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I wouldn't build higher DEF specifically for task forces. If you get on a team there's almost no chance your team won't have some form of +DEF bonus, whether it's forcefield, traps, a VEAT, or just someone with shadow fall or something. Heck my Dom runs Maneuvers now because of Cardiac.
Now if you wanted to build DEF to solo stuff then sure, but for TFs? Nah. -
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Are you saying that alpha slot and inherent fitness now allow teams to do something they couldn't do before: kill Ghost Widow without a team of 8 attacking her?
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What argument? The argument is that an attack power from incarnate will reduce or eliminate the need for teams to take Blasters. There's already no need for teams to take Blasters. There's no need for people to take anyone. A good 3-4 people can carry a team of 8 even if half of them are "less than optimal" ATs or builds. Heck some single players can do +4/x8 by themselves while everyone else doorsits. The game just isn't designed in a way that would ever make it possible for people to not take Blasters, or anyone else, based on any addition.
Judgement will not marginalize damage dealers. Destiny will not marginalize support characters. Lore will not marginalize MMs. Vitae will not marginalize tanks. Nothing will happen except that people will get some extra bonuses in a game where none of those bonuses are mandatory to begin with. Maybe if this was WoW, where suddenly the healer can DPS and now you don't need dedicated DPS anymore, but this is CoH. Even if you could write a novel about why Blasters are unnecessary and got all the devs to sign it, people would still take Blasters on their teams. AR/Devices ones too. With Whirlwind. -
Quote:I'm interested to learn what you think is a TF that shouldn't succeed. As long as the players are competent it usually doesn't matter what you take. People have done all-Scrapper LGTF and Apex. What do you feel is required for a TF to succeed? You seem to be very heavily invested in character stats.You are likely more correct than you think. Between inherent fitness and the limited alpha we have now, I am already seeing tfs that shouldn't succeed, succeed and Tfs that should have been interesting runs become snooze fests.
It was bad enough that with a good keyboard you didn't need to be playing the game to play parts of the game. Its getting to the point you don't need to be there at all. -
I just thought I should mention that one of the incarnate levels is a team buff, one is a proc that adds debuffs to all your attacks, and one gives you pets that buff/support. I suppose that means we'll be marginalizing support classes after we marginalize damage dealers, and then nobody will be able to play anything because everyone got marginalized off the edge of the world.
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They do? I think the models still hold up. In fact I think our models are actually fairly well-done and realistic. CO came out just recently (comparatively) and its models were all stupid and cartoony.
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It will fail -- I'm genuinely surprised how terrible DCUO is. After CO you'd think the competition would pay attention and learn a few things. They made some awful mistakes.
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Quote:Oddly I find the opposite to be true on most characters except for MMs. I look forward to epics on things like Blasters and Corrs, because they offer me new potential and abilities I didn't have before. Melees, however, don't get anything amazing from epics. I usually end up going Energy for PP. I don't take or need more attacks, and they don't get anything as interesting or useful as an armor toggle.So I've run into a dilemma with this blaster character dual pistol dude.
He is kind of wearing on me. I still like dual pistols but through the mid 30's it feels very ... similar.
What are you supposed to do to a blaster after 32? I know this is a vague question, but with my scrappers, I'm still looking forward to level 35. With scrappers/tanks you're basically looking to make the character as good as you can through IO's.
For instance the IO's for my scrapper are making him reach defense limits, and give him recharge through the yin yang. This makes him funner because I can keep taking him into more and more _dangerous_ situations.
Now I'm thinking this isn't just a DP question but I am finding that some of the very short ranged powers are getting me stuck in situations that are pretty hairy. Getting Mez'd, sleeping, and held like a baby at a shower party.
I did get anti knockback, but otherwise I'm wondering what you guys do with a blaster to keep the fun going in the late 30's-40's?
As a result, things like Blasters are fun up through 50. Stuff like melees taper off around 32-40 for me. -
Okay, between Melissa's "pounce on it" and this guy's "wild new look" I'm thinking the next booster is animal.
Still not getting my hopes up. -
Quote:Trying not to get my hopes up, but I do want a beast run and more animal parts. Strike Pack is no doubt the second half of alpha (they even said before that they planned on doing that). Hopefully it has some more stuff too.We already have had it confirmed by Noble Savage back when the wolf/fox tail was pulled from a future anthropomorphic booster and dropped into the mutant pack that a
furry/anthro/animal parts pack has been in the works. I think reference to animal parts in this thread is referring to that rather than new skeletons.
Additionally, ever since [ninja run] was released with the martial arts pack, many people have been asking for some sort of beastly sprint that included bounding on all fours. Considering how relatively seamlessly the severe posture of [ninja run] blends with existing animations, it is not beyond the realm of possibility that a four footed beastly run power could happen without needing new skeletons for animation.
Lastly, the strike pack is most likely the last two tiers for the alpha slot. All of which are already outlined on the Going Rogue page. Perhaps it was held back either to pace the more voracious players or to work out some final kinks with the "level shift" that the highest tiers offer amongst their bonuses.
Oh and this is my favorite response:
DCUO will be somewhat unique in that it will launch on both the PC and the PS3 at once. CoH is currently playable on both the Mac and the PC; are there any plans for further platforms?
I wish them luck. Right now, we're focusing on the platforms we support and are neck deep in Issue 20.
Basically, "Yeah, console release worked great for CO; have fun with that DCUO, we'll be doing actual work." -
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Quote:Hm, my actual problem with it is that it's a great arc ruined by a horrible, horrible gang. I really, really don't like fighting through glue grenades and -35% ToHit debuffs. And those guys appear in the majority of missions. Including as multiple ambushes. I ran it with my widow to get the badges, and ghosted everything. When I fought through with my Scrapper, it put me in a very bad mood and I don't ever want to run it again.So it would seem. But the thing is... Unlike Montague's ineptly-written arc which is simply irredeemable, this one actually had the potential to be an interesting arc. It deals with very interesting canon, raises fridge logic questions that people have been wondering about for some time, and even manages to involve Malta in an interesting way. But it just bugs me that it raises so many not-interesting questions that so detract from the experience.
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Malta want to learn how it works, so they can break it, and actually kill heroes.
Too expensive or too unrealistic to produce it on a mass scale like that. Maintaining teleporters and slots for people to teleport back to for a few hundred/thousand heroes makes sense. Not for 6.5 billion people.
SPOILERS: At the end of the arc they say they will extend the tech to the handicapped and elderly. They're expanding, but it's still not possible to provide it to everyone. -
Quote:Overpowered? We don't even know the recharge, accuracy, end cost, or anything like that. It could have a 2 hour recharge for all we know (it probably doesn't though).Anyway the damage seems to be constant across ATs
http://boards.cityofheroes.com/showthread.php?t=244153
That thread has shots of the power, the scrapper numbers are the same as the controller numbers etc etc. 1713 points of aoe damage with a hold @ level 50. Inferno with aim and build up does what 1500 pts ?
You can check by typing [Ion Radial Final Judgement] and clicking on it. Its overpowered in the extreme.
Also it being a chain power, it doesn't report damage with one hit ([Jolting Chain] does not in fact do 171 per hit; it does 171 assuming it hits 15 targets). It reports multiple hits, which could be 2, 4, or 15 depending on what number it's actually returning. Which could mean 1700/15 = 133.33 damage per target. That doesn't sound very overpowered to me. That's pretty much just Fireball (less in fact), but with a hold.
Alternatively, if the detailed information below is more accurate, it does about 428 per target, which is pretty good, but it also says it has a very long recharge. In that case, its damage is about as much as unslotted Inferno, but without BU, Aim, or whatever, and the recharge could even be longer. Pretty early to claim it's overpowered if we don't know enough details. -
It's also entirely possible to do it through PvE without fighting anyone. That makes it PvE content! Whee!
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Quote:PvE tasks like... getting accolades... that heroes don't have to risk PvP for?Those are PvE tasks designed to include the PvP risk. There is no "ultimate issue" here.
You're saying things like Demonic Aura and Born in Battle are balanced with the calculated PvP risk -- but only for villains? -
Quote:All badges and missions are PvP content because there's a small chance the game will bug and someone will be flagged to be able to attack you. It happened not long ago in Praetorian missions.So if it doesn't require you yo kill another player it isn't PvP? By that logic capture the flag or conquest aren't really PvP content.
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Quote:I'd say I prefer mercs too, even coming from someone who would like to like ninjas. I even really tried to do a Tsoo sorceress (ninja/storm), ninja/TA, and ninja/traps. Didn't like any of them.Merc get a lot of hate on the MM boards, and ninjas get extra points for high single target damage and a good level 18 power. Overall I prefer merc to ninja, but that is me.
I like my current merc/traps though. Then again I've only recently discovered my love of Caltrops. -
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PvP zones are not for PvP. They're for people picking on people they know they can't lose to. Random Controller passing through to get a temp is the perfect target. As much they mouth about PvPing, you could literally drop level 1 immobile players with no powers in the zone and they would happily run over and assassin strike them.
I like going on my Widow and placating Stalkers when I'm getting nukes.
What were we talking about? Oh, I agree that the PvP zone stuff should be separate from actual PvP. There are accolades and temp powers that require you to go to PvP zones. It's an archaic, hamfisted tool to try and get people interested in PvP that doesn't work. -
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Yeah I've done all controller before. The constant containment on everything means double damage all the time. And most of those are AoE in nature (immob).