayers).Someone contacted me ingame and said they agreed it was a fine set, and had wanted to tell me why they thought so but this person confessed they do not participate on the forums because of the min/max types that will bombard the issue with negative Hero-math. I'd say he's pretty bang on.
A lot of people chiming in on this topic have been around a long time. And you have someone like PleaseRecycle who is actually positive about the power set, and sure enough the nay sayers have him beat.
There's a balance between "fun" and "math" that people tend to straddle. Some play purely for fun, and would play the most cursed-about combination on the forums just because they find it fun. Others are absolute min/maxers and will only play one or two sets in the entire game. I'm talking about people who don't own anything but SS/WP Brutes and Fire/Kin Controllers.
I have a balance somewhere around the middle. A set has to be fun to play (which DP is), but it has to not have abysmal stats (which DP doesn't; they're about average). DP is in my comfort range, whereas something like AR or TA you couldn't pay me to play. -
I'm maxed out on 5% recharges, and the 20% DEF or so I have to S/L helps me take a few extra hits than normal. KC gives HP too.
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Quote:The code is literally returning the accuracy of the power, which is what it was told to do. What you EXPECT it to return is the accuracy of a pet's powers. The real numbers returns the accuracy of the power just like it's supposed to do. The problem is not a bug, but in the expectation of the user, who thinks the code should just "know" to go return the accuracy of the actual pet (even if it has multiple powers, which would be an issue). Note that it COULD do that if it was explicitly programmed to do so, but that doesn't make it a "bug." Just mis-matched expectations and incomplete programming.If I buy that program off you and there is a button labelled "pi" that returns the value 3, that is a bug. If you argue that places where the code is doing the wrong thing aren't bugs then there is no point reporting anything because the only 'real' bugs are hardware problems outside the ability of the developers to correct.
"Missing a feature" isn't a bug. If you buy a tax software and it doesn't have the feature to convert USD to AUS, that's not a bug, it's just something that never got programmed in. If THAT qualified as a bug, we'd have an INFINITE supply of bugs to report, as things like "there are no back options like backpacks" would be a bug.
The function does its task, but you're expecting it to go a step further and do something more complex than it was designed to do. That would be adding a feature, not fixing a bug.
It's an issue of expectations. The feature is designed to report the accuracy of a power, which is exactly what it does. However, you expect it to do more than advertised, and report the accuracy of the pet. To you that is logical (and it makes sense), but that's not what the computer was told to do -- however useless its actual returned information may be. -
Quote:No, that's just poor programming. If I program the computer to add 1 + 2 when I really want it to tell me what pi is, it telling me the answer is 3 isn't a bug. If you aren't clear on what you want, the computer can't read your mind and return what you actually wanted, unless you actually tell it to return what you actually wanted. The computer returns expected results provided you're clear on what you actually asked it. In this case, it's literally returning the accuracy of the power. The power itself has an accuracy rating that is never used (as the power itself autohits to "summon something"). You just aren't asking the right question (the right question being, "what is the accuracy of whatever gets summoned").If the program was told to do the wrong thing, that is also a bug.
It makes perfect sense to me as a programmer. Though these are the sorts of demons in the program that can drive you crazy. Technically the information returned is exactly what you asked for, but not what you thought you asked for. Probably without knowing the info or being able to see the table, you could go nuts trying to figure out why it's telling you the power's accuracy is 200%. I've had to tangle with unexpected results like that before. The answer is usually something simple and stupid (such as in this example).
Also for some reason now I'm thinking of Deep Thought. All we know is the answer is 42. -
Quote:Someone in my VG has all 8 uncommons and still has about 100 shards. I have too many alts though.Ah too much altitis. I have a friend that doesn't alt. He's planning on having it all on his toon.
Nerve I considered, but I already have +45% global acc, and I think I may replace that karma with a kismet now that I have permadom. Between permadom and power boost though my mezzes last a long time. Still, it's an option. -
I could do that -- in fact I already have a common musculature and a common cardiac. However, I have 7 toons to worry about incarnate with and not the time to grind out 4 or more uncommons for one toon just because.
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So I have an accidental permadom on my hands. I never intended to make one, as I don't like "build sacrifice" for the purpose of attaining bonuses. However, i19 shifted around my capabilities and allowed me to add a lot more mules. One day I was without Internet and staring at the build in Mids, and realized I could get even more bonuses by switching a couple sets around. 25% recharge later I was sitting on a permadom.
At the moment I'm wondering what incarnate to take. Thus far I've taken spiritual or musculature for all my toons. Spiritual will not do much for me though, and musculature offers so few bonuses (unless you count immobilize, meh). Right now I'm considering cardiac, even though I don't need the endurance boost as much, as range would be nice for Seeds and my epics. Here's the build:
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Kigi Kidate: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Earth Assault
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(17), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 1: Stone Spears -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
Level 2: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg(7)
Level 4: Roots -- TotHntr-Acc/EndRdx(A), Enf'dOp-Acc/EndRdx(5)
Level 6: Stealth -- LkGmblr-Rchg+(A)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(15), CoPers-Conf%(15)
Level 10: Tremor -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13)
Level 12: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 14: Invisibility -- LkGmblr-Rchg+(A)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(17)
Level 18: Vines -- Empty(A), Empty(19), Empty(19), Empty(40), Empty(40)
Level 20: Maneuvers -- LkGmblr-Rchg+(A)
Level 22: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg(25)
Level 24: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(50)
Level 26: Carrion Creepers -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(27), Det'tn-Dmg/Rchg(27), AirB'st-Dmg/Rchg(34), RechRdx-I(37)
Level 28: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31), C'ngImp-Acc/Dmg(34)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Fly Trap -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), BldM'dt-Acc/Dmg/EndRdx(34)
Level 35: Mud Pots -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), EndRdx-I(37)
Level 38: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-EndRdx(45), S'fstPrt-ResDam/Def+(46)
Level 47: Rain of Fire -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Rise of the Phoenix -- Heal-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
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Set Bonus Totals:- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 15.5% Defense(Smashing)
- 15.5% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Melee)
- 4.875% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 45% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 96.25% Enhancement(RechargeTime)
- 5% FlySpeed
- 76.3 HP (7.503%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 14.6%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 6.9%
- MezResist(Terrorized) 2.5%
- 16% (0.267 End/sec) Recovery
- 4.725% Resistance(Fire)
- 4.725% Resistance(Cold)
- 5% RunSpeed
Any suggestions on what would be best for this particular build? None of the incarnates stand out as particularly end-all, as each one seems to have a little of something I could make use of. I'd like some outside advice to get another perspective of how to improve. -
I like DP. There are people in my VG who constantly complain about animation times, but it doesn't bother me. I know for sure it's not the top performing set, but it does have things going for it. For my Blaster I can do fire to do more damage. On my Corr I can do chem to stack debuffs (she's Dark so she can stack -DMG). Or if the situation changes I can do something else. Like using cryo for fire enemies. Plus, it's still a pretty good AoE set
Of all things I find it just fun to watch and play. It's flashy, and it does the job. It may not be as potent as Fire Blast or Archery, and it doesn't min/max as well as other sets, but it's a solid set. -
You can never have too much. My Widow has 101% ToHit (that is, +26%). She almost never gets deflected, but it still happens sometimes against enemies using Elude or stacking Vengeance. And I hate every second of it.
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I would do resistance. If you're doing DEF you should do -either- S/L or M/R. If you've already doing range, building for S/L is sort of a weird way to go about it. My Blaster has range DEF and S/L RES.
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Many pseudopets are listed as having 2x accuracy, I assume, to make them easier to pinpoint in a spreadsheet. It's not a "bug" per se, it's merely returning an accuracy value which has no bearing on the power and is not of any use to the player. It's technically returning the correct accuracy value, it's just not the one you want.
Quote:I'm not sure I accept that definition of "bug." Technically the system does exactly what it is told to do, accurately. It's not a bug, because it works. It does strictly what it was told to do. It's just that it wasn't told to do the right thing. Maybe it doesn't do what it should do in theory, but it does what it should do insofar as what it was programmed to do.The purpose of Real Numbers is to inform players exactly what their powers do. Whether the information is correct for the specific pointer it's referencing is irrelevant, it's a bug because it's not performing the intended function of giving players accurate information on those powers.
If I make a program to tell me what color apples are: red or green, and it tells me they're red, it's right. Some apples are green of course, but I only gave it the ability to return one answer. It can't do something I didn't tell it to do.